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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Pje251296
KILL ORDERS
105
|
Posted - 2013.08.06 15:18:00 -
[31] - Quote
Do not agree with this at all and really CCP needs to do the opposite of what they're doing to Academy. . More time in Academy - At least 50,000 wp or more. . Double or Triple SP during the Academy experience so they get the Advanced gear sooner. . Let players play all game modes. So we have Academy Ambush/ Ambush OMS/ Skirmish/ Domination. . Also a testing area for trying new weapons and vehicles should be available to everyone. |
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CCP Greyscale
C C P C C P Alliance
9
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Posted - 2013.08.06 15:38:00 -
[32] - Quote
Reav Hannari wrote:You are changing multiple variables at once but basing your decision to reduce graduation requirements on the older setup. I would have changed the academy mode and then checked the WP average for that.
I also vote for opening the opportunity to move out of the academy battles but leaving the option there for some time.
I also suggest giving faster SP accrual during some initial period.
Yes, we are. For a number of reasons we're running tests on a weekly cadence right now, so we don't really have time to explore the entire possibility space variable-by-variable. Instead we're jumping between reasonably optimized implementations of various different plausible models of new player behavior, to try and establish as quickly as possible which model gets us in the right ballpark. We have a number of likely-looking mountains that we want to do a rough height-check on; once we've established some baselines for those, we'll be in a position to consider doing hill-climbing to find local maxima. |
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KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5276
|
Posted - 2013.08.06 15:48:00 -
[33] - Quote
Only 400 WP to get out is a horrible idea, newbs get out too soon, and get stomped by 10+ mill SP players. |
Absolute Idiom II
Greatness Achieved Through Training EoN.
317
|
Posted - 2013.08.06 15:52:00 -
[34] - Quote
CCP Greyscale wrote:Reav Hannari wrote:You are changing multiple variables at once but basing your decision to reduce graduation requirements on the older setup. I would have changed the academy mode and then checked the WP average for that.
I also vote for opening the opportunity to move out of the academy battles but leaving the option there for some time.
I also suggest giving faster SP accrual during some initial period. Yes, we are. For a number of reasons we're running tests on a weekly cadence right now, so we don't really have time to explore the entire possibility space variable-by-variable. Instead we're jumping between reasonably optimized implementations of various different plausible models of new player behavior, to try and establish as quickly as possible which model gets us in the right ballpark. We have a number of likely-looking mountains that we want to do a rough height-check on; once we've established some baselines for those, we'll be in a position to consider doing hill-climbing to find local maxima.
I love this analogy; it's my favourite from my time an a biologist - protein folding energy landscape. |
Rogatien Merc
Red Star. EoN.
615
|
Posted - 2013.08.06 15:59:00 -
[35] - Quote
CCP Greyscale wrote:All this experimentation is in service of building a better understanding of how new players actually behave, which we can then lean on in future to build a better overall new player experience. We're very aware of the need to review all aspects of the way we introduce DUST to new players; what we're doing here is just trying to learn what we can with the tools already in place. We appreciate the explanation.
Saw 400 WP requirement and at first I was like "whaaaaaaaat?!"; after hearing that median gain is 100 WP/game I get where you are coming from, but am still like "Whaaaaaat?!" because, well, you now want to send them into the big boy pool after an 3-4 matches which is an hour of gameplay? |
Protocake JR
Internal Error. Negative-Feedback
392
|
Posted - 2013.08.06 16:08:00 -
[36] - Quote
CCP Greyscale wrote:Reav Hannari wrote:You are changing multiple variables at once but basing your decision to reduce graduation requirements on the older setup. I would have changed the academy mode and then checked the WP average for that.
I also vote for opening the opportunity to move out of the academy battles but leaving the option there for some time.
I also suggest giving faster SP accrual during some initial period. Yes, we are. For a number of reasons we're running tests on a weekly cadence right now, so we don't really have time to explore the entire possibility space variable-by-variable. Instead we're jumping between reasonably optimized implementations of various different plausible models of new player behavior, to try and establish as quickly as possible which model gets us in the right ballpark. We have a number of likely-looking mountains that we want to do a rough height-check on; once we've established some baselines for those, we'll be in a position to consider doing hill-climbing to find local maxima.
How is going from 10k wp on 8v8 6 minute ambush match... to a...400k wp on 16v16 12-25 minute domination match a reasonable model? What exactly are you looking for? How fast you shovel out new players?
