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INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
41
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Posted - 2013.09.12 17:12:00 -
[1] - Quote
pegasis prime wrote:General12912 wrote: I am an AR scrub who wants this game to be nothing more than cod in space. I believe the AR is the only viable wepon ad the improved hit detection and aim assist have finally allowd me to twich shoot most other suits to death in kes than 2 seconds. I much prefer this kind of twich and skill less game play, as I lack the fundamental skills to strafe and utalise cover effectively. I would even go as far to say my AR isnt quite powerfull enough as I cant solo HAVs with it. CCP please fix it so I can. Also any other AR scrubs who fancy backing me up on turning this game into COD514 then please sign bello so CCP dosent take away our win button. At least you can admit it. Funny post, humor aside its obviously the aa not the ar, the criticism should be directed at aim assist, the ar hasnt changed much since I have been playing this game. |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
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Posted - 2013.09.12 17:23:00 -
[2] - Quote
ShinyJay wrote:CLONE117 wrote:do any of u ppl even no the difference between accuracy and precision?...
lower level ar rnt op...
majority of the other guns r better than the ar. in their specific situation..
the ar is designed for multiple situations..
its one of those adapt to current scenario guns...
and back to accuracy in precision just for ppl who dont know...
precision is basically the grouping of the guns shots..
accuracy is pretty much just the ability to hit your target..
and its not spray and pray with perfect accuracy..
what i have noticed with some of the hit detection is that it looks like it will need tweaking as your reticule can by a little off of the target or while ads pointed close to the target and ull get the hits in..
the other guns r still deadly even with out damage mods more deadly than an ar...
so why should a well balanced gun be given an unbalancing drawback?
u still have to reload even after firing a single round because if u get caught with less than 60 rounds in your ar you r dead..
this is a futuristic and chaotic universe..
we have power armor!.
so why complain with a single gun just because its used more than other guns?
its the most common because its the first gun most new players start out with..
and its not a problem since every1 has and can use an ar...
these nerf ar theads are just like the remove free lav threads...
and every other nerf thread..
the point remains that the assault rifle currently can be countered by everything..
if a gun cant be countered by anything then its op..but if it is countered by everything quite easily its not op...
ar is fine..just because it can kill your precious proto doesnt mean its op... and to state true facts here from my current gameplay and matches ive had currently i really havnt seen any reason as to why the ar is op...
because game play is still essentially the same...as in 1.3 except the laser got better again.. and lets stop with the dbs crap as it doesnt determine anything all it does is give the highest possible damage the weapon can reach...
and this dps can never truly be reached in any of the games unless your target stands still...
so stop whining..
and give proper feed back instead of crying about weapon that majority of the players have always used in the beginning and have..
and learn how to stop running into gunfire.. if u can learn how to not run into direct gunfire from a bunch of other players with guns like yours.. then u r on step one to surviving in dust 514..
I will be rude when i say this, but you don't know the difference between the AR's non existant drawbacks compared to some of the huge drawbacks of other guns. the sniper rifle is suppose to be a weapon to be feared, the damage is only around 219 for the ishukone and the charge is only around 310 or so. compared to what the suits can get to now, it's not the weapon it could be. the sniper is not feared if you have well over 350+ HP, which is very easy to come by. the AR right now is easy mode when compared to red line sniping, and that is just sad when i have to say that. let me make a list of advantages for the AR: -range of the LR and SmR -DPS of the SMG and HMG (with their dispersion) -accuracy and precision of the sniper rifle -doesn't suffer much from kick, recoil and overheat like the HMG, laser and scam rifle list of drawbacks: -can't think of any that is noticible people don't run into gun fire, they look around first and see what they can use, but when faced with an AR user, only have less then 3-5 seconds to act or get behind cover. all this is from personal experience as a scout meant to avoid direct fights. i think you need to clean your eyes out and see what is really happening in the game rather then just blindly follow the trend and defend what is clearly broken. ALL weapons need some drawbacks to them that makes other weapons viable while still keeping the broken weapon useable. i don't want to hear what each weapon does in it's niche as the AR clearly dominates them in their roles, as I used the AR against all and came out on top and only lost to someone using a higher tier AR. this game is catering to AR users more then any other players I think some of this is off base, how about less damage to armor? 60 round clip? 300 total ammo? Sharshooter skill that has to be leveled? Range the same as the laser rifle? Totally untrue..... The ar has drawbacks for sure, I use all weapons in the game but I have ar fully speced, I think the problem is aim assist and you dying combine to make this qq storm. Most good players on here are ar users, the problem is the same as with the cal logi suits that they nerfed, competent people using the same weapon doing most of the killing means it must be the weapon. Can't be me...... Can't be that I suck, its the suit, or gun, or module, can't be aim assist, nope its the gun, nerf it, ccp stays chasing its tail with nerfs and buffs because of this behavior right here. Every build something is op, the sub will be next, you people who do this type of crying are just bad, and after you get raped on the next build it will be something else. |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
41
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Posted - 2013.09.12 17:49:00 -
[3] - Quote
Buster Friently wrote:Jade Hasegawa wrote:AR is one of the guns I am specced into, and you know what kills me the most in game?
