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George Moros
Area 514
127
|
Posted - 2013.10.04 20:42:00 -
[91] - Quote
Cosgar wrote: You're forgetting the fact that the AR is a placeholder. Back in beta it was the only option for the game's workhorse generalist weapon. Every race is supposed to have their own rifles based on their combat philosophies:
Amarr = Mid range, moderate RoF/DPS laser damage type for brawling. Minmarar = Mid range, high RoF, moderate DPS projectile damage for skirmishing. Caldari = Mid/long range, moderate RoF, high alpha hybrid damage type for skirmishing. Gallente = Short/mid range, moderate RoF, high DPS hybrid damage type for brawling.
You have a weapon that has long range, moderate/high RoF, and high DPS but none of the weaknesses. When the Minmatar and Caldari rifles come out the current AR is going to be re-balanced to it's own racial traits. In a way it's not even really a nerf since you're getting two more rifles to use. The rifle is always going to be the workhorse of this game but you just get more options.
Sure, when all racial "AR-like" weapons are released, present AR should have it's range nerfed to allow other weapons to fill that role, and to be a true Gallente weapon (short range - high DPS).
However, many people think that the situation where you have a "placeholder" weapon in one weapon group, but no such thing in other isn't a balanced/fair approach. Even more so when the other group has an almost complete lack of options anyway. Of course, I'm talking about HMG, which is anything but a placeholder weapon. |
Shijima Kuraimaru
warravens League of Infamy
349
|
Posted - 2013.10.04 21:09:00 -
[92] - Quote
Vesago Ghostcore wrote:I don't understand this argument... what in the world is fair anyway. In the real world, you use the best thing you can get your hands on, and trust me life is in no way fair or balanced. If presently the AR is the best way for you to kill someone then great. If tomorrow its not then oh well. There will always be a variety of ways to kill someone in this game, but fair never really comes into the equation.
Adapt, overcome.
In RL, the AR isn't the best way, it's the cheapest way. It's got the lowest production cost, the easiest maintenance, and a low support cost only second to the service 9mm sidearm. That's why they're so prolific in the military. Don't ever confuse cheap with best. |
Shijima Kuraimaru
warravens League of Infamy
349
|
Posted - 2013.10.04 21:22:00 -
[93] - Quote
George Moros wrote:Cosgar wrote: You're forgetting the fact that the AR is a placeholder. Back in beta it was the only option for the game's workhorse generalist weapon. Every race is supposed to have their own rifles based on their combat philosophies:
Amarr = Mid range, moderate RoF/DPS laser damage type for brawling. Minmarar = Mid range, high RoF, moderate DPS projectile damage for skirmishing. Caldari = Mid/long range, moderate RoF, high alpha hybrid damage type for skirmishing. Gallente = Short/mid range, moderate RoF, high DPS hybrid damage type for brawling.
You have a weapon that has long range, moderate/high RoF, and high DPS but none of the weaknesses. When the Minmatar and Caldari rifles come out the current AR is going to be re-balanced to it's own racial traits. In a way it's not even really a nerf since you're getting two more rifles to use. The rifle is always going to be the workhorse of this game but you just get more options.
Sure, when all racial "AR-like" weapons are released, present AR should have it's range nerfed to allow other weapons to fill that role, and to be a true Gallente weapon (short range - high DPS). However, many people think that the situation where you have a "placeholder" weapon in one weapon group, but no such thing in other isn't a balanced/fair approach. Even more so when the other group has an almost complete lack of options anyway. Of course, I'm talking about HMG, which is anything but a placeholder weapon.
Pre chromosome HMG fit the role it was supposed to have much better than what it is now. It use to be an area denail/cover fire/forward assault weapon. Now all it is is a CQC point defense weapon. In it's current incarnation CCP might as well make it a light weapon as it's effective range isn't much better than a shotgun if one takes rounds missing due to dispersion into account. So no. Don't hard nerf the Gallente AR yet. Just reduce it's optimal range a bit and increase the scrambler rifle's optimal a bit just so they have a little overlap, and bring back the pre chromosome HMG range and dispersion. Seriously, right now I have no fear of facing a heavy with an HMG while using my scout/ScramR suit and that's just not right. |
Kal Kronos
L.O.T.I.S.
47
|
Posted - 2013.10.05 01:41:00 -
[94] - Quote
AR range is too damn far, and scramblers are too damn good in close quarters. I hope they adjust both of these aspects or I request for the tact AR to be brought back to its former glory if its good for ScR to kill in <1sec in CQC its good for tact as well... thank you and kiss my masshole. |
low genius
the sound of freedom Renegade Alliance
624
|
Posted - 2013.10.05 01:44:00 -
[95] - Quote
just increase fitting costs, or decrease for the other guns. it's both easy to fit and really effin good. makes it a no-brainer. |
Talos Vagheitan
King Slayers
38
|
Posted - 2013.10.05 04:14:00 -
[96] - Quote
AR is not necessarily OP. It's just a safe choice to spec into, especially to new players who have no idea what the hell scrambler rifles, swarm launchers, mass drivers etc. are.
