|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
ShinyJay
Destruction Reapers The Superpowers
62
|
Posted - 2013.09.11 15:43:00 -
[1] - Quote
CLONE117 wrote:ppl were saying its too accurate at hip fire...
ill fix that with some smartness..
THIS IS NOT COD U STUPID IDIOT!..
sure hip fire is a little accurate while crouched but aren't all weapons more accurate while crouched?.
its the precision of the player that uses its not that accurate at longer ranges...
it has some drawbacks...
its a galente assault rifle.
one of the only galente weapons we have currently...
we have the amarr scrambler rifle. and the rapid fire assault version which both function very similar to the tac ar and the regular rapid fire ar..
we should all wait until ALL or MOST of the different racial weaponry is released..
i still have noticed much gameplay wise since 1.4 update..
my gameplay style hasnt really changed at all...
other than my mlt tank just isnt as deadly now...
due to swarm launcher buff..
most of the kills of gotten with the ar currently have just been out of smg range...
the smg can still do damage at the range ive been using the ar at but not as much...
the ar needs to have a longer range than the smg and the hmg...
in order to combat those very powerful cqc guns...
it still seems balanced as far as im concerned..
just go nerf the damage mods for it..
its a relatively decent gun with good versatility of course for the std assault rifle would be in the middle all alot of the classes.. breach ar for cqc fights tac for longer ranges and reg ar for most effectiveness in mid range...
which also has the ability to do pretty decent in cqc and longer ranges but not too effective..
the only thing to blame there would be damage mods...
and med suits that can normally get over 800 armor or more than 500 shields when fitted in a certain way...
don't use the grounds of "all race weapons are not in" as an excuse. you have yet to tell me the drawback of the AR, and you use weapons that are in their optimal ranges. even if i take off the 1 DAMAGE MOD i have, the STD AR would still destroy suits. tell me without dodging the question, what are the drawbacks of the AR that doesn't pertain to other weapons? |
ShinyJay
Destruction Reapers The Superpowers
74
|
Posted - 2013.09.12 17:02:00 -
[2] - Quote
CLONE117 wrote:do any of u ppl even no the difference between accuracy and precision?...
lower level ar rnt op...
majority of the other guns r better than the ar. in their specific situation..
the ar is designed for multiple situations..
its one of those adapt to current scenario guns...
and back to accuracy in precision just for ppl who dont know...
precision is basically the grouping of the guns shots..
accuracy is pretty much just the ability to hit your target..
and its not spray and pray with perfect accuracy..
what i have noticed with some of the hit detection is that it looks like it will need tweaking as your reticule can by a little off of the target or while ads pointed close to the target and ull get the hits in..
the other guns r still deadly even with out damage mods more deadly than an ar...
so why should a well balanced gun be given an unbalancing drawback?
u still have to reload even after firing a single round because if u get caught with less than 60 rounds in your ar you r dead..
this is a futuristic and chaotic universe..
we have power armor!.
so why complain with a single gun just because its used more than other guns?
its the most common because its the first gun most new players start out with..
and its not a problem since every1 has and can use an ar...
these nerf ar theads are just like the remove free lav threads...
and every other nerf thread..
the point remains that the assault rifle currently can be countered by everything..
if a gun cant be countered by anything then its op..but if it is countered by everything quite easily its not op...
ar is fine..just because it can kill your precious proto doesnt mean its op... and to state true facts here from my current gameplay and matches ive had currently i really havnt seen any reason as to why the ar is op...
because game play is still essentially the same...as in 1.3 except the laser got better again.. and lets stop with the dbs crap as it doesnt determine anything all it does is give the highest possible damage the weapon can reach...
and this dps can never truly be reached in any of the games unless your target stands still...
so stop whining..
and give proper feed back instead of crying about weapon that majority of the players have always used in the beginning and have..
and learn how to stop running into gunfire.. if u can learn how to not run into direct gunfire from a bunch of other players with guns like yours.. then u r on step one to surviving in dust 514..
