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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
RedZer0 MK1
Opus Arcana Covert Intervention
13
|
Posted - 2013.08.06 20:08:00 -
[61] - Quote
400 wp is a huge step in the wrong direction. There are two things that battle academy need.
- Respecs
- Higher War Point cap
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Thor Odinson42
Molon Labe. League of Infamy
824
|
Posted - 2013.08.06 20:10:00 -
[62] - Quote
RedZer0 MK1 wrote:400 wp is a huge step in the wrong direction. There are two things that battle academy need.
- Respecs
- Higher War Point cap
You have now joined the ranks of The So F'N Obvious it's Insane club.
Welcome |
RedZer0 MK1
Opus Arcana Covert Intervention
13
|
Posted - 2013.08.06 20:14:00 -
[63] - Quote
Thor Odinson42 wrote:RedZer0 MK1 wrote:400 wp is a huge step in the wrong direction. There are two things that battle academy need.
- Respecs
- Higher War Point cap
You have now joined the ranks of The So F'N Obvious it's Insane club. Welcome
Long time member, just haven't spoken out. |
Iron Wolf Saber
Den of Swords
7009
|
Posted - 2013.08.06 20:37:00 -
[64] - Quote
Aeon Amadi wrote:CCP Greyscale wrote:Reav Hannari wrote:You are changing multiple variables at once but basing your decision to reduce graduation requirements on the older setup. I would have changed the academy mode and then checked the WP average for that.
I also vote for opening the opportunity to move out of the academy battles but leaving the option there for some time.
I also suggest giving faster SP accrual during some initial period. Yes, we are. For a number of reasons we're running tests on a weekly cadence right now, so we don't really have time to explore the entire possibility space variable-by-variable. Instead we're jumping between reasonably optimized implementations of various different plausible models of new player behavior, to try and establish as quickly as possible which model gets us in the right ballpark. We have a number of likely-looking mountains that we want to do a rough height-check on; once we've established some baselines for those, we'll be in a position to consider doing hill-climbing to find local maxima. Greyscale? What the hell are you doing on the Dust forums O_o?
Oh... uhm I think CPM Hans has a report on that in the council's chambers that was some time back.
As for everyone else, as one other poster said there used to not only been an academy but also there was no tutorial either. Eve Online didn't have one for the longest time either and the first ones were rather horrible took them more than 6 years to finally get it very decent enough for Eve Online over there.
As you can already guess CCP is watching these under a magnifying glass, its bad to use new players as guinea pigs but leaving things as they are is not going to improve things until you have the information on improving things.
There are some players that hate 'long tutorials' and the 20k battle academy was just that, a very very long tutorial tool.
I just wished the CPM was brought into this because the other folks there would have something to say about changes. |
steadyhand amarr
Foxhound Corporation General Tso's Alliance
1038
|
Posted - 2013.08.06 22:04:00 -
[65] - Quote
the game should not even be in a state were they are testing crap on the live servers thats so freaking anti IT in every way possible its offensive :|, its just like CCP trys to hit every bad practice marker going. no i shall rephrase that as EvE-online is good stable fun game, its the people in the other timezone that needs to get their heads on right.
today was last straw day when i ended up at a isk loss just trying to play the game and loseing hard due to everyone else afking.
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Croned
C0NTRA UNIT Lokun Listamenn
364
|
Posted - 2013.08.06 22:36:00 -
[66] - Quote
All one noob has to do is pick up a swarm launcher and they've got their free ticket out of the academy. |
SponkSponkSponk
The Southern Legion
153
|
Posted - 2013.08.06 23:43:00 -
[67] - Quote
Aeon Amadi wrote:Greyscale? What the hell are you doing on the Dust forums O_o?
Being Fearless(tm)
Perhaps he's gearing up for this year's Burn Luminaire event. |
DJINN leukoplast
Hellstorm Inc League of Infamy
935
|
Posted - 2013.08.06 23:49:00 -
[68] - Quote
When I logged into Dust today and saw the announcement, I figured it was a typo and that you had misplaced a few zero's... then I read this thread.
