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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
RINON114
B.S.A.A. General Tso's Alliance
402
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Posted - 2013.08.08 05:19:00 -
[91] - Quote
So THIS is why I've been doing so damn well and encountering less and less prototypes every match.
400 WP is nothing, that's 8 kills right? I think I got that in my first academy match on an alt I made. LOL. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
234
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Posted - 2013.08.08 12:10:00 -
[92] - Quote
War academy should be a safe haven for new player not a ball and chain they have to pass through to get into the "real game'. I suggest putting the old 10k warpoint system but making the player choose where he want to battle. Just have everything open. Make it optional for the player to choose from easy mode ( so they can learn the ups and downs of the game) while still be able to experience being proto stomped or causing tears to a proto stomper.
Have all battle types open but eliminate the War academy option when they reach 10k points. No need for statistics; no need for extra work. And you give players the power to do with their experience what they want.
Remember everything open but take away war academy from the options once they have 10k war points.
RINON114 wrote:So THIS is why I've been doing so damn well and encountering less and less prototypes every match.
400 WP is nothing, ...
Exactly; I dont run proto suits unless called upon to do so. That being said, even in standard and militia gear these poor Newberries are being whipped into submission. Me and my team are actually nice and let them actually go out and play;let them try and get the objective while we mess around trying out new stuff but there are some really bad people who red line them and then add insult to injury by going into the red line and killing them there as they spawn. Running them over with cars and just humiliating them to the point where I wouldn't be surprised some of them rage quit. |
Jikt Terlen
Certificate of Participation
28
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Posted - 2013.08.08 22:22:00 -
[93] - Quote
The larger issue is still matchmaking. There wouldn't need to be a standalone academy if every tier of players was segregated (e.g. 500k-1M SP, 1M-5M SP, 5-10M SP, etc., with whatever other filters you might want to apply). They say they have a system in the works, so hopefully that will start to solve the problem. I agree that new players need an environment where they can learn without being stomped by protosquads, but the reality is that even people with a few million SP under their belts are still getting ripped apart by full squads of veterans. It's not like you can go find a "noob server" like in other shooters. |
Delta 749
Kestrel Reconnaissance
1674
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Posted - 2013.08.09 07:31:00 -
[94] - Quote
So did it ever occur to you guys that people were only scoring 100WP average because you put them on limited teams in a super low kill count TDM match? Got curious rolled up a new alt today and out of 32 people 28 got more than 400 wp |
Planetside2PS4F2P
Osmon Surveillance Caldari State
16
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Posted - 2013.08.10 02:27:00 -
[95] - Quote
How on earth can you botch the academy?
CCP fail? Cmon man. |
Fiddlestaxp
TeamPlayers EoN.
310
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Posted - 2013.08.10 05:33:00 -
[96] - Quote
CCP Greyscale wrote:All this experimentation is in service of building a better understanding of how new players actually behave, which we can then lean on in future to build a better overall new player experience. We're very aware of the need to review all aspects of the way we introduce DUST to new players; what we're doing here is just trying to learn what we can with the tools already in place. Sounds really betaish btw. |
R F Gyro
Circle of Huskarl Minmatar Republic
458
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Posted - 2013.08.11 14:45:00 -
[97] - Quote
Fiddlestaxp wrote:Sounds really betaish btw. We should all continue to treat Dust as open beta for the moment; I'm sure CCP are. The official "launch" was almost certainly just a way to start a contractual clock running.
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Planetside2PS4F2P
Osmon Surveillance Caldari State
26
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Posted - 2013.08.11 19:30:00 -
[98] - Quote
Yeah treat it like an open beta yeah, that is what we shall do. Thanks for the insight. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
242
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Posted - 2013.08.12 08:16:00 -
[99] - Quote
I'm still floored CCP thought this was a good idea.... based on METRICS. |
Kinky Burrito
A.N.O.N.Y.M.O.U.S.
