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KA24DERT
TeamPlayers Negative-Feedback
650
|
Posted - 2014.10.10 22:48:00 -
[91] - Quote
Soraya Xel wrote:KA24DERT wrote:Soraya Xel wrote:The question is can we get an idea for a new mechanic that won't be so easily exploitable? I don't like this implications of the word "exploitable" to describe the previous state of PC. You may not "like the implication", but it's true. Planetary Conquest was never really free of rampant district locking and blue doughnuting that has characterized the majority of it's lifetime. I thought you were referring to exploiting the core mechanics of PC, not the bugs in PC. Yep, district locking and other unintended consequences should be addressed.
Also, blue donuts in Dust were NEVER as stable as blue donuts in Eve, even with all the bugs and flaws in PC. The donuts were always crumbling and being reformed. Content was always being generated right up to the point where the incentive was removed. |
KA24DERT
TeamPlayers Negative-Feedback
650
|
Posted - 2014.10.10 22:51:00 -
[92] - Quote
Alaika Arbosa wrote:KA24DERT wrote:Soraya Xel wrote:Viktor Hadah Jr wrote:Like i said before both mechanics current and past are sh*t don't choice one over the other make a whole new PC mechanic that works don't bring back something that has been proven that it is easily broken. The question is can we get an idea for a new mechanic that won't be so easily exploitable? I don't like this implications of the word "exploitable" to describe the previous state of PC. It took a LOT of hard work on the part of everyone engaged in warfare to keep and hold land, and the passive ISK was the carrot on the stick to encourage such effort. That ISK inspired the best content that ever happened in this game, 3 humongous wars with infighting and backstabbing galore. And now what? You can play in PC and win, but if you lose enough suits you still come up negative. Who the hell wants to raise armies, organize practices, and run grueling campaigns for THAT? Removing passive ISK killed the high-end content in this game, and bringing that ISK back will get that content flowing again. Was it an isk faucet? YES, but the game needs a real source of income. Was the Isk Faucet too big? YES! But that can be fixed by TURNING DOWN THE FAUCET. Were corps hoarding too much land? YES. But if you want to prevent people from squatting on too much land (relative to their size), then reduce the time slots available for timers! Make it so that timers can only be set at two hour intervals and a corp can only hold 12 districts unless they can field two teams. Totally removing all passive ISK from PC was an excessive measure with nothing to replace the mechanic, and it's time to get over that dogma and hit the undo button. The "undo button" should never be pressed because: Passive Isk was always a bad idea and the forum knew it before PC had even been officially released.Returning Passive Isk will not fix the problem, it will only cause it to get worse. There is no incentive to fight because none of you actually want to fight, you simply want to farm. It was obvious way back when that that is what would occur and what happened? If you really wanted to fight, you wouldn't care about going negative fiscally, you'd be fighting for the fights and doing it in [STARTER_FIT]s if that is what it took. Now the former farmers are crying for the return of their meal ticket, I say let the Passive Isk stay dead and move forward with developing some other reasonable method of incentivizing participation in PC. There should definitely be a way by which PC is a profitable endeavor, however, this profit should not come in the form of free Isk just for sitting on a District. The old method was silly and made no sense in the context of New Eden. Comparing the old PIG faucet to its closest corollary in Eve (Moon Mining), you find that PC is as close to risk free isk as you can get in New Eden. You sit on a District and poof, your Corp Wallet starts ticking up numbers while you kiss your neighbors ass to not attack you so you can both farm in peace... 1) SO, returning isk to PC wonGÇÖt incentive-ize people to fight? The amount of PC activity is basically DEAD compared to how it was with passive isk.
2) Ok, so if people run prototype gear in pubs, thatGÇÖs protostomping, and if people run proto in PC, thatGÇÖs being fiscally irresponsibleGǪ so where do people run their high-end gear, work hard, and turn a profit? Why even have high end gear then?
I get your other points about how the mechanic makes no sense, but given that updates to Dust are now delivered exclusively via limited Hotfixes, weGÇÖre not getting real markets and weGÇÖre not getting PVE. This greatly limits the amount of risk and effort that can be added into ISK generation via districts.
I say put passive ISK back, lower the generation rate, fix locking, and limit timers so corps canGÇÖt hoard land.
The alternative is to have the game continually grow stale due to lack of incentive. |
Soraya Xel
Abandoned Privilege Top Men.
4130
|
Posted - 2014.10.12 01:29:00 -
[93] - Quote
KA24DERT wrote:Also, blue donuts in Dust were NEVER as stable as blue donuts in Eve, even with all the bugs and flaws in PC. The donuts were always crumbling and being reformed. Content was always being generated right up to the point where the incentive was removed.
Sometimes the names changed, but it was almost always the same people. When it was removed, 99% of the game was controlled by a single alliance, because everyone just switched to the winning side any time they weren't winning rather than actually fighting.
(Props to Outer Heaven and What the French for being incredible outliers in this regard.)
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
KA24DERT
TeamPlayers Negative-Feedback
651
|
Posted - 2014.10.12 09:06:00 -
[94] - Quote
Soraya Xel wrote:KA24DERT wrote:Also, blue donuts in Dust were NEVER as stable as blue donuts in Eve, even with all the bugs and flaws in PC. The donuts were always crumbling and being reformed. Content was always being generated right up to the point where the incentive was removed. Sometimes the names changed, but it was almost always the same people. When it was removed, 99% of the game was controlled by a single alliance, because everyone just switched to the winning side any time they weren't winning rather than actually fighting. (Props to Outer Heaven and What the French for being incredible outliers in this regard.)
So the people behind EoN were the same people as those behind N-F?
Go tell Mavado that.
Yes, many of the same foot soldiers were involved in the various wars(and you can blame that on CCP and their horrible NPE/player retention), but different leaders were behind many swings of the pendulum.