FORGE GUNS and SHOTGUNS, not AR
The AR is getting nerfed in 1.5 anyways (some versions anyways) I belive its recoil should be higher then it is and LOL at the person claiming its DPS is better then a FG lol 37 or so hp per round compared to over 1500 hpfor a FG shot? Yeah the AR out damages there doesnt it? You understand the S in DPS stands for per second right? Not shot. This is why we can't have a nice game. AR users are the stupid majority. Hi, I'm part of the stupid majority, yes we understand dps, do you understand proto forges are doing nearly 3000 per shot? Do you understand forges have splash damage? Do you understand they can be devastating at 3000 damage from almost 3x the range of an ar? Do you understand that one is primarily an anti infantry and the other can take out vehicles installations and infantry? Do you understand that when comparing these two weapons in terms of damage per second you look like an idiot? Btw a rail gun tank doesn't have the same dpps either.......... Your comparing 2 things that have completely diffrent roles in the game and then saying they are not the same, uhhhhh ya. When did dps become the end all be all for this game? Strengths and weaknesses for this game exist far beyond dps, most of you refuse to see the game as it is. Everything is op because I die, boohoo, and because of this ccp nerfs this or that because they don't have the sack to tell you to get better. This constant rebalancing as the idiots in ccp call nerfs and buffs are just playing to the crowd from build to build making it worse and then having to fix that problem next time and we never really get to move forward bc of these nerfs and buffs. Most of these weapons are all ready fairly well balanced, this is just an exercise in dumb from some qqing baddys that like to compare apples and oranges, stop looking at dps alone and consider every aspect of the weapon, including its role, most nerfs I've seen including cal logi and shields which still rapes btw because it was always about the player in the suit not the suit, has been the result of people simply not understanding the pros and cons of the item. |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
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Posted - 2013.09.12 18:04:00 -
[4] - Quote
Komodo Jones wrote:lol oh that's funny, my only concern is...this game takes place how many thousands of years in the future? Why the hell do assault rifles still exist, seems pretty archaic. I would think the standard weapon of the future would be like a particle beam or something. Anyway the assault rifle has long range and deals alot of damage, accept that. Anyone would say it needs a nerf but I just think other guns need a buff for their specific roles, shotgun definitely needs more range, smgs should definitely have higher dps in their range, etc. It's amazing that dps actually matters now that you can pretty much hit people with every shot. The ar is a plasma weapon dude, that's pretty futuristic, don't think we got those yet, the range is very specific, and you only land everyshot if the target is to stupid to move the left analog stick left and right or backwards and forwards as they are being shot. I don't get how you all can't see this became a problemmafter we got aa? Its not the weapons it baddys and aim assist. |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
41
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Posted - 2013.09.12 18:23:00 -
[5] - Quote
Buster Friently wrote:INFINITE DIVERSITY IDIC wrote:Komodo Jones wrote:lol oh that's funny, my only concern is...this game takes place how many thousands of years in the future? Why the hell do assault rifles still exist, seems pretty archaic. I would think the standard weapon of the future would be like a particle beam or something. Anyway the assault rifle has long range and deals alot of damage, accept that. Anyone would say it needs a nerf but I just think other guns need a buff for their specific roles, shotgun definitely needs more range, smgs should definitely have higher dps in their range, etc. It's amazing that dps actually matters now that you can pretty much hit people with every shot. The ar is a plasma weapon dude, that's pretty futuristic, don't think we got those yet, the range is very specific, and you only land everyshot if the target is to stupid to move the left analog stick left and right or backwards and forwards as they are being shot. I don't get how you all can't see this became a problemmafter we got aa? Its not the weapons it baddys and aim assist. Oh, it was definitely a problem before AA. It just took AA for more people to wake up. The problem is its the most popular weapon in the game it has aa and your dying from it, that's all. |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
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Posted - 2013.09.12 19:51:00 -
[6] - Quote
ShinyJay wrote:ok so if these are futuristic guns, shouldn't they all not have recoil, kick, dispersion, range? shouldn't they have laser scopes and other future tech? a shotgun in the future should be able to shoot out all pellets at once in a straight line without moving left, right, up and down. don't use future as the basis. if the AR is plasma based, why it is firing bullets instead of light? no logic at all Your kind of slow eh? |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
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Posted - 2013.09.12 20:52:00 -
[7] - Quote
ShinyJay wrote:INFINITE DIVERSITY IDIC wrote:ShinyJay wrote:ok so if these are futuristic guns, shouldn't they all not have recoil, kick, dispersion, range? shouldn't they have laser scopes and other future tech? a shotgun in the future should be able to shoot out all pellets at once in a straight line without moving left, right, up and down. don't use future as the basis. if the AR is plasma based, why it is firing bullets instead of light? no logic at all Your kind of slow eh? how am i slow? this is dust which is set in the future, right? Ya but plasma doesn't mean shooting light, considering how fast the plasma round travels how could you possibly discern bullet from plasma? You can't bc on top of it being the future its also a game, this is how it is atm..... |
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Posted - 2013.09.12 20:53:00 -
[8] - Quote
Mobius Kaethis wrote:Meeko Fent wrote:It's better then a Every heavy weapon.
It's OP.
Why are we still discussing its OPness? No its not OP its the AA combined with hit detection. Crappy players can suddenly shoot straight which is causing everyone grief. CCP just needs to take away AA and make crappy players crappy again. Agreed. |
INFINITE DIVERSITY IDIC
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Posted - 2013.09.12 21:02:00 -
[9] - Quote
I'm not going to buy that something is ever op from baddys with neg ratio, low kills, and no wins, much less experience, you get some of the top 250 players in here saying its op then maybe we can talk. These scrubs just aint used to a game like this, hell you got aim bots just get your own ar.... |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
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Posted - 2013.09.12 23:58:00 -
[10] - Quote
D legendary hero wrote:CLONE117 wrote:flaylock was nerfed due to a single group of individual players completely annihilating everything solo...
getting on average per match around over 50-70 kills a game with it by using nothing but flaylocks...
so yeah it was op... it can still kill decently though just not annihilate an entire team solo...
let me show you something; the galente assault rifle needs to be nerfed due to a groups of individual players completely annihilating everything solo... getting on average per match around over 50-70 kills a game with it by using nothing but ARs... so yeah it is op... it can kill even better with 1.4 and obliterate entire team solo... ^^this is the current game. the same reason you wanted the flaylocks nerfed is the same reason we want the AR nerfed. I don't want to see anything nerfed, I thought flaylocks were fine, as far as 50 70 kills , killing whole team blah blah that's all lies and you know it.
