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Dust User
KILL-EM-QUICK RISE of LEGION
837
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Posted - 2014.10.15 13:23:00 -
[121] - Quote
KA24DERT wrote:Passive ISK, with the following changes, is the most feasible proposal to revive this game's high-end content, while requiring minimal dev time:
1) Limit timers to 1 per hour.
Every district can have their timer changed, but only to x:00. This will mean that a corp that can reliably field a team 24 hours a day can hold 24 districts. If they want more than 24 districts, they'll need to be able to field 2 teams for at least one timer. If they want to sleep, then they can probably hold 12 districts, etc.
This will greatly reduce land hoarding and open up land for smaller corps, especially with the new 150 clone attack pack.
2) Lower passive ISK payout
Previous payout was too high, but with the throttle on how many districts you can actually hold and defend, the amount it should be lowered by can't be too much.
Do those things, and you WILL have wars again, with greater accessibility to weaker/smaller corps.
Add your tweaks to the list.
I like both these ideas, especially the 1 timer per hour part. That alone would do so much to help PC. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2191
|
Posted - 2014.10.15 19:22:00 -
[122] - Quote
Dust User wrote:KA24DERT wrote:Passive ISK, with the following changes, is the most feasible proposal to revive this game's high-end content, while requiring minimal dev time:
1) Limit timers to 1 per hour.
Every district can have their timer changed, but only to x:00. This will mean that a corp that can reliably field a team 24 hours a day can hold 24 districts. If they want more than 24 districts, they'll need to be able to field 2 teams for at least one timer. If they want to sleep, then they can probably hold 12 districts, etc.
This will greatly reduce land hoarding and open up land for smaller corps, especially with the new 150 clone attack pack.
2) Lower passive ISK payout
Previous payout was too high, but with the throttle on how many districts you can actually hold and defend, the amount it should be lowered by can't be too much.
Do those things, and you WILL have wars again, with greater accessibility to weaker/smaller corps.
Add your tweaks to the list. I like both these ideas, especially the 1 timer per hour part. That alone would do so much to help PC. Add a "District Mortgage" that scales per District owned.
Make the District Mortgage 75% of whatever the amount of Passive Isk is, if the District will give you 1m Isk per day, the District Mortgage is 750k per day.
If more than one District is owned, the District Mortgage should increase by 20% for each additional District beyond the first.
1 District Owned: +1m Passive Isk/-750k District Mortgage 2 Districts Owned: +2m Passive Isk/-1.65m District Mortgage 3 Districts Owned: +3m Passive Isk/-2.7m District Mortgage 4 Districts Owned: +4m Passive Isk/-3.9m District Mortgage 5 Districts Owned: +5m Passive Isk/-5.25m District Mortgage
Most of your Isk is going to pay for your District Mortgage, as you take more Districts, Passive Income rapidly becomes nil.
SI modify both your Income and your Mortgage.
Cargo Hubs: +15% to both Production Facility: +20%/+10% Surface Research Lab: +10%/+20%
If it were something like this, where it would be a massive pain to exploit, I could get behind it.....
possibly.
The Universe is hostile, so impersonal
Devour to survive
So it is, so it's always been....
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Atiim
12955
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Posted - 2014.10.15 19:32:00 -
[123] - Quote
Why would there be a fee for conquering a district?
The 1st Matari Commando
-HAND
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hfderrtgvcd
802
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Posted - 2014.10.15 19:58:00 -
[124] - Quote
KA24DERT wrote:Passive ISK, with the following changes, is the most feasible proposal to revive this game's high-end content, while requiring minimal dev time:
1) Limit timers to 1 per hour.
Every district can have their timer changed, but only to x:00. This will mean that a corp that can reliably field a team 24 hours a day can hold 24 districts. If they want more than 24 districts, they'll need to be able to field 2 teams for at least one timer. If they want to sleep, then they can probably hold 12 districts, etc.
This will greatly reduce land hoarding and open up land for smaller corps, especially with the new 150 clone attack pack.
