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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Greyscale
C C P C C P Alliance
1
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Posted - 2013.08.06 12:28:00 -
[1] - Quote
Hi there Mercenaries,
So as many of you noticed, we made some adjustments to the Battle Academy (the new player battle queue) in Uprising 1.3 last week. Today, you'll notice in the patchnotes that we're adjusting it again. If you're reading this thread, it's probably because you're interested in knowing why, so let me try and explain
The short version is that we're trying to figure out exactly what works, in terms of giving new players the best experience possible.
In 1.3, we did an experiment to see what effect giving new players the simplest possible game mode would have, by moving the Academy to a 16-player Ambush map. Our provisional conclusion is "new players don't really like super-simple game modes", so today we're switching the Academy queue over to 32-player Domination. This adds more players, and takes the experience closer to the "full-fat" Skirmish mode while still (hopefully!) keeping the game flow easily comprehensible.
We're also adjusting the War Point total you need to accumulate in order to graduate from the Academy, down to 400 War Points. This didn't seem like a very large number to most of us here, but our metrics suggest the median new player is scoring about 100 WP per battle, so this has them graduating from the Academy after probably 3-5 battles (with better players graduating sooner and less able ones staying longer, of course). Once graduated, players are free to join any of the normal game modes.
This is an ongoing experiment, so we're expecting to make further changes in the coming weeks, to try out new theories and home in on the best experience. Happily, we've got a reasonably comprehensive set of metrics tracking retention and so on, so we have a pretty good overview of the trends involved.
If you have any questions, please ask away and I'll try and answer as best I can.
Cheers, -Greyscale |
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Absolute Idiom II
Greatness Achieved Through Training EoN.
302
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Posted - 2013.08.06 12:32:00 -
[2] - Quote
I'd like to suggest a lower and upper WP limit to graduating from the Battle Academy. when you hit the lower limit (say 400 WP) you are also allowed to freely choose the other game modes - but, crucially, the Battle Academy will remain as an option until you hit the upper limit (say 2000 WP).
This allows players to 'graduate' at their own pace, whilst giving them a walled garden for the first sets of matches they complete. |
SponkSponkSponk
The Southern Legion
149
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Posted - 2013.08.06 12:38:00 -
[3] - Quote
I saw a review that unironically said that Dust was too easy.
Opening up other game modes is key towards getting supposedly-good players into the meaty parts of the game, but like Absolute Idiom said, it's important to give them the safety net of the academy if they discover they need more time in the kiddy pool. |
Absolute Idiom II
Greatness Achieved Through Training EoN.
302
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Posted - 2013.08.06 12:42:00 -
[4] - Quote
One 'problem' with Domination matches for newbies is that they'll all have to spawn a mile away from the Control Point since there is no education that uplinks should be used for spawning (other games (CoD, BF3) use squad spawning).
Are you able to introduce newbie focused splash screens for players not yet out of the battle academy? Or maybe allow any player to browse/peruse all the possible splash screens at their leisure? |
Protocake JR
Internal Error. Negative-Feedback
373
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Posted - 2013.08.06 12:47:00 -
[5] - Quote
The game modes are not hard to understand. It's standard cookie cutter capture control with lolMCC timers.
You need to be teaching players how to fit their suits. What skills to upgrade. Most people coming into this game are not going to know the difference between the shield recharger and shield regulator. The very first time I played this game, I explored the market and skill lists for probably about an hour or so before I actually began playing. That's way too long. And i'm sure it's even worse with the introduction of new modules, suits, and weapons.
Give back to the academy the rotation of ambush and skimish variants. It will look more presentable than what you have now. Work on better tutorials (videos, not walls of text) and simplify the market place. |
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CCP Greyscale
C C P C C P Alliance
3
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Posted - 2013.08.06 12:52:00 -
[6] - Quote
All this experimentation is in service of building a better understanding of how new players actually behave, which we can then lean on in future to build a better overall new player experience. We're very aware of the need to review all aspects of the way we introduce DUST to new players; what we're doing here is just trying to learn what we can with the tools already in place. |
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Absolute Idiom II
Greatness Achieved Through Training EoN.
302
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Posted - 2013.08.06 12:54:00 -
[7] - Quote
Would your currents tools allow you to have a lower/upper limit for the BA, as per my suggestion? |
Vrain Matari
ZionTCD
644
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Posted - 2013.08.06 12:54:00 -
[8] - Quote
Protocake JR wrote:The game modes are not hard to understand. It's standard cookie cutter capture control with lolMCC timers.
You need to be teaching players how to fit their suits. What skills to upgrade. Most people coming into this game are not going to know the difference between the shield recharger and shield regulator. The very first time I played this game, I explored the market and skill lists for probably about an hour or so before I actually began playing. That's way too long for a lot of people. And i'm sure it's even worse with the introduction of new modules, suits, and weapons.
Give back to the academy the rotation of ambush and skimish variants. It will look more presentable than what you have now. Work on better tutorials for upgrading skills (videos, not walls of text) and simplify the market place. Play the DOTA 2 tutorial, CCP. That's what you're aiming for, right there. |
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CCP Greyscale
C C P C C P Alliance
3
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Posted - 2013.08.06 12:55:00 -
[9] - Quote
Absolute Idiom II wrote:Would your currents tools allow you to have a lower/upper limit for the BA, as per my suggestion?
We're actually looking into this at the moment |
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Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
476
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Posted - 2013.08.06 13:05:00 -
[10] - Quote
Protocake JR wrote:The game modes are not hard to understand. It's standard cookie cutter capture control with lolMCC timers.
You need to be teaching players how to fit their suits. What skills to upgrade. Most people coming into this game are not going to know the difference between the shield recharger and shield regulator. The very first time I played this game, I explored the market and skill lists for probably about an hour or so before I actually began playing. That's way too long for a lot of people. And i'm sure it's even worse with the introduction of new modules, suits, and weapons.
Give back to the academy the rotation of ambush and skimish variants. It will look more presentable than what you have now. Work on better tutorials for upgrading skills (videos, not walls of text) and simplify the market place.
I highly disagree. I don't think its CCP job to do that. Hear me out before you spit out your drink. When I first played this game, I was a little overwhelmed. I didn't know exactly what I was looking at or how I wanted to build. I knew I wanted an assault guy but I didn't know how to exactly create that mercenary with the SP system.
So you know what my first thoughts were? Go to the forums and youtube. I did my homework. I read for hours and watched various videos. Also, my corporation extended a hand in helping me get adjusted to NE. I feel the hand holding by CCP is unnecessary. This is New Eden. You either learn how to survive or be swallowed up by it. That's why there are guides out there to help new mercs. It's on the merc to find that acquire that information. |
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Absolute Idiom II
Greatness Achieved Through Training EoN.
302
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Posted - 2013.08.06 13:10:00 -
[11] - Quote
Sorry, you can't both advocate the learning cliff and then tell us that you used 3rd party resources to help you climb it.
I certainly see a role for 3rd party guides in helping players with the decision on the WHAT (how to play better or improve their skill/equipment choices) but not for how to understand the core concepts of HOW. HOW should definitely be handled by the in game client, through tutorials, better UI, etc. |
steadyhand amarr
Foxhound Corporation General Tso's Alliance
1029
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Posted - 2013.08.06 13:14:00 -
[12] - Quote
..... I make 1-2k per match what is wrong with our new players that's like 2 hacks and 6kills to grad?? |
bolsh lee
Ahrendee Mercenaries EoN.
339
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Posted - 2013.08.06 13:14:00 -
[13] - Quote
ummmmm my alt just graduated the academy in one game qued for a Skirmish and got put against a entire squad of my own alliance vets (10mil skill points plus).. Thanks Greyscale I knew i was destined for greatness after 400wp! Pics to come ! |
Protocake JR
Internal Error. Negative-Feedback
375
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Posted - 2013.08.06 13:14:00 -
[14] - Quote
Michael Arck wrote: I highly disagree. I don't think its CCP job to do that. Hear me out before you spit out your drink. When I first played this game, I was a little overwhelmed. I didn't know exactly what I was looking at or how I wanted to build. I knew I wanted an assault guy but I didn't know how to exactly create that mercenary with the SP system.
So you know what my first thoughts were? Go to the forums and youtube. I did my homework. I read for hours and watched various videos. Also, my corporation extended a hand in helping me get adjusted to NE. I feel the hand holding by CCP is unnecessary. This is New Eden. You either learn how to survive and be swallowed up by it. That's why there are guides out there to help new mercs. It's on the merc to find that acquire that information.
God, this type of mentality is getting old.
Congratulations, you are part of the 1%. People need to stop treating this game as it's own grand universe when this game hasn't even begun to stand up on it's own. Nobody gives a **** if this is New Eden. Sorry to put it bluntly, but look at the player counts for yourself. Nobody cares.
Treat this game as is. It's poorly designed, and if you don't go out of your way and look for second hand information, then you need to HTFU and GTFO of New Eden and find a new game to play (BF4/PS2).
Like I said. Bad game design. |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
476
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Posted - 2013.08.06 13:21:00 -
[15] - Quote
Absolute Idiom II wrote:Sorry, you can't both advocate the learning cliff and then tell us that you used 3rd party resources to help you climb it.
I certainly see a role for 3rd party guides in helping players with the decision on the WHAT (how to play better or improve their skill/equipment choices) but not for how to understand the core concepts of HOW. HOW should definitely be handled by the in game client, through tutorials, better UI, etc.
Okay but I mentioned other things besides guides. I mentioned community. I mentioned corporation. I don't understand. I was able to learn through that process, how can it not be for others?
Also, do we really need to put that on CCP's platter? Isn't that just the way of Dust? I mean, EVE is pretty much the same way. There isn't a grand, detailed oriented in-game tutorial that explains all the nuances of that game. So why do we need this hand holding, leash the little kid affair?
If the community took more time in helping other mercs instead of complaining about every single thing, we would be ahead of the game. You want this, you want that. CCP do this. CCP do that.
Why can't the community help out??? What's the problem with that? In fact, the new ISK guide is out and its free to download. That's a comprehensive guide for people to use. What's wrong with that? Why are we asking CCP to take time out to create a massive tutorial in game? Shouldn't the time spent on making a tutorial, which ironically already has been done by other players if you look for it, be used for other important stuff?
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Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
476
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Posted - 2013.08.06 13:24:00 -
[16] - Quote
Protocake JR wrote:Michael Arck wrote: I highly disagree. I don't think its CCP job to do that. Hear me out before you spit out your drink. When I first played this game, I was a little overwhelmed. I didn't know exactly what I was looking at or how I wanted to build. I knew I wanted an assault guy but I didn't know how to exactly create that mercenary with the SP system.
So you know what my first thoughts were? Go to the forums and youtube. I did my homework. I read for hours and watched various videos. Also, my corporation extended a hand in helping me get adjusted to NE. I feel the hand holding by CCP is unnecessary. This is New Eden. You either learn how to survive and be swallowed up by it. That's why there are guides out there to help new mercs. It's on the merc to find that acquire that information.
God, this type of mentality is getting old. Congratulations, you are part of the 1%. People need to stop treating this game as it's own grand universe when this game hasn't even begun to stand up on it's own. Nobody gives a **** if this is New Eden. Sorry to put it bluntly, but look at the player counts for yourself. Nobody cares. Treat this game as is. It's poorly designed, and if you don't go out of your way and look for second hand information, then you need to HTFU and GTFO of New Eden and find a new game to play (BF4/PS2). Like I said. Bad game design.
Ok. So are you really adding something constructive to the table? Something that would better the experience of the new player??
Fortitude is a mentality that never gets old. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
546
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Posted - 2013.08.06 13:25:00 -
[17] - Quote
Greyscale, is there any intent to move over to a battle system like this? |
Parson Atreides
Ahrendee Mercenaries EoN.
558
|
Posted - 2013.08.06 13:26:00 -
[18] - Quote
Players are averaging 100 WP a game against people in equivalent gear? Ignoring the part where this is so low I can almost guarantee you're wrong (despite whatever your metrics say), what are they supposed to do when they get to the regular queues and everyone has better gear? 25 WP per game? They get one assist and that's it? I don't understand your logic.
Until you get a much better matchmaking system this is all irrelevant anyway.
You should also completely remove the SP cap until players hit like 5 million SP. |
Protocake JR
Internal Error. Negative-Feedback
378
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Posted - 2013.08.06 13:29:00 -
[19] - Quote
@Michael
Much has already been said about what can be done to improve the new player experience. That's what we are trying to discuss.
You are the one who is offering nothing to the table other than "let the newbie scour the internet for information. DIS IS NEW EDEN!", information that should be easily available in-game.
You sound like one of those old 70 year olds who are "set in their ways". This is a video game. It can and will cease to exist if player counts keep dropping. |
Parson Atreides
Ahrendee Mercenaries EoN.
558
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Posted - 2013.08.06 13:31:00 -
[20] - Quote
There really needs to be a dislike button. |
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2-Ton Twenty-One
Ancient Exiles Negative-Feedback
881
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Posted - 2013.08.06 13:36:00 -
[21] - Quote
CCP Greyscale wrote:All this experimentation is in service of building a better understanding of how new players actually behave, which we can then lean on in future to build a better overall new player experience. We're very aware of the need to review all aspects of the way we introduce DUST to new players; what we're doing here is just trying to learn what we can with the tools already in place.
You are really, really behind on the times if you are a year after beta and months into release before you start taking a serious look at how new players behave.... We had a whole beta where we where literally giving you solutions, and you guys tested like 0 of them. Dam right I'm bitter. |
N1ck Comeau
Ahrendee Mercenaries EoN.
911
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Posted - 2013.08.06 13:55:00 -
[22] - Quote
If your gonna do a change like this, give new player 1 million sp to start a character. Or perhaps triple SP, (without any cap) until 6 million sp. Make sure to explain to new players that that 3x sp won't be forever, and that 6 million is a good spot to be in. but of course your gonna need more. |
Lorhak Gannarsein
DUST University Ivy League
110
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Posted - 2013.08.06 13:59:00 -
[23] - Quote
N1ck Comeau wrote:If your gonna do a change like this, give new player 1 million sp to start a character. Or perhaps triple SP, (without any cap) until 6 million sp. Make sure to explain to new players that that 3x sp won't be forever, and that 6 million is a good spot to be in. but of course your gonna need more.