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INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
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Posted - 2013.09.13 00:01:00 -
[11] - Quote
D legendary hero wrote:Arkena Wyrnspire wrote:D legendary hero wrote:General12912 wrote:CharCharOdell wrote:It needs its range nerfed down by a lot. Like A LOT. The range isnt the reason most people have a problem, its the dps. Anyways it seems to me that those who have always wanted the assault rifle nerfed are finding a perfect excuse as to why. That way, their mass drivers/other guns they arent good at using are stronger than the ar and therefore, easier to lose. ITS A WAR GAME, EXPECT TO BE KILLED!! so please explain why the FLaylock was nerfed? its a war game, and it killed people. Flaylockers never complained about ARs. in fact before 1.4 there was very little complaint about ARs. but, ARs have been complaining endlessly since chromosome. thats why they need a nerf. there is really nothing left to nerf. in fact AR users are now trying to double nerf guns like the MD. enough is enough. get nerfed scrub. The flaylock was nerfed because you barely had to aim to kill the target. The splash area was excessively large and it did enough damage in that zone to make accurate aiming unnecessary. The damage itself was plenty enough to wreck most suits in one clip as well, which could be fired off within a second. Also, 'there is really nothing left to nerf' is a terrible reason for a nerf. How can you bash on someone for having bad reasoning and then come up with that? thank you. with the new Aim Assist, and hit detection you barely have to aim with an AR. And in 15 bullets which is 25% of a clip you can kill any suit with less than 500 ehp. A militia AR can kill a proto heavy with 1591 ehp in 3.4 seconds. So, by your own reason the flaylock was "OP" the AR was and still is very OP and needs a nerf in fact the milita AR can kill your average heavy with 1100 ehp in 2.2 seconds out o 50m. a flaylock could never do that...lol also, the fact that eveything is vastly inferior to the AR is enough reason to nerf it. flaylock and other guns were nerfed for less. as a side note the flaylock only had three rounds in its clip and only needed a fire rate reduction. but even as it was it still only excelled in CQC, where ARs are not supposed to excel. Though I don't have a problem with the flaylock now or then once again here's an idiot alert, your comparing a primary weapon to a SIDEARM, and that is the reason it was nerfed. |
INFINITE DIVERSITY IDIC
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Posted - 2013.09.13 00:05:00 -
[12] - Quote
D legendary hero wrote:General12912 wrote:CharCharOdell wrote:It needs its range nerfed down by a lot. Like A LOT. The range isnt the reason most people have a problem, its the dps. Anyways it seems to me that those who have always wanted the assault rifle nerfed are finding a perfect excuse as to why. That way, their mass drivers/other guns they arent good at using are stronger than the ar and therefore, easier to lose. ITS A WAR GAME, EXPECT TO BE KILLED!! so please explain why the FLaylock was nerfed? its a war game, and it killed people. Flaylockers never complained about ARs. in fact before 1.4 there was very little complaint about ARs. but, ARs have been complaining endlessly since chromosome. thats why they need a nerf. there is really nothing left to nerf. in fact AR users are now trying to double nerf guns like the MD. enough is enough. get nerfed scrub. Lol your mad? How about get better? That's the answer, as for the fl pistol, once again for the slow, its a S I D E A R M, which means its not a primary, that's WHY it was nerfed. |
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Posted - 2013.09.13 00:11:00 -
[13] - Quote
CLONE117 wrote:actually i was in a match where that actually happened...
fundies was doing all the damn killing with dual flaylocks...
was not fun at all....
could not do anything to counter against it i only managed to kill him once or twice....
thus my support of the flaylock nerf...
Really cause I killed flaylocks all the time with fused locus grenades, oh wait they got nerfed too bc of crying even though they were perfect to counter flaylocks...... Why, bc cccp said there use went up to much..... Wonder why, maybe to counter flaylocks? It was perfect and yet crying got them both nerfed. Anyway ar will not be nerfed bc its the number 1 weapon in the game. |
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Posted - 2013.09.13 05:26:00 -
[14] - Quote
CLONE117 wrote:im starting to hate all this posting im playing a different game....
and on forums at same time..lol its starting to get confusing but legandarys own copy of my post only proves he is running out of things to fight back with...
as for flaylocks i had no problem with them at first it was only until players starting fitting 2 flaylocks on the same suit which was the op part of it all...
1 flaylock wasnt really horribly annoying but the double flaylocks with continues fire was...