I better solution would be to give new players a larger variety of cheap militia weapons, so that they can try a base version of every weapon without spending SP. When blueberries are forced to spend hard earned SP on a weapon, of course they're gonna choose AR. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2595
|
Posted - 2013.10.05 04:16:00 -
[97] - Quote
Lol I picked up the AR Milita variant yester day for the lols since my tanks were not being useful on the map and I did not wish to lose ISK...... I walked out at 19/3 with little to not effort put into aiming, shooting, or even for that matter situational awareness.
I could turn on people already firing at me and melt them in less than a second. |
Cosgar
ParagonX
5646
|
Posted - 2013.10.05 09:47:00 -
[98] - Quote
George Moros wrote:Cosgar wrote: You're forgetting the fact that the AR is a placeholder. Back in beta it was the only option for the game's workhorse generalist weapon. Every race is supposed to have their own rifles based on their combat philosophies:
Amarr = Mid range, moderate RoF/DPS laser damage type for brawling. Minmarar = Mid range, high RoF, moderate DPS projectile damage for skirmishing. Caldari = Mid/long range, moderate RoF, high alpha hybrid damage type for skirmishing. Gallente = Short/mid range, moderate RoF, high DPS hybrid damage type for brawling.
You have a weapon that has long range, moderate/high RoF, and high DPS but none of the weaknesses. When the Minmatar and Caldari rifles come out the current AR is going to be re-balanced to it's own racial traits. In a way it's not even really a nerf since you're getting two more rifles to use. The rifle is always going to be the workhorse of this game but you just get more options.
Sure, when all racial "AR-like" weapons are released, present AR should have it's range nerfed to allow other weapons to fill that role, and to be a true Gallente weapon (short range - high DPS). However, many people think that the situation where you have a "placeholder" weapon in one weapon group, but no such thing in other isn't a balanced/fair approach. Even more so when the other group has an almost complete lack of options anyway. Of course, I'm talking about HMG, which is anything but a placeholder weapon. Not a placeholder, but just bad design choices. I don't know what CCP really wants the HMG to be anymore. They won't have a clear picture until we get the other racial suits and more weapons so the class can be balanced within itself instead of scaled down to the standards of lighter frames and weapons. |
Jakobi Wan
Legions of Infinite Dominion
3
|
Posted - 2013.10.05 10:03:00 -
[99] - Quote
Meeko Fent wrote:It's better then a Every heavy weapon.
It's OP.
Why are we still discussing its OPness?
|
George Moros
Area 514
128
|
Posted - 2013.10.05 16:27:00 -
[100] - Quote
Cosgar wrote:Not a placeholder, but just bad design choices. I don't know what CCP really wants the HMG to be anymore. They won't have a clear picture until we get the other racial suits and more weapons so the class can be balanced within itself instead of scaled down to the standards of lighter frames and weapons.
I don't know what plans CCP has for HMG once other heavy weapon variants are introduced, but in current situation, HMG should be more AR-like - a placeholder weapon, with Jack-of-all-trades attributes. |
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Atiim
Living Like Larry Schwag
42
|
Posted - 2013.10.05 16:42:00 -
[101] - Quote
DO NOT NERF ARs, NERF THE FLUXING AIM ASSIST!!!!
It's isn't ARs that need to be nerfed, but just aim assist. In fact I went back to using my LR to see if it had aim assistance as well. I went 32/4 that day. You wanna know why?
Because I didn't even have to try to aim, as it would just move on it's on, regardless of whether or not I was using ADS.
Stop catering to noobs and people who don't know how to play. If you can't aim and get the kill by yourself, then you don't deserve a kill.. This (I think) is one of the reasons why ppl like 13ear are leaving (not that they matter that much), but still It's annoying when some noob with a militia AR kills me from halfway across the battlefield without even trying to aim. |
George Moros
Area 514
128
|
Posted - 2013.10.05 18:18:00 -
[102] - Quote
Atiim wrote:DO NOT NERF ARs, NERF THE FLUXING AIM ASSIST!!!!
It's isn't ARs that need to be nerfed, but just aim assist. In fact I went back to using my LR to see if it had aim assistance as well. I went 32/4 that day. You wanna know why?
Because I didn't even have to try to aim, as it would just move on it's on, regardless of whether or not I was using ADS.
