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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cosgar
ParagonX
5217
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Posted - 2013.09.13 18:49:00 -
[1] - Quote
Idiots, they're already nerfing the AR behind your backs. Haven't you noticed the changes in kick, dispersion, shorter optimal range and damage? You've been nerfed and haven't even noticed yet. |
Cosgar
ParagonX
5626
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Posted - 2013.10.04 17:26:00 -
[2] - Quote
General12912 wrote:Cosgar wrote:Idiots, they're already nerfing the AR behind your backs. Haven't you noticed the changes in kick, dispersion, shorter optimal range and damage? You've been nerfed and haven't even noticed yet. I've noticed quite the opposite actually. And if they have changed the dispersion and kick, then it really adds more reason as to why they shouldn't be nerfed. You're forgetting the fact that the AR is a placeholder. Back in beta it was the only option for the game's workhorse generalist weapon. Every race is supposed to have their own rifles based on their combat philosophies:
Amarr = Mid range, moderate RoF/DPS laser damage type for brawling. Minmarar = Mid range, high RoF, moderate DPS projectile damage for skirmishing. Caldari = Mid/long range, moderate RoF, high alpha hybrid damage type for skirmishing. Gallente = Short/mid range, moderate RoF, high DPS hybrid damage type for brawling.
You have a weapon that has long range, moderate/high RoF, and high DPS but none of the weaknesses. When the Minmatar and Caldari rifles come out the current AR is going to be re-balanced to it's own racial traits. In a way it's not even really a nerf since you're getting two more rifles to use. The rifle is always going to be the workhorse of this game but you just get more options. |
Cosgar
ParagonX
5646
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Posted - 2013.10.05 09:47:00 -
[3] - Quote
George Moros wrote:Cosgar wrote: You're forgetting the fact that the AR is a placeholder. Back in beta it was the only option for the game's workhorse generalist weapon. Every race is supposed to have their own rifles based on their combat philosophies:
Amarr = Mid range, moderate RoF/DPS laser damage type for brawling. Minmarar = Mid range, high RoF, moderate DPS projectile damage for skirmishing. Caldari = Mid/long range, moderate RoF, high alpha hybrid damage type for skirmishing. Gallente = Short/mid range, moderate RoF, high DPS hybrid damage type for brawling.
You have a weapon that has long range, moderate/high RoF, and high DPS but none of the weaknesses. When the Minmatar and Caldari rifles come out the current AR is going to be re-balanced to it's own racial traits. In a way it's not even really a nerf since you're getting two more rifles to use. The rifle is always going to be the workhorse of this game but you just get more options.
Sure, when all racial "AR-like" weapons are released, present AR should have it's range nerfed to allow other weapons to fill that role, and to be a true Gallente weapon (short range - high DPS). However, many people think that the situation where you have a "placeholder" weapon in one weapon group, but no such thing in other isn't a balanced/fair approach. Even more so when the other group has an almost complete lack of options anyway. Of course, I'm talking about HMG, which is anything but a placeholder weapon. Not a placeholder, but just bad design choices. I don't know what CCP really wants the HMG to be anymore. They won't have a clear picture until we get the other racial suits and more weapons so the class can be balanced within itself instead of scaled down to the standards of lighter frames and weapons. |
Cosgar
ParagonX
5745
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Posted - 2013.10.09 10:49:00 -
[4] - Quote
So are you guys ever going to crunch some numbers to prove why the AR doesn't need to be nerfed re-balanced or are you content with discussing trees, flowers and personal feelings? |
Cosgar
ParagonX
5830
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Posted - 2013.10.11 12:03:00 -
[5] - Quote
Revelations 514 wrote:Cosgar wrote:Anyone want to challenge D legendary hero's post? Math is the kind of thing devs listen to. They don't like using math. AR apologists, in order to function so out of touch with reality, see things differently. They just use name calling, the "Im just so awesome though" approach, or classic bullshit assumptions. "Of course it's the best weapon, it's obviously supposed to be because "insert anything other than balance and/or fun gameplay such as real world comparisons based on made up facts". Maybe I should dig up that quote where Remnant even said the AR is OP.... |
Cosgar
ParagonX
6457
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Posted - 2013.10.25 06:56:00 -
[6] - Quote
It's happening! |
Cosgar
ParagonX
6458
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Posted - 2013.10.25 07:21:00 -
[7] - Quote
INFINITE DIVERSITY IDIC wrote:Lol its still 65 meters, they havent changed it at all, but at least until you scrubs realize it these posts will stop, but ya there is no change in the ar range, as I said weeks ago 2 posts up, 65 meters, you scrubs dont understand distance. Look at the optimal range. |
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