8 rounds fired extremely fast... only seemed to be the core flaylock doing all of the killing though...
nerfing fused by reducing the number to 1 wasnt a very good solution..
and i kinda prefer dieing to those instead of cooked m1 and core locus nades... im still surprised the m1 and core locus have stayed under the radar for so long with their special ability to ohk almost any suit... i guess its because they r nades and most ppl dont pay attention to the nade spam True I spam them a lot XD, but the fuse nerf wasnt just the making them so you can only carry 1, it was the radius nerf and cpu cost at the same time my cal logi lost 40 cpu, ouch, and I still have nearly 3000 of them sitting, paid for with aurum and nerfed to hell bc of THREADS LIKE THIS YOU WHINNY LITTLE QQING SLUTS........ Lmao, just jking, mostly....... |
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Posted - 2013.09.15 01:53:00 -
[15] - Quote
The Robot Devil wrote:Turrets are the types of weapons we are carrying and their ranges and operations are well defined. Scroll down through the lists of turrets and read the descriptions and about the ranges. I think the problems we have form the ARs is the optimal range is too far out and when newer rifles are added the ranges will need to be changed. The blaster rifles we have now should out range CQC weapons but not go much farther than the beginning of medium range. I don't mind the DPS because they are blasters and should really do their job well. CQC weapons are light, rifles are medium and heavy weapons are large. Blasters are on the short end of medium but our ARs now take the entire medium range. Something is going to have to change to make the blaster AR do what it is supposed to. The ar does not do maximum damage at the end of it max range, only to the end of its optimal range, these ranges are clearly defined and are not excessive compared to other weapons in the same class. The range is where its supposed to be. |
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Posted - 2013.10.04 17:11:00 -
[16] - Quote
Thurak1 wrote:Either the AR needs a nerf or heavies need a giant buff. Yes because heavies cant use the assault rifle? This is how dumb people are, this fool says a certain WEAPON should be nerfed or a certain SUIT class buffed, what in the hell does one have to do with the other? |
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Posted - 2013.10.04 19:53:00 -
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Meeko Fent wrote:It's better then a Every heavy weapon.
It's OP.
Why are we still discussing its OPness? Because you are terrible and not a good judge of op....... |
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Posted - 2013.10.06 05:40:00 -
[18] - Quote
emtbraincase wrote:Everything, to be able to balance, has to be compared against something else. To the best of my knowledge, the AR is the weapon they use for that purpose. Since it is the most common weapon, by choice, it gives a large enough sample size to be able to ignore the disparity in ability between those players using it, and focus on the relative effectiveness of other weapons. This means that you should never buff/nerf that weapon as it would cause all data gathered up to that point to become useless. However, you should use it as justification to buff/nerf other weapons in relation to it so as to bring about the balance everyone is so desirous of.
In short, don't nerf the AR, buff those weapons that are underperforming against it in situations where that shouldn't be the case. Such as a LR at long range or an SMG up close. From my experiences, both of those weapons have a better than average chance to take me out with my fully specc'd AR fits under those circumstances. But again, it generally comes down to the awareness and ability of my opponent to force me into the kind of battle they want, and my ability to stay out of those situations. While I like the idea even this view is not dynamic enough to understand true balance, for one thing the smg up close is simply to simplistic of a view, you must look at factors that simply cant be expressed with values on a spread sheet. For example the sub is a SECONDARY weapon not a primary and if it consistently under performs against an AR can we not say that is somewhat expected? Also your sample is badly skewed in that we are not viewing competitive samples of equal strength, thos who use the AR as it stands are the majority, meaning they will be the best players in the game, have been playing the longest, and have the most skill points so this weapon tends to be found on the field fully maxed, meaning 5 points into sharpshooter, 5 points into proficiency, and also having the core skills to carry enough cpu and pg to stack multiple damage mods on a proto suit. You could play dust all day and not run into someone who has the equivalent of that in a laser rifle or scrambler rifle. Also this weapon does more damage against shields than armor which will change the way a armor heavy sentinel deals with an ar vs a shield heavy caldari. There are so many things that go into this opinion of balance, and thats all it is, thats its nearly impossible to discern balance as long as we think of balance as equal. Dps is another commonly used number to prove imbalance and this is simply not complete, but because we have so many number nerd transplants from eve it is the only way they know how to communicate their frustration with failure at just not being that good, because is the most over looked variable in combat, player skill. It very much reminds me of an athlete blaming his opponents shoes for his own lack of success, it cant be him, it must be the shoes... Balance should never be equal, it should simply mean a given set of strengths and weaknesses that arise under diffrent parameters, paired with diffrent suits and in diffrent situations lead to varied outcomes, some of these strenghts and weaknesses should be given set values, others however should not. Often times when you find your self being completely owned look around at some of those other variables, it might not be the gun, it could just be you....... |
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Posted - 2013.10.08 20:57:00 -
[19] - Quote
D legendary hero wrote:INFINITE DIVERSITY IDIC wrote:D legendary hero wrote:General12912 wrote:CharCharOdell wrote:It needs its range nerfed down by a lot. Like A LOT. The range isnt the reason most people have a problem, its the dps. Anyways it seems to me that those who have always wanted the assault rifle nerfed are finding a perfect excuse as to why. That way, their mass drivers/other guns they arent good at using are stronger than the ar and therefore, easier to lose. ITS A WAR GAME, EXPECT TO BE KILLED!! so please explain why the FLaylock was nerfed? its a war game, and it killed people. Flaylockers never complained about ARs. in fact before 1.4 there was very little complaint about ARs. but, ARs have been complaining endlessly since chromosome. thats why they need a nerf. there is really nothing left to nerf. in fact AR users are now trying to double nerf guns like the MD. enough is enough. get nerfed scrub. Lol your mad? How about get better? That's the answer, as for the fl pistol, once again for the slow, its a S I D E A R M, which means its not a primary, that's WHY it was nerfed. The AR is a light weapon so why does it outgun HMGs? As the term out gun means nothing I cant counter it, many hmg users do poorly because of failure, to put them selves in the correct range I am not the best player but a decent heavy at close range kills me plenty. It has more to do with those complaining sucking at this game. As for your ascertion that the hmg does not always win against an ar why in the hell do you think its supposed to? They are both PRIMARY weapons, and the ar can be carried by a heavy, is a proto assault with a proto ar not supposed to be able to compete?? Yes they are and do at certain ranges, up close the boundless is a monster, maybe you are not happy with the range of your chosen gun, choose another,, maybe you dont understand the range of your gun get closer. When I picked my suit and weapon I choose what was best, maybe you should examine your choices more carefully and accept the consequences of your choices, dust isnt fair, we cant all be liberals, sometimes you just have to suffer with bad decisions, there is no bail out, no nerf, heavys are big, but not to big to fail. Get better and stop crying or go play anyone of the other new games out there that lets everyone be fair and equal......