Also, what you're saying is that the donut created by Kane, which was partially created as propaganda piece to show why passive ISK is bad, is why passive ISK is bad...
And even that propaganda piece was falling apart the second it was born, as FA, AE, Nyan San, ERA and others were all sharpening their knives for the inevitable backstab.
That war would still be raging, but instead of taking moderate measure, the whole thing was nuked from orbit, and a war that would probably still be raging was extinguished.
The main problem with PC back then was the ability to hoard land(hiding behind many timers and self-locking), the lack of 150 clone attack packs, and excessive passive ISK. Fix that and you open PC up to more corps.
Removing all the ISK was excessive and unnecessary, and effectively killed the high-end content in this game.
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2190
|
Posted - 2014.10.12 14:35:00 -
[95] - Quote
KA24DERT wrote:Alaika Arbosa wrote:The "undo button" should never be pressed because: Passive Isk was always a bad idea and the forum knew it before PC had even been officially released.Returning Passive Isk will not fix the problem, it will only cause it to get worse. There is no incentive to fight because none of you actually want to fight, you simply want to farm. It was obvious way back when that that is what would occur and what happened? If you really wanted to fight, you wouldn't care about going negative fiscally, you'd be fighting for the fights and doing it in [STARTER_FIT]s if that is what it took. Now the former farmers are crying for the return of their meal ticket, I say let the Passive Isk stay dead and move forward with developing some other reasonable method of incentivizing participation in PC. There should definitely be a way by which PC is a profitable endeavor, however, this profit should not come in the form of free Isk just for sitting on a District. The old method was silly and made no sense in the context of New Eden. Comparing the old PIG faucet to its closest corollary in Eve (Moon Mining), you find that PC is as close to risk free isk as you can get in New Eden. You sit on a District and poof, your Corp Wallet starts ticking up numbers while you kiss your neighbors ass to not attack you so you can both farm in peace... 1) SO, returning isk to PC wonGÇÖt incentive-ize people to fight? The amount of PC activity is basically DEAD compared to how it was with passive isk. 2) Ok, so if people run prototype gear in pubs, thatGÇÖs protostomping, and if people run proto in PC, thatGÇÖs being fiscally irresponsibleGǪ so where do people run their high-end gear, work hard, and turn a profit? Why even have high end gear then? I get your other points about how the mechanic makes no sense, but given that updates to Dust are now delivered exclusively via limited Hotfixes, weGÇÖre not getting real markets and weGÇÖre not getting PVE. This greatly limits the amount of risk and effort that can be added into ISK generation via districts. I say put passive ISK back, lower the generation rate, fix locking, and limit timers so corps canGÇÖt hoard land. The alternative is to have the game continually grow stale due to lack of incentive. 1) I never said that returning Passive Isk to PC wouldn't incentivize people to fight. It would, though it would result in the same thing that happened before and if you think otherwise, you're a fool.
2) When did I say that running PRO gear in PC was fiscally irresponsible? I didn't, you twisted my words to create that statement. If you are participating in PC with it's increased payouts and you can't stay in the black while running PRO, you shouldn't be running PRO gear in PC, simple as.
Adding Passive Isk back into the mix will only recreate the debacle we had before, we need many, many things done before Passive Isk should even be a consideration.
I love how you completely gloss over my assertion about fighting for the fights, save to twist my words into something that I didn't say.
The Universe is hostile, so impersonal
Devour to survive
So it is, so it's always been....
|
JARREL THOMAS
Dead Man's Game RUST415
359
|
Posted - 2014.10.12 18:49:00 -
[96] - Quote
Soraya Xel wrote:Cavani1EE7 wrote:It didn't have to be completely removed, 2 million ISK per day would've been fair. 2 million ISK a day for no effort is still free money. For General Tso's Alliance, that'd be 296,000,000 ISK every day for free. Then why do we even fight to get all districts and then not care?
We are fighting for stuff like production facilities at the very least production facilities should give us money in legion at most cause no matter what you do someone's going to find a way to exploit
Caldari Loyalist
I speak for the rabbits
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KA24DERT
TeamPlayers Negative-Feedback
651
|
Posted - 2014.10.12 21:25:00 -
[97] - Quote
Alaika Arbosa wrote:KA24DERT wrote:Alaika Arbosa wrote:The "undo button" should never be pressed because: Passive Isk was always a bad idea and the forum knew it before PC had even been officially released.Returning Passive Isk will not fix the problem, it will only cause it to get worse. There is no incentive to fight because none of you actually want to fight, you simply want to farm. It was obvious way back when that that is what would occur and what happened? If you really wanted to fight, you wouldn't care about going negative fiscally, you'd be fighting for the fights and doing it in [STARTER_FIT]s if that is what it took. Now the former farmers are crying for the return of their meal ticket, I say let the Passive Isk stay dead and move forward with developing some other reasonable method of incentivizing participation in PC. There should definitely be a way by which PC is a profitable endeavor, however, this profit should not come in the form of free Isk just for sitting on a District. The old method was silly and made no sense in the context of New Eden. Comparing the old PIG faucet to its closest corollary in Eve (Moon Mining), you find that PC is as close to risk free isk as you can get in New Eden. You sit on a District and poof, your Corp Wallet starts ticking up numbers while you kiss your neighbors ass to not attack you so you can both farm in peace... 1) SO, returning isk to PC wonGÇÖt incentive-ize people to fight? The amount of PC activity is basically DEAD compared to how it was with passive isk. 2) Ok, so if people run prototype gear in pubs, thatGÇÖs protostomping, and if people run proto in PC, thatGÇÖs being fiscally irresponsibleGǪ so where do people run their high-end gear, work hard, and turn a profit? Why even have high end gear then? I get your other points about how the mechanic makes no sense, but given that updates to Dust are now delivered exclusively via limited Hotfixes, weGÇÖre not getting real markets and weGÇÖre not getting PVE. This greatly limits the amount of risk and effort that can be added into ISK generation via districts. I say put passive ISK back, lower the generation rate, fix locking, and limit timers so corps canGÇÖt hoard land. The alternative is to have the game continually grow stale due to lack of incentive. 1) I never said that returning Passive Isk to PC wouldn't incentivize people to fight. It would, though it would result in the same thing that happened before and if you think otherwise, you're a fool. 2) When did I say that running PRO gear in PC was fiscally irresponsible? I didn't, you twisted my words to create that statement. If you are participating in PC with it's increased payouts and you can't stay in the black while running PRO, you shouldn't be running PRO gear in PC, simple as. Adding Passive Isk back into the mix will only recreate the debacle we had before, we need many, many things done before Passive Isk should even be a consideration. I love how you completely gloss over my assertion about fighting for the fights, save to twist my words into something that I didn't say.
