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121. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
caldari: 10% reduction to charge time per level gallente: 5% reduction to damage fall off
- by hfderrtgvcd - at 2014.10.19 22:43:00
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122. [Proposal] Planetary Conquest Hot-fix - in Feedback/Requests [original thread]
Killar-12 wrote: I support this, as do my alt corps which will allow all of my timers to be on one hour... can you imagine the logistical nightmare of managing 20+ alt corps? even nyain san wouldn't do it
- by hfderrtgvcd - at 2014.10.19 19:18:00
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123. [Proposal] Planetary Conquest Hot-fix - in Feedback/Requests [original thread]
+1
- by hfderrtgvcd - at 2014.10.19 18:29:00
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124. Clan Deploy/Team Deploy - in Feedback/Requests [original thread]
Templar 10 wrote: if you could add this feature it would be rather neat so you can deploy more than one squad into a public match or a full team rather than attempting a quee sync sure this has been suggested but still just throwing it out ther...
- by hfderrtgvcd - at 2014.10.19 01:27:00
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125. 1.9 Wishlist - in Feedback/Requests [original thread]
I am not including the things already listed in the dev blog new game mode remove shared passive scans planetary conquest changes heavy weapons old vehicles returned or minmatar and amarr vehicles added bubble shield more stats (fitting screen an...
- by hfderrtgvcd - at 2014.10.16 19:47:00
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126. Minmatar Assault Regen - in Feedback/Requests [original thread]
True Adamance wrote: hfderrtgvcd wrote: Right now the minmatar assault's regen stats are horrible. 25 hp/s and a delay of 6s/8s makes no sense for what is supposed to be one of the best shield tanking suits in the game. Even the amarr scout ...
- by hfderrtgvcd - at 2014.10.16 02:35:00
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127. Minmatar Assault Regen - in Feedback/Requests [original thread]
hopefully we can see this in echo
- by hfderrtgvcd - at 2014.10.16 01:50:00
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128. Making assaults PC viable (maybe) - in Feedback/Requests [original thread]
Bright Cloud wrote: OP's corptag nullifies any argument he makes. And no i dont even need to read the post to figure out some DPS boosting nonesense. What does someone's corporation have to do with their suggestions? You must be really really...
- by hfderrtgvcd - at 2014.10.16 01:06:00
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129. Making assaults PC viable (maybe) - in Feedback/Requests [original thread]
Derrith Erador wrote: hfderrtgvcd wrote: Atiim wrote: DPS is the role of the Commando, and as such Assaults (nor any other class) should receive bonuses to anything that would increase a weapon's DPS. My (or should I say Sgt. Kirk's) sol...
- by hfderrtgvcd - at 2014.10.15 21:43:00
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130. Making assaults PC viable (maybe) - in Feedback/Requests [original thread]
Atiim wrote: DPS is the role of the Commando, and as such Assaults (nor any other class) should receive bonuses to anything that would increase a weapon's DPS. My (or should I say Sgt. Kirk's) solution to making Assaults "PC Viable" is by maki...
- by hfderrtgvcd - at 2014.10.15 21:37:00
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131. Return Passive Isk to PC - in Feedback/Requests [original thread]
KA24DERT wrote: Passive ISK, with the following changes, is the most feasible proposal to revive this game's high-end content, while requiring minimal dev time: 1) Limit timers to 1 per hour. Every district can have their timer changed, but o...
- by hfderrtgvcd - at 2014.10.15 19:58:00
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132. [SUGGESTION]breaching charge - in Feedback/Requests [original thread]
would be spammed to hell and back. no thanks
- by hfderrtgvcd - at 2014.10.14 20:22:00
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133. Return Passive Isk to PC - in Feedback/Requests [original thread]
Breakin Stuff wrote: hfderrtgvcd wrote: You do realize district locking has long since been fixed, right? The only way to do it now is at a considerable loss. Doesn't also change the fact that modifiable timers made attacking districts u...
- by hfderrtgvcd - at 2014.10.13 23:28:00
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134. Return Passive Isk to PC - in Feedback/Requests [original thread]
Breakin Stuff wrote: Dr PepperPoP wrote: The weak will get expelled until they can come back harder. And they can do it right after we decide we have had enough ISK by locking all of our districts with alt corps! Quote: The fault of ...
- by hfderrtgvcd - at 2014.10.13 22:56:00
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135. SCRAMBLER RIFLE HEAT REDUCTION? - in Feedback/Requests [original thread]
man- bear pig wrote: Blueprint For Murder wrote: man- bear pig wrote: Sure, no recoil, but the overheat limits how many rounds you can shoot with accuracy, compared to the CR that is only limited by the magazine size. The fact that it...
- by hfderrtgvcd - at 2014.10.13 21:39:00
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136. [IDEA] Give scouts their logical drawbacks. - in Feedback/Requests [original thread]
scouts sacrifice their heath, which is arguably the most important stat in this game.
- by hfderrtgvcd - at 2014.10.13 02:26:00
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137. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
Magnus Amadeuss wrote: Adipem Nothi wrote: [quote=Magnus Amadeuss][quote=Adipem Nothi] Simple question, restated: What specific unit(s) could an AM Scout with 2 cmp precision enhancers scan that a max-skill GA Scout with 2 cmp precision enh...
- by hfderrtgvcd - at 2014.10.12 18:32:00
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138. [Request] Breach Scrambler Rifles - in Feedback/Requests [original thread]
DPS is way too high
- by hfderrtgvcd - at 2014.10.12 16:54:00
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139. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
Magnus Amadeuss wrote: Adipem Nothi wrote: Magnus Amadeuss wrote: Adipem Nothi wrote: Magnus Amadeuss wrote: Can you please quit lying now Adipem? I am getting really tired of you being deceitful. Dude, if I were trying to dece...
- by hfderrtgvcd - at 2014.10.11 19:50:00
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140. Removal of gal research facility - in Feedback/Requests [original thread]
Remove it. I have never had a lag free pc match on the gallente lag facility.
- by hfderrtgvcd - at 2014.10.09 19:46:00
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