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Posted - 2013.10.08 21:02:00 -
[20] - Quote
nukel head wrote:pegasis prime wrote:General12912 wrote:pegasis prime wrote:General12912 wrote: I am an AR scrub who wants this game to be nothing more than cod in space. I believe the AR is the only viable wepon ad the improved hit detection and aim assist have finally allowd me to twich shoot most other suits to death in kes than 2 seconds. I much prefer this kind of twich and skill less game play, as I lack the fundamental skills to strafe and utalise cover effectively. I would even go as far to say my AR isnt quite powerfull enough as I cant solo HAVs with it. CCP please fix it so I can. Also any other AR scrubs who fancy backing me up on turning this game into COD514 then please sign bello so CCP dosent take away our win button. At least you can admit it. Misquoting is both quite immature and rude. Its would be nothing like COD. I've played shooters where the assault rifle was one of the worst weapon to choose from. That being said, not many people played it because of this. The assault rifle isnt a noon thing more than the shotguns and mass drivers are. Anyways, I have invested in all weapons. I'm at least standard in all of them. The assault is is always wut I turn to. It serves its purpose well. The ar thanks to the aim assist and improved hit detection can just about out dps a hmg but of course its not op. An ar can out dps a lazer rifle outside the ars optimum range but its not op.. the ar has next to no spread and can also out dps a scrambker rifle at the scramblers optimum range but its not op. The ar has a higher dps than an equivalent forge gun but its not op. The list goes on . The ar now is the most unbalanced wepon in the game as it fills roles of niech wepons better than they can. The only thing ars cant kill anymore are vehicles and instalations . If you cant see the logic then your bloody well blind and cant do math simples. I'm really not seeing the same results. I have ARs, scrambler rifles, laser rifles, HMGs, and mass drivers. They are all very effective when used to their strengths. I switch between them in matches depending on what is needed. I don't have any trouble at all with the HMG and usually chew up several ARs in a row before getting brought down. On my logi fittings I run an SMG because I find it more effective for CQC. Laser rifles can easily tear down anything before it gets close enough to be a threat. Note: this is excluding proto because most all the proto stuff is overpowered. If you are referring to Duvolles, then yes they are OP. But to be fair so is anything Freedom, Boundless, etc, etc. While I agree with most of this as I too play with many weapons, including my fav pistols on a scout, what I dont agree withmis that anything is op, do the math its 5 percent from base ar to the gek, and another 5 percent from the gek to the duvolle, thats not op thats what you get for paying all that isk, 5 more percent damage..... |
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INFINITE DIVERSITY IDIC
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Posted - 2013.10.08 22:45:00 -
[21] - Quote
emtbraincase wrote:INFINITE DIVERSITY IDIC wrote:emtbraincase wrote:Everything, to be able to balance, has to be compared against something else. To the best of my knowledge, the AR is the weapon they use for that purpose. Since it is the most common weapon, by choice, it gives a large enough sample size to be able to ignore the disparity in ability between those players using it, and focus on the relative effectiveness of other weapons. This means that you should never buff/nerf that weapon as it would cause all data gathered up to that point to become useless. However, you should use it as justification to buff/nerf other weapons in relation to it so as to bring about the balance everyone is so desirous of.
In short, don't nerf the AR, buff those weapons that are underperforming against it in situations where that shouldn't be the case. Such as a LR at long range or an SMG up close. From my experiences, both of those weapons have a better than average chance to take me out with my fully specc'd AR fits under those circumstances. But again, it generally comes down to the awareness and ability of my opponent to force me into the kind of battle they want, and my ability to stay out of those situations. While I like the idea even this view is not dynamic enough to understand true balance, for one thing the smg up close is simply to simplistic of a view, you must look at factors that simply cant be expressed with values on a spread sheet. For example the sub is a SECONDARY weapon not a primary and if it consistently under performs against an AR can we not say that is somewhat expected? Also your sample is badly skewed in that we are not viewing competitive samples of equal strength, thos who use the AR as it stands are the majority, meaning they will be the best players in the game, have been playing the longest, and have the most skill points so this weapon tends to be found on the field fully maxed, meaning 5 points into sharpshooter, 5 points into proficiency, and also having the core skills to carry enough cpu and pg to stack multiple damage mods on a proto suit. You could play dust all day and not run into someone who has the equivalent of that in a laser rifle or scrambler rifle. Also this weapon does more damage against shields than armor which will change the way a armor heavy sentinel deals with an ar vs a shield heavy caldari. There are so many things that go into this opinion of balance, and thats all it is, thats its nearly impossible to discern balance as long as we think of balance as equal. Dps is another commonly used number to prove imbalance and this is simply not complete, but because we have so many number nerd transplants from eve it is the only way they know how to communicate their frustration with failure at just not being that good, because is the most over looked variable in combat, player skill. It very much reminds me of an athlete blaming his opponents shoes for his own lack of success, it cant be him, it must be the shoes... Balance should never be equal, it should simply mean a given set of strengths and weaknesses that arise under diffrent parameters, paired with diffrent suits and in diffrent situations lead to varied outcomes, some of these strenghts and weaknesses should be given set values, others however should not. Often times when you find your self being completely owned look around at some of those other variables, it might not be the gun, it could just be you....... My entire argument hinges on the law of large numbers. The bigger a sample size, the more generalizations you can make. Nerfing the AR would invalidate all data compiled for "balancing" and would require collecting yet another sample size which can never be as large or accurate in interpretation as having left it alone. The goal would be to get every weapon where it is desired in regard to comparability to the AR, then implement the racial variants in order to "flesh out" and "nerf" the overall AR we are currently using. EDIT: And I don't have anything in mind other than the results of the 1-on-1 stats using weapon v weapon, which they have access to. You see a large enough sample size, and you can just about predict anything within a few % of actual results. Law of large numbers works for insurance, works for science, and works for most anything. Its why you can't normally make any predictions when you have a sample size of 5, but you can with a sample size of 5 million since all variables will inevitably cancel each other out and an accurate baseline can be established. Well because your a numbers guy Imam probably not going to make you understand why your sample will not work, it is just to dynamic and fluid, yes we all use assault rifles but there are many diffrent ar, not only that but with the sharp shooter skill, proficiency skill, and damage modifiers which all change the attributes of your sample and therefore change the out comes. Its like saying we want a sample size of gas mileage and we all drive cars, which is true but our cars are all very diffrent.