Stop catering to noobs and people who don't know how to play. If you can't aim and get the kill by yourself, then you don't deserve a kill.. This (I think) is one of the reasons why ppl like 13ear are leaving (not that they matter that much), but still It's annoying when some noob with a militia AR kills me from halfway across the battlefield without even trying to aim.
Aim assists or not, the problem with AR is twofold.
First, it's supposed to be jack-of-all-trades - master-of-none, while in reality it is master-in-most-of-them. Or at least almost-master. Even with aimbot-like aim assists, no noob is ever going to kill you "halfway across the battlefield" with a HMG.
Second, the AR is a Gallente weapon. According to New Eden lore, Gallente are specialists in close range, high DPS weapons, and AR certainly isn't a close range weapon. I know that this second point is not all-too-important to many people, and may be regarded as purely immersion and flavor related, but it is a problem nevertheless. It may become a more concrete problem once Caldari and Minmatar AR-like weapons are introduced. If the AR retains it's current range, then the other variants should have even longer, almost sniper ranges (that is, if CCP sticks to following New Eden lore). |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
249
|
Posted - 2013.10.06 01:29:00 -
[103] - Quote
INFINITE DIVERSITY IDIC wrote:Thurak1 wrote:Either the AR needs a nerf or heavies need a giant buff. Yes because heavies cant use the assault rifle? This is how dumb people are, this fool says a certain WEAPON should be nerfed or a certain SUIT class buffed, what in the hell does one have to do with the other? Not sure how you got that from what i posted. But let me explain. heavies are supposed to be able to withstand concentrated small arms fire. Its right in the dam description of a heavy. Yes heavies can use a AR but its somewhat pointless the heavy weapons should be far better than any light weapons after all we have to wear a special DS just to weild them. Instead we get a hmg that cant hit crap past 30 meters forge guns are a one hit kill but there is at least a 1.5 second charge time and in that time a AR can down the heavy. Its almost a guarenteed loosing situation for a heavy when weilding heavy weapons. I myself was a very advid heavy player. I now mostly use medium frames because with the right shield and armor selections i have have pretty good ehps yet i am not a slow large moving target. I find i have even better survivability in most cases. So yes as a heavy i can weild an AR but why should i wield a AR as a heavy when i can switch to a much faster moving frame and weild the same weapon? In short i stand by my original statement and honestly i think the AR needs a nerf and heavies need a buff of some type to make them feared again as they once were. |
Fizzer94
L.O.T.I.S.
274
|
Posted - 2013.10.06 01:53:00 -
[104] - Quote
ShinyJay wrote:INFINITE DIVERSITY IDIC wrote:ShinyJay wrote:ok so if these are futuristic guns, shouldn't they all not have recoil, kick, dispersion, range? shouldn't they have laser scopes and other future tech? a shotgun in the future should be able to shoot out all pellets at once in a straight line without moving left, right, up and down. don't use future as the basis. if the AR is plasma based, why it is firing bullets instead of light? no logic at all Your kind of slow eh? how am i slow? this is dust which is set in the future, right? Plasma isn't light, it's ionized matter. Learn to science before you try to lecture us on future technology. The only weapon we have that actually shoots light is the Laser Rifle, even the (Scrambler Rifle/Scrambler Pistol) doesn't shoot true lasers. They both use laser-induced plasma channels as their form of damage, and are essentially high powered tasers. |
emtbraincase
Falconpunch Hatesurfers
13
|
Posted - 2013.10.06 03:02:00 -
[105] - Quote
Everything, to be able to balance, has to be compared against something else. To the best of my knowledge, the AR is the weapon they use for that purpose. Since it is the most common weapon, by choice, it gives a large enough sample size to be able to ignore the disparity in ability between those players using it, and focus on the relative effectiveness of other weapons. This means that you should never buff/nerf that weapon as it would cause all data gathered up to that point to become useless. However, you should use it as justification to buff/nerf other weapons in relation to it so as to bring about the balance everyone is so desirous of.
In short, don't nerf the AR, buff those weapons that are underperforming against it in situations where that shouldn't be the case. Such as a LR at long range or an SMG up close. From my experiences, both of those weapons have a better than average chance to take me out with my fully specc'd AR fits under those circumstances. But again, it generally comes down to the awareness and ability of my opponent to force me into the kind of battle they want, and my ability to stay out of those situations. |
INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
78
|
Posted - 2013.10.06 05:40:00 -
[106] - Quote
emtbraincase wrote:Everything, to be able to balance, has to be compared against something else. To the best of my knowledge, the AR is the weapon they use for that purpose. Since it is the most common weapon, by choice, it gives a large enough sample size to be able to ignore the disparity in ability between those players using it, and focus on the relative effectiveness of other weapons. This means that you should never buff/nerf that weapon as it would cause all data gathered up to that point to become useless. However, you should use it as justification to buff/nerf other weapons in relation to it so as to bring about the balance everyone is so desirous of.