If your metrics state that the median wp gained per 8v8 5-10 ambush match was 100. Then you can save precious time by making an educated guess and say that median is going to be a lot higher when they are playing longer matches, with objectives, and with more people to kill.
20$ says over 90% of new players get kicked from the academy after 1 or 2 games. |
Hasa Hakira
Dust2Dust. Top Men.
41
|
Posted - 2013.08.06 16:19:00 -
[37] - Quote
400 WP LOL Why dont you just trow them in the meat grinder directly
Basicly after one game you "graduate" from playing with people who shoot the sky to playing with people who shoot you FROM the sky |
Sylwester Dziewiecki
Beyond Hypothetical Box
135
|
Posted - 2013.08.06 16:20:00 -
[38] - Quote
CCP Greyscale wrote: (...)We're also adjusting the War Point total you need to accumulate in order to graduate from the Academy, down to 400 War Points. This didn't seem like a very large number to most of us here, but our metrics suggest the median new player is scoring about 100 WP per battle, so this has them graduating from the Academy after probably 3-5 battles (with better players graduating sooner and less able ones staying longer, of course). Once graduated, players are free to join any of the normal game modes.(...)
Once graduated could you give new players possibility to play on normal modes, and Academy modes till they get more SP/WP.
Good players may kill those 8 red dots in one match, but that does not mean that they will already know Dust, I think they need more time. |
Z3R0 GR4VITY
Red Star. EoN.
271
|
Posted - 2013.08.06 16:23:00 -
[39] - Quote
CCP is like the electric slide, 1 hop forward 2 steps back. I really wish to understand their thought process as they keep making the dumbest decisions on things. Current NPE is absolutely worthless and by changing the way instant battle academy works they are essentially making things worse for the new players. |
Alldin Kan
TeamPlayers EoN.
474
|
Posted - 2013.08.06 16:48:00 -
[40] - Quote
CCP Greyscale wrote:We're also adjusting the War Point total you need to accumulate in order to graduate from the Academy, down to 400 War Points.
Seems like CCP wants the new players to get wrecked and quit Dust... |
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Django Quik
Dust2Dust. Top Men.
1200
|
Posted - 2013.08.06 16:48:00 -
[41] - Quote
Even if the median is 100wp per match (note - is that in ambush?), is 3 - 5 matches really how much you want new people to play before they're thrown to the wolves? My own guess would have been that they need to at least hit double figures of matches, so they can have long enough to get used to the whole fittings system and test out some of the less common fps weapons/equipment.
How about a system that measures the recent average wp per game? So when you're averaging something like 400wp or more over 3 matches in a row, you graduate. |
TEXA5 HiTM4N
ROGUE SPADES EoN.
164
|
Posted - 2013.08.06 17:09:00 -
[42] - Quote
400 war points is a really bad idea. once they play their 4-5 games you are going to throw them into the proto stomping game and they will leave and never come back. It seems whoever is telling yall what to do is really incompetent. there is no way you can justify this change. |
N I G
Ametat Security Amarr Empire
12
|
Posted - 2013.08.06 17:11:00 -
[43] - Quote
CCP Greyscale wrote:Hi there Mercenaries, So as many of you noticed, we made some adjustments to the Battle Academy (the new player battle queue) in Uprising 1.3 last week. Today, you'll notice in the patchnotes that we're adjusting it again. If you're reading this thread, it's probably because you're interested in knowing why, so let me try and explain The short version is that we're trying to figure out exactly what works, in terms of giving new players the best experience possible. In 1.3, we did an experiment to see what effect giving new players the simplest possible game mode would have, by moving the Academy to a 16-player Ambush map. Our provisional conclusion is "new players don't really like super-simple game modes", so today we're switching the Academy queue over to 32-player Domination. This adds more players, and takes the experience closer to the "full-fat" Skirmish mode while still (hopefully!) keeping the game flow easily comprehensible. We're also adjusting the War Point total you need to accumulate in order to graduate from the Academy, down to 400 War Points. This didn't seem like a very large number to most of us here, but our metrics suggest the median new player is scoring about 100 WP per battle, so this has them graduating from the Academy after probably 3-5 battles (with better players graduating sooner and less able ones staying longer, of course). Once graduated, players are free to join any of the normal game modes. This is an ongoing experiment, so we're expecting to make further changes in the coming weeks, to try out new theories and home in on the best experience. Happily, we've got a reasonably comprehensive set of metrics tracking retention and so on, so we have a pretty good overview of the trends involved. If you have any questions, please ask away and I'll try and answer as best I can. Cheers, -Greyscale
20,000 wp |
RoundEy3
Metal Mind Industries
286
|
Posted - 2013.08.06 17:25:00 -
[44] - Quote
Not many people seem to understand what the Dev. said. From my understanding this is a temporary adjustment purely for the point of seeing how new players behave activity wise. Since the main activity change here is how quickly they will be thrown into the main part of the game, I would guess what CCP is looking at is new player acivity once they are out of the academy not so much while they are in it.