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INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
79
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Posted - 2013.10.09 00:15:00 -
[22] - Quote
Dariuz Krul wrote: I am not a numbers junky in Dust or EvE. What many of you fail to realize is that skills are increasing daily. As the AR was the first mainstay weapon in the game, of course they SEEM overpowered, now. Wait until three months down the road, all of you same individuals, will be crying foul against the Scrambler Rifle, mark my words.
Your arguments are crap. I die far more often to proto and advanced lasers, snipers and scramblers nowadays than to a DuVolle. I can't count the times I have been pinned down with my GEK, unable to counter these weapons and screaming across comms for someone to please deal with the f'ing (insert above weapon of choice), or wishing I had a GLU. And many of these are simply advanced models.
Give it three months and this will be far worse, as these newly released weapons gather the following and skill investment they deserve. As a Logi, I need a versatile weapon, which the assault rifle fills, in three or four subsets. Yes, I should be at a SLIGHT disadvantage inside the niche weapons forte area. I usually am. That's where skill comes in. Again, as the most widely used weapon out there, it doesn't take much brains to figure out that is what most people are SKILLED at, now.
Name any modern army that uses a grenade launcher as it's mainstay weapon.. Or a sniper rifle.. Or a shotgun.. If they did, they would be slaughtered in their first serious battle. Those weapons are niche in real life, too. Because they simply don't do what a good old fashioned rapid fire machine gun does. Whether it is slinging 9mm chunks of lead or something similar, superheated to plasma.
You all nerfed the heavy machine gunner into a joke. A reasonable facsimile of a chain gun would not only mow down an armored warrior, but, the forest he was hiding in. Now a Heavy Gunner is afraid to run across the road, because the truth is, he's in a slow boat to hell. Now you've taken aim at the AR. Stop screaming nerf the ****, and let CCP work on balance. Or the weapons they release in the future are gonna be the future nerf it threads. Dont misunderstand me man, I am in no way in favor of a nerf, I also agree fully protoed scrams and lasers are just as devastating as the ar, my point is I dont want the skewed numbers that come from a beginners ar experience to reflect why they are getting dusted. I have never and will NEVER favor a nerf of any kind, I believe in BUFFS..... XD
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INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
80
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Posted - 2013.10.09 05:00:00 -
[23] - Quote
KING CHECKMATE wrote:General12912 wrote:Attention: all those who don't want the assault rifle to be needed, unless we protest, and post our opinions in our own threads, I promise CCP will nerf the assault rifle. If you really care, post your own opinions on your own threads. As of right now, more people are protesting for the assault rifle nerf than against it. If you are against it, don't just sit there, let your voice be heard.
In my opinion, the description of the assault rifle says its the most advanced plasma weapon out there, so it needs to stay that way. Now you can respond to this, but make sure you most your own threads too. If you don't, I fear CCP will not hear your voice. I'm not asking you to spam I the place up, just post your own thread on your opinion on why you don't want the assault rifle to be nerfed. IM AGAINST WEAPON NERFS. BUT i do have a question.
Why does the regular AR variant has the same range (optimal range effectivness) than the TAC and even better than the burst?
I feel that they are supposed to be Long ranged versions of ARs. The AR being Med range, Breach Med-Close range, Burst Med-Long Range and Tac Long range.
Answer anyone? Because i dont feel comfty using a Burst AR at Optimal range and being out DP'ed by a a GEK. Same goes to laser weaponry,whats up with that. GEK same Range as the Scrambler Rifle?
... Hmm....
REBALANCE is the word i'd use,NOT NERF. The AR optimal range is broken,and a heavy damage fall should follow after peak Optimal range efficiency is adquired,BUT IT DOESNT..... I cant speak for anyone else but after 65 meters my ar does considerably less damage, what is the optimal max range and where are these numhers found?
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INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
80
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Posted - 2013.10.09 20:44:00 -
[24] - Quote
Dariuz Krul wrote:I lied.. Screw crunching numbers! They don't mean crap IN the game, too many variables! Play the game and stop looking at spreadsheets.. The reality is Scramblers are more of a threat on the horizon than the leveled out statistics with regard to the AR. ALOT of people are good with an AR, now. Wait until ALOT of people are good with the newly released weapons. Then the crying is goinna start all over. Get over the fact that there is a mainstream weapon that competes with every other weapon, that's the way REAL combat is... Why is it common sense has to take a back seat to senseless fantasizing about things that simply aren't realistic? What do you propose as a mainstream weapon? There MUST be one.. Call it what you like, combat rifle, assault rifle, scrambler rifle, bolt gun, gotcha gun.. Unless war changes in some untoward manner in the next 10 centuries, there will still be one. No amount of whining is gonna change it.
