|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
George Moros
Area 514
127
|
Posted - 2013.10.04 20:42:00 -
[1] - Quote
Cosgar wrote: You're forgetting the fact that the AR is a placeholder. Back in beta it was the only option for the game's workhorse generalist weapon. Every race is supposed to have their own rifles based on their combat philosophies:
Amarr = Mid range, moderate RoF/DPS laser damage type for brawling. Minmarar = Mid range, high RoF, moderate DPS projectile damage for skirmishing. Caldari = Mid/long range, moderate RoF, high alpha hybrid damage type for skirmishing. Gallente = Short/mid range, moderate RoF, high DPS hybrid damage type for brawling.
You have a weapon that has long range, moderate/high RoF, and high DPS but none of the weaknesses. When the Minmatar and Caldari rifles come out the current AR is going to be re-balanced to it's own racial traits. In a way it's not even really a nerf since you're getting two more rifles to use. The rifle is always going to be the workhorse of this game but you just get more options.
Sure, when all racial "AR-like" weapons are released, present AR should have it's range nerfed to allow other weapons to fill that role, and to be a true Gallente weapon (short range - high DPS).
However, many people think that the situation where you have a "placeholder" weapon in one weapon group, but no such thing in other isn't a balanced/fair approach. Even more so when the other group has an almost complete lack of options anyway. Of course, I'm talking about HMG, which is anything but a placeholder weapon. |
George Moros
Area 514
128
|
Posted - 2013.10.05 16:27:00 -
[2] - Quote
Cosgar wrote:Not a placeholder, but just bad design choices. I don't know what CCP really wants the HMG to be anymore. They won't have a clear picture until we get the other racial suits and more weapons so the class can be balanced within itself instead of scaled down to the standards of lighter frames and weapons.
I don't know what plans CCP has for HMG once other heavy weapon variants are introduced, but in current situation, HMG should be more AR-like - a placeholder weapon, with Jack-of-all-trades attributes. |
George Moros
Area 514
128
|
Posted - 2013.10.05 18:18:00 -
[3] - Quote
Atiim wrote:DO NOT NERF ARs, NERF THE FLUXING AIM ASSIST!!!!
It's isn't ARs that need to be nerfed, but just aim assist. In fact I went back to using my LR to see if it had aim assistance as well. I went 32/4 that day. You wanna know why?
Because I didn't even have to try to aim, as it would just move on it's on, regardless of whether or not I was using ADS.
Stop catering to noobs and people who don't know how to play. If you can't aim and get the kill by yourself, then you don't deserve a kill.. This (I think) is one of the reasons why ppl like 13ear are leaving (not that they matter that much), but still It's annoying when some noob with a militia AR kills me from halfway across the battlefield without even trying to aim.
Aim assists or not, the problem with AR is twofold.
First, it's supposed to be jack-of-all-trades - master-of-none, while in reality it is master-in-most-of-them. Or at least almost-master. Even with aimbot-like aim assists, no noob is ever going to kill you "halfway across the battlefield" with a HMG.
Second, the AR is a Gallente weapon. According to New Eden lore, Gallente are specialists in close range, high DPS weapons, and AR certainly isn't a close range weapon. I know that this second point is not all-too-important to many people, and may be regarded as purely immersion and flavor related, but it is a problem nevertheless. It may become a more concrete problem once Caldari and Minmatar AR-like weapons are introduced. If the AR retains it's current range, then the other variants should have even longer, almost sniper ranges (that is, if CCP sticks to following New Eden lore). |
|
|
|