2) Lower passive ISK payout
Previous payout was too high, but with the throttle on how many districts you can actually hold and defend, the amount it should be lowered by can't be too much.
Do those things, and you WILL have wars again, with greater accessibility to weaker/smaller corps.
Add your tweaks to the list. really good ideas. I suggest you make a thread if you want ccp to see it.
You can't fight in here! This is the war room.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2191
|
Posted - 2014.10.15 21:32:00 -
[125] - Quote
Atiim wrote:Why would there be a fee for conquering a district? Good question.
It isn't so much a fee for conquering the District, it is more of a fee for holding the District.
In Eve, there are Sov Bills, in Dust there is no corollary, yet. This would remedy that.
It also keeps the Passive Isk to a minimum, using the example I provided, you would never get more than roughly one pub match worth of Isk from ether per day (at least until you seized a 5th District, in which case you'd be running a net loss).
Passive Isk is bad on so many levels, I can't support it unless there is a massive muzzle on it preventing the run away generation of wealth from ether.
Even if farmers decided to game the system by creating 250 Corporations to each hold a single District, they could only ever generate 62.5m per day (which is still a lot, though an order of magnitude less than what was possible previously).
If there wasn't a muzzle such as this, I'd go right back to sharpening the pitchfork and lighting a firebrand under the mobs ass.
The Universe is hostile, so impersonal
Devour to survive
So it is, so it's always been....
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13577
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Posted - 2014.10.15 21:48:00 -
[126] - Quote
Alaika Arbosa wrote:Atiim wrote:Why would there be a fee for conquering a district? Good question. It isn't so much a fee for conquering the District, it is more of a fee for holding the District. In Eve, there are Sov Bills, in Dust there is no corollary, yet. This would remedy that. It also keeps the Passive Isk to a minimum, using the example I provided, you would never get more than roughly one pub match worth of Isk from ether per day (at least until you seized a 5th District, in which case you'd be running a net loss). Passive Isk is bad on so many levels, I can't support it unless there is a massive muzzle on it preventing the run away generation of wealth from ether. Even if farmers decided to game the system by creating 250 Corporations to each hold a single District, they could only ever generate 62.5m per day (which is still a lot, though an order of magnitude less than what was possible previously). If there wasn't a muzzle such as this, I'd go right back to sharpening the pitchfork and lighting a firebrand under the mobs ass.
Very fair sentiment.
I am hoping for Legion the have something like this. Low thresholds of passive ISK while the value of holding such districts lies in the activities you can participate on that district.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3646
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Posted - 2014.10.15 21:51:00 -
[127] - Quote
Here. My last attempt to be constructive on the topic of Planetary Conquest.
From here on out only mockery for tryhards will ever again grace my posts unless you bore me.
Have a look and see if it's something people can get behind. |
KA24DERT
TeamPlayers Negative-Feedback
657
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Posted - 2014.10.16 00:41:00 -
[128] - Quote
Atiim wrote:Why would there be a fee for conquering a district? Because Alaika is focused on punishing land ownership.
My model around limiting timers lets people take what they can actually defend, Alaika's model puts an upper limit on ownership no matter how skilled/large your corporation is. |
Bright Cloud
Namtar Elite Gallente Federation
418
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Posted - 2014.10.16 01:00:00 -
[129] - Quote
No to passive ISK cause im a former entitled PC participant and dont want any 1 else to be as rich as me.
Bright is the opposite of dark! Who would have thought of that?!
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2192
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Posted - 2014.10.16 13:17:00 -
[130] - Quote
KA24DERT wrote:Atiim wrote:Why would there be a fee for conquering a district? Because Alaika is focused on punishing land ownership. My model around limiting timers lets people take what they can actually defend, Alaika's model puts an upper limit on ownership no matter how skilled/large your corporation is.
lol
I guess I should've figured that I would have to explain checks and balances to you.
If I were honestly looking to punish land ownership, I'd have reversed the numbers in my suggestion.
What don't you get?