And a respec or three, so that when they balls everything up, they can try again and maybe do better this time. |
SponkSponkSponk
The Southern Legion
150
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Posted - 2013.08.06 14:06:00 -
[24] - Quote
Parson Atreides wrote:Players are averaging 100 WP a game against people in equivalent gear?
That number can be both 100% true and 100% misleading at the same time, depending on how little statistical analysis you do. |
Mamertine Son
Kirkinen Risk Control Caldari State
33
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Posted - 2013.08.06 14:27:00 -
[25] - Quote
I generally make an alt, play in academy, kill it and repeat just so I can play in academy at least once a week. (I can make about 1k wp per game so thats only ten games total). I find it therapeutic. After dying over and over against top players I kind of get used to the concept of dying and find myself jumping in front of scout toting shotgunners like an idiot. Playing academy helps remind me that its ok to keep distance and run when I have to instead of trying to make the kill.
I would recommend other players try this since I think its helpful in maintaining one's sanity but with a 400wp cap that's probably not viable nemore.
Anyway, not the point. I figure your getting 100wp average from academy players because there are players like me who are jumping back into it with their alts. I'm for sure not a fps prodigy (see my bf3 kdr) but my familiarity with the game mechanics, how to fit my suit, and basic map knowledge pretty much allows me to stomp all of the new players.
If it was your plan to keep players like me out of academy then I get it but keep checking those numbers because I imagine they're going to change. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1755
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Posted - 2013.08.06 14:31:00 -
[26] - Quote
4 games in academy is a bit on the low side for training. I wonder if the average accounts for people afk-ing.
400 WP is 8 kills
or 2 kills + 2 objective hacks + 2 other hacks.
or 16 spawns off of droplinks (put two down in a match with a lot of people dying... and nothing else, and get kicked from academy)
Vets sometimes have a skewed perception (average players getting 1500 WP per battle, etc.), but 400 as an upper limit seems to be in the opposite direction. |
Reav Hannari
Red Rock Outriders
914
|
Posted - 2013.08.06 14:33:00 -
[27] - Quote
You are changing multiple variables at once but basing your decision to reduce graduation requirements on the older setup. I would have changed the academy mode and then checked the WP average for that.
I also vote for opening the opportunity to move out of the academy battles but leaving the option there for some time.
I also suggest giving faster SP accrual during some initial period. |
Absolute Idiom II
Greatness Achieved Through Training EoN.
311
|
Posted - 2013.08.06 14:39:00 -
[28] - Quote
Parson Atreides wrote:Players are averaging 100 WP a game against people in equivalent gear? Ignoring the part where this is so low I can almost guarantee you're wrong (despite whatever your metrics say), what are they supposed to do when they get to the regular queues and everyone has better gear? 25 WP per game? They get one assist and that's it? I don't understand your logic.
Until you get a much better matchmaking system this is all irrelevant anyway.
You should also completely remove the SP cap until players hit like 5 million SP.
He did say median [average], not mean [average]. This means that if you ranked all the new players, the ones half way up/down score 100 per match. The mean [average] could indeed be much higher as it will pulled up by the players who are right at the top.
To put it another way, the '1%' at the top hog many more WP than you might expect.
I'd tempted to agree with you on the 'no SP cap until 5 mil SP' point but I have a concern about the creation of highly specialised alts. |
FATCannon - XOXO
Osmon Surveillance Caldari State
13
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Posted - 2013.08.06 15:03:00 -
[29] - Quote
400 WP? You guys don't listen to feedback do you... We always say that the newbies NEED more time in the academy to get their role to at least ADV levels (2-3 million SP). Then after graduating they can safely face the hordes of proto stompers by having decent gear and experience in the game. Increase WP for graduation to like 50k or something, 10k is too low and 400....wow.
This game is all about skirmish so let them play that mode as default. Or to make things more entertaining, put up 2 queues, one called "Battle Academy Ambush" and the other "Battle Academy Skirmish". Some might not like Skirmish or could get bored and want a faster mode so they should have the option to queue ambush as well.
-XOXO |
Vrain Matari
ZionTCD
645
|
Posted - 2013.08.06 15:10:00 -
[30] - Quote
Reav Hannari wrote:You are changing multiple variables at once but basing your decision to reduce graduation requirements on the older setup. I would have changed the academy mode and then checked the WP average for that.
I also vote for opening the opportunity to move out of the academy battles but leaving the option there for some time.
I also suggest giving faster SP accrual during some initial period. +1. Controlling variables - that's good science and good thinking.
I've noticed CCP has a proclivity for changing multiple variables simultaneously. |
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Pje251296
KILL ORDERS
105
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Posted - 2013.08.06 15:18:00 -
[31] - Quote
Do not agree with this at all and really CCP needs to do the opposite of what they're doing to Academy. . More time in Academy - At least 50,000 wp or more. . Double or Triple SP during the Academy experience so they get the Advanced gear sooner. . Let players play all game modes. So we have Academy Ambush/ Ambush OMS/ Skirmish/ Domination. . Also a testing area for trying new weapons and vehicles should be available to everyone. |
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CCP Greyscale
C C P C C P Alliance
9
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Posted - 2013.08.06 15:38:00 -
[32] - Quote
Reav Hannari wrote:You are changing multiple variables at once but basing your decision to reduce graduation requirements on the older setup. I would have changed the academy mode and then checked the WP average for that.
I also vote for opening the opportunity to move out of the academy battles but leaving the option there for some time.
I also suggest giving faster SP accrual during some initial period.
Yes, we are. For a number of reasons we're running tests on a weekly cadence right now, so we don't really have time to explore the entire possibility space variable-by-variable. Instead we're jumping between reasonably optimized implementations of various different plausible models of new player behavior, to try and establish as quickly as possible which model gets us in the right ballpark. We have a number of likely-looking mountains that we want to do a rough height-check on; once we've established some baselines for those, we'll be in a position to consider doing hill-climbing to find local maxima. |
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KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5276
|
Posted - 2013.08.06 15:48:00 -
[33] - Quote
Only 400 WP to get out is a horrible idea, newbs get out too soon, and get stomped by 10+ mill SP players. |
Absolute Idiom II
Greatness Achieved Through Training EoN.
317
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Posted - 2013.08.06 15:52:00 -
[34] - Quote
CCP Greyscale wrote:Reav Hannari wrote:You are changing multiple variables at once but basing your decision to reduce graduation requirements on the older setup. I would have changed the academy mode and then checked the WP average for that.
I also vote for opening the opportunity to move out of the academy battles but leaving the option there for some time.
I also suggest giving faster SP accrual during some initial period. Yes, we are. For a number of reasons we're running tests on a weekly cadence right now, so we don't really have time to explore the entire possibility space variable-by-variable. Instead we're jumping between reasonably optimized implementations of various different plausible models of new player behavior, to try and establish as quickly as possible which model gets us in the right ballpark. We have a number of likely-looking mountains that we want to do a rough height-check on; once we've established some baselines for those, we'll be in a position to consider doing hill-climbing to find local maxima.
I love this analogy; it's my favourite from my time an a biologist - protein folding energy landscape. |
Rogatien Merc
Red Star. EoN.
615
|
Posted - 2013.08.06 15:59:00 -
[35] - Quote
CCP Greyscale wrote:All this experimentation is in service of building a better understanding of how new players actually behave, which we can then lean on in future to build a better overall new player experience. We're very aware of the need to review all aspects of the way we introduce DUST to new players; what we're doing here is just trying to learn what we can with the tools already in place. We appreciate the explanation.
Saw 400 WP requirement and at first I was like "whaaaaaaaat?!"; after hearing that median gain is 100 WP/game I get where you are coming from, but am still like "Whaaaaaat?!" because, well, you now want to send them into the big boy pool after an 3-4 matches which is an hour of gameplay? |
Protocake JR
Internal Error. Negative-Feedback
392
|
Posted - 2013.08.06 16:08:00 -
[36] - Quote
CCP Greyscale wrote:Reav Hannari wrote:You are changing multiple variables at once but basing your decision to reduce graduation requirements on the older setup. I would have changed the academy mode and then checked the WP average for that.
I also vote for opening the opportunity to move out of the academy battles but leaving the option there for some time.
I also suggest giving faster SP accrual during some initial period. Yes, we are. For a number of reasons we're running tests on a weekly cadence right now, so we don't really have time to explore the entire possibility space variable-by-variable. Instead we're jumping between reasonably optimized implementations of various different plausible models of new player behavior, to try and establish as quickly as possible which model gets us in the right ballpark. We have a number of likely-looking mountains that we want to do a rough height-check on; once we've established some baselines for those, we'll be in a position to consider doing hill-climbing to find local maxima.
How is going from 10k wp on 8v8 6 minute ambush match... to a...400k wp on 16v16 12-25 minute domination match a reasonable model? What exactly are you looking for? How fast you shovel out new players?
If your metrics state that the median wp gained per 8v8 5-10 ambush match was 100. Then you can save precious time by making an educated guess and say that median is going to be a lot higher when they are playing longer matches, with objectives, and with more people to kill.
20$ says over 90% of new players get kicked from the academy after 1 or 2 games. |
Hasa Hakira
Dust2Dust. Top Men.
41
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Posted - 2013.08.06 16:19:00 -
[37] - Quote
400 WP LOL Why dont you just trow them in the meat grinder directly
Basicly after one game you "graduate" from playing with people who shoot the sky to playing with people who shoot you FROM the sky |
Sylwester Dziewiecki
Beyond Hypothetical Box
135
|
Posted - 2013.08.06 16:20:00 -
[38] - Quote
CCP Greyscale wrote: (...)We're also adjusting the War Point total you need to accumulate in order to graduate from the Academy, down to 400 War Points. This didn't seem like a very large number to most of us here, but our metrics suggest the median new player is scoring about 100 WP per battle, so this has them graduating from the Academy after probably 3-5 battles (with better players graduating sooner and less able ones staying longer, of course). Once graduated, players are free to join any of the normal game modes.(...)
Once graduated could you give new players possibility to play on normal modes, and Academy modes till they get more SP/WP.
Good players may kill those 8 red dots in one match, but that does not mean that they will already know Dust, I think they need more time. |
Z3R0 GR4VITY
Red Star. EoN.
271
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Posted - 2013.08.06 16:23:00 -
[39] - Quote
CCP is like the electric slide, 1 hop forward 2 steps back. I really wish to understand their thought process as they keep making the dumbest decisions on things. Current NPE is absolutely worthless and by changing the way instant battle academy works they are essentially making things worse for the new players. |
Alldin Kan
TeamPlayers EoN.
474
|
Posted - 2013.08.06 16:48:00 -
[40] - Quote
CCP Greyscale wrote:We're also adjusting the War Point total you need to accumulate in order to graduate from the Academy, down to 400 War Points.
Seems like CCP wants the new players to get wrecked and quit Dust... |
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Django Quik
Dust2Dust. Top Men.
1200
|
Posted - 2013.08.06 16:48:00 -
[41] - Quote
Even if the median is 100wp per match (note - is that in ambush?), is 3 - 5 matches really how much you want new people to play before they're thrown to the wolves? My own guess would have been that they need to at least hit double figures of matches, so they can have long enough to get used to the whole fittings system and test out some of the less common fps weapons/equipment.
How about a system that measures the recent average wp per game? So when you're averaging something like 400wp or more over 3 matches in a row, you graduate. |
TEXA5 HiTM4N
ROGUE SPADES EoN.
164
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Posted - 2013.08.06 17:09:00 -
[42] - Quote
400 war points is a really bad idea. once they play their 4-5 games you are going to throw them into the proto stomping game and they will leave and never come back. It seems whoever is telling yall what to do is really incompetent. there is no way you can justify this change. |
N I G
Ametat Security Amarr Empire
12
|
Posted - 2013.08.06 17:11:00 -
[43] - Quote
CCP Greyscale wrote:Hi there Mercenaries, So as many of you noticed, we made some adjustments to the Battle Academy (the new player battle queue) in Uprising 1.3 last week. Today, you'll notice in the patchnotes that we're adjusting it again. If you're reading this thread, it's probably because you're interested in knowing why, so let me try and explain The short version is that we're trying to figure out exactly what works, in terms of giving new players the best experience possible. In 1.3, we did an experiment to see what effect giving new players the simplest possible game mode would have, by moving the Academy to a 16-player Ambush map. Our provisional conclusion is "new players don't really like super-simple game modes", so today we're switching the Academy queue over to 32-player Domination. This adds more players, and takes the experience closer to the "full-fat" Skirmish mode while still (hopefully!) keeping the game flow easily comprehensible. We're also adjusting the War Point total you need to accumulate in order to graduate from the Academy, down to 400 War Points. This didn't seem like a very large number to most of us here, but our metrics suggest the median new player is scoring about 100 WP per battle, so this has them graduating from the Academy after probably 3-5 battles (with better players graduating sooner and less able ones staying longer, of course). Once graduated, players are free to join any of the normal game modes. This is an ongoing experiment, so we're expecting to make further changes in the coming weeks, to try out new theories and home in on the best experience. Happily, we've got a reasonably comprehensive set of metrics tracking retention and so on, so we have a pretty good overview of the trends involved. If you have any questions, please ask away and I'll try and answer as best I can. Cheers, -Greyscale
20,000 wp |
RoundEy3
Metal Mind Industries
286
|
Posted - 2013.08.06 17:25:00 -
[44] - Quote
Not many people seem to understand what the Dev. said. From my understanding this is a temporary adjustment purely for the point of seeing how new players behave activity wise. Since the main activity change here is how quickly they will be thrown into the main part of the game, I would guess what CCP is looking at is new player acivity once they are out of the academy not so much while they are in it.
Gathering data on how well low SP new players stick around in the main game to get an idea of what SP levels make a considerable difference in player retention looks like the point of this change. Maybe???
All I know is some newberries are gonna die. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2383
|
Posted - 2013.08.06 17:25:00 -
[45] - Quote
CCP Greyscale wrote:Reav Hannari wrote:You are changing multiple variables at once but basing your decision to reduce graduation requirements on the older setup. I would have changed the academy mode and then checked the WP average for that.
I also vote for opening the opportunity to move out of the academy battles but leaving the option there for some time.