193
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Posted - 2013.08.13 17:13:00 -
[100] - Quote
Maybe you should try and make the game more engaging outside of battle, too. Especially right now, while they work on balancing and core mechanics. You're just trying to find the best way to feed them a turd. |
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gargantuise aaron
Sanguine Knights
47
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Posted - 2013.08.14 04:15:00 -
[101] - Quote
Multi stage academy That way you play progressively harder newbs |
Operative 1171 Aajli
Bragian Order Amarr Empire
133
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Posted - 2013.08.14 14:29:00 -
[102] - Quote
Lol, I played one game on a new character and got the WP after that one game to be knocked out of Academy.
It took me more than about four games to learn the ropes when I started back in April.
Why not just give a new character 10 to 20 matches in Academy then knock them to the regular matches?
Why does it have to be based on anything like WP or SP?
Just give new players a base number of sample/training matches and off they go.
And it was important to get a sampling of all the game modes up front to practice on. Now more new players are filtering into the other game modes with no clue. |
Killar-12
The Corporate Raiders
553
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Posted - 2013.08.14 14:31:00 -
[103] - Quote
Operative 1171 Aajli wrote:Lol, I played one game on a new character and got the WP after that one game to be knocked out of Academy.
It took me more than about four games to learn the ropes when I started back in April.
Why not just give a new character 10 to 20 matches in Academy then knock them to the regular matches?
Why does it have to be based on anything like WP or SP?
Just give new players a base number of sample/training matches and off they go.
And it was important to get a sampling of all the game modes up front to practice on. Now more new players are filtering into the other game modes with no clue. so what 20-50 matches? |
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CCP Greyscale
C C P C C P Alliance
25
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Posted - 2013.08.15 08:27:00 -
[104] - Quote
Updated the OP with the following:
Quote:UPDATE 15-08-13: At downtime today we'll be increasing the Academy WP cap from 400 to 1500, to see what impact this has on our metrics.
Characters who log in after downtime and have scored between 400 and 1500 War Points in their career to date will find themselves back in the Academy, which they'll leave (again!) when they accumulate 1500 total lifetime WP. |
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Absolute Idiom II
No Free Pass
428
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Posted - 2013.08.15 08:42:00 -
[105] - Quote
more tiers before more tears, tbh. |
steadyhand amarr
Imperfects Negative-Feedback
1091
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Posted - 2013.08.15 09:37:00 -
[106] - Quote
Your missing the point the battle achadme is a flawed concept as a whole. A offline pve style walkthrough is needed. Stop trying to reinvent the wheel. Every single other game to date has this. Even planetside has the VR room |
Seeth Mensch
Damage Core corp. The Superpowers
1
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Posted - 2013.08.15 14:10:00 -
[107] - Quote
I am a new player. I suspect I'm a little unusual in that I like to read about what a game is about, and I joined because some friends have been playing since beta. Apparently, it was different.
The Academy was not really useful for me as a tool. This is already obviously a FPS, I don't need that mode to find that out.
Give me a (as other players suggested) environment to learn to use vehicles. How about a weapons testing room? A quick session of this-is-what-high-low-equip-weapon slots are? Have your magical voice lady run through a fitting assembly, which then is taken out on the field....and skipping it is optional, but you can come back again to check things.
I liked the academy, I don't enjoy getting pubstomped when I start. But it doesn't really seem to do what I am reading CCP wants it to do. |
steadyhand amarr
Imperfects Negative-Feedback
1093
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Posted - 2013.08.15 14:22:00 -
[108] - Quote
Yeh becausee ccp has no grasp on how shooters work. U must always provide a step through or training through type environment. It's been proven if players don't like the first 10 minutes of a game they will just not play it again. In fact I should really dig up those extra credit and gameasutra articles.
I'm not even a designer and I apprently do more homework -_- |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
170
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Posted - 2013.08.15 15:31:00 -
[109] - Quote
Seeth Mensch wrote:I am a new player. I suspect I'm a little unusual in that I like to read about what a game is about, and I joined because some friends have been playing since beta. Apparently, it was different.
The Academy was not really useful for me as a tool. This is already obviously a FPS, I don't need that mode to find that out.