Passive Isk is a toxic subject to everyone who hasn't been farming it for the past 18 months or those who plan on kissing ass so they can hope to get some as well.
The Universe is hostile, so impersonal
Devour to survive
So it is, so it's always been....
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Soraya Xel
Abandoned Privilege Top Men.
4201
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Posted - 2014.10.16 15:17:00 -
[131] - Quote
Atiim wrote:Why would there be a fee for conquering a district?
The big point to a sov maintenance bill is a cost for maintaining the district is one of the few scalable ways to penalize holding land you aren't using. If you make money off fighting on the district, but it costs money to hold the district, you only want to hold as many districts as you can fight on.
If a regular cost to district ownership was had, but you could earn a profit on combat, theory stands that you would not want to hold more districts than you could actively field players on regularly.
Scaling the cost or penalizing multiple district holdings doesn't work, because you can just use alt corps to keep any individual corp's holdings size low. But a flat cost for every district scales naturally, and there's no way to avoid that cost through shell corps.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Dust User
KILL-EM-QUICK RISE of LEGION
839
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Posted - 2014.10.16 15:20:00 -
[132] - Quote
Soraya Xel wrote:Atiim wrote:Why would there be a fee for conquering a district? The big point to a sov maintenance bill is a cost for maintaining the district is one of the few scalable ways to penalize holding land you aren't using. If you make money off fighting on the district, but it costs money to hold the district, you only want to hold as many districts as you can fight on. If a regular cost to district ownership was had, but you could earn a profit on combat, theory stands that you would not want to hold more districts than you could actively field players on regularly. Scaling the cost or penalizing multiple district holdings doesn't work, because you can just use alt corps to keep any individual corp's holdings size low. But a flat cost for every district scales naturally, and there's no way to avoid that cost through shell corps.
What happens when nobody attacks your district for weeks at a time? Do you just lose ISK? |
Soraya Xel
Abandoned Privilege Top Men.
4208
|
Posted - 2014.10.16 16:13:00 -
[133] - Quote
Dust User wrote:What happens when nobody attacks your district for weeks at a time? Do you just lose ISK?
You would. Unless you're using that district to attack others and profit off of that.
Sov bill means that stagnation will equal bankruptcy.
Squatting on 50 districts in the 12:00 timer would deplete your cash flow real fast.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Thor Odinson42
Molon Labe. General Tso's Alliance
4977
|
Posted - 2014.10.16 16:54:00 -
[134] - Quote
Soraya Xel wrote:Dust User wrote:What happens when nobody attacks your district for weeks at a time? Do you just lose ISK? You would. Unless you're using that district to attack others and profit off of that. Sov bill means that stagnation will equal bankruptcy. Squatting on 50 districts in the 12:00 timer would deplete your cash flow real fast.
It might sound good in your head, but it wouldn't work.
I'd agree with you, if you had the ability to clear drone infestations or something to maintain your districts. But you shouldn't be punished because people aren't attacking you.
I think that perhaps clone generation should progressively slow down if clones aren't being used. As the district sees activity the generation per day starts to increase.
So someone sitting on a bunch of districts not doing anything could be mass attacked and they wouldn't recover the clones as fast even if they successfully defended the district.
Level 4 Forum Warrior
Help Me Reach Level 5
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Dust User
KILL-EM-QUICK RISE of LEGION
839
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Posted - 2014.10.16 17:05:00 -
[135] - Quote
Soraya Xel wrote:Dust User wrote:What happens when nobody attacks your district for weeks at a time? Do you just lose ISK? You would. Unless you're using that district to attack others and profit off of that. Sov bill means that stagnation will equal bankruptcy. Squatting on 50 districts in the 12:00 timer would deplete your cash flow real fast.
lol That sounds like a terrible idea.
As Thor said, you shouldn't be punished because everyone else is a bunch of pussies. |
Soraya Xel
Abandoned Privilege Top Men.
