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241. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
I use adv Ascr on my gal logi, i don't think it's underperforming, maybe some other weapons are overperforming, that's why people keep using only them. Maybe people just use what they are confortable with, i've never been a fan of weapons which s...
- by shaman oga - at 2015.02.13 09:11:00
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242. Join Ending Matches - in Feedback/Requests [original thread]
Since it's still possible to join almost finished matches, i've a tip: Disable both leave match and logout button when: Under 30% MCC in skirmish/domination Under 20 clones in ambush and OMS. If no one cal leave, there are not open spots for pla...
- by shaman oga - at 2015.02.12 20:13:00
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243. Claim warbarge stuff via web - in Feedback/Requests [original thread]
Asking doesn't hurt.
- by shaman oga - at 2015.02.11 18:39:00
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244. [IDEA]Simple Trading - in Feedback/Requests [original thread]
SImple trading in my mind is barter. Just like in borderlands. 4 slots for each player, they fill them or not, when both are satisfied they push accept trade.
- by shaman oga - at 2015.02.11 18:33:00
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245. Claim warbarge stuff via web - in Feedback/Requests [original thread]
Please. Mobile app or whatever.
- by shaman oga - at 2015.02.11 17:56:00
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246. Mobile factory capacity - in Feedback/Requests [original thread]
Breakin Stuff wrote: the problem isn't the output, the problem is CCP loves tacking on multipliers to things. the required component cost per level is excessive. I'm still at level 1, not planning to shop.
- by shaman oga - at 2015.02.10 18:12:00
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247. Mobile factory capacity - in Feedback/Requests [original thread]
Wouldn't it make more sense if capacity could raise more than 100% after each level? Like 150%. Current mechanic still require you to login and claim at least every 2 days to gain all components, i think that levelling up should give a little more...
- by shaman oga - at 2015.02.10 18:03:00
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248. Vehicle radar problem - in Feedback/Requests [original thread]
True Adamance wrote: shaman oga wrote: This is a problem mainly for blaster tanks, that need to get close to other tanks to be effective. Is it possible to tone down the scanning range of tanks? The change you made on infantry to see tank fa...
- by shaman oga - at 2015.02.08 22:36:00
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249. Vehicle radar problem - in Feedback/Requests [original thread]
This is a problem mainly for blaster tanks, that need to get close to other tanks to be effective. Is it possible to tone down the scanning range of tanks? The change you made on infantry to see tank farther also apply to other tanks and imo it's ...
- by shaman oga - at 2015.02.08 20:16:00
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250. Components as payout - in Feedback/Requests [original thread]
I think that a little component payout should be granted to each player for every won battle, like 10 or 15 component for winning a skirmish/domination, 5 for an ambush. It would help.
- by shaman oga - at 2015.02.07 18:00:00
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251. experimental weapons facility PROBLEM - in Feedback/Requests [original thread]
You weren't expected to have that stuff so fast
- by shaman oga - at 2015.02.03 22:04:00
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252. Hey FRAME! - in Feedback/Requests [original thread]
deezy dabest wrote: Breakin Stuff wrote: If you want warlords 1.0 feedback in the warlords 1.0 forum thread you should probably refrain from immediately locking the topic. Alternately you can fix the link so it actually redirects to the GD ...
- by shaman oga - at 2015.02.03 09:29:00
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253. Is it technically possible? - in Feedback/Requests [original thread]
To use the whole map for a rush like game mode? If you look, almost all the maps have roads connecting them, but there is redline which stop us from going into explorative missions. Generally there are 3 maps connected. I remember in red dead re...
- by shaman oga - at 2015.02.02 21:00:00
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254. Rattati, can u reintroduce intel kill assists for active scanners? - in Feedback/Requests [original thread]
I agree, i don't understand why not give them, maybe less than what you get from squad assist, it's like if rep tool doesn't give WP for people outside your squad.
- by shaman oga - at 2015.02.02 20:54:00
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255. Equipment exploding - in Feedback/Requests [original thread]
All the equipments explode upon destruction, even if hives and links deal zero damage, they still have the knockback effect. This is quite annoying imo.
- by shaman oga - at 2015.02.01 13:15:00
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256. Rattati You Should Look Into This :) - in Feedback/Requests [original thread]
Without a single calculation, i can tell the amarr assault is fine as it is. Being fast is great advantage when there are a lot of covers, but have 1 m/s more than someone else will most likely not save you, even in a 5 square meters open area.
- by shaman oga - at 2015.01.31 10:41:00
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257. ScR is unfair towards shield - in Feedback/Requests [original thread]
Must agree because in game numbers. SCR and HMG need to be looked at. Don't start with no SCR in PC, everybody knows that automatic weapons are used just because bad framerate.
- by shaman oga - at 2015.01.28 23:44:00
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258. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: I am not following the "damage mods" discussion, we already have damage amps in high, I am not changing any of that. But I do want them to be active. Add ALSO less powerfull passive damage mod? Just spitballing
- by shaman oga - at 2015.01.28 23:30:00
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259. [Idea] mCRU always Active - in Feedback/Requests [original thread]
Derpty Derp wrote: Fitting the mcru = less room for hp, also they're quite expensive to fit. a swarm of the same tier as the vehicle will probably down it without a reload (that isn't MASSIVE av...) There's already cru's that you can't destr...
- by shaman oga - at 2015.01.28 10:16:00
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260. Would 2 different swarm type be easier to balance? - in Feedback/Requests [original thread]
Zepod wrote: shaman oga wrote: Zepod wrote: Yes, but it's the lazy way out and frankly doesn't make sense when the AFG is good against both ADSs and HAVs. FG can be avoided in open air by dodging the shot, is up to the ability of forgeg...
- by shaman oga - at 2015.01.27 15:19:00
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