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261. Would 2 different swarm type be easier to balance? - in Feedback/Requests [original thread]
Zepod wrote: Yes, but it's the lazy way out and frankly doesn't make sense when the AFG is good against both ADSs and HAVs. FG can be avoided in open air by dodging the shot, is up to the ability of forgegunner to land his shot and of the DS ...
- by shaman oga - at 2015.01.27 14:57:00
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262. Minimum players rquired - in Feedback/Requests [original thread]
http://imgur.com/GxmvYpU There was a squad of 6 on ther other side when the match started, i don't blame them for quitting, but there should be a check everytime a player leave the battle. If there are not enough players on a team, the match sh...
- by shaman oga - at 2015.01.27 13:33:00
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263. LAVs - please read the WHOLE thing, it's long - in Feedback/Requests [original thread]
Armor LAV already needs 3 shots of almost everything to be destroyed.
- by shaman oga - at 2015.01.27 11:33:00
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264. Would 2 different swarm type be easier to balance? - in Feedback/Requests [original thread]
One type for dropships and one for terrestrial vehicles. Dropship usually have less HP and apart from ADS, they are not really fast or able to avoid swarms (this is another great problem, swarm just seek targets in open air) and i think it's not ...
- by shaman oga - at 2015.01.27 11:29:00
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265. Story mode Events - in Feedback/Requests [original thread]
It can also be a war between 2 NPC pirate factions for example.
- by shaman oga - at 2015.01.26 20:37:00
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266. Story mode Events - in Feedback/Requests [original thread]
I was talking about factions, but it can be corps. Protagonists may vary, but the important is to have a story, well written and with suspense.
- by shaman oga - at 2015.01.26 20:35:00
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267. Story mode Events - in Feedback/Requests [original thread]
Since Caldari Prime event, we are waiting for an event that could told us a story. I would really like to have a very simple series of events, which will take place during the weekend (generally people have more time to play). The setup of the ev...
- by shaman oga - at 2015.01.26 20:04:00
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268. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Agreed on -20/+20, missile should still be the best option to go up against armor tanks, current meta of armor tanking shield tanks, have rendered them even more OP than what they currently are. If the meta will change people should think about it...
- by shaman oga - at 2015.01.26 11:50:00
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269. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: One of the oft-repeated complaints I keep hearing from HAV drivers is that tank vs. Tank engagements end too quickly. The gold standard seems to be who pulls the trigger with doubled damage mods first wins. I'm iffy but h...
- by shaman oga - at 2015.01.26 11:26:00
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270. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
H0riz0n Unlimit wrote: Splah damage for particle accelerator and particle cannon? Not a huge one but just enough to 2-shot ak0 sentinels without a doible hit ( useless comment) It's 2 meters at 234HP, you will have an hard time 2 shot a senti...
- by shaman oga - at 2015.01.26 10:59:00
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271. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Glad to see large rail AoE coming back, we will be able to destroy equipments and finish targets on low health. About the heat and precision of the blaster, i remeber damage mod which also increased the ROF, i was using them on a gunnlogi, the tu...
- by shaman oga - at 2015.01.26 10:53:00
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272. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: NK use the plasma profile, correct? Idk what SDE says, i always thought they use melee profile without bonus or penalties.
- by shaman oga - at 2015.01.25 12:28:00
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273. [Idea] mCRU always Active - in Feedback/Requests [original thread]
Kain Spero wrote: shaman oga wrote: No, people would just park ds over the roofs and defend them while teammates with links come in. That would require constant massive AV. I don't like this idea of links with >3000 HP which can't be dest...
- by shaman oga - at 2015.01.25 12:06:00
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274. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: You're not being condescending about it, and you're listening. The second part is as important as the first. When you cannot have a civil conversation with anyone, and you decide that you are always right, and everyone els...
- by shaman oga - at 2015.01.25 11:53:00
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275. [Idea] mCRU always Active - in Feedback/Requests [original thread]
No, people would just park ds over the roofs and defend them while teammates with links come in. That would require constant massive AV. I don't like this idea of links with >3000 HP which can't be destroyed by normal weapons. I would prefer b...
- by shaman oga - at 2015.01.25 11:31:00
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276. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: An example of useless and hostile commentary: "these fits are terrible". As I have explained I was trying to make a fit without PG/CPU mods AND have the cheapest small turrets, to demonstrate exactly the plight of HAV fittin...
- by shaman oga - at 2015.01.25 11:22:00
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277. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
I would prefer flux mines and a buff to current proxy mines, flux are already in a good place for fluxing vehicles, there's no need to eliminate skill and add aim bot flux nades. Regarding the rest, i would wait for vehicles before everything els...
- by shaman oga - at 2015.01.25 09:54:00
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278. another minmatar scout thread - in Feedback/Requests [original thread]
It was a glitch, not a feature. I would just like CCP to lower backpedaling at 0.90 / 0.85 walking speed.
- by shaman oga - at 2015.01.25 00:22:00
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279. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: For game balance they are interdependent, not independent. I'm just talking about theory, of course when things will be added to the game, they have to be balanced with each other.
- by shaman oga - at 2015.01.24 12:51:00
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280. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: I like my spreadsheet but you literally cannot use the HAVS without also sharply boosting AV capacity. The AV values there were from when in chrome a solid AV gunner could put those listed HAVs, including marauders, in chec...
- by shaman oga - at 2015.01.24 12:20:00
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