Really CCP... really? 400 WP to graduate? What was the graduation from the academy before, 10,000 WP, 20,000? Well whatever it was, it wasn't high enough, because as soon as players graduated they ended up getting stomped beyond belief in the regular matches. Not only because they had so little SP and experience, but also because they were facing hardened vets/corps who all play in a 6 man squads effortlessly rolling every match they go into. Hell, I have 12 million SP, almost a years worth of playing time, and am nearly all proto, and even I have a hard time playing solo against these 6-man death squads.
I agree with what another posted said, raise the academy graduation requirements up, quite a lot... maybe 40k WP, but at some number (say 1000 WP) they are allowed to join the regular matches. This way if they are getting royally stomped in the regular matches, they can simply go back to the academy to get more SP and experience without having to worry about players who have significantly more SP and experience than they do. But if they are able to do well in regular matches, then they can stay there. It's win-win.
The feedback was here, and that feedback was "Raise the WP requirements for the academy", yet you guys go in the opposite direction. |
crazy space 1
Unkn0wn Killers
1551
|
Posted - 2013.08.07 00:06:00 -
[69] - Quote
You should be able to get kicked back into academy |
Absolon Gainne
Subdreddit Test Alliance Please Ignore
38
|
Posted - 2013.08.07 00:23:00 -
[70] - Quote
CCP, if you don't implement some sort of reasonable matchmaking that matches new players with people of appropriate SP, then a 400 WP LIMIT (not even a threshold for being able to play regular battles) will be incredibly ineffective in terms of transitioning people to the "real Dust". |
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Killar-12
Molon Labe. League of Infamy
428
|
Posted - 2013.08.07 01:25:00 -
[71] - Quote
Pje251296 wrote:Do not agree with this at all and really CCP needs to do the opposite of what they're doing to Academy.
. More time in Academy - At least 50,000 wp or more. . Double or Triple SP during the Academy experience so they get the Advanced gear sooner. . Let players play all game modes. So we have Academy Ambush/ Ambush OMS/ Skirmish/ Domination. . Also a testing area for trying new weapons and vehicles should be available to everyone. This^^ I'd say 100k WPs |
7 Djin
D.A.R.K Academy D.E.F.I.A.N.C.E
0
|
Posted - 2013.08.07 03:33:00 -
[72] - Quote
We definitely need better match making. I'm tired of 10m+ sp protos stomping my face bloody and mangled. And I totally agree with double or triple sp until 3 million that way we can get a half way decent suit to compete.
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Hawkin P
Molon Labe. League of Infamy
163
|
Posted - 2013.08.07 03:42:00 -
[73] - Quote
Wow CCP you guys have given up and want dust dead ASAP. 400 WP 8 kills? Then you get to play Team Players? Well after that amount of time spent on this game PRO would seem a massive challange. You sirs and/or madams have given up.
WOW! Fire your PR guy and/or CCP Greyscale. This statement is such a bad PR line and so full of BS.
"This (400 WP) didn't seem like a very large number to most of us here, but our metrics suggest the median new player is scoring about 100 WP per battle, so this has them graduating from the Academy after probably 3-5 battles (with better players graduating sooner and less able ones staying longer, of course)"
Did you think this line of bull was going to convince anyone that after playing 3-5 battles that any new player would be ready to play with the big boys.
OK kids it's over time to go home. |
AP Grasshopper
The Unholy Legion Of DarkStar DARKSTAR ARMY
14
|
Posted - 2013.08.07 03:45:00 -
[74] - Quote
CCP will learn the hard way. When the company realizes this was another mistake they fill fix it soonGäó. |
ladwar
Dead Six Initiative Lokun Listamenn
1075
|
Posted - 2013.08.07 04:23:00 -
[75] - Quote
you know after some thought i take this as a step away from the noob area(and hopefully a real tutorial) and getting back to roots of it. |
XSPENCEIF TSL
Kirkinen Risk Control Caldari State
0
|
Posted - 2013.08.07 05:53:00 -
[76] - Quote
As of yesterday I was at 5500wp. And still in the academy. Getting my ass whipped. Then I log in today and see the message saying 400 total so to graduate. Thought it was a mistake. Then saw I could play real dust. I then got my self beat down and crawled into a corner with my tail between my legs. I have 500k total sp and not a lot of skills to show for it. I suggest maybe making the battle academy longer again and including the other game modes as they are lots of fun. Even if they are on a smaller scale like 3 null cannons. 8v8 maps for skirmish and likewise for dom. Also a skill respec would be great at the end of academy because it's hard to know what to spend your sp on when you have no idea how the game plays or how you will play the game |
Sampson David
Molon Labe. League of Infamy
32
|
Posted - 2013.08.07 06:17:00 -
[77] - Quote
Hi my name is CCP and we run the most successful space MMO ever. We are the only MMO to ever grow our subscribers base year over year since it's inception. therefore we know exactly how to build a console FPSMMO. We are also tops at creating the best new player experience in all of our games especially dust. That's why we are going to tie chum to your legs and arms, while we kick you of the boat in shark infested waters. Hope you can swim to shore with everything intact.