I also suggest giving faster SP accrual during some initial period. Yes, we are. For a number of reasons we're running tests on a weekly cadence right now, so we don't really have time to explore the entire possibility space variable-by-variable. Instead we're jumping between reasonably optimized implementations of various different plausible models of new player behavior, to try and establish as quickly as possible which model gets us in the right ballpark. We have a number of likely-looking mountains that we want to do a rough height-check on; once we've established some baselines for those, we'll be in a position to consider doing hill-climbing to find local maxima.
Greyscale? What the hell are you doing on the Dust forums O_o? |
Thor Odinson42
Molon Labe. League of Infamy
813
|
Posted - 2013.08.06 17:58:00 -
[46] - Quote
Michael Arck wrote:Protocake JR wrote:Michael Arck wrote: I highly disagree. I don't think its CCP job to do that. Hear me out before you spit out your drink. When I first played this game, I was a little overwhelmed. I didn't know exactly what I was looking at or how I wanted to build. I knew I wanted an assault guy but I didn't know how to exactly create that mercenary with the SP system.
So you know what my first thoughts were? Go to the forums and youtube. I did my homework. I read for hours and watched various videos. Also, my corporation extended a hand in helping me get adjusted to NE. I feel the hand holding by CCP is unnecessary. This is New Eden. You either learn how to survive and be swallowed up by it. That's why there are guides out there to help new mercs. It's on the merc to find that acquire that information.
God, this type of mentality is getting old. Congratulations, you are part of the 1%. People need to stop treating this game as it's own grand universe when this game hasn't even begun to stand up on it's own. Nobody gives a **** if this is New Eden. Sorry to put it bluntly, but look at the player counts for yourself. Nobody cares. Treat this game as is. It's poorly designed, and if you don't go out of your way and look for second hand information, then you need to HTFU and GTFO of New Eden and find a new game to play (BF4/PS2). Like I said. Bad game design. Ok. So are you really adding something constructive to the table? Something that would better the experience of the new player?? Fortitude is a mentality that never gets old.
He's 100% on point though. If CCP gets this game where it needs to be, they can bring in some of the New Eden misery into this game. But right now they don't have that luxury. If it means running off 5 or 6 Eve diehards for the future of the game then so be it.
This is a complex skilling structure with a TON of different options and a TON of different pathways to get there.
The 400 WP Battle Academy might be the dumbest thing I've heard yet from these Devs in nearly a year of playing this game. I'm not trying to be mean, but if that is your answer to fixing the new player experience then we are doomed. I was thinking it should be raised to 200,000.
These guys are getting completely OWNED in pub matches.
Make the Battle Academy longer and give some incentive to these new players to join established corps to get the help they need to make this game enjoyable as soon as possible for them. Incentivize corporations to take in new players (and I'm aware this could be exploited).
You have to push these players to join established corporations or they won't stick around. It's that or come out with an in depth tutorial system along with PVE and respecs available to them when they figure out how bad they screwed up back when they first started. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
579
|
Posted - 2013.08.06 18:04:00 -
[47] - Quote
Median WP of 100 sounds like an incredibly misleading statistic that you should not take in isolation and make a judgement from.
Let's set that aside for a moment, though... the plan is to have new players stick to the academy for 4 games. This isn't a good idea, is it? 4 games... that's barely enough time to become acquianted with controls, let alone experiment with fitting, play with skills, earn the ISK to even buy the books for skills.
They'll have about 515k SP but be unable to even invest all that before getting thrown to the sharks due to starting with a 50k ISK pittance. Not much familiarity with weapons, ranges, the environment, the controls, the mechanics. Sucky gear, not much in the way of passive boosts. With this in mind they're then pitted against players with far greater experience and equipment that greatly exceeds their own.
What part of this sounds appealing, to anyone? Nevermind the fact that in practice it'll be 1 to 2 games before they're thrown into the harsh vacuum of space without a suit.
|
RoundEy3
Metal Mind Industries
287
|
Posted - 2013.08.06 18:07:00 -
[48] - Quote
I guess it's safe to say by this point that CCP is not afraid to lose some players in the name of statistical research. |
Thor Odinson42
Molon Labe. League of Infamy
816
|
Posted - 2013.08.06 18:11:00 -
[49] - Quote
TEXA5 HiTM4N wrote:400 war points is a really bad idea. once they play their 4-5 games you are going to throw them into the proto stomping game and they will leave and never come back. It seems whoever is telling yall what to do is really incompetent. there is no way you can justify this change.
This is the nicest way possible that you could try and communicate the colossal mistake this is.
Whomever thought this was a good idea needs to be removed from any future idea forming or decision making.
Half of my time in squads is spent with people discussing the job that's in front of CCP to get new player retention and accumulation up. It's going to be hard.
Throwing noobs to the wolves after a few matches is a terrible, terrible, terrible idea.
I was in a skirmish last night and my squad was really having a hard time at the bridge on the bridge map. We'd just taken the two other outside objectives and I looked up and they were already in enemy hands. We were just getting farmed at A. Just like many experienced players in pubs I started getting pissed at my blueberries. I switched over to team chat to see what the hell was going on. I ended up really getting to one of the guys and he left battle. I felt pretty bad and still do. I probably made another new guy quit the game.
My point there is that these guys don't have any business in these pubs with guys that have 20x the skill points they do. At least not solo, without mics, and without a clue. It's not good for the experienced guys and it's definitely not good for the new players.
If your new matchmaking system keeps these two groups separate then more power to you, but aren't you just creating more work for yourself than you need to right now?
Why not spend time actually developing the new player system that would be released with a full game?
The only thing with a higher priority than this is to come up with some content to keep your existing player base around. Putting the new players in an extended Battle Academy buys you some time to get new content out.
If they join a corp or figure out where and how to squad up, they can play in pubs anyway. They should AT LEAST be able to figure that out before they are thrown in the regular pub matches. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
571
|
Posted - 2013.08.06 18:11:00 -
[50] - Quote
You guys at CCP should really re-mention the fact that you have completely REDESIGNED the matchmaking system for a future update...so that all of us know that getting out of the academy won't be such a bad thing here in the near future.
Cause I think that without that little bit of CRUCIAL information, everyone here is going to think that 400 wp is absolutely ridiculous. |
|
Thor Odinson42
Molon Labe. League of Infamy
816
|
Posted - 2013.08.06 18:13:00 -
[51] - Quote
RoundEy3 wrote:I guess it's safe to say by this point that CCP is not afraid to lose some players in the name of statistical research.
That should have been taking place a year ago, not 4 months into a released game. |
Protocake JR
Internal Error. Negative-Feedback
406
|
Posted - 2013.08.06 18:14:00 -
[52] - Quote
RoundEy3 wrote:Not many people seem to understand what the Dev. said. From my understanding this is a temporary adjustment purely for the point of seeing how new players behave activity wise. Since the main activity change here is how quickly they will be thrown into the main part of the game, I would guess what CCP is looking at is new player acivity once they are out of the academy not so much while they are in it.
Gathering data on how well low SP new players stick around in the main game to get an idea of what SP levels make a considerable difference in player retention looks like the point of this change. Maybe???
All I know is some newberries are gonna die.
Remember, there never used to be an academy.
Tell me, what is the difference between 500k sp and 520k sp when you get thrown up against 15M SP death squads?
What is the difference between 500k sp and 520k sp when you still forget that L2 is to throw a grenade and instead, pull out a nano hive?
What is the difference between a player that leaves after getting proto stomped with only 500k sp and a player that leaves after getting proto stomped with only 520k sp? |
RoundEy3
Metal Mind Industries
289
|
Posted - 2013.08.06 18:18:00 -
[53] - Quote
Protocake JR wrote:RoundEy3 wrote:Not many people seem to understand what the Dev. said. From my understanding this is a temporary adjustment purely for the point of seeing how new players behave activity wise. Since the main activity change here is how quickly they will be thrown into the main part of the game, I would guess what CCP is looking at is new player acivity once they are out of the academy not so much while they are in it.
Gathering data on how well low SP new players stick around in the main game to get an idea of what SP levels make a considerable difference in player retention looks like the point of this change. Maybe???
All I know is some newberries are gonna die. Remember, there never used to be an academy. Tell me, what is the difference between 500k sp and 520k sp when you get thrown up against 15M SP death squads? What is the difference between 500k sp and 520k sp when you still forget that L2 is to throw a grenade and instead, pull out a nano hive? What is the difference between a player that leaves after getting proto stomped with only 500k sp and a player that leaves after getting proto stomped with only 520k sp?
Oh I remember. I made my alt just to see what the academy was all about. Right now it's just a big experiment. New players should be called lab rats. |
Protocake JR
Internal Error. Negative-Feedback
408
|
Posted - 2013.08.06 18:20:00 -
[54] - Quote
RoundEy3 wrote:Protocake JR wrote:RoundEy3 wrote:Not many people seem to understand what the Dev. said. From my understanding this is a temporary adjustment purely for the point of seeing how new players behave activity wise. Since the main activity change here is how quickly they will be thrown into the main part of the game, I would guess what CCP is looking at is new player acivity once they are out of the academy not so much while they are in it.
Gathering data on how well low SP new players stick around in the main game to get an idea of what SP levels make a considerable difference in player retention looks like the point of this change. Maybe???
All I know is some newberries are gonna die. Remember, there never used to be an academy. Tell me, what is the difference between 500k sp and 520k sp when you get thrown up against 15M SP death squads? What is the difference between 500k sp and 520k sp when you still forget that L2 is to throw a grenade and instead, pull out a nano hive? What is the difference between a player that leaves after getting proto stomped with only 500k sp and a player that leaves after getting proto stomped with only 520k sp? Oh I remember. I made my alt just to see what the academy was all about. Right now it's just a big experiment. New players should be called lab rats. EDIT or rather call them beta beta testers
check my edit.
Also, someone has decided to call new players "Twenty seconders".
I like it. |
Regis Blackbird
DUST University Ivy League
11
|
Posted - 2013.08.06 18:30:00 -
[55] - Quote
CCP Greyscale wrote:Absolute Idiom II wrote:Would your currents tools allow you to have a lower/upper limit for the BA, as per my suggestion? We're actually looking into this at the moment
CCP Greyscale, if your system supports multiple limits, have you considered having a "ladder function" in the academy, instead of doing only Ambush matches and be thrown at the (very) deep end when you hit 400 WP?
I.e. - Fresh created character ("0" WP) - only 8vs8 Ambush available -- Getting some experience (400 WP) - 8vs8 Ambush + 8vs8 Skirmish available --- Progressing further (400+ WP) - 16vs16 Ambush + 8vs8 Skirmish available ---- etc
This way the newbie get to learn everything in small doses, and when the get to hit skirmish they already know the basic shooting mechanics... |
Thor Odinson42
Molon Labe. League of Infamy
818
|
Posted - 2013.08.06 18:40:00 -
[56] - Quote
I-Shayz-I wrote:You guys at CCP should really re-mention the fact that you have completely REDESIGNED the matchmaking system for a future update...so that all of us know that getting out of the academy won't be such a bad thing here in the near future.
Cause I think that without that little bit of CRUCIAL information, everyone here is going to think that 400 wp is absolutely ridiculous.
All that sounds good, but WHY?
With so much left to fix why not just let new players play in the battle academy?
Like I said before, let them join a corp or find a channel like LFSquad and squad up with people in there to take them into regular matches.
When they release the matchmaking feature and it's completely screwed up, they'll have to spend another month trying to fix it.
There are other ways to get veterans out of regular pub matches. The FW overhaul for example.
It just seems like they are undertaking a matchmaking system that from what I understand nobody in any game has been able to do effectively and introduce it to a game where a vast majority of the game is VASTLY more skilled (in experience and SP) than the new players.
If you are having a hard time (which CCP is having right now with Dust) with something why would you add more levels of complexity to what you are already doing? It just doesn't make sense to me. |
CrotchGrab 360
187.
175
|
Posted - 2013.08.06 18:52:00 -
[57] - Quote
Really? 100 wp per match so after FOUR GAMES the new players are ready to be protostomped? ffs cut all the BS and make stats-based matchmaking. in fact i don't know if there's enough people playing to create balanced teams. if dust had this upon release you WOULD have the player counts!
people aren't going to stick around, grind for months just to be able to compete. and they will always be further and further behind. so why not create a dust for them, a different dust for everyone. where it's enjoyable regardless of your skill level because you will always be progressing at the same rate as others with similar stats.
did you even think this over?
why did you think this was a good idea? |
Minor Treat
The Enclave Syndicate Dark Taboo
29
|
Posted - 2013.08.06 19:30:00 -
[58] - Quote
CCP Greyscale wrote:Hi there Mercenaries, So as many of you noticed, we made some adjustments to the Battle Academy (the new player battle queue) in Uprising 1.3 last week. Today, you'll notice in the patchnotes that we're adjusting it again. If you're reading this thread, it's probably because you're interested in knowing why, so let me try and explain The short version is that we're trying to figure out exactly what works, in terms of giving new players the best experience possible. In 1.3, we did an experiment to see what effect giving new players the simplest possible game mode would have, by moving the Academy to a 16-player Ambush map. Our provisional conclusion is "new players don't really like super-simple game modes", so today we're switching the Academy queue over to 32-player Domination. This adds more players, and takes the experience closer to the "full-fat" Skirmish mode while still (hopefully!) keeping the game flow easily comprehensible. We're also adjusting the War Point total you need to accumulate in order to graduate from the Academy, down to 400 War Points. This didn't seem like a very large number to most of us here, but our metrics suggest the median new player is scoring about 100 WP per battle, so this has them graduating from the Academy after probably 3-5 battles (with better players graduating sooner and less able ones staying longer, of course). Once graduated, players are free to join any of the normal game modes. This is an ongoing experiment, so we're expecting to make further changes in the coming weeks, to try out new theories and home in on the best experience. Happily, we've got a reasonably comprehensive set of metrics tracking retention and so on, so we have a pretty good overview of the trends involved. If you have any questions, please ask away and I'll try and answer as best I can. Cheers, -Greyscale could your metric scales of War point be off because of AFK'ers? |
Thor Odinson42
Molon Labe. League of Infamy
820
|
Posted - 2013.08.06 19:31:00 -
[59] - Quote
CrotchGrab 360 wrote:Really? 100 wp per match so after FOUR GAMES the new players are ready to be protostomped? ffs cut all the BS and make stats-based matchmaking. in fact i don't know if there's enough people playing to create balanced teams. if dust had this upon release you WOULD have the player counts!
people aren't going to stick around, grind for months just to be able to compete. and they will always be further and further behind. so why not create a dust for them, a different dust for everyone. where it's enjoyable regardless of your skill level because you will always be progressing at the same rate as others with similar stats.
did you even think this over?
why did you think this was a good idea?