Gathering data on how well low SP new players stick around in the main game to get an idea of what SP levels make a considerable difference in player retention looks like the point of this change. Maybe???
All I know is some newberries are gonna die. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2383
|
Posted - 2013.08.06 17:25:00 -
[45] - Quote
CCP Greyscale wrote:Reav Hannari wrote:You are changing multiple variables at once but basing your decision to reduce graduation requirements on the older setup. I would have changed the academy mode and then checked the WP average for that.
I also vote for opening the opportunity to move out of the academy battles but leaving the option there for some time.
I also suggest giving faster SP accrual during some initial period. Yes, we are. For a number of reasons we're running tests on a weekly cadence right now, so we don't really have time to explore the entire possibility space variable-by-variable. Instead we're jumping between reasonably optimized implementations of various different plausible models of new player behavior, to try and establish as quickly as possible which model gets us in the right ballpark. We have a number of likely-looking mountains that we want to do a rough height-check on; once we've established some baselines for those, we'll be in a position to consider doing hill-climbing to find local maxima.
Greyscale? What the hell are you doing on the Dust forums O_o? |
Thor Odinson42
Molon Labe. League of Infamy
813
|
Posted - 2013.08.06 17:58:00 -
[46] - Quote
Michael Arck wrote:Protocake JR wrote:Michael Arck wrote: I highly disagree. I don't think its CCP job to do that. Hear me out before you spit out your drink. When I first played this game, I was a little overwhelmed. I didn't know exactly what I was looking at or how I wanted to build. I knew I wanted an assault guy but I didn't know how to exactly create that mercenary with the SP system.
So you know what my first thoughts were? Go to the forums and youtube. I did my homework. I read for hours and watched various videos. Also, my corporation extended a hand in helping me get adjusted to NE. I feel the hand holding by CCP is unnecessary. This is New Eden. You either learn how to survive and be swallowed up by it. That's why there are guides out there to help new mercs. It's on the merc to find that acquire that information.
God, this type of mentality is getting old. Congratulations, you are part of the 1%. People need to stop treating this game as it's own grand universe when this game hasn't even begun to stand up on it's own. Nobody gives a **** if this is New Eden. Sorry to put it bluntly, but look at the player counts for yourself. Nobody cares. Treat this game as is. It's poorly designed, and if you don't go out of your way and look for second hand information, then you need to HTFU and GTFO of New Eden and find a new game to play (BF4/PS2). Like I said. Bad game design. Ok. So are you really adding something constructive to the table? Something that would better the experience of the new player?? Fortitude is a mentality that never gets old.
He's 100% on point though. If CCP gets this game where it needs to be, they can bring in some of the New Eden misery into this game. But right now they don't have that luxury. If it means running off 5 or 6 Eve diehards for the future of the game then so be it.
This is a complex skilling structure with a TON of different options and a TON of different pathways to get there.
The 400 WP Battle Academy might be the dumbest thing I've heard yet from these Devs in nearly a year of playing this game. I'm not trying to be mean, but if that is your answer to fixing the new player experience then we are doomed. I was thinking it should be raised to 200,000.
These guys are getting completely OWNED in pub matches.
Make the Battle Academy longer and give some incentive to these new players to join established corps to get the help they need to make this game enjoyable as soon as possible for them. Incentivize corporations to take in new players (and I'm aware this could be exploited).
You have to push these players to join established corporations or they won't stick around. It's that or come out with an in depth tutorial system along with PVE and respecs available to them when they figure out how bad they screwed up back when they first started. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
579
|
Posted - 2013.08.06 18:04:00 -
[47] - Quote
Median WP of 100 sounds like an incredibly misleading statistic that you should not take in isolation and make a judgement from.