Seriously CCP? Your telling me that the only way you can run statistical variant models is on live servers on a commercially released product? This is possibly one of your worst ideas to date! I truly feel sorry for the new players! Not every new player has the fortitude or patience to stick around while being curb stomped! |
smoking the kind
RestlessSpirits D.E.F.I.A.N.C.E
0
|
Posted - 2013.08.07 06:18:00 -
[78] - Quote
CCP Greyscale wrote: This is an ongoing experiment, so we're expecting to make further changes in the coming weeks, to try out new theories and home in on the best experience. Happily, we've got a reasonably comprehensive set of metrics tracking retention and so on, so we have a pretty good overview of the trends involved.
If you have any questions, please ask away and I'll try and answer as best I can.
Cheers, -Greyscale
Why hasn't a tier system for the academy been set up? example:
Basic academy(ambush): 0-400wp, unlocks advanced academy and all public game modes
Advanced academy(Domination): 401-2000wp
Elite(Pro) academy(choice of all three game modes): 2001-10,000wp
This would help keep new clones from feeling the wrath of the pub stomp and maybe keep them on and playing long enough to get hooked. It all comes down to fun and not just for the newbs, this game needs more Progressive objective based game modes and PvE to really suck in new and old players. |
Cobra CLUTCH79
OVERLORDS OF THE ONI SERPENT
24
|
Posted - 2013.08.07 06:21:00 -
[79] - Quote
P.V.E!!! The best way to learn any game. |
XSPENCEIF TSL
Kirkinen Risk Control Caldari State
0
|
Posted - 2013.08.07 06:51:00 -
[80] - Quote
Only problem with pve is ai is predictable and sometimes very buggy
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hgghyujh
Expert Intervention Caldari State
61
|
Posted - 2013.08.07 09:34:00 -
[81] - Quote
Thor Odinson42 wrote:Michael Arck wrote:Protocake JR wrote:Michael Arck wrote: I highly disagree. I don't think its CCP job to do that. Hear me out before you spit out your drink. When I first played this game, I was a little overwhelmed. I didn't know exactly what I was looking at or how I wanted to build. I knew I wanted an assault guy but I didn't know how to exactly create that mercenary with the SP system.
So you know what my first thoughts were? Go to the forums and youtube. I did my homework. I read for hours and watched various videos. Also, my corporation extended a hand in helping me get adjusted to NE. I feel the hand holding by CCP is unnecessary. This is New Eden. You either learn how to survive and be swallowed up by it. That's why there are guides out there to help new mercs. It's on the merc to find that acquire that information.
God, this type of mentality is getting old. Congratulations, you are part of the 1%. People need to stop treating this game as it's own grand universe when this game hasn't even begun to stand up on it's own. Nobody gives a **** if this is New Eden. Sorry to put it bluntly, but look at the player counts for yourself. Nobody cares. Treat this game as is. It's poorly designed, and if you don't go out of your way and look for second hand information, then you need to HTFU and GTFO of New Eden and find a new game to play (BF4/PS2). Like I said. Bad game design. Ok. So are you really adding something constructive to the table? Something that would better the experience of the new player?? Fortitude is a mentality that never gets old. He's 100% on point though. If CCP gets this game where it needs to be, they can bring in some of the New Eden misery into this game. But right now they don't have that luxury. If it means running off 5 or 6 Eve diehards for the future of the game then so be it. This is a complex skilling structure with a TON of different options and a TON of different pathways to get there. The 400 WP Battle Academy might be the dumbest thing I've heard yet from these Devs in nearly a year of playing this game. I'm not trying to be mean, but if that is your answer to fixing the new player experience then we are doomed. I was thinking it should be raised to 200,000. These guys are getting completely OWNED in pub matches. Make the Battle Academy longer and give some incentive to these new players to join established corps to get the help they need to make this game enjoyable as soon as possible for them. Incentivize corporations to take in new players (and I'm aware this could be exploited). You have to push these players to join established corporations or they won't stick around. It's that or come out with an in depth tutorial system along with PVE and respecs available to them when they figure out how bad they screwed up back when they first started.