I agree with a lot of this, but new players won't be further and further behind on the battlefield with ONE CLONE at a time. Meaning after 25 million SP you should have all core skills that you can imagine maxed out along with some different weapons, a vehicle, maybe a new suit, or whatever.
The new players only need 6 or 7 million SP to start making a big difference on the battlefield. But will those SP be spent specializing or just trying out a bunch of stuff? If they don't specialize they might as well be at 1 million SP.
They need to tweak the SP system so a new player can reach 6 million SP in the first month they are playing. After that first month they need to give them a respec. |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
484
|
Posted - 2013.08.06 19:45:00 -
[60] - Quote
Protocake JR wrote:@Michael
Much has already been said about what can be done to improve the new player experience. That's what we are trying to discuss.
You are the one who is offering nothing to the table other than "let the newbie scour the internet for information. DIS IS NEW EDEN!", information that should be easily available in-game.
You sound like one of those old 70 year olds who are "set in their ways". This is a video game. It can and will cease to exist if player counts keep dropping.
And you sound like you are still breastfed by your mother. What's your point? And yea I added something to the table...but uh, okay...whatever. You and the gloom and doom gang needs to do some physical activities or something next time summer comes around. |
|
RedZer0 MK1
Opus Arcana Covert Intervention
13
|
Posted - 2013.08.06 20:08:00 -
[61] - Quote
400 wp is a huge step in the wrong direction. There are two things that battle academy need.
- Respecs
- Higher War Point cap
|
Thor Odinson42
Molon Labe. League of Infamy
824
|
Posted - 2013.08.06 20:10:00 -
[62] - Quote
RedZer0 MK1 wrote:400 wp is a huge step in the wrong direction. There are two things that battle academy need.
- Respecs
- Higher War Point cap
You have now joined the ranks of The So F'N Obvious it's Insane club.
Welcome |
RedZer0 MK1
Opus Arcana Covert Intervention
13
|
Posted - 2013.08.06 20:14:00 -
[63] - Quote
Thor Odinson42 wrote:RedZer0 MK1 wrote:400 wp is a huge step in the wrong direction. There are two things that battle academy need.
- Respecs
- Higher War Point cap
You have now joined the ranks of The So F'N Obvious it's Insane club. Welcome
Long time member, just haven't spoken out. |
Iron Wolf Saber
Den of Swords
7009
|
Posted - 2013.08.06 20:37:00 -
[64] - Quote
Aeon Amadi wrote:CCP Greyscale wrote:Reav Hannari wrote:You are changing multiple variables at once but basing your decision to reduce graduation requirements on the older setup. I would have changed the academy mode and then checked the WP average for that.
I also vote for opening the opportunity to move out of the academy battles but leaving the option there for some time.
I also suggest giving faster SP accrual during some initial period. Yes, we are. For a number of reasons we're running tests on a weekly cadence right now, so we don't really have time to explore the entire possibility space variable-by-variable. Instead we're jumping between reasonably optimized implementations of various different plausible models of new player behavior, to try and establish as quickly as possible which model gets us in the right ballpark. We have a number of likely-looking mountains that we want to do a rough height-check on; once we've established some baselines for those, we'll be in a position to consider doing hill-climbing to find local maxima. Greyscale? What the hell are you doing on the Dust forums O_o?
Oh... uhm I think CPM Hans has a report on that in the council's chambers that was some time back.
As for everyone else, as one other poster said there used to not only been an academy but also there was no tutorial either. Eve Online didn't have one for the longest time either and the first ones were rather horrible took them more than 6 years to finally get it very decent enough for Eve Online over there.
As you can already guess CCP is watching these under a magnifying glass, its bad to use new players as guinea pigs but leaving things as they are is not going to improve things until you have the information on improving things.
There are some players that hate 'long tutorials' and the 20k battle academy was just that, a very very long tutorial tool.
I just wished the CPM was brought into this because the other folks there would have something to say about changes. |
steadyhand amarr
Foxhound Corporation General Tso's Alliance
1038
|
Posted - 2013.08.06 22:04:00 -
[65] - Quote
the game should not even be in a state were they are testing crap on the live servers thats so freaking anti IT in every way possible its offensive :|, its just like CCP trys to hit every bad practice marker going. no i shall rephrase that as EvE-online is good stable fun game, its the people in the other timezone that needs to get their heads on right.
today was last straw day when i ended up at a isk loss just trying to play the game and loseing hard due to everyone else afking.
|
Croned
C0NTRA UNIT Lokun Listamenn
364
|
Posted - 2013.08.06 22:36:00 -
[66] - Quote
All one noob has to do is pick up a swarm launcher and they've got their free ticket out of the academy. |
SponkSponkSponk
The Southern Legion
153
|
Posted - 2013.08.06 23:43:00 -
[67] - Quote
Aeon Amadi wrote:Greyscale? What the hell are you doing on the Dust forums O_o?
Being Fearless(tm)
Perhaps he's gearing up for this year's Burn Luminaire event. |
DJINN leukoplast
Hellstorm Inc League of Infamy
935
|
Posted - 2013.08.06 23:49:00 -
[68] - Quote
When I logged into Dust today and saw the announcement, I figured it was a typo and that you had misplaced a few zero's... then I read this thread.
Really CCP... really? 400 WP to graduate? What was the graduation from the academy before, 10,000 WP, 20,000? Well whatever it was, it wasn't high enough, because as soon as players graduated they ended up getting stomped beyond belief in the regular matches. Not only because they had so little SP and experience, but also because they were facing hardened vets/corps who all play in a 6 man squads effortlessly rolling every match they go into. Hell, I have 12 million SP, almost a years worth of playing time, and am nearly all proto, and even I have a hard time playing solo against these 6-man death squads.
I agree with what another posted said, raise the academy graduation requirements up, quite a lot... maybe 40k WP, but at some number (say 1000 WP) they are allowed to join the regular matches. This way if they are getting royally stomped in the regular matches, they can simply go back to the academy to get more SP and experience without having to worry about players who have significantly more SP and experience than they do. But if they are able to do well in regular matches, then they can stay there. It's win-win.
The feedback was here, and that feedback was "Raise the WP requirements for the academy", yet you guys go in the opposite direction. |
crazy space 1
Unkn0wn Killers
1551
|
Posted - 2013.08.07 00:06:00 -
[69] - Quote
You should be able to get kicked back into academy |
Absolon Gainne
Subdreddit Test Alliance Please Ignore
38
|
Posted - 2013.08.07 00:23:00 -
[70] - Quote
CCP, if you don't implement some sort of reasonable matchmaking that matches new players with people of appropriate SP, then a 400 WP LIMIT (not even a threshold for being able to play regular battles) will be incredibly ineffective in terms of transitioning people to the "real Dust". |
|
Killar-12
Molon Labe. League of Infamy
428
|
Posted - 2013.08.07 01:25:00 -
[71] - Quote
Pje251296 wrote:Do not agree with this at all and really CCP needs to do the opposite of what they're doing to Academy.
. More time in Academy - At least 50,000 wp or more. . Double or Triple SP during the Academy experience so they get the Advanced gear sooner. . Let players play all game modes. So we have Academy Ambush/ Ambush OMS/ Skirmish/ Domination. . Also a testing area for trying new weapons and vehicles should be available to everyone. This^^ I'd say 100k WPs |
7 Djin
D.A.R.K Academy D.E.F.I.A.N.C.E
0
|
Posted - 2013.08.07 03:33:00 -
[72] - Quote
We definitely need better match making. I'm tired of 10m+ sp protos stomping my face bloody and mangled. And I totally agree with double or triple sp until 3 million that way we can get a half way decent suit to compete.
|
Hawkin P
Molon Labe. League of Infamy
163
|
Posted - 2013.08.07 03:42:00 -
[73] - Quote
Wow CCP you guys have given up and want dust dead ASAP. 400 WP 8 kills? Then you get to play Team Players? Well after that amount of time spent on this game PRO would seem a massive challange. You sirs and/or madams have given up.
WOW! Fire your PR guy and/or CCP Greyscale. This statement is such a bad PR line and so full of BS.
"This (400 WP) didn't seem like a very large number to most of us here, but our metrics suggest the median new player is scoring about 100 WP per battle, so this has them graduating from the Academy after probably 3-5 battles (with better players graduating sooner and less able ones staying longer, of course)"
Did you think this line of bull was going to convince anyone that after playing 3-5 battles that any new player would be ready to play with the big boys.
OK kids it's over time to go home. |
AP Grasshopper
The Unholy Legion Of DarkStar DARKSTAR ARMY
14
|
Posted - 2013.08.07 03:45:00 -
[74] - Quote
CCP will learn the hard way. When the company realizes this was another mistake they fill fix it soonGäó. |
ladwar
Dead Six Initiative Lokun Listamenn
1075
|
Posted - 2013.08.07 04:23:00 -
[75] - Quote
you know after some thought i take this as a step away from the noob area(and hopefully a real tutorial) and getting back to roots of it. |
XSPENCEIF TSL
Kirkinen Risk Control Caldari State
0
|
Posted - 2013.08.07 05:53:00 -
[76] - Quote
As of yesterday I was at 5500wp. And still in the academy. Getting my ass whipped. Then I log in today and see the message saying 400 total so to graduate. Thought it was a mistake. Then saw I could play real dust. I then got my self beat down and crawled into a corner with my tail between my legs. I have 500k total sp and not a lot of skills to show for it. I suggest maybe making the battle academy longer again and including the other game modes as they are lots of fun. Even if they are on a smaller scale like 3 null cannons. 8v8 maps for skirmish and likewise for dom. Also a skill respec would be great at the end of academy because it's hard to know what to spend your sp on when you have no idea how the game plays or how you will play the game |
Sampson David
Molon Labe. League of Infamy
32
|
Posted - 2013.08.07 06:17:00 -
[77] - Quote
Hi my name is CCP and we run the most successful space MMO ever. We are the only MMO to ever grow our subscribers base year over year since it's inception. therefore we know exactly how to build a console FPSMMO. We are also tops at creating the best new player experience in all of our games especially dust. That's why we are going to tie chum to your legs and arms, while we kick you of the boat in shark infested waters. Hope you can swim to shore with everything intact.
Seriously CCP? Your telling me that the only way you can run statistical variant models is on live servers on a commercially released product? This is possibly one of your worst ideas to date! I truly feel sorry for the new players! Not every new player has the fortitude or patience to stick around while being curb stomped! |
smoking the kind
RestlessSpirits D.E.F.I.A.N.C.E
0
|
Posted - 2013.08.07 06:18:00 -
[78] - Quote
CCP Greyscale wrote: This is an ongoing experiment, so we're expecting to make further changes in the coming weeks, to try out new theories and home in on the best experience. Happily, we've got a reasonably comprehensive set of metrics tracking retention and so on, so we have a pretty good overview of the trends involved.
If you have any questions, please ask away and I'll try and answer as best I can.
Cheers, -Greyscale
Why hasn't a tier system for the academy been set up? example:
Basic academy(ambush): 0-400wp, unlocks advanced academy and all public game modes
Advanced academy(Domination): 401-2000wp
Elite(Pro) academy(choice of all three game modes): 2001-10,000wp
This would help keep new clones from feeling the wrath of the pub stomp and maybe keep them on and playing long enough to get hooked. It all comes down to fun and not just for the newbs, this game needs more Progressive objective based game modes and PvE to really suck in new and old players. |
Cobra CLUTCH79
OVERLORDS OF THE ONI SERPENT
24
|
Posted - 2013.08.07 06:21:00 -
[79] - Quote
P.V.E!!! The best way to learn any game. |
XSPENCEIF TSL
Kirkinen Risk Control Caldari State
0
|
Posted - 2013.08.07 06:51:00 -
[80] - Quote
Only problem with pve is ai is predictable and sometimes very buggy
|
|
hgghyujh
Expert Intervention Caldari State
61
|
Posted - 2013.08.07 09:34:00 -
[81] - Quote
Thor Odinson42 wrote:Michael Arck wrote:Protocake JR wrote:Michael Arck wrote: I highly disagree. I don't think its CCP job to do that. Hear me out before you spit out your drink. When I first played this game, I was a little overwhelmed. I didn't know exactly what I was looking at or how I wanted to build. I knew I wanted an assault guy but I didn't know how to exactly create that mercenary with the SP system.
So you know what my first thoughts were? Go to the forums and youtube. I did my homework. I read for hours and watched various videos. Also, my corporation extended a hand in helping me get adjusted to NE. I feel the hand holding by CCP is unnecessary. This is New Eden. You either learn how to survive and be swallowed up by it. That's why there are guides out there to help new mercs. It's on the merc to find that acquire that information.
God, this type of mentality is getting old. Congratulations, you are part of the 1%. People need to stop treating this game as it's own grand universe when this game hasn't even begun to stand up on it's own. Nobody gives a **** if this is New Eden. Sorry to put it bluntly, but look at the player counts for yourself. Nobody cares. Treat this game as is. It's poorly designed, and if you don't go out of your way and look for second hand information, then you need to HTFU and GTFO of New Eden and find a new game to play (BF4/PS2). Like I said. Bad game design. Ok. So are you really adding something constructive to the table? Something that would better the experience of the new player?? Fortitude is a mentality that never gets old. He's 100% on point though. If CCP gets this game where it needs to be, they can bring in some of the New Eden misery into this game. But right now they don't have that luxury. If it means running off 5 or 6 Eve diehards for the future of the game then so be it. This is a complex skilling structure with a TON of different options and a TON of different pathways to get there. The 400 WP Battle Academy might be the dumbest thing I've heard yet from these Devs in nearly a year of playing this game. I'm not trying to be mean, but if that is your answer to fixing the new player experience then we are doomed. I was thinking it should be raised to 200,000. These guys are getting completely OWNED in pub matches. Make the Battle Academy longer and give some incentive to these new players to join established corps to get the help they need to make this game enjoyable as soon as possible for them. Incentivize corporations to take in new players (and I'm aware this could be exploited). You have to push these players to join established corporations or they won't stick around. It's that or come out with an in depth tutorial system along with PVE and respecs available to them when they figure out how bad they screwed up back when they first started.