Give me a (as other players suggested) environment to learn to use vehicles. How about a weapons testing room? A quick session of this-is-what-high-low-equip-weapon slots are? Have your magical voice lady run through a fitting assembly, which then is taken out on the field....and skipping it is optional, but you can come back again to check things.
I liked the academy, I don't enjoy getting pubstomped when I start. But it doesn't really seem to do what I am reading CCP wants it to do.
I think what you have said is spot on.
CCP - Just have a small level / training world academy folk can load up that spawns in one of every vehicle, with some dummy targets and stuff. A militia version of all the weapons too perhaps?
On top of that I think just a video or video series using in game footage with a voice over and a few fancy graphics to show the objectives of a game. Possible tactics. Showing the importance of teamwork and spawn uplinks etc...
Would only have to be 5 mins long or something, just enough to give a good feeling of - "Ok I think I know what I'm doing now"
I know the game isn't difficult, but just a little something for new players so they understand WHAT is different about dust compared to other shooters. |
Iron Wolf Saber
Den of Swords
7323
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Posted - 2013.08.15 18:37:00 -
[110] - Quote
steadyhand amarr wrote:Your missing the point the battle achadme is a flawed concept as a whole. A offline pve style walkthrough is needed. Stop trying to reinvent the wheel. Every single other game to date has this. Even planetside has the VR room
That requires code deployment, BA is going to be a small part of the whole NPE eventually as it stands right now though they can tweak and tune the BA in preparation for the NPE change ups. |
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Killar-12
The Corporate Raiders
560
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Posted - 2013.08.15 18:41:00 -
[111] - Quote
Iron Wolf Saber wrote:steadyhand amarr wrote:Your missing the point the battle achadme is a flawed concept as a whole. A offline pve style walkthrough is needed. Stop trying to reinvent the wheel. Every single other game to date has this. Even planetside has the VR room That requires code deployment, BA is going to be a small part of the whole NPE eventually as it stands right now though they can tweak and tune the BA in preparation for the NPE change ups. Do you know how long it will be until we get a tutorial? |
Iron Wolf Saber
Den of Swords
7324
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Posted - 2013.08.15 18:47:00 -
[112] - Quote
Killar-12 wrote:Iron Wolf Saber wrote:steadyhand amarr wrote:Your missing the point the battle achadme is a flawed concept as a whole. A offline pve style walkthrough is needed. Stop trying to reinvent the wheel. Every single other game to date has this. Even planetside has the VR room That requires code deployment, BA is going to be a small part of the whole NPE eventually as it stands right now though they can tweak and tune the BA in preparation for the NPE change ups. Do you know how long it will be until we get a tutorial?
CCP is/has begun action on this front details are forthcoming on their end mostly and they do agree about having a separate environment to quickly learn about the basics without requiring text books to read. |
ladwar
Dead Six Initiative Lokun Listamenn
1137
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Posted - 2013.08.15 19:56:00 -
[113] - Quote
need i say MLT HAV zero sp spent =2k wp in academy. academy=fail sauce tutorial needed current book tutorial does not work. ..... this is getting old. |
Sgt Kirk
SyNergy Gaming EoN.
1110
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Posted - 2013.08.16 00:30:00 -
[114] - Quote
steadyhand amarr wrote:Your missing the point the battle achadme is a flawed concept as a whole. A offline pve style walkthrough is needed. Stop trying to reinvent the wheel. Every single other game to date has this. Even planetside has the VR room makes too much sense.
That's not allowed |
Granuaile Morrigan
The Guardians 910
0
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Posted - 2013.08.16 00:45:00 -
[115] - Quote
Speaking as a brand new player in NE i agree that the BA needs alot of work. I hated the walls of text cause even though I read them I did not understand. You need a Video or interactive tutorial that allow us to use the marketplace and skill tree without messing around with our own money/SP. I deleted my first character cause after 2 hours of messing around i finally figured out the marketplace and Skill Tree and realized I completely screwed myself on the play style I like. I actually enjoy this game what I do not like is barely having anything and going against people who have all the best weapons/armor/vehicles in the game and I can not damage them at all even if I get the jump on them.