And what exactly was wrong with what happened before? It was constant non-stop warfare!
Was it ALL bad? Or was it great content that needed some tweaks? Some more accessibility to the action via bigger clone packs?
Who fights for the fights? Look at the current level of activity in PC vs back when passive ISK was in the game. The lack of passive ISK has formed the most stable blue donuts in this game's history.
Greed is Good.
The removal of passive ISK threw the baby out with the bathwater, those wars were the closest Dust ever got to generating a New York Times headline. |
Soraya Xel
Abandoned Privilege Top Men.
4147
|
Posted - 2014.10.13 02:04:00 -
[98] - Quote
KA24DERT wrote:And what exactly was wrong with what happened before? It was constant non-stop warfare!
You and I remember "before" very differently.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2190
|
Posted - 2014.10.13 16:33:00 -
[99] - Quote
KA24DERT wrote:Alaika Arbosa wrote:KA24DERT wrote:Alaika Arbosa wrote:The "undo button" should never be pressed because: Passive Isk was always a bad idea and the forum knew it before PC had even been officially released.Returning Passive Isk will not fix the problem, it will only cause it to get worse. There is no incentive to fight because none of you actually want to fight, you simply want to farm. It was obvious way back when that that is what would occur and what happened? If you really wanted to fight, you wouldn't care about going negative fiscally, you'd be fighting for the fights and doing it in [STARTER_FIT]s if that is what it took. Now the former farmers are crying for the return of their meal ticket, I say let the Passive Isk stay dead and move forward with developing some other reasonable method of incentivizing participation in PC. There should definitely be a way by which PC is a profitable endeavor, however, this profit should not come in the form of free Isk just for sitting on a District. The old method was silly and made no sense in the context of New Eden. Comparing the old PIG faucet to its closest corollary in Eve (Moon Mining), you find that PC is as close to risk free isk as you can get in New Eden. You sit on a District and poof, your Corp Wallet starts ticking up numbers while you kiss your neighbors ass to not attack you so you can both farm in peace... 1) SO, returning isk to PC wonGÇÖt incentive-ize people to fight? The amount of PC activity is basically DEAD compared to how it was with passive isk. 2) Ok, so if people run prototype gear in pubs, thatGÇÖs protostomping, and if people run proto in PC, thatGÇÖs being fiscally irresponsibleGǪ so where do people run their high-end gear, work hard, and turn a profit? Why even have high end gear then? I get your other points about how the mechanic makes no sense, but given that updates to Dust are now delivered exclusively via limited Hotfixes, weGÇÖre not getting real markets and weGÇÖre not getting PVE. This greatly limits the amount of risk and effort that can be added into ISK generation via districts. I say put passive ISK back, lower the generation rate, fix locking, and limit timers so corps canGÇÖt hoard land. The alternative is to have the game continually grow stale due to lack of incentive. 1) I never said that returning Passive Isk to PC wouldn't incentivize people to fight. It would, though it would result in the same thing that happened before and if you think otherwise, you're a fool. 2) When did I say that running PRO gear in PC was fiscally irresponsible? I didn't, you twisted my words to create that statement. If you are participating in PC with it's increased payouts and you can't stay in the black while running PRO, you shouldn't be running PRO gear in PC, simple as. Adding Passive Isk back into the mix will only recreate the debacle we had before, we need many, many things done before Passive Isk should even be a consideration. I love how you completely gloss over my assertion about fighting for the fights, save to twist my words into something that I didn't say. And what exactly was wrong with what happened before? It was constant non-stop warfare! Was it ALL bad? Or was it great content that needed some tweaks? Some more accessibility to the action via bigger clone packs? Who fights for the fights? Look at the current level of activity in PC vs back when passive ISK was in the game. The lack of passive ISK has formed the most stable blue donuts in this game's history. Greed is Good. The removal of passive ISK threw the baby out with the bathwater, those wars were the closest Dust ever got to generating a New York Times headline. Constant non-stop warfare? What? Do you mean the same group of people throwing Districts around and changing the names and compositions of their Alliances to maintain a visegrip chokehold on "ISK from Ether"?
You call that constant warfare? Really? Do you even know the definition of warfare?
It was all bad, from the start, we even told CCP this and they insisted on releasing a horribly broken system that only really benefited those who were some of the more egregious asskissers.
I fight for the fights, I don't participate in PC because I have no intention of kissing ass to be a part of the incrowd and I have neither the manpower nor the deep pockets for ringers. This blue doughnut exists as it did when passive Isk was still a thing and it is as stable as it is because you're all in the circlejerk despite the lack of Passive Isk.
I can't believe you actually misquoted one of the worst movie quotes ever, I mean, there are people who still credit the behavior displayed in Wall Street with the recent financial crises. Honestly make me think that you're even more of a tool than I thought before reading that.