In short, don't nerf the AR, buff those weapons that are underperforming against it in situations where that shouldn't be the case. Such as a LR at long range or an SMG up close. From my experiences, both of those weapons have a better than average chance to take me out with my fully specc'd AR fits under those circumstances. But again, it generally comes down to the awareness and ability of my opponent to force me into the kind of battle they want, and my ability to stay out of those situations. While I like the idea even this view is not dynamic enough to understand true balance, for one thing the smg up close is simply to simplistic of a view, you must look at factors that simply cant be expressed with values on a spread sheet. For example the sub is a SECONDARY weapon not a primary and if it consistently under performs against an AR can we not say that is somewhat expected? Also your sample is badly skewed in that we are not viewing competitive samples of equal strength, thos who use the AR as it stands are the majority, meaning they will be the best players in the game, have been playing the longest, and have the most skill points so this weapon tends to be found on the field fully maxed, meaning 5 points into sharpshooter, 5 points into proficiency, and also having the core skills to carry enough cpu and pg to stack multiple damage mods on a proto suit. You could play dust all day and not run into someone who has the equivalent of that in a laser rifle or scrambler rifle. Also this weapon does more damage against shields than armor which will change the way a armor heavy sentinel deals with an ar vs a shield heavy caldari. There are so many things that go into this opinion of balance, and thats all it is, thats its nearly impossible to discern balance as long as we think of balance as equal. Dps is another commonly used number to prove imbalance and this is simply not complete, but because we have so many number nerd transplants from eve it is the only way they know how to communicate their frustration with failure at just not being that good, because is the most over looked variable in combat, player skill. It very much reminds me of an athlete blaming his opponents shoes for his own lack of success, it cant be him, it must be the shoes... Balance should never be equal, it should simply mean a given set of strengths and weaknesses that arise under diffrent parameters, paired with diffrent suits and in diffrent situations lead to varied outcomes, some of these strenghts and weaknesses should be given set values, others however should not. Often times when you find your self being completely owned look around at some of those other variables, it might not be the gun, it could just be you....... |
emtbraincase
Falconpunch Hatesurfers
13
|
Posted - 2013.10.06 06:23:00 -
[107] - Quote
INFINITE DIVERSITY IDIC wrote:emtbraincase wrote:Everything, to be able to balance, has to be compared against something else. To the best of my knowledge, the AR is the weapon they use for that purpose. Since it is the most common weapon, by choice, it gives a large enough sample size to be able to ignore the disparity in ability between those players using it, and focus on the relative effectiveness of other weapons. This means that you should never buff/nerf that weapon as it would cause all data gathered up to that point to become useless. However, you should use it as justification to buff/nerf other weapons in relation to it so as to bring about the balance everyone is so desirous of.
In short, don't nerf the AR, buff those weapons that are underperforming against it in situations where that shouldn't be the case. Such as a LR at long range or an SMG up close. From my experiences, both of those weapons have a better than average chance to take me out with my fully specc'd AR fits under those circumstances. But again, it generally comes down to the awareness and ability of my opponent to force me into the kind of battle they want, and my ability to stay out of those situations. While I like the idea even this view is not dynamic enough to understand true balance, for one thing the smg up close is simply to simplistic of a view, you must look at factors that simply cant be expressed with values on a spread sheet. For example the sub is a SECONDARY weapon not a primary and if it consistently under performs against an AR can we not say that is somewhat expected? Also your sample is badly skewed in that we are not viewing competitive samples of equal strength, thos who use the AR as it stands are the majority, meaning they will be the best players in the game, have been playing the longest, and have the most skill points so this weapon tends to be found on the field fully maxed, meaning 5 points into sharpshooter, 5 points into proficiency, and also having the core skills to carry enough cpu and pg to stack multiple damage mods on a proto suit. You could play dust all day and not run into someone who has the equivalent of that in a laser rifle or scrambler rifle. Also this weapon does more damage against shields than armor which will change the way a armor heavy sentinel deals with an ar vs a shield heavy caldari. There are so many things that go into this opinion of balance, and thats all it is, thats its nearly impossible to discern balance as long as we think of balance as equal. Dps is another commonly used number to prove imbalance and this is simply not complete, but because we have so many number nerd transplants from eve it is the only way they know how to communicate their frustration with failure at just not being that good, because is the most over looked variable in combat, player skill. It very much reminds me of an athlete blaming his opponents shoes for his own lack of success, it cant be him, it must be the shoes... Balance should never be equal, it should simply mean a given set of strengths and weaknesses that arise under diffrent parameters, paired with diffrent suits and in diffrent situations lead to varied outcomes, some of these strenghts and weaknesses should be given set values, others however should not. Often times when you find your self being completely owned look around at some of those other variables, it might not be the gun, it could just be you....... My entire argument hinges on the law of large numbers. The bigger a sample size, the more generalizations you can make. Nerfing the AR would invalidate all data compiled for "balancing" and would require collecting yet another sample size which can never be as large or accurate in interpretation as having left it alone.
