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INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
41
|
Posted - 2013.09.13 00:01:00 -
[61] - Quote
D legendary hero wrote:Arkena Wyrnspire wrote:D legendary hero wrote:General12912 wrote:CharCharOdell wrote:It needs its range nerfed down by a lot. Like A LOT. The range isnt the reason most people have a problem, its the dps. Anyways it seems to me that those who have always wanted the assault rifle nerfed are finding a perfect excuse as to why. That way, their mass drivers/other guns they arent good at using are stronger than the ar and therefore, easier to lose. ITS A WAR GAME, EXPECT TO BE KILLED!! so please explain why the FLaylock was nerfed? its a war game, and it killed people. Flaylockers never complained about ARs. in fact before 1.4 there was very little complaint about ARs. but, ARs have been complaining endlessly since chromosome. thats why they need a nerf. there is really nothing left to nerf. in fact AR users are now trying to double nerf guns like the MD. enough is enough. get nerfed scrub. The flaylock was nerfed because you barely had to aim to kill the target. The splash area was excessively large and it did enough damage in that zone to make accurate aiming unnecessary. The damage itself was plenty enough to wreck most suits in one clip as well, which could be fired off within a second. Also, 'there is really nothing left to nerf' is a terrible reason for a nerf. How can you bash on someone for having bad reasoning and then come up with that? thank you. with the new Aim Assist, and hit detection you barely have to aim with an AR. And in 15 bullets which is 25% of a clip you can kill any suit with less than 500 ehp. A militia AR can kill a proto heavy with 1591 ehp in 3.4 seconds. So, by your own reason the flaylock was "OP" the AR was and still is very OP and needs a nerf in fact the milita AR can kill your average heavy with 1100 ehp in 2.2 seconds out o 50m. a flaylock could never do that...lol also, the fact that eveything is vastly inferior to the AR is enough reason to nerf it. flaylock and other guns were nerfed for less. as a side note the flaylock only had three rounds in its clip and only needed a fire rate reduction. but even as it was it still only excelled in CQC, where ARs are not supposed to excel. Though I don't have a problem with the flaylock now or then once again here's an idiot alert, your comparing a primary weapon to a SIDEARM, and that is the reason it was nerfed. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
343
|
Posted - 2013.09.13 00:02:00 -
[62] - Quote
actually i was in a match where that actually happened...
fundies was doing all the damn killing with dual flaylocks...
was not fun at all....
could not do anything to counter against it i only managed to kill him once or twice....
thus my support of the flaylock nerf...
|
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
41
|
Posted - 2013.09.13 00:05:00 -
[63] - Quote
D legendary hero wrote:General12912 wrote:CharCharOdell wrote:It needs its range nerfed down by a lot. Like A LOT. The range isnt the reason most people have a problem, its the dps. Anyways it seems to me that those who have always wanted the assault rifle nerfed are finding a perfect excuse as to why. That way, their mass drivers/other guns they arent good at using are stronger than the ar and therefore, easier to lose. ITS A WAR GAME, EXPECT TO BE KILLED!! so please explain why the FLaylock was nerfed? its a war game, and it killed people. Flaylockers never complained about ARs. in fact before 1.4 there was very little complaint about ARs. but, ARs have been complaining endlessly since chromosome. thats why they need a nerf. there is really nothing left to nerf. in fact AR users are now trying to double nerf guns like the MD. enough is enough. get nerfed scrub. Lol your mad? How about get better? That's the answer, as for the fl pistol, once again for the slow, its a S I D E A R M, which means its not a primary, that's WHY it was nerfed. |
KING CHECKMATE
TEAM SATISFACTION
1048
|
Posted - 2013.09.13 00:10:00 -
[64] - Quote
General12912 wrote:Attention: all those who don't want the assault rifle to be needed, unless we protest, and post our opinions in our own threads, I promise CCP will nerf the assault rifle. If you really care, post your own opinions on your own threads. As of right now, more people are protesting for the assault rifle nerf than against it. If you are against it, don't just sit there, let your voice be heard.