I can kind of see what CCP is going for here trying to get them out into the wild as fast as possible, before they get bored or pick up bad habits. That said they need to leave it as an option for a much longer period of time |
SYKO DIX
KILL ORDERS
6
|
Posted - 2013.08.07 11:25:00 -
[82] - Quote
Complete fail. I did a 17/0 killstreak with y charger rifle it was just bborig. I stood there literally stared at one guy who didnt see me I guess shot four rounds at hi missed o purpose and killed him with deploying my tank on him , btw I llayed three following matches with only 5 ppl I them. Put the crackpipe down and liste to us ur purposely messingup this game so it fails. And logic is king. Eat my dust |
Moonracer2000
Subdreddit Test Alliance Please Ignore
634
|
Posted - 2013.08.07 14:09:00 -
[83] - Quote
Here is a dream idea for the Academy: (not necessarily realistic)
- Game mode is listed along side all of the other modes from the beginning (optional)
- Available until you reach 3-5 million SP (then is removed from battle list)
- Only standard or lower level gear allowed (better fittings are locked as invalid and a "some fittings are two high level for academy and will be locked during the match" message would pop up when you try to join a match). Same restriction for vehicles.
- (possibly) remove academy match option if a player gets third place or better for X number of matches (5?) before reaching SP cap (arguably skilled enough for real matches).
|
Heinrich Jagerblitzen
D3LTA FORC3 Inver Brass
591
|
Posted - 2013.08.07 21:00:00 -
[84] - Quote
I've elaborated extensively on this subject in our internal CPM/CCP forums, but I wanted to put my thoughts here too for the record.
The TL,DR is this:
1.) Domination is one of the most aggressive and competitive modes the game has to offer at the moment. It's also one of the most fun because of the challenge of uprooting the entrenched enemy team off a single objective, and randomly assembled new players are going to have a tough time finding the best way to be useful because of the degree of practical skill required to succeed in Domination. Skirmish, on the other hand, offers much more flexibility in terms of dropsuit type that can be used, it offers more objectives (and less pressure) for new players to run around and take, and more freedom to explore all that the game has to offer. A few really experienced players will have a tougher time locking down the game and mowing down noobs that feel like they're in a meatgrinder.
2.) 5 matches is crazy-short in terms of acclimating a new player before throwing them into the deep end (and yes, public matches are "deep end" until CCP makes FW more attractive for casual competiive play using the best gear and players begin to separate.) The one-two punch of Domination ---->general matches is like blanching a noob in boiling water before crisping him in the deep fryer. Proto-stomping is still a contentious and well-documented issue that many of us have been offering solutions for - and a couple in particular are strong enough that they may replace the need to have an arbitrary Battle Academy in the first place
I strongly suggest that we consider an uncapped SP threshold (4-5 million as a conservative start) where new players can catch up to competitive levels for general matches without feeling like they have to wait a hopeless amount of weeks (risking losing them as a customer). This has the immediate side effect of a short-term PCU boost - and if it successfully acclimates a new player to a point where they're no longer discouraged, it results in a permanent PCU boost.
I also think that FW and PC should be incentivized enough that they become the primary playground for competitive players wearing the best gear, freeing up high sec matches to have their gear quality limited. Team queuing and reward improvements may or may not be enough to start to separate competitive from more casual players, we'll have to see. But once we achieve a strong enough risk reward balance that the best players prefer these matches at all times, we no longer have the issue of "what will my corp do when we're not defending/attacking districts". We'll always have the issue of pro players starting up noob alts, but there's no reason to compound that problem by throwing young players against the full gear spectrum, especially since the game is just as fun with cheap gear, assuming your opponent is wearing the same. Some players have suggested a "militia only" mode, or "no proto" mode, etc - but I'd rather see this gradient played out across the system as a whole, offering distinctly attractive environments for different types of player - rather than stacking a bunch of game variants that only serve to fraction up an already thin PCU.
Really, if you make adjustments along the lines above, you might be able to eliminate the need for an arbitrary academy environment altogether, providing you gently acclimate players into the competitive levels using the conventional game modes offered. |
Vespasian Andendare
Resheph Interstellar Strategy Gallente Federation
10
|
Posted - 2013.08.07 21:38:00 -
[85] - Quote
CCP Greyscale wrote:All this experimentation is in service of building a better understanding of how new players actually behave, which we can then lean on in future to build a better overall new player experience. We're very aware of the need to review all aspects of the way we introduce DUST to new players; what we're doing here is just trying to learn what we can with the tools already in place. I think you ought to extend this to *ALL* players: you guys must work on matchmaking so that matches are more equitable with player skills. Getting proto stomped in a typical match isn't fun. Judging it on sp alone isn't going to cut it. Player K/D ratios, WPs, etc. all need to be factored in to judge a person's skill, and only once that skill is determined, should someone be put into a match with other, similarly-skilled players. Otherwise, I think you'll have typical experiences where you play a couple of matches, get absolutely decimated, and decide to log off, despite the desire to play. That play's gotta be fun, though, and having your **** kicked in over and over isn't.
|
Vespasian Andendare
Resheph Interstellar Strategy Gallente Federation
10
|
Posted - 2013.08.07 21:42:00 -
[86] - Quote
Heinrich Jagerblitzen wrote:I've elaborated extensively on this subject in our internal CPM/CCP forums, but I wanted to put my thoughts here too for the record.
The TL,DR is this:
1.) Domination is one of the most aggressive and competitive modes the game has to offer at the moment. It's also one of the most fun because of the challenge of uprooting the entrenched enemy team off a single objective, and randomly assembled new players are going to have a tough time finding the best way to be useful because of the degree of practical skill required to succeed in Domination. Skirmish, on the other hand, offers much more flexibility in terms of dropsuit type that can be used, it offers more objectives (and less pressure) for new players to run around and take, and more freedom to explore all that the game has to offer. A few really experienced players will have a tougher time locking down the game and mowing down noobs that feel like they're in a meatgrinder.
2.) 5 matches is crazy-short in terms of acclimating a new player before throwing them into the deep end (and yes, public matches are "deep end" until CCP makes FW more attractive for casual competiive play using the best gear and players begin to separate.) The one-two punch of Domination ---->general matches is like blanching a noob in boiling water before crisping him in the deep fryer. Proto-stomping is still a contentious and well-documented issue that many of us have been offering solutions for - and a couple in particular are strong enough that they may replace the need to have an arbitrary Battle Academy in the first place
I strongly suggest that we consider an uncapped SP threshold (4-5 million as a conservative start) where new players can catch up to competitive levels for general matches without feeling like they have to wait a hopeless amount of weeks (risking losing them as a customer). This has the immediate side effect of a short-term PCU boost - and if it successfully acclimates a new player to a point where they're no longer discouraged, it results in a permanent PCU boost.
I also think that FW and PC should be incentivized enough that they become the primary playground for competitive players wearing the best gear, freeing up high sec matches to have their gear quality limited. Team queuing and reward improvements may or may not be enough to start to separate competitive from more casual players, we'll have to see. But once we achieve a strong enough risk reward balance that the best players prefer these matches at all times, we no longer have the issue of "what will my corp do when we're not defending/attacking districts". We'll always have the issue of pro players starting up noob alts, but there's no reason to compound that problem by throwing young players against the full gear spectrum, especially since the game is just as fun with cheap gear, assuming your opponent is wearing the same. Some players have suggested a "militia only" mode, or "no proto" mode, etc - but I'd rather see this gradient played out across the system as a whole, offering distinctly attractive environments for different types of player - rather than stacking a bunch of game variants that only serve to fraction up an already thin PCU.
Really, if you make adjustments along the lines above, you might be able to eliminate the need for an arbitrary academy environment altogether, providing you gently acclimate players into the competitive levels using the conventional game modes offered. I'm forced to agree here. It's nigh impossible to remove a team once they get their resupply and respawn points up around the objective in a Domination match. It's not particularly fun to run up against this wall repeatedly to continue to fail at taking over the objective. Further, the defended point isn't more weakly defended, giving the aggressor the advantage.
I also have to agree that 5 matches! isn't nearly enough before booting someone out. I support the suggestion earlier about providing a range in which to graduate, so that a player can choose when he or she is ready.
|
Killar-12
Molon Labe. League of Infamy
432
|
Posted - 2013.08.07 22:40:00 -
[87] - Quote
Heinrich Jagerblitzen wrote:I've elaborated extensively on this subject in our internal CPM/CCP forums, but I wanted to put my thoughts here too for the record.
The TL,DR is this:
1.) Domination is one of the most aggressive and competitive modes the game has to offer at the moment. It's also one of the most fun because of the challenge of uprooting the entrenched enemy team off a single objective, and randomly assembled new players are going to have a tough time finding the best way to be useful because of the degree of practical skill required to succeed in Domination. Skirmish, on the other hand, offers much more flexibility in terms of dropsuit type that can be used, it offers more objectives (and less pressure) for new players to run around and take, and more freedom to explore all that the game has to offer. A few really experienced players will have a tougher time locking down the game and mowing down noobs that feel like they're in a meatgrinder.
2.) 5 matches is crazy-short in terms of acclimating a new player before throwing them into the deep end (and yes, public matches are "deep end" until CCP makes FW more attractive for casual competiive play using the best gear and players begin to separate.) The one-two punch of Domination ---->general matches is like blanching a noob in boiling water before crisping him in the deep fryer. Proto-stomping is still a contentious and well-documented issue that many of us have been offering solutions for - and a couple in particular are strong enough that they may replace the need to have an arbitrary Battle Academy in the first place
I strongly suggest that we consider an uncapped SP threshold (4-5 million as a conservative start) where new players can catch up to competitive levels for general matches without feeling like they have to wait a hopeless amount of weeks (risking losing them as a customer). This has the immediate side effect of a short-term PCU boost - and if it successfully acclimates a new player to a point where they're no longer discouraged, it results in a permanent PCU boost.
I also think that FW and PC should be incentivized enough that they become the primary playground for competitive players wearing the best gear, freeing up high sec matches to have their gear quality limited. Team queuing and reward improvements may or may not be enough to start to separate competitive from more casual players, we'll have to see. But once we achieve a strong enough risk reward balance that the best players prefer these matches at all times, we no longer have the issue of "what will my corp do when we're not defending/attacking districts". We'll always have the issue of pro players starting up noob alts, but there's no reason to compound that problem by throwing young players against the full gear spectrum, especially since the game is just as fun with cheap gear, assuming your opponent is wearing the same. Some players have suggested a "militia only" mode, or "no proto" mode, etc - but I'd rather see this gradient played out across the system as a whole, offering distinctly attractive environments for different types of player - rather than stacking a bunch of game variants that only serve to fraction up an already thin PCU.
Really, if you make adjustments along the lines above, you might be able to eliminate the need for an arbitrary academy environment altogether, providing you gently acclimate players into the competitive levels using the conventional game modes offered. +1 Push for this next time you meet with CCP, push as hard as you can the NPE needs to be CCP's first priority. |
Scheneighnay McBob
Bojo's School of the Trades
2763
|
Posted - 2013.08.08 01:00:00 -
[88] - Quote
Makes sense, but an average of 100 WP? Do the academy noobs know how to shoot? I've literally done much better than this just by spraying at random into a crowd with a militia assault rifle. If you're wondering why I did it, I was farming assists for Mordu's challenge. |
RINON114
B.S.A.A. General Tso's Alliance
402
|
Posted - 2013.08.08 04:48:00 -
[89] - Quote
I wonder if CCP have taken into account those players who earned 0 WP per game because they sat behind the redline or in the MCC to make SP until they had a tonne, then go on a massive killing spree in the academy with a character that has 0 WP but 2 million SP?
If they have...
LOL. |
Cobra CLUTCH79
OVERLORDS OF THE ONI SERPENT
26
|
Posted - 2013.08.08 05:04:00 -
[90] - Quote
XSPENCEIF TSL wrote:Only problem with pve is ai is predictable and sometimes very buggy
true but you'll still learn the basics and a little trial and error before getting on the PvP battlefield and finding yourself surounded by wolves.. |
|
RINON114
B.S.A.A. General Tso's Alliance
402
|
Posted - 2013.08.08 05:19:00 -
[91] - Quote
So THIS is why I've been doing so damn well and encountering less and less prototypes every match.
400 WP is nothing, that's 8 kills right? I think I got that in my first academy match on an alt I made. LOL. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
234
|
Posted - 2013.08.08 12:10:00 -
[92] - Quote
War academy should be a safe haven for new player not a ball and chain they have to pass through to get into the "real game'. I suggest putting the old 10k warpoint system but making the player choose where he want to battle. Just have everything open. Make it optional for the player to choose from easy mode ( so they can learn the ups and downs of the game) while still be able to experience being proto stomped or causing tears to a proto stomper.
Have all battle types open but eliminate the War academy option when they reach 10k points. No need for statistics; no need for extra work. And you give players the power to do with their experience what they want.
Remember everything open but take away war academy from the options once they have 10k war points.
RINON114 wrote:So THIS is why I've been doing so damn well and encountering less and less prototypes every match.