The goal would be to get every weapon where it is desired in regard to comparability to the AR, then implement the racial variants in order to "flesh out" and "nerf" the overall AR we are currently using.
EDIT: And I don't have anything in mind other than the results of the 1-on-1 stats using weapon v weapon, which they have access to. You see a large enough sample size, and you can just about predict anything within a few % of actual results. Law of large numbers works for insurance, works for science, and works for most anything. |
Korvin Lomont
United Pwnage Service RISE of LEGION
202
|
Posted - 2013.10.06 08:11:00 -
[108] - Quote
pegasis prime wrote:General12912 wrote:CharCharOdell wrote:It needs its range nerfed down by a lot. Like A LOT. The range isnt the reason most people have a problem, its the dps. Anyways it seems to me that those who have always wanted the assault rifle nerfed are finding a perfect excuse as to why. That way, their mass drivers/other guns they arent good at using are stronger than the ar and therefore, easier to lose. ITS A WAR GAME, EXPECT TO BE KILLED!! Range and dps are the problem and lore wise gallente tech is close range high dammage blasters . The dps wouldent be so ridiculous if it was say 20dps lower and had a 20max range nerf this would bring it in line with traditional galente lore and allow other rufles that were designed to be more effetive at range compaird to the ar I mean an ar shouldent out dps a lazer or scrambler rifle at medium to long range but because of the aim assist and better hd allong with its tighter spread it dose.
A DPS nerf would be stupid as the AsCR has already the same DPS right now you can' nerf just the GAR. The weapons need a general overhaul with correct and different profiles. |
AR Scrub
Chatelain Rapid Response Gallente Federation
0
|
Posted - 2013.10.06 13:56:00 -
[109] - Quote
hi i got this game today becuz i wuz bored i realy liek it becuz it iz like halo and cod in space i start and i kill ppl like mad with my AR |
Meeko Fent
DUST University Ivy League
1073
|
Posted - 2013.10.06 20:41:00 -
[110] - Quote
Mobius Kaethis wrote:Meeko Fent wrote:It's better then a Every heavy weapon.
It's OP.
Why are we still discussing its OPness? No its not OP its the AA combined with hit detection. Crappy players can suddenly shoot straight which is causing everyone grief. CCP just needs to take away AA and make crappy players crappy again. Nerfing core mechanics aren't the awnser!
It isn't. Stop your crusade to make DUST even more of a chore.
Perhaps, you need to come up to console standards instead of asking us to come down to PC standards |
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D legendary hero
THE WARRIORS OF LEGEND
1160
|
Posted - 2013.10.07 18:29:00 -
[111] - Quote
INFINITE DIVERSITY IDIC wrote:D legendary hero wrote:General12912 wrote:CharCharOdell wrote:It needs its range nerfed down by a lot. Like A LOT. The range isnt the reason most people have a problem, its the dps. Anyways it seems to me that those who have always wanted the assault rifle nerfed are finding a perfect excuse as to why. That way, their mass drivers/other guns they arent good at using are stronger than the ar and therefore, easier to lose. ITS A WAR GAME, EXPECT TO BE KILLED!! so please explain why the FLaylock was nerfed? its a war game, and it killed people. Flaylockers never complained about ARs. in fact before 1.4 there was very little complaint about ARs. but, ARs have been complaining endlessly since chromosome. thats why they need a nerf. there is really nothing left to nerf. in fact AR users are now trying to double nerf guns like the MD. enough is enough. get nerfed scrub. Lol your mad? How about get better? That's the answer, as for the fl pistol, once again for the slow, its a S I D E A R M, which means its not a primary, that's WHY it was nerfed.
The AR is a light weapon so why does it outgun HMGs? |
D legendary hero
THE WARRIORS OF LEGEND
1160
|
Posted - 2013.10.07 18:30:00 -
[112] - Quote
AR Scrub wrote:hi i got this game today becuz i wuz bored i realy liek it becuz it iz like halo and cod in space i start and i kill ppl like mad with my AR
I like this guy already |
taxi bastard
S.A.C. Strategic
5
|
Posted - 2013.10.07 19:28:00 -
[113] - Quote
ok don't nerf the assault rifle, buff all other guns so that the AR becomes the jack of all trades but master of none ( not almost master of all trades) and increase HP's of all suits and mods so everyone lives a bit longer.
will this keep the don't nerf AR brigade happy? |
Vesago Ghostcore
Rejected Clones
40
|
Posted - 2013.10.07 19:56:00 -
[114] - Quote
Meeko Fent wrote:Mobius Kaethis wrote:Meeko Fent wrote:It's better then a Every heavy weapon.