In my opinion, the description of the assault rifle says its the most advanced plasma weapon out there, so it needs to stay that way. Now you can respond to this, but make sure you most your own threads too. If you don't, I fear CCP will not hear your voice. I'm not asking you to spam I the place up, just post your own thread on your opinion on why you don't want the assault rifle to be nerfed.
Somebody is scared...LOL
im against ALL kind of nerf that does not involve Vehicles. BUT i must admit, my weapons/suits have been nerfed so many times that speccing into a new weapon its become a way of life.Having something you love and then see it being torn appart and made fun of is not something i wish to nobody else.
Do not nerf the AR NERF Aim assist on all but Long ranged weapons at LONG RANGE! (EXCP : Lazor rifle,Scram rifle and TAC-BRST ARs at full optimal range) |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
41
|
Posted - 2013.09.13 00:11:00 -
[65] - Quote
CLONE117 wrote:actually i was in a match where that actually happened...
fundies was doing all the damn killing with dual flaylocks...
was not fun at all....
could not do anything to counter against it i only managed to kill him once or twice....
thus my support of the flaylock nerf...
Really cause I killed flaylocks all the time with fused locus grenades, oh wait they got nerfed too bc of crying even though they were perfect to counter flaylocks...... Why, bc cccp said there use went up to much..... Wonder why, maybe to counter flaylocks? It was perfect and yet crying got them both nerfed. Anyway ar will not be nerfed bc its the number 1 weapon in the game. |
gargantuise aaron
Sanguine Knights
145
|
Posted - 2013.09.13 00:18:00 -
[66] - Quote
ShinyJay wrote:INFINITE DIVERSITY IDIC wrote:ShinyJay wrote:ok so if these are futuristic guns, shouldn't they all not have recoil, kick, dispersion, range? shouldn't they have laser scopes and other future tech? a shotgun in the future should be able to shoot out all pellets at once in a straight line without moving left, right, up and down. don't use future as the basis. if the AR is plasma based, why it is firing bullets instead of light? no logic at all Your kind of slow eh? how am i slow? this is dust which is set in the future, right? They should have fancy sights, but their also facing fancy armor which means more drastic measures for power which means more recoil. also plasma is mass not light,its the 4 th state of matter |
CLONE117
Planetary Response Organization Test Friends Please Ignore
343
|
Posted - 2013.09.13 00:20:00 -
[67] - Quote
im starting to hate all this posting im playing a different game....
and on forums at same time..lol its starting to get confusing but legandarys own copy of my post only proves he is running out of things to fight back with...
as for flaylocks i had no problem with them at first it was only until players starting fitting 2 flaylocks on the same suit which was the op part of it all...
1 flaylock wasnt really horribly annoying but the double flaylocks with continues fire was...
8 rounds fired extremely fast... only seemed to be the core flaylock doing all of the killing though...
nerfing fused by reducing the number to 1 wasnt a very good solution..
and i kinda prefer dieing to those instead of cooked m1 and core locus nades... im still surprised the m1 and core locus have stayed under the radar for so long with their special ability to ohk almost any suit... i guess its because they r nades and most ppl dont pay attention to the nade spam |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
41
|
Posted - 2013.09.13 05:26:00 -
[68] - Quote
CLONE117 wrote:im starting to hate all this posting im playing a different game....
and on forums at same time..lol its starting to get confusing but legandarys own copy of my post only proves he is running out of things to fight back with...
as for flaylocks i had no problem with them at first it was only until players starting fitting 2 flaylocks on the same suit which was the op part of it all...
1 flaylock wasnt really horribly annoying but the double flaylocks with continues fire was...