I will be rude when i say this, but you don't know the difference between the AR's non existant drawbacks compared to some of the huge drawbacks of other guns. the sniper rifle is suppose to be a weapon to be feared, the damage is only around 219 for the ishukone and the charge is only around 310 or so. compared to what the suits can get to now, it's not the weapon it could be. the sniper is not feared if you have well over 350+ HP, which is very easy to come by. the AR right now is easy mode when compared to red line sniping, and that is just sad when i have to say that.
let me make a list of advantages for the AR: -range of the LR and SmR -DPS of the SMG and HMG (with their dispersion) -accuracy and precision of the sniper rifle -doesn't suffer much from kick, recoil and overheat like the HMG, laser and scam rifle
list of drawbacks: -can't think of any that is noticible
people don't run into gun fire, they look around first and see what they can use, but when faced with an AR user, only have less then 3-5 seconds to act or get behind cover. all this is from personal experience as a scout meant to avoid direct fights. i think you need to clean your eyes out and see what is really happening in the game rather then just blindly follow the trend and defend what is clearly broken. ALL weapons need some drawbacks to them that makes other weapons viable while still keeping the broken weapon useable. i don't want to hear what each weapon does in it's niche as the AR clearly dominates them in their roles, as I used the AR against all and came out on top and only lost to someone using a higher tier AR. this game is catering to AR users more then any other players |
ShinyJay
Destruction Reapers The Superpowers
74
|
Posted - 2013.09.12 17:34:00 -
[3] - Quote
INFINITE DIVERSITY IDIC wrote:ShinyJay wrote:CLONE117 wrote:do any of u ppl even no the difference between accuracy and precision?...
lower level ar rnt op...
majority of the other guns r better than the ar. in their specific situation..
the ar is designed for multiple situations..
its one of those adapt to current scenario guns...
and back to accuracy in precision just for ppl who dont know...
precision is basically the grouping of the guns shots..
accuracy is pretty much just the ability to hit your target..
and its not spray and pray with perfect accuracy..
what i have noticed with some of the hit detection is that it looks like it will need tweaking as your reticule can by a little off of the target or while ads pointed close to the target and ull get the hits in..
the other guns r still deadly even with out damage mods more deadly than an ar...
so why should a well balanced gun be given an unbalancing drawback?
u still have to reload even after firing a single round because if u get caught with less than 60 rounds in your ar you r dead..
this is a futuristic and chaotic universe..
we have power armor!.
so why complain with a single gun just because its used more than other guns?
its the most common because its the first gun most new players start out with..
and its not a problem since every1 has and can use an ar...
these nerf ar theads are just like the remove free lav threads...
and every other nerf thread..
the point remains that the assault rifle currently can be countered by everything..
if a gun cant be countered by anything then its op..but if it is countered by everything quite easily its not op...
ar is fine..just because it can kill your precious proto doesnt mean its op... and to state true facts here from my current gameplay and matches ive had currently i really havnt seen any reason as to why the ar is op...
because game play is still essentially the same...as in 1.3 except the laser got better again.. and lets stop with the dbs crap as it doesnt determine anything all it does is give the highest possible damage the weapon can reach...
and this dps can never truly be reached in any of the games unless your target stands still...
so stop whining..
and give proper feed back instead of crying about weapon that majority of the players have always used in the beginning and have..
and learn how to stop running into gunfire.. if u can learn how to not run into direct gunfire from a bunch of other players with guns like yours.. then u r on step one to surviving in dust 514..