I can kind of see what CCP is going for here trying to get them out into the wild as fast as possible, before they get bored or pick up bad habits. That said they need to leave it as an option for a much longer period of time |
SYKO DIX
KILL ORDERS
6
|
Posted - 2013.08.07 11:25:00 -
[82] - Quote
Complete fail. I did a 17/0 killstreak with y charger rifle it was just bborig. I stood there literally stared at one guy who didnt see me I guess shot four rounds at hi missed o purpose and killed him with deploying my tank on him , btw I llayed three following matches with only 5 ppl I them. Put the crackpipe down and liste to us ur purposely messingup this game so it fails. And logic is king. Eat my dust |
Moonracer2000
Subdreddit Test Alliance Please Ignore
634
|
Posted - 2013.08.07 14:09:00 -
[83] - Quote
Here is a dream idea for the Academy: (not necessarily realistic)
- Game mode is listed along side all of the other modes from the beginning (optional)
- Available until you reach 3-5 million SP (then is removed from battle list)
- Only standard or lower level gear allowed (better fittings are locked as invalid and a "some fittings are two high level for academy and will be locked during the match" message would pop up when you try to join a match). Same restriction for vehicles.
- (possibly) remove academy match option if a player gets third place or better for X number of matches (5?) before reaching SP cap (arguably skilled enough for real matches).
|
Heinrich Jagerblitzen
D3LTA FORC3 Inver Brass
591
|
Posted - 2013.08.07 21:00:00 -
[84] - Quote
I've elaborated extensively on this subject in our internal CPM/CCP forums, but I wanted to put my thoughts here too for the record.
The TL,DR is this:
1.) Domination is one of the most aggressive and competitive modes the game has to offer at the moment. It's also one of the most fun because of the challenge of uprooting the entrenched enemy team off a single objective, and randomly assembled new players are going to have a tough time finding the best way to be useful because of the degree of practical skill required to succeed in Domination. Skirmish, on the other hand, offers much more flexibility in terms of dropsuit type that can be used, it offers more objectives (and less pressure) for new players to run around and take, and more freedom to explore all that the game has to offer. A few really experienced players will have a tougher time locking down the game and mowing down noobs that feel like they're in a meatgrinder.
2.) 5 matches is crazy-short in terms of acclimating a new player before throwing them into the deep end (and yes, public matches are "deep end" until CCP makes FW more attractive for casual competiive play using the best gear and players begin to separate.) The one-two punch of Domination ---->general matches is like blanching a noob in boiling water before crisping him in the deep fryer. Proto-stomping is still a contentious and well-documented issue that many of us have been offering solutions for - and a couple in particular are strong enough that they may replace the need to have an arbitrary Battle Academy in the first place
I strongly suggest that we consider an uncapped SP threshold (4-5 million as a conservative start) where new players can catch up to competitive levels for general matches without feeling like they have to wait a hopeless amount of weeks (risking losing them as a customer). This has the immediate side effect of a short-term PCU boost - and if it successfully acclimates a new player to a point where they're no longer discouraged, it results in a permanent PCU boost.
I also think that FW and PC should be incentivized enough that they become the primary playground for competitive players wearing the best gear, freeing up high sec matches to have their gear quality limited. Team queuing and reward improvements may or may not be enough to start to separate competitive from more casual players, we'll have to see. But once we achieve a strong enough risk reward balance that the best players prefer these matches at all times, we no longer have the issue of "what will my corp do when we're not defending/attacking districts". We'll always have the issue of pro players starting up noob alts, but there's no reason to compound that problem by throwing young players against the full gear spectrum, especially since the game is just as fun with cheap gear, assuming your opponent is wearing the same. Some players have suggested a "militia only" mode, or "no proto" mode, etc - but I'd rather see this gradient played out across the system as a whole, offering distinctly attractive environments for different types of player - rather than stacking a bunch of game variants that only serve to fraction up an already thin PCU.