8 rounds fired extremely fast... only seemed to be the core flaylock doing all of the killing though...
nerfing fused by reducing the number to 1 wasnt a very good solution..
and i kinda prefer dieing to those instead of cooked m1 and core locus nades... im still surprised the m1 and core locus have stayed under the radar for so long with their special ability to ohk almost any suit... i guess its because they r nades and most ppl dont pay attention to the nade spam True I spam them a lot XD, but the fuse nerf wasnt just the making them so you can only carry 1, it was the radius nerf and cpu cost at the same time my cal logi lost 40 cpu, ouch, and I still have nearly 3000 of them sitting, paid for with aurum and nerfed to hell bc of THREADS LIKE THIS YOU WHINNY LITTLE QQING SLUTS........ Lmao, just jking, mostly....... |
fawkuima juggalo
Pawns and Kings The Superpowers
30
|
Posted - 2013.09.13 07:22:00 -
[69] - Quote
TAKE DOWN AIM ASSIST A NOTCH OR TWO BUT DONT NERF MY GUN!.... GUN GUN GU GU GUN |
General12912
Gallente Marine Corps Dark Taboo
18
|
Posted - 2013.09.13 09:53:00 -
[70] - Quote
gargantuise aaron wrote:I used ars a lot and have made anti nerf posts for them but aa and hot detection fixes have made it op People used to pray and spray and hit 30% ,or take 1-2 seconds to aim and hit 60-70% now it auto aims instantly and people hit 80-90% Now it's just spray and perfect accuracy insta win
The problem I have with that is the fact that nerfing the range would render the tactical and burst variants virtually useless. It would be suicidal to use. |
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Vesago Ghostcore
Rejected Clones
5
|
Posted - 2013.09.13 11:29:00 -
[71] - Quote
I don't understand this argument... what in the world is fair anyway. In the real world, you use the best thing you can get your hands on, and trust me life is in no way fair or balanced. If presently the AR is the best way for you to kill someone then great. If tomorrow its not then oh well. There will always be a variety of ways to kill someone in this game, but fair never really comes into the equation.
Adapt, overcome. |
Spectre-M
The Generals EoN.
51
|
Posted - 2013.09.13 18:44:00 -
[72] - Quote
Vesago Ghostcore wrote:I don't understand this argument... what in the world is fair anyway. In the real world, you use the best thing you can get your hands on, and trust me life is in no way fair or balanced. If presently the AR is the best way for you to kill someone then great. If tomorrow its not then oh well. There will always be a variety of ways to kill someone in this game, but fair never really comes into the equation.
Adapt, overcome.
I dont think its about being fair. Its about balance and playerbase numbers at this point. If they keep things as AR, then we'll see this game become another COD clone, which is not what players want (at least those that actually but AUR) . We dont want just another fps, we want a glactic war simulator that spans 66,000 planets that requires skill, planning and teamwork to dominate with a huge assortment of weapon types to play with.
Every update this game has, something else becomes OP, because CCP didnt take into account that with fixed HD the weapons that suffered from it before would no longer have that handicap. I want to play this game for years to come, not just an assault rifle game. I want to kill and be killed by all the weapons in the game. Its the reason the MD became so popular, because HD didnt matter with a 30 foot blast radius. |
Cosgar
ParagonX
5217
|
Posted - 2013.09.13 18:49:00 -
[73] - Quote
Idiots, they're already nerfing the AR behind your backs. Haven't you noticed the changes in kick, dispersion, shorter optimal range and damage? You've been nerfed and haven't even noticed yet. |
gargantuise aaron
Sanguine Knights
145
|
Posted - 2013.09.14 07:37:00 -
[74] - Quote
General12912 wrote:gargantuise aaron wrote:I used ars a lot and have made anti nerf posts for them but aa and hot detection fixes have made it op People used to pray and spray and hit 30% ,or take 1-2 seconds to aim and hit 60-70% now it auto aims instantly and people hit 80-90% Now it's just spray and perfect accuracy insta win
The problem I have with that is the fact that nerfing the range would render the tactical and burst variants virtually useless. It would be suicidal to use. I never said range, but it does need to go down 10 or do meters. I'm talking about accuracy mostly it has little kick and it seems like aa makes it lower, plus aa snaps and holds on target increase spread and kick by 8% and 15% and reduce range 10 meters then go from there |
The Robot Devil
Molon Labe. RISE of LEGION
985
|
Posted - 2013.09.14 15:43:00 -
[75] - Quote
Turrets are the types of weapons we are carrying and their ranges and operations are well defined. Scroll down through the lists of turrets and read the descriptions and about the ranges. I think the problems we have form the ARs is the optimal range is too far out and when newer rifles are added the ranges will need to be changed. The blaster rifles we have now should out range CQC weapons but not go much farther than the beginning of medium range. I don't mind the DPS because they are blasters and should really do their job well.