4216
|
Posted - 2014.10.16 17:21:00 -
[136] - Quote
Dust User wrote:Soraya Xel wrote:Dust User wrote:What happens when nobody attacks your district for weeks at a time? Do you just lose ISK? You would. Unless you're using that district to attack others and profit off of that. Sov bill means that stagnation will equal bankruptcy. Squatting on 50 districts in the 12:00 timer would deplete your cash flow real fast. lol That sounds like a terrible idea. As Thor said, you shouldn't be punished because everyone else is a bunch of pussies.
It's one of the few ways ISK generation could be responsibly re-added into the game.
I will never support a system that just dumps ISK into the game for landholders being in the game again.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Dust User
KILL-EM-QUICK RISE of LEGION
839
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Posted - 2014.10.16 18:33:00 -
[137] - Quote
So far the best idea I've seen is one timer per hour. This would also prevent "squatting". |
KA24DERT
TeamPlayers Negative-Feedback
657
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Posted - 2014.10.16 20:00:00 -
[138] - Quote
Dust User wrote:So far the best idea I've seen is one timer per hour. This would also prevent "squatting". Yeah, but ignorant theorycrafters gonna ignorantly theorycraft.
Fact is that Passive Isk is a proven system that worked, most of its flaws have been fixed, and 2 more minor fixes will make it viable content generator AND open it up to all kinds of corps.
The main arguments against it are philosophical, emotional, and utterly un-pragmatic. |
Soraya Xel
Abandoned Privilege Top Men.
4244
|
Posted - 2014.10.16 20:41:00 -
[139] - Quote
Dust User wrote:So far the best idea I've seen is one timer per hour. This would also prevent "squatting".
Each group has multiple corps, each managing whatever districts they have room for in their window of play. They ring members from the main corp for the fights. Not a solution, it's too easy to exploit.
KA24DERT wrote:Fact is that Passive Isk is a proven system that worked, most of its flaws have been fixed, and 2 more minor fixes will make it viable content generator AND open it up to all kinds of corps.
Passive ISK worked for TeamPlayers, sure. Because until your corp decided to give it up, you had free money all day every day. It just ruined the game for everyone else.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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KA24DERT
TeamPlayers Negative-Feedback
657
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Posted - 2014.10.16 22:38:00 -
[140] - Quote
Soraya Xel wrote:Dust User wrote:So far the best idea I've seen is one timer per hour. This would also prevent "squatting". Each group has multiple corps, each managing whatever districts they have room for in their window of play. They ring members from the main corp for the fights. Not a solution, it's too easy to exploit. KA24DERT wrote:Fact is that Passive Isk is a proven system that worked, most of its flaws have been fixed, and 2 more minor fixes will make it viable content generator AND open it up to all kinds of corps. Passive ISK worked for TeamPlayers, sure. Because until your corp decided to give it up, you had free money all day every day. It just ruined the game for everyone else.
It was free money?
Tell that to Fiddle, who ran logistics for most of the operation to keep track of clone moves, districts, and timers, or Sari who kept track which facilities were on what district, and countless others who ran logistics both in Dust AND Eve to keep things rolling. More importantly tell that to the dozens of mercs that logged on almost every night(and sometimes early morning for Nyan San) for unending fights, and the fleets that battled in space for the much coveted OB support.
The pursuit of that "free money" is what was DELIVERING on the promise that Dust made: meaningful fights, and meaningful interactions between Dust and Eve. But that doesn't matter because DAE HATE PASSIVE ISK, AM I RIGHT GUYS?
You are only making these statements because you are ignorant, you do not know what went down, or how it went down. And this ignorance gives you the ability to confidently stab in the dark.
Also, what part of the game was ruined?
Pubs? Blame that on matchmaking. I don't want to stomp noobs, but if I queued up that's what happened. The abysmal Battle Academy period shows you just how much CCP cares about that problem. But pubs are honestly an inconsequential part of the game in the literal sense of the word. There's no point. A game of Destiny has about as much effect on the New Eden universe as a Pub match.
Did we ruin Faction? We ran Amarr so hard that almost everyone in TP and NF got 10/10 in a week. And all of our enemies starting queuing Minmatar, and Eve pilots ran around chasing LP via OB support. Now? Try running a Faction late night and get ready to queue up for 10 minutes only to get Scottied.