Really, if you make adjustments along the lines above, you might be able to eliminate the need for an arbitrary academy environment altogether, providing you gently acclimate players into the competitive levels using the conventional game modes offered. |
Vespasian Andendare
Resheph Interstellar Strategy Gallente Federation
10
|
Posted - 2013.08.07 21:38:00 -
[85] - Quote
CCP Greyscale wrote:All this experimentation is in service of building a better understanding of how new players actually behave, which we can then lean on in future to build a better overall new player experience. We're very aware of the need to review all aspects of the way we introduce DUST to new players; what we're doing here is just trying to learn what we can with the tools already in place. I think you ought to extend this to *ALL* players: you guys must work on matchmaking so that matches are more equitable with player skills. Getting proto stomped in a typical match isn't fun. Judging it on sp alone isn't going to cut it. Player K/D ratios, WPs, etc. all need to be factored in to judge a person's skill, and only once that skill is determined, should someone be put into a match with other, similarly-skilled players. Otherwise, I think you'll have typical experiences where you play a couple of matches, get absolutely decimated, and decide to log off, despite the desire to play. That play's gotta be fun, though, and having your **** kicked in over and over isn't.
|
Vespasian Andendare
Resheph Interstellar Strategy Gallente Federation
10
|
Posted - 2013.08.07 21:42:00 -
[86] - Quote
Heinrich Jagerblitzen wrote:I've elaborated extensively on this subject in our internal CPM/CCP forums, but I wanted to put my thoughts here too for the record.
The TL,DR is this:
1.) Domination is one of the most aggressive and competitive modes the game has to offer at the moment. It's also one of the most fun because of the challenge of uprooting the entrenched enemy team off a single objective, and randomly assembled new players are going to have a tough time finding the best way to be useful because of the degree of practical skill required to succeed in Domination. Skirmish, on the other hand, offers much more flexibility in terms of dropsuit type that can be used, it offers more objectives (and less pressure) for new players to run around and take, and more freedom to explore all that the game has to offer. A few really experienced players will have a tougher time locking down the game and mowing down noobs that feel like they're in a meatgrinder.
2.) 5 matches is crazy-short in terms of acclimating a new player before throwing them into the deep end (and yes, public matches are "deep end" until CCP makes FW more attractive for casual competiive play using the best gear and players begin to separate.) The one-two punch of Domination ---->general matches is like blanching a noob in boiling water before crisping him in the deep fryer. Proto-stomping is still a contentious and well-documented issue that many of us have been offering solutions for - and a couple in particular are strong enough that they may replace the need to have an arbitrary Battle Academy in the first place
I strongly suggest that we consider an uncapped SP threshold (4-5 million as a conservative start) where new players can catch up to competitive levels for general matches without feeling like they have to wait a hopeless amount of weeks (risking losing them as a customer). This has the immediate side effect of a short-term PCU boost - and if it successfully acclimates a new player to a point where they're no longer discouraged, it results in a permanent PCU boost.
I also think that FW and PC should be incentivized enough that they become the primary playground for competitive players wearing the best gear, freeing up high sec matches to have their gear quality limited. Team queuing and reward improvements may or may not be enough to start to separate competitive from more casual players, we'll have to see. But once we achieve a strong enough risk reward balance that the best players prefer these matches at all times, we no longer have the issue of "what will my corp do when we're not defending/attacking districts". We'll always have the issue of pro players starting up noob alts, but there's no reason to compound that problem by throwing young players against the full gear spectrum, especially since the game is just as fun with cheap gear, assuming your opponent is wearing the same. Some players have suggested a "militia only" mode, or "no proto" mode, etc - but I'd rather see this gradient played out across the system as a whole, offering distinctly attractive environments for different types of player - rather than stacking a bunch of game variants that only serve to fraction up an already thin PCU.
Really, if you make adjustments along the lines above, you might be able to eliminate the need for an arbitrary academy environment altogether, providing you gently acclimate players into the competitive levels using the conventional game modes offered. I'm forced to agree here. It's nigh impossible to remove a team once they get their resupply and respawn points up around the objective in a Domination match. It's not particularly fun to run up against this wall repeatedly to continue to fail at taking over the objective. Further, the defended point isn't more weakly defended, giving the aggressor the advantage.