CQC weapons are light, rifles are medium and heavy weapons are large. Blasters are on the short end of medium but our ARs now take the entire medium range. Something is going to have to change to make the blaster AR do what it is supposed to. |
621311251521 3316
Crux Special Tasks Group Gallente Federation
2
|
Posted - 2013.09.14 17:23:00 -
[76] - Quote
CharCharOdell wrote:It needs its range nerfed down by a lot. Like A LOT. shotgun ? |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
44
|
Posted - 2013.09.15 01:53:00 -
[77] - Quote
The Robot Devil wrote:Turrets are the types of weapons we are carrying and their ranges and operations are well defined. Scroll down through the lists of turrets and read the descriptions and about the ranges. I think the problems we have form the ARs is the optimal range is too far out and when newer rifles are added the ranges will need to be changed. The blaster rifles we have now should out range CQC weapons but not go much farther than the beginning of medium range. I don't mind the DPS because they are blasters and should really do their job well. CQC weapons are light, rifles are medium and heavy weapons are large. Blasters are on the short end of medium but our ARs now take the entire medium range. Something is going to have to change to make the blaster AR do what it is supposed to. The ar does not do maximum damage at the end of it max range, only to the end of its optimal range, these ranges are clearly defined and are not excessive compared to other weapons in the same class. The range is where its supposed to be. |
Thurak1
Psygod9
175
|
Posted - 2013.09.15 02:01:00 -
[78] - Quote
Either the AR needs a nerf or heavies need a giant buff. |
General12912
Gallente Marine Corps Dark Taboo
25
|
Posted - 2013.09.15 11:32:00 -
[79] - Quote
D legendary hero wrote:CLONE117 wrote:flaylock was nerfed due to a single group of individual players completely annihilating everything solo...
getting on average per match around over 50-70 kills a game with it by using nothing but flaylocks...
so yeah it was op... it can still kill decently though just not annihilate an entire team solo...
let me show you something; the galente assault rifle needs to be nerfed due to a groups of individual players completely annihilating everything solo... getting on average per match around over 50-70 kills a game with it by using nothing but ARs... so yeah it is op... it can kill even better with 1.4 and obliterate entire team solo... ^^this is the current game. the same reason you wanted the flaylocks nerfed is the same reason we want the AR nerfed. Nice try, but I've yet to be in a battle where somebody gets 50-70 kills with any weapon. And most people don't go in solo with the assault rifle. That's probably the stupidest move you can make with any weapon, as you will get raped by sheer numbers guaranteed.
Nobody has gotten such a number of kills period with any weapon. I don't care how much you whine about how OP it is, that's impossible to get such a number of kills. And nobody goes solo and slaughters everybody with an assault rifle. That's too stupid to do even with a prototype assault rifle.
The problem that I've recently noticed has nothing to do with the gun, it has to do with the range at which auto aim takes effect. The distance is too high |
Mossellia Delt
Militaires Sans Jeux
260
|
Posted - 2013.09.15 11:42:00 -
[80] - Quote
General12912 wrote:D legendary hero wrote:CLONE117 wrote:flaylock was nerfed due to a single group of individual players completely annihilating everything solo...
getting on average per match around over 50-70 kills a game with it by using nothing but flaylocks...
so yeah it was op... it can still kill decently though just not annihilate an entire team solo...