It's OP.
Why are we still discussing its OPness? No its not OP its the AA combined with hit detection. Crappy players can suddenly shoot straight which is causing everyone grief. CCP just needs to take away AA and make crappy players crappy again. Nerfing core mechanics aren't the awnser! It isn't. Stop your crusade to make DUST even more of a chore. Perhaps, you need to come up to console standards instead of asking us to come down to PC standards
I have a little more to add to the comments on this particular quote.
Crappy players without aim assist will most likely leave. Everyone is leaving this game. OP weapons wont be an issue if CCP looses any more players, so give the non twitchy players a chance. Let them use their AR's with Aim Assist, and get used to only having a 6 or 7 KDR.
By the way, I get killed by Mass Drivers way more than AR's... just FYI.
Scrambler Rifles and Lasers are pretty annoying too. |
D legendary hero
THE WARRIORS OF LEGEND
1165
|
Posted - 2013.10.08 03:34:00 -
[115] - Quote
INFINITE DIVERSITY IDIC wrote:D legendary hero wrote:CLONE117 wrote:flaylock was nerfed due to a single group of individual players completely annihilating everything solo...
getting on average per match around over 50-70 kills a game with it by using nothing but flaylocks...
so yeah it was op... it can still kill decently though just not annihilate an entire team solo...
let me show you something; the galente assault rifle needs to be nerfed due to a groups of individual players completely annihilating everything solo... getting on average per match around over 50-70 kills a game with it by using nothing but ARs... so yeah it is op... it can kill even better with 1.4 and obliterate entire team solo... ^^this is the current game. the same reason you wanted the flaylocks nerfed is the same reason we want the AR nerfed. I don't want to see anything nerfed, I thought flaylocks were fine, as far as 50 70 kills , killing whole team blah blah that's all lies and you know it.
I meant as a team 10 people using ARs will get about 60 kills with ARs only. |
deezy dabest
Warpoint Sharx
40
|
Posted - 2013.10.08 04:28:00 -
[116] - Quote
When I look at my record using the AR, I can honestly say that the people that think it needs to be nerfed just want their primary skill to be the FOTM again.
I would consider myself a mid level player and I am very highly speced into AR (up to level 3 fitting optimization) and my record against other weapons looks about like this:
Flat V Mass driver w/ cover 70% Flat V mass driver w/out cover 20% V mass driver above me 20% V mass driver below me 80%
I only use the mass driver as my example because I feel like that is the more popular weapon behind the AR and I feel like there is a good balance there. I know when I face a MD user that my positioning and tactics will be the more determining factor.
As it stands right now I think the weapons are fairly balanced. I can confidently say this because there are very few times that I die that I feel like I was not responsible for my death either by walking into a squad or leaving myself way out of position in a 1v1.
The point of Dust imo is to make sure that superior tactics win. This is more often the case where we stand.
For the people yelling nerf and a point for those arguing against the nerf there are a few simple questions that need to be asked: Do you feel like you were using better tactics than your opponent when 1v1 and still got beat? Was it your opponent that beat you or their weapon? (this will almost never be answer truthfully)
And the biggest thing you should ask yourself when comparing weapons / tactics: What was your opponents health at when they killed you?
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nukel head
Knights of No Republic
79
|
Posted - 2013.10.08 04:40:00 -
[117] - Quote
pegasis prime wrote:General12912 wrote:pegasis prime wrote:General12912 wrote: I am an AR scrub who wants this game to be nothing more than cod in space. I believe the AR is the only viable wepon ad the improved hit detection and aim assist have finally allowd me to twich shoot most other suits to death in kes than 2 seconds. I much prefer this kind of twich and skill less game play, as I lack the fundamental skills to strafe and utalise cover effectively. I would even go as far to say my AR isnt quite powerfull enough as I cant solo HAVs with it. CCP please fix it so I can. Also any other AR scrubs who fancy backing me up on turning this game into COD514 then please sign bello so CCP dosent take away our win button. At least you can admit it. Misquoting is both quite immature and rude. Its would be nothing like COD. I've played shooters where the assault rifle was one of the worst weapon to choose from. That being said, not many people played it because of this. The assault rifle isnt a noon thing more than the shotguns and mass drivers are. Anyways, I have invested in all weapons. I'm at least standard in all of them. The assault is is always wut I turn to. It serves its purpose well. The ar thanks to the aim assist and improved hit detection can just about out dps a hmg but of course its not op. An ar can out dps a lazer rifle outside the ars optimum range but its not op.. the ar has next to no spread and can also out dps a scrambker rifle at the scramblers optimum range but its not op. The ar has a higher dps than an equivalent forge gun but its not op. The list goes on . The ar now is the most unbalanced wepon in the game as it fills roles of niech wepons better than they can. The only thing ars cant kill anymore are vehicles and instalations . If you cant see the logic then your bloody well blind and cant do math simples.