Really, I hear the COD references all the time, what is your alternative? BF, nope, they have a mainstream weapon, Halo? No thanks, cheesey ass game.. You offer complaints, but, your complaints seem grounded very much in FEELINGS, as well. Wo wo whoa w oooooooooo, you have gone to far, HALO is not cheesy, howd you think I came to be a Caldari, you dont see the resemblance between master chief and that guy to your left? XD |
INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
80
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Posted - 2013.10.10 00:30:00 -
[25] - Quote
D legendary hero wrote:CharCharOdell wrote:stuff The AR is a light weapon so why does it outgun HMGs? As the term out gun means nothing I cant counter it. outgun to surpass in firepower Synonyms beat, better, eclipse, exceed, excel, outclass, outdistance, outdo, surpass, outmatch, outshine, outstrip, overtop, top, tower (over), transcend
Related Words one-up, outpace, outrace, outrun, overpass; best, clobber, conquer, crush, defeat, drub, lick, master, outcompete, outperform, overcome, overmatch, prevail (over), rout, shame, skunk, subdue, surmount, thrash, trim, triumph (over), trounce, wallop, whip, win (against), worst; outbalance, outweigh, overbear, overshadow, trump
You are both wrong and right. It is a real word. However, You cant counter this because it is true.
Quote: many hmg users do poorly because of failure, to put them selves in the correct range I am not the best player but a decent heavy at close range kills me plenty. It has more to do with those complaining sucking at this game. As for your ascertion that the hmg does not always win against an ar why in the hell do you think its supposed to? They are both PRIMARY weapons, and the ar can be carried by a heavy, is a proto assault with a proto ar not supposed to be able to compete??
So, being killed by ARs in close range against suits that have approximately the same ehp and 3 times the speed is perfectly balanced? What is the correct "situation' for an HMG? lol yo throwing up excuses. I mean seriously. in close quarters the higher mobility of the assault suit with an AR make it superior.
Plus the fact that you can stack damage mods which a heavy can't really do effectively further breaks up the distance.
But, lets put this on even ground lets say I have a std HMG and you have a milita AR. Because an Ar has 29% less dps than an HMG, even if I hit with every shot (which in a real encounter wouldnt happen do to hit detction and heavies slow movement speed). I can only take out 1-2 suits before being downed by another AR user.
milita heavy suit ehp = 700 (400s/300a). Hmg = 600 dps (or 660 with 10%)
milita calrdari suit = 330 ehp (210s/120a). ar = 425 dps (or 467 with 10%)
TTK HMG vs caldar suit = .5 seconds
TTK AR milita vs milita heavy suit = 1.6 seconds
so, How much damage can a milita AR do .55 seconds? 212.5 damage. That is about 1/3 of my heavies health. Now, remember that we are comparing milita suits not moving, just shooting right at each other. If the milita caldar suit begins moving around and shooting the heavy cannot win. repeat HEAVY CANNOT BEAT AR. Its just wont work. with only 1.6 seconds of sustained AR fire from a milita AR with no mods no less, or proficiency the heavy is gone.
Now give that milita frame shield extenders, proficiency a GEK, etc... and the heavy will never win.
These imaginary close quarters you speak of are long corradores which ARs have the range to take advantage of. Even in "CQB situations" medium frames can simply run away and recharge their shield and then attack again. Heavies dont recharge their shield as fast.
But all in all, Geks out gun std and ADV hmg's all day at most ranges and close range, its just as i mentioned above.
Quote: all be liberals, sometimes you just have to suffer with bad decisions, there is no bail out, no nerf, heavys are big, but not to big to fail. Get better and stop crying or go play anyone of the other new games out there that lets everyone be fair and equal......
wait a minute.... So the flaylock didnt fall under the "this gme isnt fair get used to it?" but ARs do? how about this. You say heavies complain that they die to proto ARs. and yet, why you died to proto core flaylocks it was a problem?
What does primary and secondary have to do with anything? the flaylock never operated outside its parameters. furthermore, the heavy weapons ARE H E A V Y W E A P O N S. so they are supposed to have further range and do much greater damage than l i g h t w e a p o n s. This of course is according to your lopsided logic, which makes two contrary applications of the same rules so that ARs in your yes are never OP but anything else, by the same logic would be OP.[/quoteFlaylock? I never asked for a flaylock nerf, I love it been running it with a pistol in amscout suit the past 2 hours, however its nerf was because it was a sidearm, again lets compare apples to, apples. All I know is I die from heavies. Perhaps we should ask the number 2 player in the game by kills CHICAGOCUBSFOREVER what he thinks, since he maintains a 5.86 kd with a hmg, how do you think he does it? Maybe some noob heavies should follow him around a game or 2. All I know is that they kill me with my ar, perhaps my anecdotal opinion is just the result of me sucking, but then im not on here asking for a nerf of anything am I?
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INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
80
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Posted - 2013.10.10 00:36:00 -
[26] - Quote
Flaylock? I never asked for a flaylock nerf, I love it been running it with a pistol in amscout suit the past 2 hours, however its nerf was because it was a sidearm, again lets compare apples to, apples. All I know is I die from heavies. Perhaps we should ask the number 2 player in the game by kills CHICAGOCUBSFOREVER what he thinks, since he maintains a 5.86 kd with a hmg, how do you think he does it? Maybe some noob heavies should follow him around a game or 2. All I know is that they kill me with my ar, perhaps my anecdotal opinion is just the result of me sucking, but then im not on here asking for a nerf of anything am I?
