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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Protocake JR
Internal Error. Negative-Feedback
373
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Posted - 2013.08.06 12:47:00 -
[1] - Quote
The game modes are not hard to understand. It's standard cookie cutter capture control with lolMCC timers.
You need to be teaching players how to fit their suits. What skills to upgrade. Most people coming into this game are not going to know the difference between the shield recharger and shield regulator. The very first time I played this game, I explored the market and skill lists for probably about an hour or so before I actually began playing. That's way too long. And i'm sure it's even worse with the introduction of new modules, suits, and weapons.
Give back to the academy the rotation of ambush and skimish variants. It will look more presentable than what you have now. Work on better tutorials (videos, not walls of text) and simplify the market place. |
Protocake JR
Internal Error. Negative-Feedback
375
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Posted - 2013.08.06 13:14:00 -
[2] - Quote
Michael Arck wrote: I highly disagree. I don't think its CCP job to do that. Hear me out before you spit out your drink. When I first played this game, I was a little overwhelmed. I didn't know exactly what I was looking at or how I wanted to build. I knew I wanted an assault guy but I didn't know how to exactly create that mercenary with the SP system.
So you know what my first thoughts were? Go to the forums and youtube. I did my homework. I read for hours and watched various videos. Also, my corporation extended a hand in helping me get adjusted to NE. I feel the hand holding by CCP is unnecessary. This is New Eden. You either learn how to survive and be swallowed up by it. That's why there are guides out there to help new mercs. It's on the merc to find that acquire that information.
God, this type of mentality is getting old.
Congratulations, you are part of the 1%. People need to stop treating this game as it's own grand universe when this game hasn't even begun to stand up on it's own. Nobody gives a **** if this is New Eden. Sorry to put it bluntly, but look at the player counts for yourself. Nobody cares.
Treat this game as is. It's poorly designed, and if you don't go out of your way and look for second hand information, then you need to HTFU and GTFO of New Eden and find a new game to play (BF4/PS2).
Like I said. Bad game design. |
Protocake JR
Internal Error. Negative-Feedback
378
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Posted - 2013.08.06 13:29:00 -
[3] - Quote
@Michael
Much has already been said about what can be done to improve the new player experience. That's what we are trying to discuss.
You are the one who is offering nothing to the table other than "let the newbie scour the internet for information. DIS IS NEW EDEN!", information that should be easily available in-game.
You sound like one of those old 70 year olds who are "set in their ways". This is a video game. It can and will cease to exist if player counts keep dropping. |
Protocake JR
Internal Error. Negative-Feedback
392
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Posted - 2013.08.06 16:08:00 -
[4] - Quote
CCP Greyscale wrote:Reav Hannari wrote:You are changing multiple variables at once but basing your decision to reduce graduation requirements on the older setup. I would have changed the academy mode and then checked the WP average for that.
I also vote for opening the opportunity to move out of the academy battles but leaving the option there for some time.
I also suggest giving faster SP accrual during some initial period. Yes, we are. For a number of reasons we're running tests on a weekly cadence right now, so we don't really have time to explore the entire possibility space variable-by-variable. Instead we're jumping between reasonably optimized implementations of various different plausible models of new player behavior, to try and establish as quickly as possible which model gets us in the right ballpark. We have a number of likely-looking mountains that we want to do a rough height-check on; once we've established some baselines for those, we'll be in a position to consider doing hill-climbing to find local maxima.
How is going from 10k wp on 8v8 6 minute ambush match... to a...400k wp on 16v16 12-25 minute domination match a reasonable model? What exactly are you looking for? How fast you shovel out new players?
If your metrics state that the median wp gained per 8v8 5-10 ambush match was 100. Then you can save precious time by making an educated guess and say that median is going to be a lot higher when they are playing longer matches, with objectives, and with more people to kill.
20$ says over 90% of new players get kicked from the academy after 1 or 2 games. |
Protocake JR
Internal Error. Negative-Feedback
406
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Posted - 2013.08.06 18:14:00 -
[5] - Quote
RoundEy3 wrote:Not many people seem to understand what the Dev. said. From my understanding this is a temporary adjustment purely for the point of seeing how new players behave activity wise. Since the main activity change here is how quickly they will be thrown into the main part of the game, I would guess what CCP is looking at is new player acivity once they are out of the academy not so much while they are in it.
Gathering data on how well low SP new players stick around in the main game to get an idea of what SP levels make a considerable difference in player retention looks like the point of this change. Maybe???
All I know is some newberries are gonna die.
Remember, there never used to be an academy.
Tell me, what is the difference between 500k sp and 520k sp when you get thrown up against 15M SP death squads?
What is the difference between 500k sp and 520k sp when you still forget that L2 is to throw a grenade and instead, pull out a nano hive?
What is the difference between a player that leaves after getting proto stomped with only 500k sp and a player that leaves after getting proto stomped with only 520k sp? |
Protocake JR
Internal Error. Negative-Feedback
408
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Posted - 2013.08.06 18:20:00 -
[6] - Quote
RoundEy3 wrote:Protocake JR wrote:RoundEy3 wrote:Not many people seem to understand what the Dev. said. From my understanding this is a temporary adjustment purely for the point of seeing how new players behave activity wise. Since the main activity change here is how quickly they will be thrown into the main part of the game, I would guess what CCP is looking at is new player acivity once they are out of the academy not so much while they are in it.
Gathering data on how well low SP new players stick around in the main game to get an idea of what SP levels make a considerable difference in player retention looks like the point of this change. Maybe???
All I know is some newberries are gonna die. Remember, there never used to be an academy. Tell me, what is the difference between 500k sp and 520k sp when you get thrown up against 15M SP death squads? What is the difference between 500k sp and 520k sp when you still forget that L2 is to throw a grenade and instead, pull out a nano hive? What is the difference between a player that leaves after getting proto stomped with only 500k sp and a player that leaves after getting proto stomped with only 520k sp? Oh I remember. I made my alt just to see what the academy was all about. Right now it's just a big experiment. New players should be called lab rats. EDIT or rather call them beta beta testers
check my edit.
Also, someone has decided to call new players "Twenty seconders".
I like it. |
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