Finally, the removal of passive Isk removed the stillborn from the bassinet, there was no baby in there, just a dead thing that needed to be disposed of rather than allowed into the nursery.
The Universe is hostile, so impersonal
Devour to survive
So it is, so it's always been....
|
Dust User
KILL-EM-QUICK RISE of LEGION
828
|
Posted - 2014.10.13 17:06:00 -
[100] - Quote
Actually, there was way more fights going on before passive ISK got removed.
At least for those of us that wasn't scared to fight back. |
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KA24DERT
TeamPlayers Negative-Feedback
653
|
Posted - 2014.10.13 19:47:00 -
[101] - Quote
Alaika Arbosa wrote: I fight for the fights, I don't participate in PC because I have no intention of kissing ass to be a part of the incrowd and I have neither the manpower nor the deep pockets for ringers.
I'm speaking from experience and close observation, and you're not.
Nobody who was close to the action, or at least watching Dustcharts or Dotlan would ever deny that there was constant warfare during the passive ISK days.
Even admitting to donuts is admitting to warfare.
Where do donuts come from? Fighting people for their land. Then they quickly fall apart due to infighting(greed), and because someone else wants to take over the map and make their own little empire.
Rinse, repeat.
It provided the best content in this game's history, and the problems with it(accessibility, number of timers, hoarding, locking) can be addressed.
I think that some clever person could think of a GREAT system to replace passive ISK, but the best proposals are unlikely due to the restraints on Dust development activity.
You've all been brainwashed that passive isk is inherently bad, and that may be true, but you are totally ignoring what is possible given the situation, and totally ignoring, via ignorance or selective reasoning, the GOOD that came with passive ISK.
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Soraya Xel
Abandoned Privilege Top Men.
4157
|
Posted - 2014.10.13 20:01:00 -
[102] - Quote
KA24DERT wrote:You've all been brainwashed that passive isk is inherently bad, and that may be true, but you are totally ignoring what is possible given the situation, and totally ignoring, via ignorance or selective reasoning, the GOOD that came with passive ISK.
There is one group of people to whom passive ISK was a "good" thing: People able to easily mass it, and horribly unbalance the game through rampant proto-stomping. It helped an excruciatingly small percentage of the playerbase. How it helped them, was to help them ruin the game for everyone else.
Passive ISK is inherently bad. It's bad in EVE, we have ten years of evidence on that. It's bad in DUST, where we knew it was bad going in, and all evidence since has proved it. The only way I can support ISK coming back to PC is when someone figures out a way to prevent a 99% blue donut farm for the ISK spread among the tryhard folks with no competition.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2191
|
Posted - 2014.10.13 20:32:00 -
[103] - Quote
KA24DERT wrote:Alaika Arbosa wrote: I fight for the fights, I don't participate in PC because I have no intention of kissing ass to be a part of the incrowd and I have neither the manpower nor the deep pockets for ringers.
I'm speaking from experience and close observation, and you're not. Nobody who was close to the action, or at least watching Dustcharts or Dotlan would ever deny that there was constant warfare during the passive ISK days. Even admitting to donuts is admitting to warfare. Where do donuts come from? Fighting people for their land. Then they quickly fall apart due to infighting(greed), and because someone else wants to take over the map and make their own little empire. Rinse, repeat. It provided the best content in this game's history, and the problems with it(accessibility, number of timers, hoarding, locking) can be addressed. I think that some clever person could think of a GREAT system to replace passive ISK, but the best proposals are unlikely due to the restraints on Dust development activity. You've all been brainwashed that passive isk is inherently bad, and that may be true, but you are totally ignoring what is possible given the situation, and totally ignoring, via ignorance or selective reasoning, the GOOD that came with passive ISK. You say you are speaking from experience and close observation and that I am not.
I respond that you have been desensitized by proximity and blinded to how bad Passive Isk is and how it is toxic to/for the community as a whole (about which you obviously give no **** since you only care about you and your circlejerk buddies).
I have an outside perspective, I am therefore capable of making unbiased observations unlike yourself. You actually think that the "good" (your term, not mine) that came from PC outweighed the bad. I hate to tell you this (actually no I don't), but you and the rest of the circlejerk becoming stupid rich at the expense of new players and everyone else in the community who didn't want to kiss your asses is not good.
If we had to sacrifice the PC participant portion of the community to bring back all of the people we've lost due to the asshattery of the PC participant portion of the community, I'd move forward with the plan without a second thought.
Yeah, I typed it, I'd sacrifice a small (cancerous) percentage of the playerbase who honestly don't care about the game beyond their own fictional wallet balance for a playerbase that was 10 (if not 100) fold what it is now.
The Universe is hostile, so impersonal
Devour to survive
So it is, so it's always been....
|
Dr PepperPoP
Bragian Order Amarr Empire
825
|
Posted - 2014.10.13 22:05:00 -
[104] - Quote
Soraya Xel wrote:KA24DERT wrote:You've all been brainwashed that passive isk is inherently bad, and that may be true, but you are totally ignoring what is possible given the situation, and totally ignoring, via ignorance or selective reasoning, the GOOD that came with passive ISK. There is one group of people to whom passive ISK was a "good" thing: People able to easily mass it, and horribly unbalance the game through rampant proto-stomping. It helped an excruciatingly small percentage of the playerbase. How it helped them, was to help them ruin the game for everyone else. Passive ISK is inherently bad. It's bad in EVE, we have ten years of evidence on that. It's bad in DUST, where we knew it was bad going in, and all evidence since has proved it. The only way I can support ISK coming back to PC is when someone figures out a way to prevent a 99% blue donut farm for the ISK spread among the tryhard folks with no competition. This is absolute non-sense.