I will be rude when i say this, but you don't know the difference between the AR's non existant drawbacks compared to some of the huge drawbacks of other guns. the sniper rifle is suppose to be a weapon to be feared, the damage is only around 219 for the ishukone and the charge is only around 310 or so. compared to what the suits can get to now, it's not the weapon it could be. the sniper is not feared if you have well over 350+ HP, which is very easy to come by. the AR right now is easy mode when compared to red line sniping, and that is just sad when i have to say that. let me make a list of advantages for the AR: -range of the LR and SmR -DPS of the SMG and HMG (with their dispersion) -accuracy and precision of the sniper rifle -doesn't suffer much from kick, recoil and overheat like the HMG, laser and scam rifle list of drawbacks: -can't think of any that is noticible people don't run into gun fire, they look around first and see what they can use, but when faced with an AR user, only have less then 3-5 seconds to act or get behind cover. all this is from personal experience as a scout meant to avoid direct fights. i think you need to clean your eyes out and see what is really happening in the game rather then just blindly follow the trend and defend what is clearly broken. ALL weapons need some drawbacks to them that makes other weapons viable while still keeping the broken weapon useable. i don't want to hear what each weapon does in it's niche as the AR clearly dominates them in their roles, as I used the AR against all and came out on top and only lost to someone using a higher tier AR. this game is catering to AR users more then any other players I think some of this is off base, how about less damage to armor? 60 round clip? 300 total ammo? Sharshooter skill that has to be leveled? Range the same as the laser rifle? Totally untrue..... The ar has drawbacks for sure, I use all weapons in the game but I have ar fully speced, I think the problem is aim assist and you dying combine to make this qq storm. Most good players on here are ar users, the problem is the same as with the cal logi suits that they nerfed, competent people using the same weapon doing most of the killing means it must be the weapon. Can't be me...... Can't be that I suck, its the suit, or gun, or module, can't be aim assist, nope its the gun, nerf it, ccp stays chasing its tail with nerfs and buffs because of this behavior right here. Every build something is op, the sub will be next, you people who do this type of crying are just bad, and after you get raped on the next build it will be something else.
i will say this, i only have the STD AR with no other skills into anything for it, turned off my auto aim, using a heavy suit just to survive. 60 is more then enough clip size to down a few targets, 300 spare ammo is ok for the gun to survive. if i have almost nothing specced into the AR and doing just as well as someone who is specced into it, there is clearly a problem that must be addressed. i even kill aim assisted people faster then they kill me without aim assist. the AR does well against shields where as other weapons do well against armor. always remember, the first hurdle of killing someone is killing that shield first, then armor becomes easy to deal with using almost any gun. |
ShinyJay
Destruction Reapers The Superpowers
74
|
Posted - 2013.09.12 18:52:00 -
[4] - Quote
ok so if these are futuristic guns, shouldn't they all not have recoil, kick, dispersion, range? shouldn't they have laser scopes and other future tech? a shotgun in the future should be able to shoot out all pellets at once in a straight line without moving left, right, up and down. don't use future as the basis. if the AR is plasma based, why it is firing bullets instead of light? no logic at all |
ShinyJay
Destruction Reapers The Superpowers
76
|
Posted - 2013.09.12 20:22:00 -
[5] - Quote
INFINITE DIVERSITY IDIC wrote:ShinyJay wrote:ok so if these are futuristic guns, shouldn't they all not have recoil, kick, dispersion, range? shouldn't they have laser scopes and other future tech? a shotgun in the future should be able to shoot out all pellets at once in a straight line without moving left, right, up and down. don't use future as the basis. if the AR is plasma based, why it is firing bullets instead of light? no logic at all Your kind of slow eh?
how am i slow? this is dust which is set in the future, right? |
ShinyJay
Destruction Reapers The Superpowers
78
|
Posted - 2013.09.12 21:15:00 -
[6] - Quote
INFINITE DIVERSITY IDIC wrote:ShinyJay wrote:INFINITE DIVERSITY IDIC wrote:ShinyJay wrote:ok so if these are futuristic guns, shouldn't they all not have recoil, kick, dispersion, range? shouldn't they have laser scopes and other future tech? a shotgun in the future should be able to shoot out all pellets at once in a straight line without moving left, right, up and down. don't use future as the basis. if the AR is plasma based, why it is firing bullets instead of light? no logic at all Your kind of slow eh? how am i slow? this is dust which is set in the future, right? Ya but plasma doesn't mean shooting light, considering how fast the plasma round travels how could you possibly discern bullet from plasma? You can't bc on top of it being the future its also a game, this is how it is atm.....
i played and seen games where i shot plasma and i clearly saw a big ball of light that makes it a plasma gun. no matter how fast, you always saw a form a light that is speeding. the AR is firing bullets from what i see. the laser rifle is firing off lights that you can clearly see, and light is suppose to be fast and not seen. |
|
|
|