I also have to agree that 5 matches! isn't nearly enough before booting someone out. I support the suggestion earlier about providing a range in which to graduate, so that a player can choose when he or she is ready.
|
Killar-12
Molon Labe. League of Infamy
432
|
Posted - 2013.08.07 22:40:00 -
[87] - Quote
Heinrich Jagerblitzen wrote:I've elaborated extensively on this subject in our internal CPM/CCP forums, but I wanted to put my thoughts here too for the record.
The TL,DR is this:
1.) Domination is one of the most aggressive and competitive modes the game has to offer at the moment. It's also one of the most fun because of the challenge of uprooting the entrenched enemy team off a single objective, and randomly assembled new players are going to have a tough time finding the best way to be useful because of the degree of practical skill required to succeed in Domination. Skirmish, on the other hand, offers much more flexibility in terms of dropsuit type that can be used, it offers more objectives (and less pressure) for new players to run around and take, and more freedom to explore all that the game has to offer. A few really experienced players will have a tougher time locking down the game and mowing down noobs that feel like they're in a meatgrinder.
2.) 5 matches is crazy-short in terms of acclimating a new player before throwing them into the deep end (and yes, public matches are "deep end" until CCP makes FW more attractive for casual competiive play using the best gear and players begin to separate.) The one-two punch of Domination ---->general matches is like blanching a noob in boiling water before crisping him in the deep fryer. Proto-stomping is still a contentious and well-documented issue that many of us have been offering solutions for - and a couple in particular are strong enough that they may replace the need to have an arbitrary Battle Academy in the first place
I strongly suggest that we consider an uncapped SP threshold (4-5 million as a conservative start) where new players can catch up to competitive levels for general matches without feeling like they have to wait a hopeless amount of weeks (risking losing them as a customer). This has the immediate side effect of a short-term PCU boost - and if it successfully acclimates a new player to a point where they're no longer discouraged, it results in a permanent PCU boost.
I also think that FW and PC should be incentivized enough that they become the primary playground for competitive players wearing the best gear, freeing up high sec matches to have their gear quality limited. Team queuing and reward improvements may or may not be enough to start to separate competitive from more casual players, we'll have to see. But once we achieve a strong enough risk reward balance that the best players prefer these matches at all times, we no longer have the issue of "what will my corp do when we're not defending/attacking districts". We'll always have the issue of pro players starting up noob alts, but there's no reason to compound that problem by throwing young players against the full gear spectrum, especially since the game is just as fun with cheap gear, assuming your opponent is wearing the same. Some players have suggested a "militia only" mode, or "no proto" mode, etc - but I'd rather see this gradient played out across the system as a whole, offering distinctly attractive environments for different types of player - rather than stacking a bunch of game variants that only serve to fraction up an already thin PCU.
Really, if you make adjustments along the lines above, you might be able to eliminate the need for an arbitrary academy environment altogether, providing you gently acclimate players into the competitive levels using the conventional game modes offered. +1 Push for this next time you meet with CCP, push as hard as you can the NPE needs to be CCP's first priority. |
Scheneighnay McBob
Bojo's School of the Trades
2763
|
Posted - 2013.08.08 01:00:00 -
[88] - Quote
Makes sense, but an average of 100 WP? Do the academy noobs know how to shoot? I've literally done much better than this just by spraying at random into a crowd with a militia assault rifle. If you're wondering why I did it, I was farming assists for Mordu's challenge. |
RINON114
B.S.A.A. General Tso's Alliance
402
|
Posted - 2013.08.08 04:48:00 -
[89] - Quote
I wonder if CCP have taken into account those players who earned 0 WP per game because they sat behind the redline or in the MCC to make SP until they had a tonne, then go on a massive killing spree in the academy with a character that has 0 WP but 2 million SP?
If they have...
LOL. |
Cobra CLUTCH79
OVERLORDS OF THE ONI SERPENT
26
|
Posted - 2013.08.08 05:04:00 -
[90] - Quote
XSPENCEIF TSL wrote:Only problem with pve is ai is predictable and sometimes very buggy
true but you'll still learn the basics and a little trial and error before getting on the PvP battlefield and finding yourself surounded by wolves.. |
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