I'm really not seeing the same results. I have ARs, scrambler rifles, laser rifles, HMGs, and mass drivers. They are all very effective when used to their strengths. I switch between them in matches depending on what is needed. I don't have any trouble at all with the HMG and usually chew up several ARs in a row before getting brought down. On my logi fittings I run an SMG because I find it more effective for CQC. Laser rifles can easily tear down anything before it gets close enough to be a threat.
Note: this is excluding proto because most all the proto stuff is overpowered. If you are referring to Duvolles, then yes they are OP. But to be fair so is anything Freedom, Boundless, etc, etc. |
INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
78
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Posted - 2013.10.08 20:57:00 -
[118] - Quote
D legendary hero wrote:INFINITE DIVERSITY IDIC wrote:D legendary hero wrote:General12912 wrote:CharCharOdell wrote:It needs its range nerfed down by a lot. Like A LOT. The range isnt the reason most people have a problem, its the dps. Anyways it seems to me that those who have always wanted the assault rifle nerfed are finding a perfect excuse as to why. That way, their mass drivers/other guns they arent good at using are stronger than the ar and therefore, easier to lose. ITS A WAR GAME, EXPECT TO BE KILLED!! so please explain why the FLaylock was nerfed? its a war game, and it killed people. Flaylockers never complained about ARs. in fact before 1.4 there was very little complaint about ARs. but, ARs have been complaining endlessly since chromosome. thats why they need a nerf. there is really nothing left to nerf. in fact AR users are now trying to double nerf guns like the MD. enough is enough. get nerfed scrub. Lol your mad? How about get better? That's the answer, as for the fl pistol, once again for the slow, its a S I D E A R M, which means its not a primary, that's WHY it was nerfed. The AR is a light weapon so why does it outgun HMGs? As the term out gun means nothing I cant counter it, many hmg users do poorly because of failure, to put them selves in the correct range I am not the best player but a decent heavy at close range kills me plenty. It has more to do with those complaining sucking at this game. As for your ascertion that the hmg does not always win against an ar why in the hell do you think its supposed to? They are both PRIMARY weapons, and the ar can be carried by a heavy, is a proto assault with a proto ar not supposed to be able to compete?? Yes they are and do at certain ranges, up close the boundless is a monster, maybe you are not happy with the range of your chosen gun, choose another,, maybe you dont understand the range of your gun get closer. When I picked my suit and weapon I choose what was best, maybe you should examine your choices more carefully and accept the consequences of your choices, dust isnt fair, we cant all be liberals, sometimes you just have to suffer with bad decisions, there is no bail out, no nerf, heavys are big, but not to big to fail. Get better and stop crying or go play anyone of the other new games out there that lets everyone be fair and equal......
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INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
78
|
Posted - 2013.10.08 21:02:00 -
[119] - Quote
nukel head wrote:pegasis prime wrote:General12912 wrote:pegasis prime wrote:General12912 wrote: I am an AR scrub who wants this game to be nothing more than cod in space. I believe the AR is the only viable wepon ad the improved hit detection and aim assist have finally allowd me to twich shoot most other suits to death in kes than 2 seconds. I much prefer this kind of twich and skill less game play, as I lack the fundamental skills to strafe and utalise cover effectively. I would even go as far to say my AR isnt quite powerfull enough as I cant solo HAVs with it. CCP please fix it so I can. Also any other AR scrubs who fancy backing me up on turning this game into COD514 then please sign bello so CCP dosent take away our win button. At least you can admit it. Misquoting is both quite immature and rude. Its would be nothing like COD. I've played shooters where the assault rifle was one of the worst weapon to choose from. That being said, not many people played it because of this. The assault rifle isnt a noon thing more than the shotguns and mass drivers are. Anyways, I have invested in all weapons. I'm at least standard in all of them. The assault is is always wut I turn to. It serves its purpose well. The ar thanks to the aim assist and improved hit detection can just about out dps a hmg but of course its not op. An ar can out dps a lazer rifle outside the ars optimum range but its not op.. the ar has next to no spread and can also out dps a scrambker rifle at the scramblers optimum range but its not op. The ar has a higher dps than an equivalent forge gun but its not op. The list goes on . The ar now is the most unbalanced wepon in the game as it fills roles of niech wepons better than they can. The only thing ars cant kill anymore are vehicles and instalations . If you cant see the logic then your bloody well blind and cant do math simples. I'm really not seeing the same results. I have ARs, scrambler rifles, laser rifles, HMGs, and mass drivers. They are all very effective when used to their strengths. I switch between them in matches depending on what is needed. I don't have any trouble at all with the HMG and usually chew up several ARs in a row before getting brought down. On my logi fittings I run an SMG because I find it more effective for CQC. Laser rifles can easily tear down anything before it gets close enough to be a threat. Note: this is excluding proto because most all the proto stuff is overpowered. If you are referring to Duvolles, then yes they are OP. But to be fair so is anything Freedom, Boundless, etc, etc. While I agree with most of this as I too play with many weapons, including my fav pistols on a scout, what I dont agree withmis that anything is op, do the math its 5 percent from base ar to the gek, and another 5 percent from the gek to the duvolle, thats not op thats what you get for paying all that isk, 5 more percent damage..... |
INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
78
|
Posted - 2013.10.08 22:45:00 -
[120] - Quote
emtbraincase wrote:INFINITE DIVERSITY IDIC wrote:emtbraincase wrote:Everything, to be able to balance, has to be compared against something else. To the best of my knowledge, the AR is the weapon they use for that purpose. Since it is the most common weapon, by choice, it gives a large enough sample size to be able to ignore the disparity in ability between those players using it, and focus on the relative effectiveness of other weapons. This means that you should never buff/nerf that weapon as it would cause all data gathered up to that point to become useless. However, you should use it as justification to buff/nerf other weapons in relation to it so as to bring about the balance everyone is so desirous of.
In short, don't nerf the AR, buff those weapons that are underperforming against it in situations where that shouldn't be the case. Such as a LR at long range or an SMG up close. From my experiences, both of those weapons have a better than average chance to take me out with my fully specc'd AR fits under those circumstances. But again, it generally comes down to the awareness and ability of my opponent to force me into the kind of battle they want, and my ability to stay out of those situations. While I like the idea even this view is not dynamic enough to understand true balance, for one thing the smg up close is simply to simplistic of a view, you must look at factors that simply cant be expressed with values on a spread sheet. For example the sub is a SECONDARY weapon not a primary and if it consistently under performs against an AR can we not say that is somewhat expected? Also your sample is badly skewed in that we are not viewing competitive samples of equal strength, thos who use the AR as it stands are the majority, meaning they will be the best players in the game, have been playing the longest, and have the most skill points so this weapon tends to be found on the field fully maxed, meaning 5 points into sharpshooter, 5 points into proficiency, and also having the core skills to carry enough cpu and pg to stack multiple damage mods on a proto suit. You could play dust all day and not run into someone who has the equivalent of that in a laser rifle or scrambler rifle. Also this weapon does more damage against shields than armor which will change the way a armor heavy sentinel deals with an ar vs a shield heavy caldari. There are so many things that go into this opinion of balance, and thats all it is, thats its nearly impossible to discern balance as long as we think of balance as equal. Dps is another commonly used number to prove imbalance and this is simply not complete, but because we have so many number nerd transplants from eve it is the only way they know how to communicate their frustration with failure at just not being that good, because is the most over looked variable in combat, player skill. It very much reminds me of an athlete blaming his opponents shoes for his own lack of success, it cant be him, it must be the shoes... Balance should never be equal, it should simply mean a given set of strengths and weaknesses that arise under diffrent parameters, paired with diffrent suits and in diffrent situations lead to varied outcomes, some of these strenghts and weaknesses should be given set values, others however should not. Often times when you find your self being completely owned look around at some of those other variables, it might not be the gun, it could just be you....... My entire argument hinges on the law of large numbers. The bigger a sample size, the more generalizations you can make. Nerfing the AR would invalidate all data compiled for "balancing" and would require collecting yet another sample size which can never be as large or accurate in interpretation as having left it alone. The goal would be to get every weapon where it is desired in regard to comparability to the AR, then implement the racial variants in order to "flesh out" and "nerf" the overall AR we are currently using. EDIT: And I don't have anything in mind other than the results of the 1-on-1 stats using weapon v weapon, which they have access to. You see a large enough sample size, and you can just about predict anything within a few % of actual results. Law of large numbers works for insurance, works for science, and works for most anything. Its why you can't normally make any predictions when you have a sample size of 5, but you can with a sample size of 5 million since all variables will inevitably cancel each other out and an accurate baseline can be established. Well because your a numbers guy Imam probably not going to make you understand why your sample will not work, it is just to dynamic and fluid, yes we all use assault rifles but there are many diffrent ar, not only that but with the sharp shooter skill, proficiency skill, and damage modifiers which all change the attributes of your sample and therefore change the out comes. Its like saying we want a sample size of gas mileage and we all drive cars, which is true but our cars are all very diffrent.
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