Let's set that aside for a moment, though... the plan is to have new players stick to the academy for 4 games. This isn't a good idea, is it? 4 games... that's barely enough time to become acquianted with controls, let alone experiment with fitting, play with skills, earn the ISK to even buy the books for skills.
They'll have about 515k SP but be unable to even invest all that before getting thrown to the sharks due to starting with a 50k ISK pittance. Not much familiarity with weapons, ranges, the environment, the controls, the mechanics. Sucky gear, not much in the way of passive boosts. With this in mind they're then pitted against players with far greater experience and equipment that greatly exceeds their own.
What part of this sounds appealing, to anyone? Nevermind the fact that in practice it'll be 1 to 2 games before they're thrown into the harsh vacuum of space without a suit.
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RoundEy3
Metal Mind Industries
287
|
Posted - 2013.08.06 18:07:00 -
[48] - Quote
I guess it's safe to say by this point that CCP is not afraid to lose some players in the name of statistical research. |
Thor Odinson42
Molon Labe. League of Infamy
816
|
Posted - 2013.08.06 18:11:00 -
[49] - Quote
TEXA5 HiTM4N wrote:400 war points is a really bad idea. once they play their 4-5 games you are going to throw them into the proto stomping game and they will leave and never come back. It seems whoever is telling yall what to do is really incompetent. there is no way you can justify this change.
This is the nicest way possible that you could try and communicate the colossal mistake this is.
Whomever thought this was a good idea needs to be removed from any future idea forming or decision making.
Half of my time in squads is spent with people discussing the job that's in front of CCP to get new player retention and accumulation up. It's going to be hard.
Throwing noobs to the wolves after a few matches is a terrible, terrible, terrible idea.
I was in a skirmish last night and my squad was really having a hard time at the bridge on the bridge map. We'd just taken the two other outside objectives and I looked up and they were already in enemy hands. We were just getting farmed at A. Just like many experienced players in pubs I started getting pissed at my blueberries. I switched over to team chat to see what the hell was going on. I ended up really getting to one of the guys and he left battle. I felt pretty bad and still do. I probably made another new guy quit the game.
My point there is that these guys don't have any business in these pubs with guys that have 20x the skill points they do. At least not solo, without mics, and without a clue. It's not good for the experienced guys and it's definitely not good for the new players.
If your new matchmaking system keeps these two groups separate then more power to you, but aren't you just creating more work for yourself than you need to right now?
Why not spend time actually developing the new player system that would be released with a full game?
The only thing with a higher priority than this is to come up with some content to keep your existing player base around. Putting the new players in an extended Battle Academy buys you some time to get new content out.
If they join a corp or figure out where and how to squad up, they can play in pubs anyway. They should AT LEAST be able to figure that out before they are thrown in the regular pub matches. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
571
|
Posted - 2013.08.06 18:11:00 -
[50] - Quote
You guys at CCP should really re-mention the fact that you have completely REDESIGNED the matchmaking system for a future update...so that all of us know that getting out of the academy won't be such a bad thing here in the near future.
Cause I think that without that little bit of CRUCIAL information, everyone here is going to think that 400 wp is absolutely ridiculous. |
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Thor Odinson42
Molon Labe. League of Infamy
816
|
Posted - 2013.08.06 18:13:00 -
[51] - Quote
RoundEy3 wrote:I guess it's safe to say by this point that CCP is not afraid to lose some players in the name of statistical research.
That should have been taking place a year ago, not 4 months into a released game. |
Protocake JR
Internal Error. Negative-Feedback
406
|
Posted - 2013.08.06 18:14:00 -
[52] - Quote
RoundEy3 wrote:Not many people seem to understand what the Dev. said. From my understanding this is a temporary adjustment purely for the point of seeing how new players behave activity wise. Since the main activity change here is how quickly they will be thrown into the main part of the game, I would guess what CCP is looking at is new player acivity once they are out of the academy not so much while they are in it.
Gathering data on how well low SP new players stick around in the main game to get an idea of what SP levels make a considerable difference in player retention looks like the point of this change. Maybe???
All I know is some newberries are gonna die.
Remember, there never used to be an academy.
Tell me, what is the difference between 500k sp and 520k sp when you get thrown up against 15M SP death squads?
What is the difference between 500k sp and 520k sp when you still forget that L2 is to throw a grenade and instead, pull out a nano hive?