400 WP is nothing, ...
Exactly; I dont run proto suits unless called upon to do so. That being said, even in standard and militia gear these poor Newberries are being whipped into submission. Me and my team are actually nice and let them actually go out and play;let them try and get the objective while we mess around trying out new stuff but there are some really bad people who red line them and then add insult to injury by going into the red line and killing them there as they spawn. Running them over with cars and just humiliating them to the point where I wouldn't be surprised some of them rage quit. |
Jikt Terlen
Certificate of Participation
28
|
Posted - 2013.08.08 22:22:00 -
[93] - Quote
The larger issue is still matchmaking. There wouldn't need to be a standalone academy if every tier of players was segregated (e.g. 500k-1M SP, 1M-5M SP, 5-10M SP, etc., with whatever other filters you might want to apply). They say they have a system in the works, so hopefully that will start to solve the problem. I agree that new players need an environment where they can learn without being stomped by protosquads, but the reality is that even people with a few million SP under their belts are still getting ripped apart by full squads of veterans. It's not like you can go find a "noob server" like in other shooters. |
Delta 749
Kestrel Reconnaissance
1674
|
Posted - 2013.08.09 07:31:00 -
[94] - Quote
So did it ever occur to you guys that people were only scoring 100WP average because you put them on limited teams in a super low kill count TDM match? Got curious rolled up a new alt today and out of 32 people 28 got more than 400 wp |
Planetside2PS4F2P
Osmon Surveillance Caldari State
16
|
Posted - 2013.08.10 02:27:00 -
[95] - Quote
How on earth can you botch the academy?
CCP fail? Cmon man. |
Fiddlestaxp
TeamPlayers EoN.
310
|
Posted - 2013.08.10 05:33:00 -
[96] - Quote
CCP Greyscale wrote:All this experimentation is in service of building a better understanding of how new players actually behave, which we can then lean on in future to build a better overall new player experience. We're very aware of the need to review all aspects of the way we introduce DUST to new players; what we're doing here is just trying to learn what we can with the tools already in place. Sounds really betaish btw. |
R F Gyro
Circle of Huskarl Minmatar Republic
458
|
Posted - 2013.08.11 14:45:00 -
[97] - Quote
Fiddlestaxp wrote:Sounds really betaish btw. We should all continue to treat Dust as open beta for the moment; I'm sure CCP are. The official "launch" was almost certainly just a way to start a contractual clock running.
|
Planetside2PS4F2P
Osmon Surveillance Caldari State
26
|
Posted - 2013.08.11 19:30:00 -
[98] - Quote
Yeah treat it like an open beta yeah, that is what we shall do. Thanks for the insight. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
242
|
Posted - 2013.08.12 08:16:00 -
[99] - Quote
I'm still floored CCP thought this was a good idea.... based on METRICS. |
Kinky Burrito
A.N.O.N.Y.M.O.U.S.
193
|
Posted - 2013.08.13 17:13:00 -
[100] - Quote
Maybe you should try and make the game more engaging outside of battle, too. Especially right now, while they work on balancing and core mechanics. You're just trying to find the best way to feed them a turd. |
|
gargantuise aaron
Sanguine Knights
47
|
Posted - 2013.08.14 04:15:00 -
[101] - Quote
Multi stage academy That way you play progressively harder newbs |
Operative 1171 Aajli
Bragian Order Amarr Empire
133
|
Posted - 2013.08.14 14:29:00 -
[102] - Quote
Lol, I played one game on a new character and got the WP after that one game to be knocked out of Academy.
It took me more than about four games to learn the ropes when I started back in April.
Why not just give a new character 10 to 20 matches in Academy then knock them to the regular matches?
Why does it have to be based on anything like WP or SP?
Just give new players a base number of sample/training matches and off they go.
And it was important to get a sampling of all the game modes up front to practice on. Now more new players are filtering into the other game modes with no clue. |
Killar-12
The Corporate Raiders
553
|
Posted - 2013.08.14 14:31:00 -
[103] - Quote
Operative 1171 Aajli wrote:Lol, I played one game on a new character and got the WP after that one game to be knocked out of Academy.
It took me more than about four games to learn the ropes when I started back in April.
Why not just give a new character 10 to 20 matches in Academy then knock them to the regular matches?
Why does it have to be based on anything like WP or SP?
Just give new players a base number of sample/training matches and off they go.
And it was important to get a sampling of all the game modes up front to practice on. Now more new players are filtering into the other game modes with no clue. so what 20-50 matches? |
|
CCP Greyscale
C C P C C P Alliance
25
|
Posted - 2013.08.15 08:27:00 -
[104] - Quote
Updated the OP with the following:
Quote:UPDATE 15-08-13: At downtime today we'll be increasing the Academy WP cap from 400 to 1500, to see what impact this has on our metrics.
Characters who log in after downtime and have scored between 400 and 1500 War Points in their career to date will find themselves back in the Academy, which they'll leave (again!) when they accumulate 1500 total lifetime WP. |
|
Absolute Idiom II
No Free Pass
428
|
Posted - 2013.08.15 08:42:00 -
[105] - Quote
more tiers before more tears, tbh. |
steadyhand amarr
Imperfects Negative-Feedback
1091
|
Posted - 2013.08.15 09:37:00 -
[106] - Quote
Your missing the point the battle achadme is a flawed concept as a whole. A offline pve style walkthrough is needed. Stop trying to reinvent the wheel. Every single other game to date has this. Even planetside has the VR room |
Seeth Mensch
Damage Core corp. The Superpowers
1
|
Posted - 2013.08.15 14:10:00 -
[107] - Quote
I am a new player. I suspect I'm a little unusual in that I like to read about what a game is about, and I joined because some friends have been playing since beta. Apparently, it was different.
The Academy was not really useful for me as a tool. This is already obviously a FPS, I don't need that mode to find that out.
Give me a (as other players suggested) environment to learn to use vehicles. How about a weapons testing room? A quick session of this-is-what-high-low-equip-weapon slots are? Have your magical voice lady run through a fitting assembly, which then is taken out on the field....and skipping it is optional, but you can come back again to check things.
I liked the academy, I don't enjoy getting pubstomped when I start. But it doesn't really seem to do what I am reading CCP wants it to do. |
steadyhand amarr
Imperfects Negative-Feedback
1093
|
Posted - 2013.08.15 14:22:00 -
[108] - Quote
Yeh becausee ccp has no grasp on how shooters work. U must always provide a step through or training through type environment. It's been proven if players don't like the first 10 minutes of a game they will just not play it again. In fact I should really dig up those extra credit and gameasutra articles.
I'm not even a designer and I apprently do more homework -_- |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
170
|
Posted - 2013.08.15 15:31:00 -
[109] - Quote
Seeth Mensch wrote:I am a new player. I suspect I'm a little unusual in that I like to read about what a game is about, and I joined because some friends have been playing since beta. Apparently, it was different.
The Academy was not really useful for me as a tool. This is already obviously a FPS, I don't need that mode to find that out.
Give me a (as other players suggested) environment to learn to use vehicles. How about a weapons testing room? A quick session of this-is-what-high-low-equip-weapon slots are? Have your magical voice lady run through a fitting assembly, which then is taken out on the field....and skipping it is optional, but you can come back again to check things.
I liked the academy, I don't enjoy getting pubstomped when I start. But it doesn't really seem to do what I am reading CCP wants it to do.
I think what you have said is spot on.
CCP - Just have a small level / training world academy folk can load up that spawns in one of every vehicle, with some dummy targets and stuff. A militia version of all the weapons too perhaps?
On top of that I think just a video or video series using in game footage with a voice over and a few fancy graphics to show the objectives of a game. Possible tactics. Showing the importance of teamwork and spawn uplinks etc...
Would only have to be 5 mins long or something, just enough to give a good feeling of - "Ok I think I know what I'm doing now"
I know the game isn't difficult, but just a little something for new players so they understand WHAT is different about dust compared to other shooters. |
Iron Wolf Saber
Den of Swords
7323
|
Posted - 2013.08.15 18:37:00 -
[110] - Quote
steadyhand amarr wrote:Your missing the point the battle achadme is a flawed concept as a whole. A offline pve style walkthrough is needed. Stop trying to reinvent the wheel. Every single other game to date has this. Even planetside has the VR room
That requires code deployment, BA is going to be a small part of the whole NPE eventually as it stands right now though they can tweak and tune the BA in preparation for the NPE change ups. |
|
Killar-12
The Corporate Raiders
560
|
Posted - 2013.08.15 18:41:00 -
[111] - Quote
Iron Wolf Saber wrote:steadyhand amarr wrote:Your missing the point the battle achadme is a flawed concept as a whole. A offline pve style walkthrough is needed. Stop trying to reinvent the wheel. Every single other game to date has this. Even planetside has the VR room That requires code deployment, BA is going to be a small part of the whole NPE eventually as it stands right now though they can tweak and tune the BA in preparation for the NPE change ups. Do you know how long it will be until we get a tutorial? |
Iron Wolf Saber
Den of Swords
7324
|
Posted - 2013.08.15 18:47:00 -
[112] - Quote
Killar-12 wrote:Iron Wolf Saber wrote:steadyhand amarr wrote:Your missing the point the battle achadme is a flawed concept as a whole. A offline pve style walkthrough is needed. Stop trying to reinvent the wheel. Every single other game to date has this. Even planetside has the VR room That requires code deployment, BA is going to be a small part of the whole NPE eventually as it stands right now though they can tweak and tune the BA in preparation for the NPE change ups. Do you know how long it will be until we get a tutorial?
CCP is/has begun action on this front details are forthcoming on their end mostly and they do agree about having a separate environment to quickly learn about the basics without requiring text books to read. |
ladwar
Dead Six Initiative Lokun Listamenn
1137
|
Posted - 2013.08.15 19:56:00 -
[113] - Quote
need i say MLT HAV zero sp spent =2k wp in academy. academy=fail sauce tutorial needed current book tutorial does not work. ..... this is getting old. |
Sgt Kirk
SyNergy Gaming EoN.
1110
|
Posted - 2013.08.16 00:30:00 -
[114] - Quote
steadyhand amarr wrote:Your missing the point the battle achadme is a flawed concept as a whole. A offline pve style walkthrough is needed. Stop trying to reinvent the wheel. Every single other game to date has this. Even planetside has the VR room makes too much sense.
That's not allowed |
Granuaile Morrigan
The Guardians 910
0
|
Posted - 2013.08.16 00:45:00 -
[115] - Quote
Speaking as a brand new player in NE i agree that the BA needs alot of work. I hated the walls of text cause even though I read them I did not understand. You need a Video or interactive tutorial that allow us to use the marketplace and skill tree without messing around with our own money/SP. I deleted my first character cause after 2 hours of messing around i finally figured out the marketplace and Skill Tree and realized I completely screwed myself on the play style I like. I actually enjoy this game what I do not like is barely having anything and going against people who have all the best weapons/armor/vehicles in the game and I can not damage them at all even if I get the jump on them.
The battle academy makes since but its way to short to get used to everything. Some people on this thread are talking about corps helping out new players I did not even understand what they were until some in local chat explained how to find them. As a new player i did not know a single person, so joining some helpful corps was not even going to happen. |
steadyhand amarr
Imperfects Negative-Feedback
1098
|
Posted - 2013.08.16 06:17:00 -
[116] - Quote
Iron Wolf Saber wrote:steadyhand amarr wrote:Your missing the point the battle achadme is a flawed concept as a whole. A offline pve style walkthrough is needed. Stop trying to reinvent the wheel. Every single other game to date has this. Even planetside has the VR room That requires code deployment, BA is going to be a small part of the whole NPE eventually as it stands right now though they can tweak and tune the BA in preparation for the NPE change ups.
I can understand that my worry is that it appeared it that ccp though BA just needed tweaking not a redo |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
425
|
Posted - 2013.08.16 12:34:00 -
[117] - Quote
should be 10.000 wp like when it's started and there should be more in game tutorials, people don't know how to throw and orbital. |
Dante Kretschmer
D3LTA ACADEMY Inver Brass
67
|
Posted - 2013.08.16 14:35:00 -
[118] - Quote
I wanted to give feedback on the current BA, as I believe it stands now is domination 16vs16
While domination can teach new players hacking/rehacking mechanincs, it has a downside, and it is that none is allowed to spawn on A. Domination is a game mode that relies heavily on uplinks, which new players don't have. It's going to be a pain in the neck to die and run all the way over to the cannon everytime. No one knows what an uplink is either. I believe skirmish to be more suitable.
Also the graduation wp should be increased further. 400wp looks like a joke to me. For a new player that's 2 matches at most. Maybe 10000wp or 550000 lifetime sp would make it easier for the newbies, to understand what there is, what they want, the skills, the store...not saying tutorials shouldn't be improved either. They need more and some a remake. |
Sirrus Valentine
Hellstorm Inc League of Infamy
0
|
Posted - 2013.08.17 11:36:00 -
[119] - Quote
I truly feel like it should be put back to 10k war points. That's what I had to get thru and so should other newcomers. Its gives enough time to spec into at least a weapon or a drop suit, and familiarizes them with the game better so they aren't so combat ineffective. I know I for one hate getting into a public match full of useless smurfs just as much as the next guy but lately we have dubbed the "academy grads" the "400 club" because they are just so terribad. |
Seeth Mensch
Damage Core corp. The Superpowers
3
|
Posted - 2013.08.17 14:50:00 -
[120] - Quote
So I had an idea: The Battle Academy isn't bad as a concept. But what if you could "rent" a space to use any weapon or vehicle, free of other people. For weapons, a simple shooting range, and vehicles could simply be one of the regular maps with nobody else on it.
As long as a person is in the BA, this rental doesn't cost anything, but when they leave, it costs a nominal amount of ISK to use (for no reason other than RP value, I think). Maybe even go nuts and give a small amount of SP as a one-shot for each new thing a person tries; that will persuade a lot of folks to at least "tap" each thing, and a lot more to really try to make it function for them. And a practiced blueberry is a better blueberry, right?
If you have a link to the practice room with the game types, even newbies would find it easily, and I am pretty sure that the vehicle practice room would receive regular use. I stress that this should be simple, no puzzles or wacky "go through this ring, land over there, etc etc.--just give folks a chance to do some game basics with all the gear that DUST has to offer, so we newbs know what we want and can figure out how to use it!
I lost over 400k ISK when I actually *tried* to use my dropship, and have spent at least 2.5 million total now learning how to fly. I would really love the chance to learn how to do it without people stealing the ship, or screwing over my teammates because I have to learn how to fly while they are all carrying me to victory. I'm lucky--I have a supportive corp, but I can just feel the accusatory eyes of the silent majority as they battle for their lives, and occasionally see the inverted flying coffin lunging by overhead... |
|
Dimitri Rascolovitch
The Immortal Knights
33
|
Posted - 2013.08.17 16:24:00 -
[121] - Quote
Seeth Mensch wrote:So I had an idea: .... as they battle for their lives, and occasionally see the inverted flying coffin lunging by overhead...
seeing this made me laugh, how did you manage to get it inverted, i tend to fall out of the sky if i try to do barrel rolls |
Alldin Kan
TeamPlayers EoN.