let me show you something; the galente assault rifle needs to be nerfed due to a groups of individual players completely annihilating everything solo... getting on average per match around over 50-70 kills a game with it by using nothing but ARs... so yeah it is op... it can kill even better with 1.4 and obliterate entire team solo... ^^this is the current game. the same reason you wanted the flaylocks nerfed is the same reason we want the AR nerfed. Nice try, but I've yet to be in a battle where somebody gets 50-70 kills with any weapon. And most people don't go in solo with the assault rifle. That's probably the stupidest move you can make with any weapon, as you will get raped by sheer numbers guaranteed. Nobody has gotten such a number of kills period with any weapon. I don't care how much you whine about how OP it is, that's impossible to get such a number of kills. And nobody goes solo and slaughters everybody with an assault rifle. That's too stupid to do even with a prototype assault rifle. The problem that I've recently noticed has nothing to do with the gun, it has to do with the range at which auto aim takes effect. The distance is too high
Iv done this on my alt who is skilled into ARs. Next time I get 50+ kills in a skirm i'll take a picture for ya |
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ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
270
|
Posted - 2013.09.15 11:43:00 -
[81] - Quote
AR is the only reasonable counter to mass drivers at the moment and we all know how op they will seem if no one is able to counter them. |
General12912
Gallente Marine Corps Dark Taboo
25
|
Posted - 2013.09.15 11:45:00 -
[82] - Quote
Mossellia Delt wrote:General12912 wrote:D legendary hero wrote:CLONE117 wrote:flaylock was nerfed due to a single group of individual players completely annihilating everything solo...
getting on average per match around over 50-70 kills a game with it by using nothing but flaylocks...
so yeah it was op... it can still kill decently though just not annihilate an entire team solo...
let me show you something; the galente assault rifle needs to be nerfed due to a groups of individual players completely annihilating everything solo... getting on average per match around over 50-70 kills a game with it by using nothing but ARs... so yeah it is op... it can kill even better with 1.4 and obliterate entire team solo... ^^this is the current game. the same reason you wanted the flaylocks nerfed is the same reason we want the AR nerfed. Nice try, but I've yet to be in a battle where somebody gets 50-70 kills with any weapon. And most people don't go in solo with the assault rifle. That's probably the stupidest move you can make with any weapon, as you will get raped by sheer numbers guaranteed. Nobody has gotten such a number of kills period with any weapon. I don't care how much you whine about how OP it is, that's impossible to get such a number of kills. And nobody goes solo and slaughters everybody with an assault rifle. That's too stupid to do even with a prototype assault rifle. The problem that I've recently noticed has nothing to do with the gun, it has to do with the range at which auto aim takes effect. The distance is too high Iv done this on my alt who is skilled into ARs. Next time I get 50+ kills in a skirm i'll take a picture for ya
Out of curiosity, I'd like to see that. However, I will dismiss it to be mad skill, and nothing more.
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General12912
Gallente Marine Corps Dark Taboo
25
|
Posted - 2013.09.15 11:47:00 -
[83] - Quote
Cosgar wrote:Idiots, they're already nerfing the AR behind your backs. Haven't you noticed the changes in kick, dispersion, shorter optimal range and damage? You've been nerfed and haven't even noticed yet. I've noticed quite the opposite actually. And if they have changed the dispersion and kick, then it really adds more reason as to why they shouldn't be nerfed. |
Mossellia Delt
Militaires Sans Jeux
260
|
Posted - 2013.09.15 11:47:00 -
[84] - Quote
General12912 wrote: Out of curiosity, I'd like to see that. However, I will dismiss it to be mad skill, and nothing more.
I'll be honest, it doesnt happen everyday, but I usually go around 20 - 30 kills a game on my alt with the AR. I'll try extra hard to get 50+ kills just for you though! |
General12912
Gallente Marine Corps Dark Taboo
27
|
Posted - 2013.09.15 11:50:00 -
[85] - Quote
Mossellia Delt wrote:General12912 wrote: Out of curiosity, I'd like to see that. However, I will dismiss it to be mad skill, and nothing more.
I'll be honest, it doesnt happen everyday, but I usually go around 20 - 30 kills a game on my alt with the AR. I'll try extra hard to get 50+ kills just for you though!