What is the difference between a player that leaves after getting proto stomped with only 500k sp and a player that leaves after getting proto stomped with only 520k sp? |
RoundEy3
Metal Mind Industries
289
|
Posted - 2013.08.06 18:18:00 -
[53] - Quote
Protocake JR wrote:RoundEy3 wrote:Not many people seem to understand what the Dev. said. From my understanding this is a temporary adjustment purely for the point of seeing how new players behave activity wise. Since the main activity change here is how quickly they will be thrown into the main part of the game, I would guess what CCP is looking at is new player acivity once they are out of the academy not so much while they are in it.
Gathering data on how well low SP new players stick around in the main game to get an idea of what SP levels make a considerable difference in player retention looks like the point of this change. Maybe???
All I know is some newberries are gonna die. Remember, there never used to be an academy. Tell me, what is the difference between 500k sp and 520k sp when you get thrown up against 15M SP death squads? What is the difference between 500k sp and 520k sp when you still forget that L2 is to throw a grenade and instead, pull out a nano hive? What is the difference between a player that leaves after getting proto stomped with only 500k sp and a player that leaves after getting proto stomped with only 520k sp?
Oh I remember. I made my alt just to see what the academy was all about. Right now it's just a big experiment. New players should be called lab rats. |
Protocake JR
Internal Error. Negative-Feedback
408
|
Posted - 2013.08.06 18:20:00 -
[54] - Quote
RoundEy3 wrote:Protocake JR wrote:RoundEy3 wrote:Not many people seem to understand what the Dev. said. From my understanding this is a temporary adjustment purely for the point of seeing how new players behave activity wise. Since the main activity change here is how quickly they will be thrown into the main part of the game, I would guess what CCP is looking at is new player acivity once they are out of the academy not so much while they are in it.
Gathering data on how well low SP new players stick around in the main game to get an idea of what SP levels make a considerable difference in player retention looks like the point of this change. Maybe???
All I know is some newberries are gonna die. Remember, there never used to be an academy. Tell me, what is the difference between 500k sp and 520k sp when you get thrown up against 15M SP death squads? What is the difference between 500k sp and 520k sp when you still forget that L2 is to throw a grenade and instead, pull out a nano hive? What is the difference between a player that leaves after getting proto stomped with only 500k sp and a player that leaves after getting proto stomped with only 520k sp? Oh I remember. I made my alt just to see what the academy was all about. Right now it's just a big experiment. New players should be called lab rats. EDIT or rather call them beta beta testers
check my edit.
Also, someone has decided to call new players "Twenty seconders".
I like it. |
Regis Blackbird
DUST University Ivy League
11
|
Posted - 2013.08.06 18:30:00 -
[55] - Quote
CCP Greyscale wrote:Absolute Idiom II wrote:Would your currents tools allow you to have a lower/upper limit for the BA, as per my suggestion? We're actually looking into this at the moment
CCP Greyscale, if your system supports multiple limits, have you considered having a "ladder function" in the academy, instead of doing only Ambush matches and be thrown at the (very) deep end when you hit 400 WP?
I.e. - Fresh created character ("0" WP) - only 8vs8 Ambush available -- Getting some experience (400 WP) - 8vs8 Ambush + 8vs8 Skirmish available --- Progressing further (400+ WP) - 16vs16 Ambush + 8vs8 Skirmish available ---- etc
This way the newbie get to learn everything in small doses, and when the get to hit skirmish they already know the basic shooting mechanics... |
Thor Odinson42
Molon Labe. League of Infamy
818
|
Posted - 2013.08.06 18:40:00 -
[56] - Quote
I-Shayz-I wrote:You guys at CCP should really re-mention the fact that you have completely REDESIGNED the matchmaking system for a future update...so that all of us know that getting out of the academy won't be such a bad thing here in the near future.
Cause I think that without that little bit of CRUCIAL information, everyone here is going to think that 400 wp is absolutely ridiculous.
All that sounds good, but WHY?
With so much left to fix why not just let new players play in the battle academy?
Like I said before, let them join a corp or find a channel like LFSquad and squad up with people in there to take them into regular matches.
When they release the matchmaking feature and it's completely screwed up, they'll have to spend another month trying to fix it.
There are other ways to get veterans out of regular pub matches. The FW overhaul for example.
It just seems like they are undertaking a matchmaking system that from what I understand nobody in any game has been able to do effectively and introduce it to a game where a vast majority of the game is VASTLY more skilled (in experience and SP) than the new players.