The battle academy makes since but its way to short to get used to everything. Some people on this thread are talking about corps helping out new players I did not even understand what they were until some in local chat explained how to find them. As a new player i did not know a single person, so joining some helpful corps was not even going to happen. |
steadyhand amarr
Imperfects Negative-Feedback
1098
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Posted - 2013.08.16 06:17:00 -
[116] - Quote
Iron Wolf Saber wrote:steadyhand amarr wrote:Your missing the point the battle achadme is a flawed concept as a whole. A offline pve style walkthrough is needed. Stop trying to reinvent the wheel. Every single other game to date has this. Even planetside has the VR room That requires code deployment, BA is going to be a small part of the whole NPE eventually as it stands right now though they can tweak and tune the BA in preparation for the NPE change ups.
I can understand that my worry is that it appeared it that ccp though BA just needed tweaking not a redo |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
425
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Posted - 2013.08.16 12:34:00 -
[117] - Quote
should be 10.000 wp like when it's started and there should be more in game tutorials, people don't know how to throw and orbital. |
Dante Kretschmer
D3LTA ACADEMY Inver Brass
67
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Posted - 2013.08.16 14:35:00 -
[118] - Quote
I wanted to give feedback on the current BA, as I believe it stands now is domination 16vs16
While domination can teach new players hacking/rehacking mechanincs, it has a downside, and it is that none is allowed to spawn on A. Domination is a game mode that relies heavily on uplinks, which new players don't have. It's going to be a pain in the neck to die and run all the way over to the cannon everytime. No one knows what an uplink is either. I believe skirmish to be more suitable.
Also the graduation wp should be increased further. 400wp looks like a joke to me. For a new player that's 2 matches at most. Maybe 10000wp or 550000 lifetime sp would make it easier for the newbies, to understand what there is, what they want, the skills, the store...not saying tutorials shouldn't be improved either. They need more and some a remake. |
Sirrus Valentine
Hellstorm Inc League of Infamy
0
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Posted - 2013.08.17 11:36:00 -
[119] - Quote
I truly feel like it should be put back to 10k war points. That's what I had to get thru and so should other newcomers. Its gives enough time to spec into at least a weapon or a drop suit, and familiarizes them with the game better so they aren't so combat ineffective. I know I for one hate getting into a public match full of useless smurfs just as much as the next guy but lately we have dubbed the "academy grads" the "400 club" because they are just so terribad. |
Seeth Mensch
Damage Core corp. The Superpowers
3
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Posted - 2013.08.17 14:50:00 -
[120] - Quote
So I had an idea: The Battle Academy isn't bad as a concept. But what if you could "rent" a space to use any weapon or vehicle, free of other people. For weapons, a simple shooting range, and vehicles could simply be one of the regular maps with nobody else on it.
As long as a person is in the BA, this rental doesn't cost anything, but when they leave, it costs a nominal amount of ISK to use (for no reason other than RP value, I think). Maybe even go nuts and give a small amount of SP as a one-shot for each new thing a person tries; that will persuade a lot of folks to at least "tap" each thing, and a lot more to really try to make it function for them. And a practiced blueberry is a better blueberry, right?
If you have a link to the practice room with the game types, even newbies would find it easily, and I am pretty sure that the vehicle practice room would receive regular use. I stress that this should be simple, no puzzles or wacky "go through this ring, land over there, etc etc.--just give folks a chance to do some game basics with all the gear that DUST has to offer, so we newbs know what we want and can figure out how to use it!
I lost over 400k ISK when I actually *tried* to use my dropship, and have spent at least 2.5 million total now learning how to fly. I would really love the chance to learn how to do it without people stealing the ship, or screwing over my teammates because I have to learn how to fly while they are all carrying me to victory. I'm lucky--I have a supportive corp, but I can just feel the accusatory eyes of the silent majority as they battle for their lives, and occasionally see the inverted flying coffin lunging by overhead... |
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