508
|
Posted - 2013.08.17 21:54:00 -
[122] - Quote
CCP Greyscale wrote:UPDATE 15-08-13: At downtime today we'll be increasing the Academy WP cap from 400 to 1500, to see what impact this has on our metrics.
Characters who log in after downtime and have scored between 400 and 1500 War Points in their career to date will find themselves back in the Academy, which they'll leave (again!) when they accumulate 1500 total lifetime WP.
Ignore the metrics, just raise it to 50,000 WP and gather the solid feedback... |
IIphalanxII
Tal-Romon Legion Amarr Empire
4
|
Posted - 2013.08.19 08:23:00 -
[123] - Quote
CCP, because i believe you don't know what you are doing in the FPS industry i will give you a HINT for the Battle Academy:
32 DOMINATION IS 100% CORRECT
BUT
WP?? why not SP CAP before getting out of the academy???
lets say 200k SP???? so in 700k total SP they will graduate...simple as that ;) it's like a 1 week SP CAP and i'm not saying about the PASSIVE SP, now you tell me if someone gets in DUST and doesn't play for 2 weeks he will graduate?? if he didn't play it HE WON'T EVER... |
Draco Cerberus
Hellstorm Inc League of Infamy
251
|
Posted - 2013.08.21 16:20:00 -
[124] - Quote
I still feel that the battle academy does not adequately prepare mercs for the new eden landscape. Basically you are thrown in with the wolves even at 1500 WP.
There are no meaningful tutorials with a voice over walkthrough on how to place an uplink or nanohive, heal someone or even a way to try out the guns at the beginning of a merc's life to see what they like the best. Crysis did a really good job on showing their players what to do on the battlefield as did Mass Effect 3.
This is the kind of tutorial that's needed to tool the learning curve so that people can get on, learn "how to do it" then move on to full fledged combat. This isn't Eve Online but if you look at the Career agents missions you will see a wide variety of professions showcased with training modules granted to the player. Implementing a similar system in Dust would be a nice improvement although it may take adding a bit of a PVE element to the game to do so. |
JONAHBENHUR
Trans Worlds Operations League of Infamy
24
|
Posted - 2013.08.21 17:37:00 -
[125] - Quote
why not just raise the cap back up 1500 wp is too low people come right out of the academy after like 1-2 matches and just get waffle-stomped by people that can play. maybe a somewhere between the old cap and the new cap of 1500 like say 5-6000 just to get a few matches in. almost all of us learned by trial of fire but to get new players and ie new money somethings may need to be done. could try making different game modes that bans the use of super tier equipment or something |
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CCP Greyscale
C C P C C P Alliance
33
|
Posted - 2013.08.22 08:36:00 -
[126] - Quote
Today's update:
Quote:UPDATE 22-08-13: At downtime today we'll be increasing the Academy WP cap from 1500 to 2000, again to check out the metrics impact. We'll also be changing from Domination to Skirmish, so that we have solid numbers on all three game modes.
As with last week's change, characters who log in after downtime and have scored between 1500 and 2000 War Points in their career to date will find themselves back in the Academy, which they'll leave (again!) when they accumulate 2000 total lifetime WP. |
|
steadyhand amarr
Imperfects Negative-Feedback
1152
|
Posted - 2013.08.22 09:18:00 -
[127] - Quote
War points are not at useless at seeing how well a player has developet I would at diffrent metric tbh |
Absolute Idiom II
No Free Pass
463
|
Posted - 2013.08.22 09:27:00 -
[128] - Quote
steadyhand amarr wrote:War points are not at useless at seeing how well a player has developet I would at diffrent metric tbh
I think you accidentally the whole sentence. |
steadyhand amarr
Imperfects Negative-Feedback
1152
|
Posted - 2013.08.22 09:29:00 -
[129] - Quote
Wow even for me that post made no sense sorry lol |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
187
|
Posted - 2013.08.22 09:40:00 -
[130] - Quote
it needs to be 150k wp to graduate, if you set it to a higher number of wp new players will be more likly to continue playing after they reach gradation, it will also give them a chance to get familiar with how multiple things work in battle. keeping the graduation wp so low is ruining both the new player experiance and the veteran expriance also, throwing a handfull of guys that can barly get 100 wp a match into battle with people who can easilly score 1000 per battle is not fair for either group. th amount of one-sided pub-stomps has increased massivly since this change. just change it to random modes with a graduation wp of 150k.
150,000 wp to graduate!!!!! |
|
CrotchGrab 360
High-Damage
198
|
Posted - 2013.08.22 11:11:00 -
[131] - Quote
To give CCP credit what they are doing is tweaking slightly and then tweaking again based on feedback.
That's the right way to go. Rather than just change something willy-nilly.
This is good news. |
Killar-12
The Corporate Raiders
632
|
Posted - 2013.08.22 12:49:00 -
[132] - Quote
Alabastor 'TheBlaster' Alcar wrote:it needs to be 150k wp to graduate, if you set it to a higher number of wp new players will be more likly to continue playing after they reach gradation, it will also give them a chance to get familiar with how multiple things work in battle. keeping the graduation wp so low is ruining both the new player experiance and the veteran expriance also, throwing a handfull of guys that can barly get 100 wp a match into battle with people who can easilly score 1000 per battle is not fair for either group. th amount of one-sided pub-stomps has increased massivly since this change. just change it to random modes with a graduation wp of 150k.
150,000 wp to graduate!!!!! Yeah This is a good idea. |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
192
|
Posted - 2013.08.22 18:44:00 -
[133] - Quote
what feedback told them it was a good thing to put people barly out of milita gear into adv and proto battles, ive never seen a sugestion stating that 400/1500/2000 wp was a decent amount of game experience for new people?? ifnew players arewilling to get 150k wp you can just about garentee they will stay and contnue to play dust, there is no reason for the graduation wp to be so low that new people can play 2-5 battles and be thrown in a proto arena so soon unless you are trying to make them quit and never return. new people should have to play 100 battles or more of all types befre they 'graduate'. |
Niuvo
The Phoenix Federation
396
|
Posted - 2013.08.25 03:13:00 -
[134] - Quote
So I recruited someone today and while I was teaching him how to play, I found that there were no clear objectives. He didn't know why he was fighting for. Yes, he kept killing and killing with the AR, so I told him to use the S. pistol. He then took a liking to the SMG. In the game, people had no idea what they were doing. If maybe they understood more they will play better. Also the rewards for playing were nominal.
There needs to be a clearer focus in Academy, to bring in and keep new players. Matchmaking should help this in 1.4. |
Yokal Bob
Gravity Prone EoN.
162
|
Posted - 2013.08.25 13:04:00 -
[135] - Quote
CCP Greyscale wrote:UPDATE 22-08-13: At downtime today we'll be increasing the Academy WP cap from 1500 to 2000, again to check out the metrics impact. We'll also be changing from Domination to Skirmish, so that we have solid numbers on all three game modes. As with last week's change, characters who log in after downtime and have scored between 1500 and 2000 War Points in their career to date will find themselves back in the Academy, which they'll leave (again!) when they accumulate 2000 total lifetime WP. UPDATE 15-08-13: At downtime today we'll be increasing the Academy WP cap from 400 to 1500, to see what impact this has on our metrics. Characters who log in after downtime and have scored between 400 and 1500 War Points in their career to date will find themselves back in the Academy, which they'll leave (again!) when they accumulate 1500 total lifetime WP.
Hi there Mercenaries, So as many of you noticed, we made some adjustments to the Battle Academy (the new player battle queue) in Uprising 1.3 last week. Today, you'll notice in the patchnotes that we're adjusting it again. If you're reading this thread, it's probably because you're interested in knowing why, so let me try and explain The short version is that we're trying to figure out exactly what works, in terms of giving new players the best experience possible. In 1.3, we did an experiment to see what effect giving new players the simplest possible game mode would have, by moving the Academy to a 16-player Ambush map. Our provisional conclusion is "new players don't really like super-simple game modes", so today we're switching the Academy queue over to 32-player Domination. This adds more players, and takes the experience closer to the "full-fat" Skirmish mode while still (hopefully!) keeping the game flow easily comprehensible. We're also adjusting the War Point total you need to accumulate in order to graduate from the Academy, down to 400 War Points. This didn't seem like a very large number to most of us here, but our metrics suggest the median new player is scoring about 100 WP per battle, so this has them graduating from the Academy after probably 3-5 battles (with better players graduating sooner and less able ones staying longer, of course). Once graduated, players are free to join any of the normal game modes. This is an ongoing experiment, so we're expecting to make further changes in the coming weeks, to try out new theories and home in on the best experience. Happily, we've got a reasonably comprehensive set of metrics tracking retention and so on, so we have a pretty good overview of the trends involved. If you have any questions, please ask away and I'll try and answer as best I can. Cheers, -Greyscale
Still needs increasing, a decent player can get that in one match, remember once they are out of the academy they are up against fully armed squads. the difference crushes a load of new players. |
dustwaffle
Gravity Prone EoN.
386
|
Posted - 2013.08.28 09:07:00 -
[136] - Quote
Yokal Bob wrote:CCP Greyscale wrote:UPDATE 22-08-13: At downtime today we'll be increasing the Academy WP cap from 1500 to 2000, again to check out the metrics impact. We'll also be changing from Domination to Skirmish, so that we have solid numbers on all three game modes.
As with last week's change, characters who log in after downtime and have scored between 1500 and 2000 War Points in their career to date will find themselves back in the Academy, which they'll leave (again!) when they accumulate 2000 total lifetime WP.
Still needs increasing, a decent player can get that in one match, remember once they are out of the academy they are up against fully armed squads. the difference crushes a load of new players.
I dunno, 2000 WP from one match is kinda hard TBH. Don't forget, we have the knowledge and experience to know what works and what gives the most WP. Experienced players get squads going, squad orders, uplinks, RE's, nanohives etc. Which new players might not know how to do yet.
Newbies are likely to get most if not all their WP from kills, and at 50 WP per kill it's still around 40 kills. A decent newbie up against other newbies may get something like 7-15 kills in their first few games (hopefully) and that still translates to at least about 2-3 games before getting booted out.
It's not AS bad as it seems, though I do agree that WP limit should be higher. |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
207
|
Posted - 2013.08.28 09:14:00 -
[137] - Quote
yeah what the heck is ur malfunction ccp ur acadamy graduations need to be set way higher than what they currently are, and do you have a sp cap on acadamy battles aswell? my cousin tried to play today for the first time on his character i made him about a month ago (2.1mil sp) and he didnt even have an acdamy option, he has 0 wp on hin name but he was not aloud in the acadamy to learn anything about how this game works and i think thats a ripoff for him, just because he was saving up passive sp before he jumped into dust is no reaon he shouldnt be givin a chance to learn how it works with other new peope, lucky for him i was online to help him out but what about thoose ohers who dont hav family to help them how do you expect them to gain a decent grasp of how things work in this game?? i garentee i was not there to help him he would have quit after his first batle 2.1mil sp or not.
THE ACADAMY GRADUATION NEEDS TO BE SET TO WAR POINTS ONLY AND IT NEEDS TO BE 150,000, IF U WANT TO PUT A SKILL POINT CAP ON ACADAMY BATTLES IT NEEDS TO BE AROUND 6 MIL , BUT I REALLY DOUBT IF SOMEONE HAS 6MIL SP THAT THEY HAVE LESS THAN 150K WP UNLESS THEY WERE AN ALT ACCOUNT OR SOMEONE WHO QUIT THE GAME BECAUSE IT WAS TOO DAMN HARD TO LEARN WHILE GETTING PROTOSTOMPED. |
dustwaffle
Gravity Prone EoN.
386
|
Posted - 2013.08.28 10:17:00 -
[138] - Quote
Alabastor 'TheBlaster' Alcar wrote:yeah what the heck is ur malfunction ccp ur acadamy graduations need to be set way higher than what they currently are, and do you have a sp cap on acadamy battles aswell? my cousin tried to play today for the first time on his character i made him about a month ago (2.1mil sp) and he didnt even have an acdamy option, he has 0 wp on hin name but he was not aloud in the acadamy to learn anything about how this game works and i think thats a ripoff for him, just because he was saving up passive sp before he jumped into dust is no reaon he shouldnt be givin a chance to learn how it works with other new peope, lucky for him i was online to help him out but what about thoose ohers who dont hav family to help them how do you expect them to gain a decent grasp of how things work in this game?? i garentee i was not there to help him he would have quit after his first batle 2.1mil sp or not.
THE ACADAMY GRADUATION NEEDS TO BE SET TO WAR POINTS ONLY AND IT NEEDS TO BE 150,000, IF U WANT TO PUT A SKILL POINT CAP ON ACADAMY BATTLES IT NEEDS TO BE AROUND 6 MIL , BUT I REALLY DOUBT IF SOMEONE HAS 6MIL SP THAT THEY HAVE LESS THAN 150K WP UNLESS THEY WERE AN ALT ACCOUNT OR SOMEONE WHO QUIT THE GAME BECAUSE IT WAS TOO DAMN HARD TO LEARN WHILE GETTING PROTOSTOMPED. Sssh, the adults are talking here. |
CHINA BL4CK
Krusual Covert Operators Minmatar Republic
0
|
Posted - 2013.08.28 18:42:00 -
[139] - Quote
CCP Greyscale wrote:Today's update: Quote:UPDATE 22-08-13: At downtime today we'll be increasing the Academy WP cap from 1500 to 2000, again to check out the metrics impact. We'll also be changing from Domination to Skirmish, so that we have solid numbers on all three game modes.
As with last week's change, characters who log in after downtime and have scored between 1500 and 2000 War Points in their career to date will find themselves back in the Academy, which they'll leave (again!) when they accumulate 2000 total lifetime WP.
A while ago it was 10000 wp, divide this by an average of 1000 wp makes around 10 games before you got booted from academy. Now they make it 2000 wp in skirmish so basically you get kicked out of academy in about 2-3 games.
Personally i'd say 50,000 wp, which should be more than enough IF the new match making system in 1.4 works. They will also need to allow new players to select any game mode they wish and if possible free respecs to test out the way they wish to build their character.