If you are having a hard time (which CCP is having right now with Dust) with something why would you add more levels of complexity to what you are already doing? It just doesn't make sense to me. |
CrotchGrab 360
187.
175
|
Posted - 2013.08.06 18:52:00 -
[57] - Quote
Really? 100 wp per match so after FOUR GAMES the new players are ready to be protostomped? ffs cut all the BS and make stats-based matchmaking. in fact i don't know if there's enough people playing to create balanced teams. if dust had this upon release you WOULD have the player counts!
people aren't going to stick around, grind for months just to be able to compete. and they will always be further and further behind. so why not create a dust for them, a different dust for everyone. where it's enjoyable regardless of your skill level because you will always be progressing at the same rate as others with similar stats.
did you even think this over?
why did you think this was a good idea? |
Minor Treat
The Enclave Syndicate Dark Taboo
29
|
Posted - 2013.08.06 19:30:00 -
[58] - Quote
CCP Greyscale wrote:Hi there Mercenaries, So as many of you noticed, we made some adjustments to the Battle Academy (the new player battle queue) in Uprising 1.3 last week. Today, you'll notice in the patchnotes that we're adjusting it again. If you're reading this thread, it's probably because you're interested in knowing why, so let me try and explain The short version is that we're trying to figure out exactly what works, in terms of giving new players the best experience possible. In 1.3, we did an experiment to see what effect giving new players the simplest possible game mode would have, by moving the Academy to a 16-player Ambush map. Our provisional conclusion is "new players don't really like super-simple game modes", so today we're switching the Academy queue over to 32-player Domination. This adds more players, and takes the experience closer to the "full-fat" Skirmish mode while still (hopefully!) keeping the game flow easily comprehensible. We're also adjusting the War Point total you need to accumulate in order to graduate from the Academy, down to 400 War Points. This didn't seem like a very large number to most of us here, but our metrics suggest the median new player is scoring about 100 WP per battle, so this has them graduating from the Academy after probably 3-5 battles (with better players graduating sooner and less able ones staying longer, of course). Once graduated, players are free to join any of the normal game modes. This is an ongoing experiment, so we're expecting to make further changes in the coming weeks, to try out new theories and home in on the best experience. Happily, we've got a reasonably comprehensive set of metrics tracking retention and so on, so we have a pretty good overview of the trends involved. If you have any questions, please ask away and I'll try and answer as best I can. Cheers, -Greyscale could your metric scales of War point be off because of AFK'ers? |
Thor Odinson42
Molon Labe. League of Infamy
820
|
Posted - 2013.08.06 19:31:00 -
[59] - Quote
CrotchGrab 360 wrote:Really? 100 wp per match so after FOUR GAMES the new players are ready to be protostomped? ffs cut all the BS and make stats-based matchmaking. in fact i don't know if there's enough people playing to create balanced teams. if dust had this upon release you WOULD have the player counts!
people aren't going to stick around, grind for months just to be able to compete. and they will always be further and further behind. so why not create a dust for them, a different dust for everyone. where it's enjoyable regardless of your skill level because you will always be progressing at the same rate as others with similar stats.
did you even think this over?
why did you think this was a good idea?
I agree with a lot of this, but new players won't be further and further behind on the battlefield with ONE CLONE at a time. Meaning after 25 million SP you should have all core skills that you can imagine maxed out along with some different weapons, a vehicle, maybe a new suit, or whatever.
The new players only need 6 or 7 million SP to start making a big difference on the battlefield. But will those SP be spent specializing or just trying out a bunch of stuff? If they don't specialize they might as well be at 1 million SP.
They need to tweak the SP system so a new player can reach 6 million SP in the first month they are playing. After that first month they need to give them a respec. |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
484
|
Posted - 2013.08.06 19:45:00 -
[60] - Quote
Protocake JR wrote:@Michael
Much has already been said about what can be done to improve the new player experience. That's what we are trying to discuss.
You are the one who is offering nothing to the table other than "let the newbie scour the internet for information. DIS IS NEW EDEN!", information that should be easily available in-game.
You sound like one of those old 70 year olds who are "set in their ways". This is a video game. It can and will cease to exist if player counts keep dropping.
And you sound like you are still breastfed by your mother. What's your point? And yea I added something to the table...but uh, okay...whatever. You and the gloom and doom gang needs to do some physical activities or something next time summer comes around. |
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