You're basically saying it's not right for players to succeed more then others when they put more effort into it. Passive ISK isn't inherently bad - it's quite the opposite - as it provides motivation and value to your actions in PC. Where as the current system punishes you for trying.
Our PC representative on the CPM is ******* GONE on this matter, he's basically abandoned us to those who've never succeed so are against passive ISK.
That is what is wrong, your view point. Weight the cons and pros then try to say ISK is inherently bad for this game.
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Dr PepperPoP
Bragian Order Amarr Empire
825
|
Posted - 2014.10.13 22:06:00 -
[105] - Quote
Alaika Arbosa wrote:KA24DERT wrote:Alaika Arbosa wrote: I fight for the fights, I don't participate in PC because I have no intention of kissing ass to be a part of the incrowd and I have neither the manpower nor the deep pockets for ringers.
I'm speaking from experience and close observation, and you're not. Nobody who was close to the action, or at least watching Dustcharts or Dotlan would ever deny that there was constant warfare during the passive ISK days. Even admitting to donuts is admitting to warfare. Where do donuts come from? Fighting people for their land. Then they quickly fall apart due to infighting(greed), and because someone else wants to take over the map and make their own little empire. Rinse, repeat. It provided the best content in this game's history, and the problems with it(accessibility, number of timers, hoarding, locking) can be addressed. I think that some clever person could think of a GREAT system to replace passive ISK, but the best proposals are unlikely due to the restraints on Dust development activity. You've all been brainwashed that passive isk is inherently bad, and that may be true, but you are totally ignoring what is possible given the situation, and totally ignoring, via ignorance or selective reasoning, the GOOD that came with passive ISK. You say you are speaking from experience and close observation and that I am not. I respond that you have been desensitized by proximity and blinded to how bad Passive Isk is and how it is toxic to/for the community as a whole (about which you obviously give no **** since you only care about you and your circlejerk buddies). I have an outside perspective, I am therefore capable of making unbiased observations unlike yourself. You actually think that the "good" (your term, not mine) that came from PC outweighed the bad. I hate to tell you this (actually no I don't), but you and the rest of the circlejerk becoming stupid rich at the expense of new players and everyone else in the community who didn't want to kiss your asses is not good. If we had to sacrifice the PC participant portion of the community to bring back all of the people we've lost due to the asshattery of the PC participant portion of the community, I'd move forward with the plan without a second thought. Yeah, I typed it, I'd sacrifice a small (cancerous) percentage of the playerbase who honestly don't care about the game beyond their own fictional wallet balance for a playerbase that was 10 (if not 100) fold what it is now. And you need to stop posting. PC players care FAR MORE about this game then the rest of you do. FAR MORE.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2191
|
Posted - 2014.10.13 22:10:00 -
[106] - Quote
Dr PepperPoP wrote:Alaika Arbosa wrote:KA24DERT wrote:Alaika Arbosa wrote: I fight for the fights, I don't participate in PC because I have no intention of kissing ass to be a part of the incrowd and I have neither the manpower nor the deep pockets for ringers.
I'm speaking from experience and close observation, and you're not. Nobody who was close to the action, or at least watching Dustcharts or Dotlan would ever deny that there was constant warfare during the passive ISK days. Even admitting to donuts is admitting to warfare. Where do donuts come from? Fighting people for their land. Then they quickly fall apart due to infighting(greed), and because someone else wants to take over the map and make their own little empire. Rinse, repeat. It provided the best content in this game's history, and the problems with it(accessibility, number of timers, hoarding, locking) can be addressed. I think that some clever person could think of a GREAT system to replace passive ISK, but the best proposals are unlikely due to the restraints on Dust development activity. You've all been brainwashed that passive isk is inherently bad, and that may be true, but you are totally ignoring what is possible given the situation, and totally ignoring, via ignorance or selective reasoning, the GOOD that came with passive ISK. You say you are speaking from experience and close observation and that I am not. I respond that you have been desensitized by proximity and blinded to how bad Passive Isk is and how it is toxic to/for the community as a whole (about which you obviously give no **** since you only care about you and your circlejerk buddies). I have an outside perspective, I am therefore capable of making unbiased observations unlike yourself. You actually think that the "good" (your term, not mine) that came from PC outweighed the bad. I hate to tell you this (actually no I don't), but you and the rest of the circlejerk becoming stupid rich at the expense of new players and everyone else in the community who didn't want to kiss your asses is not good. If we had to sacrifice the PC participant portion of the community to bring back all of the people we've lost due to the asshattery of the PC participant portion of the community, I'd move forward with the plan without a second thought. Yeah, I typed it, I'd sacrifice a small (cancerous) percentage of the playerbase who honestly don't care about the game beyond their own fictional wallet balance for a playerbase that was 10 (if not 100) fold what it is now. And you need to stop posting. PC players care FAR MORE about this game then the rest of you do. FAR MORE. lolno kiddo
Those who are against Passive Isk are not against Passive Isk because they've never succeeded, there are those of us who were against it before it was even officially released (Do I have to post the link again?).
Just because you kissed ass and played exclusionary games with all of the other people who refused to kiss ass means **** all to everyone who isn't in your little circlejerk.
The Universe is hostile, so impersonal
Devour to survive
So it is, so it's always been....
|
KA24DERT
TeamPlayers Negative-Feedback
653
|
Posted - 2014.10.13 22:15:00 -
[107] - Quote
Dust User wrote:Actually, there was way more fights going on before passive ISK got removed.
At least for those of us that wasn't scared to fight back. Stop making statements that are empirically provable.