As I stated, this is IF the new 1.4 match making system works, if not well anything up from 85,000 wp should be ok. In the end alot of players never even had academy. I would even go as far as to say minimal sp cap should be raised to at least 5 mil sp so that the new player can get some decent gear. In the end most protobears have 20,000,000 - 30,000,000 sp so what is 5 mil? It's only a 4th or a 6th of what a protobear would have now, consider it a way to break in new players in a fairish sort of way. |
|
CCP Greyscale
C C P C C P Alliance
41
|
Posted - 2013.08.30 10:00:00 -
[140] - Quote
Today's update:
Quote:UPDATE 30-08-13: At downtime today we'll be lowering the Academy WP cap from 2000 to 1200, for the usual metrics-impact reasons. We'll also be changing from Skirmish back to Domination.
Because the cap is going down, any player with a WP total above 1200 will find themselves no longer in the Academy after this change. |
|
|
Absolute Idiom II
No Free Pass
576
|
Posted - 2013.08.30 11:59:00 -
[141] - Quote
CCP Greyscale wrote:Today's update: Quote:UPDATE 30-08-13: At downtime today we'll be lowering the Academy WP cap from 2000 to 1200, for the usual metrics-impact reasons. We'll also be changing from Skirmish back to Domination.
Because the cap is going down, any player with a WP total above 1200 will find themselves no longer in the Academy after this change.
:ChemistryDog: |
Hawkin P
Molon Labe. RISE of LEGION
223
|
Posted - 2013.08.30 16:34:00 -
[142] - Quote
Either put battle academy back up to over 20k warpoints where it needs to be or stop wasting your time on it and put out a decent dust patch, one that actually has new content, new game modes, NEW THINGS TO DO, instead putting out patches with pretty new interfaces, with nothing new to do. |
Iron Wolf Saber
Den of Swords
7892
|
Posted - 2013.08.30 18:29:00 -
[143] - Quote
Hawkin P wrote:Either put battle academy back up to over 20k warpoints where it needs to be or stop wasting your time on it and put out a decent dust patch, one that actually has new content, new game modes, NEW THINGS TO DO, instead putting out patches with pretty new interfaces, with nothing new to do.
You need to stand back and try to see the pattern in testing and reasony why they are being methodically changed. These are not random or pre planned tweaks. They're trying to Identify specific values that will help retain a new player who will likely never post of the forum if they quit. |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
227
|
Posted - 2013.08.30 23:46:00 -
[144] - Quote
150,000 wp to graduate
quit bullshltin and set the bar higher so it actually feels like an acomplishment to graduate. |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
227
|
Posted - 2013.08.30 23:55:00 -
[145] - Quote
Iron Wolf Saber wrote:Hawkin P wrote:Either put battle academy back up to over 20k warpoints where it needs to be or stop wasting your time on it and put out a decent dust patch, one that actually has new content, new game modes, NEW THINGS TO DO, instead putting out patches with pretty new interfaces, with nothing new to do. You need to stand back and try to see the pattern in testing and reasony why they are being methodically changed. These are not random or pre planned tweaks. They're trying to Identify specific values that will help retain a new player who will likely never post of the forum if they quit.
there is no pattern, this is making proto-stosmping worse and nw people are quiting, there is no decent reason why the graduation wp has to be so low or only one game mode either, unless u would like to explain this to us |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
86
|
Posted - 2013.08.31 00:32:00 -
[146] - Quote
Iron Wolf Saber wrote:Hawkin P wrote:Either put battle academy back up to over 20k warpoints where it needs to be or stop wasting your time on it and put out a decent dust patch, one that actually has new content, new game modes, NEW THINGS TO DO, instead putting out patches with pretty new interfaces, with nothing new to do. You need to stand back and try to see the pattern in testing and reasony why they are being methodically changed. These are not random or pre planned tweaks. They're trying to Identify specific values that will help retain a new player who will likely never post of the forum if they quit.
So instead of graduating in 3-4 matches, the new player will now graduate in 2-3 matches. What on earth are they testing then?
|
Vell0cet
Royal Uhlans Amarr Empire
71
|
Posted - 2013.08.31 10:31:00 -
[147] - Quote
Has there been any thought to a 2-tiered battle academy? First tier is for people logging in for the first time and is analogous to what we have now. The second tier (post-graduate battle academy) is a "kiddy pool" option that would a gamemode type available to players under 2 mill SP (roughly--actual values could be tweaked), in addition to the existing standard modes. I think having people with 1,900,000 in the same match with people launching DUST for the first time trying to figure out how the controls work would be a disaster (which is why the battle academy should push people through rather quickly). Having a safe haven, to take someone from just graduating the academy to playing with the sharks and a reasonable enough SP pool to get some kills should help with new player retention. The 2nd tier academy shouldn't restrict players to only that gamemode though. You should be able to participate everywhere after graduating the first academy. Also, having the Armory test-range is critical for NPE, so they can experiment with weapons to pick a direction they will enjoy.
Once a player has 2,000,000+ SP, they should be able to compete reasonably enough. |
Niuvo
The Phoenix Federation
431
|
Posted - 2013.08.31 15:42:00 -
[148] - Quote
Lots of good comments here. I think we are the trainers then, because we want noobs to play better. We all just want to play a good game. Noobs should play with noobs until they get better, then we draft them into our corps. Or they may make a new "generation" of corps. |
DJINN Marauder
Ancient Exiles
1135
|
Posted - 2013.09.09 08:00:00 -
[149] - Quote
My alt graduated in the first match... 2865 wp.. :(
Definitely should be higher. |
Killar-12
The Corporate Raiders
1048
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Posted - 2013.09.09 19:56:00 -
[150] - Quote
Iron Wolf Saber wrote:Hawkin P wrote:Either put battle academy back up to over 20k warpoints where it needs to be or stop wasting your time on it and put out a decent dust patch, one that actually has new content, new game modes, NEW THINGS TO DO, instead putting out patches with pretty new interfaces, with nothing new to do. You need to stand back and try to see the pattern in testing and reasony why they are being methodically changed. These are not random or pre planned tweaks. They're trying to Identify specific values that will help retain a new player who will likely never post of the forum if they quit. oh how to destroy the game... it all makes sense... |
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Iron Wolf Saber
Den of Swords
8437
|
Posted - 2013.09.14 22:57:00 -
[151] - Quote
Killar-12 wrote:Iron Wolf Saber wrote:Hawkin P wrote:Either put battle academy back up to over 20k warpoints where it needs to be or stop wasting your time on it and put out a decent dust patch, one that actually has new content, new game modes, NEW THINGS TO DO, instead putting out patches with pretty new interfaces, with nothing new to do. You need to stand back and try to see the pattern in testing and reasony why they are being methodically changed. These are not random or pre planned tweaks. They're trying to Identify specific values that will help retain a new player who will likely never post of the forum if they quit. oh how to destroy the game... it all makes sense...
Leaving it as is was doing too much damage actually... Let's just say extremely few number of folks ever got to experience a proto stomp. |
Bendtner92
Imperfects Negative-Feedback
1066
|
Posted - 2013.09.15 09:12:00 -
[152] - Quote
Iron Wolf Saber wrote:Leaving it as is was doing too much damage actually... Let's just say extremely few number of folks ever got to experience a proto stomp. And what did that have to do with the Battle Academy?
I'm guessing people didn't leave because they had to be in the BA for a while, but rather because they hated the game after the first few matches. |
Killar-12
The Corporate Raiders Top Men.
1169
|
Posted - 2013.09.18 20:57:00 -
[153] - Quote
Iron Wolf Saber wrote:Killar-12 wrote:Iron Wolf Saber wrote:Hawkin P wrote:Either put battle academy back up to over 20k warpoints where it needs to be or stop wasting your time on it and put out a decent dust patch, one that actually has new content, new game modes, NEW THINGS TO DO, instead putting out patches with pretty new interfaces, with nothing new to do. You need to stand back and try to see the pattern in testing and reasony why they are being methodically changed. These are not random or pre planned tweaks. They're trying to Identify specific values that will help retain a new player who will likely never post of the forum if they quit. oh how to destroy the game... it all makes sense... Leaving it as is was doing too much damage actually... Let's just say extremely few number of folks ever got to experience a proto stomp. And earlier proto stomping is the reason? Have you talked to those people? Tutorials help thank goodness they're coming, please IWS talk to people in the game listen to their issues... |
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
0
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Posted - 2013.09.19 11:23:00 -
[154] - Quote
Alabastor 'TheBlaster' Alcar wrote:150,000 wp to graduate
quit bullshltin and set the bar higher so it actually feels like an acomplishment to graduate. what is the acedemy? you get 5,000 wp a match on regular dust.... |
Flux Raeder
WarRavens League of Infamy
274
|
Posted - 2013.09.20 05:08:00 -
[155] - Quote
jerrmy12 kahoalii wrote:Alabastor 'TheBlaster' Alcar wrote:150,000 wp to graduate
quit bullshltin and set the bar higher so it actually feels like an acomplishment to graduate. what is the acedemy? you get 5,000 wp a match on regular dust.... Ummmm, either you are a beastly logi or you are confusing wp with something else, on average I get about 2000 wp a match, the a stage player seems to get around 1500 on average, noobs seem to get ~500 on average |
Axelius Argento
Planetary Response Organization Test Friends Please Ignore
0
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Posted - 2013.09.21 14:55:00 -
[156] - Quote
Flux Raeder wrote:jerrmy12 kahoalii wrote:Alabastor 'TheBlaster' Alcar wrote:150,000 wp to graduate
quit bullshltin and set the bar higher so it actually feels like an acomplishment to graduate. what is the acedemy? you get 5,000 wp a match on regular dust.... Ummmm, either you are a beastly logi or you are confusing wp with something else, on average I get about 2000 wp a match, the a stage player seems to get around 1500 on average, noobs seem to get ~500 on average
I think he's confusing WP with the total SP you get after a match. |
Aaroniero d'Lioncourt
The Southern Legion The Umbra Combine
158
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Posted - 2013.10.04 16:23:00 -
[157] - Quote
No 150,000 WP = Pushed back. So he makes sense. |
CharCharOdell
Shining Flame Amarr Empire
1223
|
Posted - 2013.10.23 03:47:00 -
[158] - Quote
CCP Greyscale wrote:All this experimentation is in service of building a better understanding of how new players actually behave, which we can then lean on in future to build a better overall new player experience. We're very aware of the need to review all aspects of the way we introduce DUST to new players; what we're doing here is just trying to learn what we can with the tools already in place.
why dont you ask a bunch of random dudes from every other kind of game (mostly shooters) to come and play your noob mode until they u find something that they can figure out and enjoy. |
CharCharOdell
Shining Flame Amarr Empire
1245
|
Posted - 2013.10.24 02:24:00 -
[159] - Quote
can we raise the starting sp for new characters to 1mil? i feel newberries need more room for error. also, if u could lock 500k of it for 1 week, that'd be very helpful for them. |
Rhi Hathor
duna corp
0
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Posted - 2013.10.30 20:28:00 -
[160] - Quote
Gotta say, theres too many 60 second wonders crashing vehicles while im wearing expensive kit. They dont even have a grasp of the controls, let alone suit fits, menu navigation etc...
A lot dont even realise that the 2 games are connected, no knowledge of lore either. ok so its not VITAL.
What is vital - A working tutorial that isnt a wall of text. My RL friends dont play eve, but tried dust due to my nagging. Within 5 minutes they had gotten fed up of the text walls, information overload and horrendous unhelpful interface. Yes, they retreated back to the likes of BF3, Cod and GTA. Simply because it was more fun, saved them a headache and a fall of a cliff of doom.
The game's huge and complex, a reason why a lot of us play. But the general console community are shunning Dust in droves, and they should. Compared to their fun regular games its hassle and beadwork. Not new player friendly from a console players POV at all.
This latest WP limit for the "beta test academy" in the name of a little statistical research is just going to shun even more people out of the door instead of getting them hooked. It's also a little out of touch too... PS3 not PC. Remember your demographic audience will generally be younger and yes, dumber. But you need that demographic audience to keep rolling onwards...
Not having a go, slight moan. Its too New player Unfriendly as it is, Will just worsen :( |
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Draco Cerberus
Hell's Gate Inc
473
|
Posted - 2013.11.05 14:15:00 -
[161] - Quote
Even with a starter fit, no changes, I can blast through 700 wp in about half a match of skirmish. Use some common sense, we want noobs to know what to do on the battlefield not just be able to point and shoot. The first million or two of earned SP should be exit optional from the BA. This is a solid base. If they wish to participate in noob friendly matches they can, and if they wish to experiment a bit they can without too big of problem when they get out.
One Universe...
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Rhi Hathor
Expert Intervention Caldari State
0
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Posted - 2013.11.06 12:04:00 -
[162] - Quote
My Partner just made a character on dust before DT, had 2100WP in a single bout, first time on a ps3 pad too.
Still, even after the 'tutorial' she has no useful knowledge and is badgering me for advice.
Still a noob but on the frontline. A lil dangerous to others?
My Dic Is Bigger Than Your Dic
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CUTNSHOOT
Hell's Gate Inc
0
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Posted - 2013.11.08 20:23:00 -
[163] - Quote
Vell0cet wrote:Has there been any thought to a 2-tiered battle academy? First tier is for people logging in for the first time and is analogous to what we have now. The second tier (post-graduate battle academy) is a "kiddy pool" option that would a gamemode type available to players under 2 mill SP (roughly--actual values could be tweaked), in addition to the existing standard modes. I think having people with 1,900,000 in the same match with people launching DUST for the first time trying to figure out how the controls work would be a disaster (which is why the battle academy should push people through rather quickly). Having a safe haven, to take someone from just graduating the academy to playing with the sharks and a reasonable enough SP pool to get some kills should help with new player retention. The 2nd tier academy shouldn't restrict players to only that gamemode though. You should be able to participate everywhere after graduating the first academy. Also, having the Armory test-range is critical for NPE, so they can experiment with weapons to pick a direction they will enjoy.
Once a player has 2,000,000+ SP, they should be able to compete reasonably enough.
There needs to be more options for new players, better matches for SP or WP caps, or even suit tier caps or something, this gets frustrating. |
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