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Thread Statistics | Show CCP posts - 7 post(s) |
Killar-12
Molon Labe. League of Infamy
428
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Posted - 2013.08.07 01:25:00 -
[1] - Quote
Pje251296 wrote:Do not agree with this at all and really CCP needs to do the opposite of what they're doing to Academy.
. More time in Academy - At least 50,000 wp or more. . Double or Triple SP during the Academy experience so they get the Advanced gear sooner. . Let players play all game modes. So we have Academy Ambush/ Ambush OMS/ Skirmish/ Domination. . Also a testing area for trying new weapons and vehicles should be available to everyone. This^^ I'd say 100k WPs |
Killar-12
Molon Labe. League of Infamy
432
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Posted - 2013.08.07 22:40:00 -
[2] - Quote
Heinrich Jagerblitzen wrote:I've elaborated extensively on this subject in our internal CPM/CCP forums, but I wanted to put my thoughts here too for the record.
The TL,DR is this:
1.) Domination is one of the most aggressive and competitive modes the game has to offer at the moment. It's also one of the most fun because of the challenge of uprooting the entrenched enemy team off a single objective, and randomly assembled new players are going to have a tough time finding the best way to be useful because of the degree of practical skill required to succeed in Domination. Skirmish, on the other hand, offers much more flexibility in terms of dropsuit type that can be used, it offers more objectives (and less pressure) for new players to run around and take, and more freedom to explore all that the game has to offer. A few really experienced players will have a tougher time locking down the game and mowing down noobs that feel like they're in a meatgrinder.
2.) 5 matches is crazy-short in terms of acclimating a new player before throwing them into the deep end (and yes, public matches are "deep end" until CCP makes FW more attractive for casual competiive play using the best gear and players begin to separate.) The one-two punch of Domination ---->general matches is like blanching a noob in boiling water before crisping him in the deep fryer. Proto-stomping is still a contentious and well-documented issue that many of us have been offering solutions for - and a couple in particular are strong enough that they may replace the need to have an arbitrary Battle Academy in the first place
I strongly suggest that we consider an uncapped SP threshold (4-5 million as a conservative start) where new players can catch up to competitive levels for general matches without feeling like they have to wait a hopeless amount of weeks (risking losing them as a customer). This has the immediate side effect of a short-term PCU boost - and if it successfully acclimates a new player to a point where they're no longer discouraged, it results in a permanent PCU boost.
I also think that FW and PC should be incentivized enough that they become the primary playground for competitive players wearing the best gear, freeing up high sec matches to have their gear quality limited. Team queuing and reward improvements may or may not be enough to start to separate competitive from more casual players, we'll have to see. But once we achieve a strong enough risk reward balance that the best players prefer these matches at all times, we no longer have the issue of "what will my corp do when we're not defending/attacking districts". We'll always have the issue of pro players starting up noob alts, but there's no reason to compound that problem by throwing young players against the full gear spectrum, especially since the game is just as fun with cheap gear, assuming your opponent is wearing the same. Some players have suggested a "militia only" mode, or "no proto" mode, etc - but I'd rather see this gradient played out across the system as a whole, offering distinctly attractive environments for different types of player - rather than stacking a bunch of game variants that only serve to fraction up an already thin PCU.
Really, if you make adjustments along the lines above, you might be able to eliminate the need for an arbitrary academy environment altogether, providing you gently acclimate players into the competitive levels using the conventional game modes offered. +1 Push for this next time you meet with CCP, push as hard as you can the NPE needs to be CCP's first priority. |
Killar-12
The Corporate Raiders
553
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Posted - 2013.08.14 14:31:00 -
[3] - Quote
Operative 1171 Aajli wrote:Lol, I played one game on a new character and got the WP after that one game to be knocked out of Academy.
It took me more than about four games to learn the ropes when I started back in April.
Why not just give a new character 10 to 20 matches in Academy then knock them to the regular matches?
Why does it have to be based on anything like WP or SP?
Just give new players a base number of sample/training matches and off they go.
And it was important to get a sampling of all the game modes up front to practice on. Now more new players are filtering into the other game modes with no clue. so what 20-50 matches? |
Killar-12
The Corporate Raiders
560
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Posted - 2013.08.15 18:41:00 -
[4] - Quote
Iron Wolf Saber wrote:steadyhand amarr wrote:Your missing the point the battle achadme is a flawed concept as a whole. A offline pve style walkthrough is needed. Stop trying to reinvent the wheel. Every single other game to date has this. Even planetside has the VR room That requires code deployment, BA is going to be a small part of the whole NPE eventually as it stands right now though they can tweak and tune the BA in preparation for the NPE change ups. Do you know how long it will be until we get a tutorial? |
Killar-12
The Corporate Raiders
632
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Posted - 2013.08.22 12:49:00 -
[5] - Quote
Alabastor 'TheBlaster' Alcar wrote:it needs to be 150k wp to graduate, if you set it to a higher number of wp new players will be more likly to continue playing after they reach gradation, it will also give them a chance to get familiar with how multiple things work in battle. keeping the graduation wp so low is ruining both the new player experiance and the veteran expriance also, throwing a handfull of guys that can barly get 100 wp a match into battle with people who can easilly score 1000 per battle is not fair for either group. th amount of one-sided pub-stomps has increased massivly since this change. just change it to random modes with a graduation wp of 150k.
150,000 wp to graduate!!!!! Yeah This is a good idea. |
Killar-12
The Corporate Raiders
1048
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Posted - 2013.09.09 19:56:00 -
[6] - Quote
Iron Wolf Saber wrote:Hawkin P wrote:Either put battle academy back up to over 20k warpoints where it needs to be or stop wasting your time on it and put out a decent dust patch, one that actually has new content, new game modes, NEW THINGS TO DO, instead putting out patches with pretty new interfaces, with nothing new to do. You need to stand back and try to see the pattern in testing and reasony why they are being methodically changed. These are not random or pre planned tweaks. They're trying to Identify specific values that will help retain a new player who will likely never post of the forum if they quit. oh how to destroy the game... it all makes sense... |
Killar-12
The Corporate Raiders Top Men.
1169
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Posted - 2013.09.18 20:57:00 -
[7] - Quote
Iron Wolf Saber wrote:Killar-12 wrote:Iron Wolf Saber wrote:Hawkin P wrote:Either put battle academy back up to over 20k warpoints where it needs to be or stop wasting your time on it and put out a decent dust patch, one that actually has new content, new game modes, NEW THINGS TO DO, instead putting out patches with pretty new interfaces, with nothing new to do. You need to stand back and try to see the pattern in testing and reasony why they are being methodically changed. These are not random or pre planned tweaks. They're trying to Identify specific values that will help retain a new player who will likely never post of the forum if they quit. oh how to destroy the game... it all makes sense... Leaving it as is was doing too much damage actually... Let's just say extremely few number of folks ever got to experience a proto stomp. And earlier proto stomping is the reason? Have you talked to those people? Tutorials help thank goodness they're coming, please IWS talk to people in the game listen to their issues... |
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