U do that |
General12912
Gallente Marine Corps Dark Taboo
27
|
Posted - 2013.09.16 10:02:00 -
[86] - Quote
Mossellia Delt wrote:General12912 wrote: Out of curiosity, I'd like to see that. However, I will dismiss it to be mad skill, and nothing more.
I'll be honest, it doesnt happen everyday, but I usually go around 20 - 30 kills a game on my alt with the AR. I'll try extra hard to get 50+ kills just for you though! If i may, take a picture of the k/d ratio section along with the player rankings for that match. |
Jacques Cayton II
Caldari Protectorate United
26
|
Posted - 2013.10.04 16:37:00 -
[87] - Quote
General12912 wrote:D legendary hero wrote:[quote=CLONE117]flaylock was nerfed due to a single group of individual players completely annihilating everything solo...
getting on average per match around over 50-70 kills a game with it by using nothing but flaylocks...
so yeah it was op... it can still kill decently though just not annihilate an entire team
let me show you something;
the galente assault rifle needs to be nerfed due to a groups of individual players completely annihilating everything solo...
getting on average per match around over 50-70 kills a game with it by using nothing but ARs...
so yeah it is op... it can kill even better with 1.4 and obliterate entire team solo...
^^this is the current game. the same reason you wanted the flaylocks nerfed is the same reason we want the AR nerfed. Nice try, but I've yet to be in a battle where somebody gets 50-70 kills with any weapon. And most people don't go in solo with the assault rifle. That's probably the stupidest move you can make with any weapon, as you will get raped by sheer numbers guaranteed. Nobody has gotten such a number of kills period with any weapon. I don't care how much you whine about how OP it is, that's impossible to get such a number of kills. And nobody goes solo and slaughters everybody with an assault rifle. That's too stupid to do even with a prototype assault rifle. The problem that I've recently noticed has nothing to do with the gun, it has to do with the range at which auto aim takes effect. The distance is too high Just to let you know it does happen not to that extent but I've seen 3 proto ar's get every kill in a match ar needs a nerf just saying. |
INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
78
|
Posted - 2013.10.04 17:11:00 -
[88] - Quote
Thurak1 wrote:Either the AR needs a nerf or heavies need a giant buff. Yes because heavies cant use the assault rifle? This is how dumb people are, this fool says a certain WEAPON should be nerfed or a certain SUIT class buffed, what in the hell does one have to do with the other? |
Cosgar
ParagonX
5626
|
Posted - 2013.10.04 17:26:00 -
[89] - Quote
General12912 wrote:Cosgar wrote:Idiots, they're already nerfing the AR behind your backs. Haven't you noticed the changes in kick, dispersion, shorter optimal range and damage? You've been nerfed and haven't even noticed yet. I've noticed quite the opposite actually. And if they have changed the dispersion and kick, then it really adds more reason as to why they shouldn't be nerfed. You're forgetting the fact that the AR is a placeholder. Back in beta it was the only option for the game's workhorse generalist weapon. Every race is supposed to have their own rifles based on their combat philosophies:
Amarr = Mid range, moderate RoF/DPS laser damage type for brawling. Minmarar = Mid range, high RoF, moderate DPS projectile damage for skirmishing. Caldari = Mid/long range, moderate RoF, high alpha hybrid damage type for skirmishing. Gallente = Short/mid range, moderate RoF, high DPS hybrid damage type for brawling.
You have a weapon that has long range, moderate/high RoF, and high DPS but none of the weaknesses. When the Minmatar and Caldari rifles come out the current AR is going to be re-balanced to it's own racial traits. In a way it's not even really a nerf since you're getting two more rifles to use. The rifle is always going to be the workhorse of this game but you just get more options. |
INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
78
|
Posted - 2013.10.04 19:53:00 -
[90] - Quote
Meeko Fent wrote:It's better then a Every heavy weapon.
It's OP.
Why are we still discussing its OPness? Because you are terrible and not a good judge of op....... |
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