You're ruining the populist tear-circle. |
Dr PepperPoP
Bragian Order Amarr Empire
825
|
Posted - 2014.10.13 22:19:00 -
[108] - Quote
Alaika Arbosa wrote:Dr PepperPoP wrote:Alaika Arbosa wrote:KA24DERT wrote:Alaika Arbosa wrote: I fight for the fights, I don't participate in PC because I have no intention of kissing ass to be a part of the incrowd and I have neither the manpower nor the deep pockets for ringers.
I'm speaking from experience and close observation, and you're not. Nobody who was close to the action, or at least watching Dustcharts or Dotlan would ever deny that there was constant warfare during the passive ISK days. Even admitting to donuts is admitting to warfare. Where do donuts come from? Fighting people for their land. Then they quickly fall apart due to infighting(greed), and because someone else wants to take over the map and make their own little empire. Rinse, repeat. It provided the best content in this game's history, and the problems with it(accessibility, number of timers, hoarding, locking) can be addressed. I think that some clever person could think of a GREAT system to replace passive ISK, but the best proposals are unlikely due to the restraints on Dust development activity. You've all been brainwashed that passive isk is inherently bad, and that may be true, but you are totally ignoring what is possible given the situation, and totally ignoring, via ignorance or selective reasoning, the GOOD that came with passive ISK. You say you are speaking from experience and close observation and that I am not. I respond that you have been desensitized by proximity and blinded to how bad Passive Isk is and how it is toxic to/for the community as a whole (about which you obviously give no **** since you only care about you and your circlejerk buddies). I have an outside perspective, I am therefore capable of making unbiased observations unlike yourself. You actually think that the "good" (your term, not mine) that came from PC outweighed the bad. I hate to tell you this (actually no I don't), but you and the rest of the circlejerk becoming stupid rich at the expense of new players and everyone else in the community who didn't want to kiss your asses is not good. If we had to sacrifice the PC participant portion of the community to bring back all of the people we've lost due to the asshattery of the PC participant portion of the community, I'd move forward with the plan without a second thought. Yeah, I typed it, I'd sacrifice a small (cancerous) percentage of the playerbase who honestly don't care about the game beyond their own fictional wallet balance for a playerbase that was 10 (if not 100) fold what it is now. And you need to stop posting. PC players care FAR MORE about this game then the rest of you do. FAR MORE. lolno kiddo Those who are against Passive Isk are not against Passive Isk because they've never succeeded, there are those of us who were against it before it was even officially released (Do I have to post the link again?). Just because you kissed ass and played exclusionary games with all of the other people who refused to kiss ass means **** all to everyone who isn't in your little circlejerk. And is there a reason you want to kill the only interesting part of this game that's loaded with players who've dedicated themselves to play Dust?
You're actually cool with isolating and hurting this very loyal fan base for the casual crowd who will quit a month later more then likely. It's absurd. Passive ISK needed to be down-graded, that was all. It's removal was ludicrous.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2191
|
Posted - 2014.10.13 22:26:00 -
[109] - Quote
Dr PepperPoP wrote:Alaika Arbosa wrote:Dr PepperPoP wrote:Alaika Arbosa wrote:KA24DERT wrote: I'm speaking from experience and close observation, and you're not.
Nobody who was close to the action, or at least watching Dustcharts or Dotlan would ever deny that there was constant warfare during the passive ISK days.
Even admitting to donuts is admitting to warfare.
Where do donuts come from? Fighting people for their land. Then they quickly fall apart due to infighting(greed), and because someone else wants to take over the map and make their own little empire.
Rinse, repeat.
It provided the best content in this game's history, and the problems with it(accessibility, number of timers, hoarding, locking) can be addressed.
I think that some clever person could think of a GREAT system to replace passive ISK, but the best proposals are unlikely due to the restraints on Dust development activity.
You've all been brainwashed that passive isk is inherently bad, and that may be true, but you are totally ignoring what is possible given the situation, and totally ignoring, via ignorance or selective reasoning, the GOOD that came with passive ISK.
You say you are speaking from experience and close observation and that I am not. I respond that you have been desensitized by proximity and blinded to how bad Passive Isk is and how it is toxic to/for the community as a whole (about which you obviously give no **** since you only care about you and your circlejerk buddies). I have an outside perspective, I am therefore capable of making unbiased observations unlike yourself. You actually think that the "good" (your term, not mine) that came from PC outweighed the bad. I hate to tell you this (actually no I don't), but you and the rest of the circlejerk becoming stupid rich at the expense of new players and everyone else in the community who didn't want to kiss your asses is not good. If we had to sacrifice the PC participant portion of the community to bring back all of the people we've lost due to the asshattery of the PC participant portion of the community, I'd move forward with the plan without a second thought. Yeah, I typed it, I'd sacrifice a small (cancerous) percentage of the playerbase who honestly don't care about the game beyond their own fictional wallet balance for a playerbase that was 10 (if not 100) fold what it is now. And you need to stop posting. PC players care FAR MORE about this game then the rest of you do. FAR MORE. lolno kiddo Those who are against Passive Isk are not against Passive Isk because they've never succeeded, there are those of us who were against it before it was even officially released (Do I have to post the link again?). Just because you kissed ass and played exclusionary games with all of the other people who refused to kiss ass means **** all to everyone who isn't in your little circlejerk. And is there a reason you want to kill the only interesting part of this game that's loaded with players who've dedicated themselves to play Dust? You're actually cool with isolating and hurting this very loyal fan base for the casual crowd who will quit a month later more then likely. It's absurd. Passive ISK needed to be down-graded, that was all. It's removal was ludicrous. And your willingness to hurt the PC crowd shows nothing more then tears - and your 'link' can just be said you knew you wouldn't be competitive so you were against it from the start. I wasn't the one who was quoted in the link. Get your facts straight kiddo.
This "very loyal fan base" as you put it, did everything they could to isolate and exclude everyone who was not a part of their circle. Which then drove out many of those who would still be here and loyal had they not been choked out by Passive Isk and cronyism.