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INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
80
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Posted - 2013.10.10 00:49:00 -
[27] - Quote
On top of that what about all you other heavies I see slaughtering speak, up, my corp mate eldongito lay med frames proto down or not all the time,, how about cubs, rasputin9000, tendo hallow, these are all great heavies, the proof is in the game, Idc about all the numbers you nerds spew, great players use team work and find ways to win boundless hmg on a proto sentinel is a monster against anything out there, as formthat movement crap you keep, talking when that boundless hits you it greatly slows you down and hinders movemnt anyone who plays knows that. |
INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
80
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Posted - 2013.10.10 06:38:00 -
[28] - Quote
My whole point here is as a person who uses many diffrent weapons and plays this game almost exclusively for 2 to 3 hours per day I have no problem using the ar, hmg, pistol, flaylock, or md, I have never used nk, and I fail with the scrambler and the shotty, though one guy in my corp today went 39 and 6 with a dren shotgun, my corp mate saloon owns with the scrambler rifle, I guess some people are just more versatile, and INFINITELY DIVERSE...... I will make you a deal, next time we meet in battle ill bring my little pistol, you can bring that big bad ar and show me where I am wrong, ill be running fw for Caldari starting tomorrow at 8am est, hope to see you in battle..... |
INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
81
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Posted - 2013.10.11 15:51:00 -
[29] - Quote
calisk galern wrote:ccp will nerf the assault rifle because it should be nerfed. Ya cause im sure the spreadsheet nerds at ccp has no idea of the effective range of the most popular weapon in the game or the damage it does..... Also neither of those 2 attributes have changed in the 6 months ive played this game, now it needs to be nerfed... pffff you cry hards get good. |
INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
81
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Posted - 2013.10.11 17:30:00 -
[30] - Quote
Artificer Ghost wrote:The Assault Rifle is largely misunderstood. Even I, who fully understands what it is and why it's here, thinks it OP. Give it a nerf. Here are the 1 reason that people THINK it needs to be nerfed, even though that's working as intended:
1) "it d0es everyting!?!1!!!?/" It's a weapon build for Versatility (Proof that the Gallente are #1). It can do long range, mid range, close range, every range. However, I'll get to this in a second.
Why it REALLY needs to be nerfed: The range. The range/damage ratio is way off. For every weapon except the Sniper Rifle, Scrambler Rifle, and Pistol, the more range you have, the less damage you have. Even the SMG does very little damage at it's effective range. With the Assault Rifle at it's effective range, it's still doing a considerable amount of damage. Enough to kill an unfit scout within a couple seconds. And honestly, on 1.2 I think it way, ARs had perfect range. They weren't OP, but they weren't UP. And then starting on 1.3, the range took some steroids again.
So yea. Nerf the range, that's my only request. If you make it so it can't do everything, it'll ruin the concept.
EDIT: Also, I ran with my severely crap fitting of an Assault G-1. Went 17/0. I had a tanker in my squad that went 17/0 with a tank. "But Art, you're amazing and kill me every time, why can't I be more like you, will you marry me?!11!!!?!" I was incredibly tired and literally almost falling asleep. It was basically: 1) See an enemy 2) ADS 3) Press R1 4) Got A Kill That was literally it. I was way tired, and still managed 17/0. Nerf it. Also noting that I killed about 4-5 Proto-Caldari Assaults during tat match. It's either luck (Something I have none of), the gun (Everyone else seems to think so D:), or my skill (Likely, but probably not). Please explain this range with numbers, my ar stops being most effective 65 meters, if yours doesnt please explain, if 65 meters is to far please explain why, also the scrambler rifle is also effective out to 65 meters per tests conducted in my corp using the efficacy rating of the weapon on the enemy target, please explain where this is wrong, laster tested out to over 85 meters, havent tried other weapons but since there are really no other RIFLES its hard to compare, but thats what we found for the laser RIFLE scrambler RIFLE and plasma RIFLE. |
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INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
90
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Posted - 2013.10.25 07:19:00 -
[31] - Quote
Lol its still 65 meters, they havent changed it at all, but at least until you scrubs realize it these posts will stop, but ya there is no change in the ar range, as I said weeks ago 2 posts up, 65 meters, you scrubs dont understand distance. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
91
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Posted - 2013.10.25 07:38:00 -
[32] - Quote
Cosgar wrote:INFINITE DIVERSITY IDIC wrote:Lol its still 65 meters, they havent changed it at all, but at least until you scrubs realize it these posts will stop, but ya there is no change in the ar range, as I said weeks ago 2 posts up, 65 meters, you scrubs dont understand distance. Look at the optimal range. Ya thats what it is right now, 65 meters is the limit, like ive said about 500 times now, damagemdrops to between 30 and 50 percent at 65, its no change its just ignorant player base that has never bothered to check. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
91
|
Posted - 2013.10.25 07:59:00 -
[33] - Quote
Cosgar wrote:INFINITE DIVERSITY IDIC wrote:Lol its still 65 meters, they havent changed it at all, but at least until you scrubs realize it these posts will stop, but ya there is no change in the ar range, as I said weeks ago 2 posts up, 65 meters, you scrubs dont understand distance. Look at the optimal range. And besidee who cares what they do to the plasma rifle, look at what they are giving us, these sluts are gonna cry like a beat prostitute once we get our hands on the rail rifle, shooting at 65 meters op, lmao, I wonder what will be cried about next, I cant wait for something that does equal damage against you armor guys, Galente shall feel the wrath of Caldari soon enough..... |
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