Also, in closing, get it right, I didn't kill PC. It was DOA and then had its corpse desecrated for lulz by the farmers.
I had nothing to do with its death, you did.
Leave Passive Isk out, move on with development (with or without former farmers, it is their own choice to leave if they do).
The Universe is hostile, so impersonal
Devour to survive
So it is, so it's always been....
|
Dr PepperPoP
Bragian Order Amarr Empire
826
|
Posted - 2014.10.13 22:31:00 -
[110] - Quote
You mean, they tried to play conquest in a conquest mode?! How dare those jerks!! It's almost like - they tried to play the game! That's not isolating people - that is just how conquest games work. The weak will get expelled until they can come back harder. The fault of PC is that CCP has no avenue for corps to use to gain entry into PC without loads of ISK and taxing members - but that's what CCP intended - they wanted you to recruit a lot of people and tax them to prepare for PC.
But, far as development vs PC fix goes - I'm with you on that. Fix the core first. But everything about how PC is right now is wrong compared to how it was when passive ISK was around - corps don't fight, there's no war, no meta, it's just stale and keeps getting staler.
|
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2191
|
Posted - 2014.10.13 22:37:00 -
[111] - Quote
Dr PepperPoP wrote:You mean, they tried to play conquest in a conquest mode?! How dare those jerks!! It's almost like - they tried to play the game! That's not isolating people - that is just how conquest games work. The weak will get expelled until they can come back harder. The fault of PC is that CCP has no avenue for corps to use to gain entry into PC without loads of ISK and taxing members - but that's what CCP intended - they wanted you to recruit a lot of people and tax them to prepare for PC.
But, far as development vs PC fix goes - I'm with you on that. Fix the core first. But everything about how PC is right now is wrong compared to how it was when passive ISK was around - corps don't fight, there's no war, no meta, it's just stale and keeps getting staler. Good, it should stay that way.
PC was an abortion, it wasn't a game mode, it was trash thrown together shoddily by a like farmer who built it to be something that would make them more popular.
Raze it and rebuild it from square one.
The Universe is hostile, so impersonal
Devour to survive
So it is, so it's always been....
|
Dr PepperPoP
Bragian Order Amarr Empire
826
|
Posted - 2014.10.13 22:46:00 -
[112] - Quote
Alaika Arbosa wrote:Dr PepperPoP wrote:You mean, they tried to play conquest in a conquest mode?! How dare those jerks!! It's almost like - they tried to play the game! That's not isolating people - that is just how conquest games work. The weak will get expelled until they can come back harder. The fault of PC is that CCP has no avenue for corps to use to gain entry into PC without loads of ISK and taxing members - but that's what CCP intended - they wanted you to recruit a lot of people and tax them to prepare for PC.
But, far as development vs PC fix goes - I'm with you on that. Fix the core first. But everything about how PC is right now is wrong compared to how it was when passive ISK was around - corps don't fight, there's no war, no meta, it's just stale and keeps getting staler. Good, it should stay that way. PC was an abortion, it wasn't a game mode, it was trash thrown together shoddily by a like farmer who built it to be something that would make them more popular. Raze it and rebuild it from square one. -.- can't argue against that, lol. It was supposed to get skrim 1.0 or some game mode that was it's spiritual successor - but it never came. :'( :'(
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3626
|
Posted - 2014.10.13 22:51:00 -
[113] - Quote
Dr PepperPoP wrote:The weak will get expelled until they can come back harder.
And they can do it right after we decide we have had enough ISK by locking all of our districts with alt corps!
Quote:The fault of PC is that CCP has no avenue for corps to use to gain entry into PC without loads of ISK and taxing members - but that's what CCP intended - they wanted you to recruit a lot of people and tax them to prepare for PC.
And then district locking and blue locking became a thing and even the corps WITH the money couldn't participate ANYWAY.
Quote:But, far as development vs PC fix goes - I'm with you on that. Fix the core first. But everything about how PC is right now is wrong compared to how it was when passive ISK was around - corps don't fight, there's no war, no meta, it's just stale and keeps getting staler.
It's almost like no one has offered a constructive alternative to the passive ISK welfare check. Hmmm, this resembles something a certain hamster might have said.
Something about how all of the pilots knew the ADS was broken, was a problem and said nothing, then didn't provide any real feedback or suggestions on how to tone it down so it was more reasonable...
Then the toy got smacked with a hammer. Everyone cried.
Passive ISK was toxic. The methods used to farm it were so BLATANTLY toxic that my corp dropped out of PC after handing a buncha tryhards their asses in three districts for over a month and a half.
Let's think about that for a second: Mechanics that are too toxic and crappy for Goons to want to exploit. That should tell you that there was NOTHING good about PC passive ISK generation. |
hfderrtgvcd
787
|
Posted - 2014.10.13 22:56:00 -
[114] - Quote
Breakin Stuff wrote:Dr PepperPoP wrote:The weak will get expelled until they can come back harder. And they can do it right after we decide we have had enough ISK by locking all of our districts with alt corps! Quote:The fault of PC is that CCP has no avenue for corps to use to gain entry into PC without loads of ISK and taxing members - but that's what CCP intended - they wanted you to recruit a lot of people and tax them to prepare for PC. And then district locking and blue locking became a thing and even the corps WITH the money couldn't participate ANYWAY. Quote:But, far as development vs PC fix goes - I'm with you on that. Fix the core first. But everything about how PC is right now is wrong compared to how it was when passive ISK was around - corps don't fight, there's no war, no meta, it's just stale and keeps getting staler. It's almost like no one has offered a constructive alternative to the passive ISK welfare check. Hmmm, this resembles something a certain hamster might have said. Something about how all of the pilots knew the ADS was broken, was a problem and said nothing, then didn't provide any real feedback or suggestions on how to tone it down so it was more reasonable... Then the toy got smacked with a hammer. Everyone cried. Passive ISK was toxic. The methods used to farm it were so BLATANTLY toxic that my corp dropped out of PC after handing a buncha tryhards their asses in three districts for over a month and a half. Let's think about that for a second: Mechanics that are too toxic and crappy for Goons to want to exploit. That should tell you that there was NOTHING good about PC passive ISK generation. You do realize district locking has long since been fixed, right? The only way to do it now is at a considerable loss.
You can't fight in here! This is the war room.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3626
|
Posted - 2014.10.13 23:00:00 -
[115] - Quote
hfderrtgvcd wrote: You do realize district locking has long since been fixed, right? The only way to do it now is at a considerable loss.
Doesn't also change the fact that modifiable timers made attacking districts unfeasible for the majority of players. The number of timers set between 10PM and 3 AM (you know, most of us have jobs and sh*t, right?) made it unfeasible for anyone but rabid, jobless packs of neckbeards to attack a PC district. |
Dr PepperPoP
Bragian Order Amarr Empire
826
|
Posted - 2014.10.13 23:25:00 -
[116] - Quote
I'm not even sure what Breakin's point is - the mechanics he's blaming don't even exist anymore. All your QQ is just, "I can't play with you guys cause I has life."
That's a tough break and none of our or even CCP's fault. Best thing you can do is build a team and make the change yourself, that's why CCP calls PC a sandbox, after-all, some of this content is expected of us to make ourselves, so you QQing bout timers is ridiculous.
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hfderrtgvcd
788
|
Posted - 2014.10.13 23:28:00 -
[117] - Quote
Breakin Stuff wrote:hfderrtgvcd wrote: You do realize district locking has long since been fixed, right? The only way to do it now is at a considerable loss.
Doesn't also change the fact that modifiable timers made attacking districts unfeasible for the majority of players. The number of timers set between 10PM and 3 AM (you know, most of us have jobs and sh*t, right?) made it unfeasible for anyone but rabid, jobless packs of neckbeards to attack a PC district. lolwhat. why don't you go to dotlan and check the timers for yourself.
You can't fight in here! This is the war room.
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KA24DERT
TeamPlayers Negative-Feedback
653
|
Posted - 2014.10.14 05:50:00 -
[118] - Quote
After careful analysis, I think it's safe to ignore the opinion of anyone in this thread who uses the word "tryhard" as an insult.
"Hey, you there, you are trying! And dare I say, you are probably trying HARD! I mock you for your efforts! Which are greater than my efforts, and this is a wrongness! So I will call you out on your labors, and you should feel bad at your labors are being highlighted!"
I also like how so many people here call those wars "farming".
Like it took 0 effort or something.
The only corp in this game that could probably be accused of outright farming is Nyan San. Just about everybody else fought tooth and nail to attack and defend.
People who use tryhard as an insult should have no sway over PC. The psychology of someone who uses that type of slur isn't fit for competitive gaming.
I'd rather be a tryhard than a tryNOT. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2191
|
Posted - 2014.10.14 13:03:00 -
[119] - Quote
KA24DERT wrote:After careful analysis, I think it's safe to ignore the opinion of anyone in this thread who uses the word "tryhard" as an insult.
"Hey, you there, you are trying! And dare I say, you are probably trying HARD! I mock you for your efforts! Which are greater than my efforts, and this is a wrongness! So I will call you out on your labors, and you should feel bad that your labors are being highlighted!"
I also like how so many people here call those wars "farming".
Like it took 0 effort or something.
The only corp in this game that could probably be accused of outright farming is Nyan San. Just about everybody else fought tooth and nail to attack and defend.
People who use tryhard as an insult should have no sway over PC. The psychology of someone who uses that type of slur isn't fit for competitive gaming.
I'd rather be a tryhard than a tryNOT. I was wondering when the blanket invalidations would come along.
Funny thing is that the first time I heard "tryhard" used was on the MAG forums by a member of the self-professed elite for anyone putting effort into what they found to be an effortless activity.
IDK if that is how breakin was using it, but I find it amusing that the word appears to have come full circle.
Also, farming is exactly what it was, I never said that it didn't take at least some effort (pucker, kiss, now give that leather cheerio some tongue). I think you meant "fought tooth and nail to alt-lock and demoralize the rest of the community" rather than "fought tooth and nail to attack and defend".
Give it up, more members of the community view PC as being toxic and needing a total revamp than will agree that it is all fine and hunky-dory and just needs Passive Isk reintroduced.
Passive Isk was a bad idea from day one and the only people who don't see this are the people who want to hoard it for themselves.
The Universe is hostile, so impersonal
Devour to survive
So it is, so it's always been....
|
KA24DERT
TeamPlayers Negative-Feedback
655
|
Posted - 2014.10.15 06:16:00 -
[120] - Quote
Passive ISK, with the following changes, is the most feasible proposal to revive this game's high-end content, while requiring minimal dev time:
1) Limit timers to 1 per hour.
Every district can have their timer changed, but only to x:00. This will mean that a corp that can reliably field a team 24 hours a day can hold 24 districts. If they want more than 24 districts, they'll need to be able to field 2 teams for at least one timer. If they want to sleep, then they can probably hold 12 districts, etc.
This will greatly reduce land hoarding and open up land for smaller corps, especially with the new 150 clone attack pack.
2) Lower passive ISK payout
Previous payout was too high, but with the throttle on how many districts you can actually hold and defend, the amount it should be lowered by can't be too much.
Do those things, and you WILL have wars again, with greater accessibility to weaker/smaller corps.
Add your tweaks to the list. |
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