Did we ruin PC? Tell that the countless corps that fought with and against us, what would they have been doing if we weren't constantly stirring **** up. The removal of Passive ISK did more to ruin PC than anything else. And that's an undeniable fact. |
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2192
|
Posted - 2014.10.16 22:54:00 -
[141] - Quote
KA24DERT wrote:Soraya Xel wrote:Dust User wrote:So far the best idea I've seen is one timer per hour. This would also prevent "squatting". Each group has multiple corps, each managing whatever districts they have room for in their window of play. They ring members from the main corp for the fights. Not a solution, it's too easy to exploit. KA24DERT wrote:Fact is that Passive Isk is a proven system that worked, most of its flaws have been fixed, and 2 more minor fixes will make it viable content generator AND open it up to all kinds of corps. Passive ISK worked for TeamPlayers, sure. Because until your corp decided to give it up, you had free money all day every day. It just ruined the game for everyone else. It was free money? Tell that to Fiddle, who ran logistics for most of the operation to keep track of clone moves, districts, and timers, or Sari who kept track which facilities were on what district, and countless others who ran logistics both in Dust AND Eve to keep things rolling. More importantly tell that to the dozens of mercs that logged on almost every night(and sometimes early morning for Nyan San) for unending fights, and the fleets that battled in space for the much coveted OB support. The pursuit of that "free money" is what was DELIVERING on the promise that Dust made: meaningful fights, and meaningful interactions between Dust and Eve. But that doesn't matter because DAE HATE PASSIVE ISK, AM I RIGHT GUYS? You are only making these statements because you are ignorant, you do not know what went down, or how it went down. And this ignorance gives you the ability to confidently stab in the dark. Also, what part of the game was ruined? Pubs? Blame that on matchmaking. I don't want to stomp noobs, but if I queued up that's what happened. The abysmal Battle Academy period shows you just how much CCP cares about that problem. But pubs are honestly an inconsequential part of the game in the literal sense of the word. There's no point. A game of Destiny has about as much effect on the New Eden universe as a Pub match. Did we ruin Faction? We ran Amarr so hard that almost everyone in TP and NF got 10/10 in a week. And all of our enemies starting queuing Minmatar, and Eve pilots ran around chasing LP via OB support. Now? Try running a Faction late night and get ready to queue up for 10 minutes only to get Scottied. Did we ruin PC? Tell that the countless corps that fought with and against us, what would they have been doing if we weren't constantly stirring **** up. The removal of Passive ISK did more to ruin PC than anything else. And that's an undeniable fact. Of course it did, the farmers had no reason to farm anymore so they just sat on Districts and didn't attack one another because their meal ticket was gone. Removing Passive Isk did less to kill PC than including it did. Fact. It made all of you spoiled little children whine when it was removed, had it never been included, you would've just kept right on playing swinging your e-peens around like PC made you a worthwhile human.
Also, so you know, if we're talking about true impact on New Eden, FW is the only game mode that has any.
Pubs do **** all and PC doesn't do anything either unless you are in the Alliance/Corp that holds Districts (even then it only mimics the effects of Sov on Tower Fuel consumption).
The Universe is hostile, so impersonal
Devour to survive
So it is, so it's always been....
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KA24DERT
TeamPlayers Negative-Feedback
657
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Posted - 2014.10.16 23:38:00 -
[142] - Quote
Alaika Arbosa wrote:KA24DERT wrote:The removal of Passive ISK did more to ruin PC than anything else. And that's an undeniable fact. Of course it did, the farmers had no reason to farm anymore so they just sat on Districts and didn't attack one another because their meal ticket was gone. Removing Passive Isk did less to kill PC than including it did. Fact. It made all of you spoiled little children whine when it was removed, had it never been included, you would've just kept right on playing swinging your e-peens around like PC made you a worthwhile human. Also, so you know, if we're talking about true impact on New Eden, FW is the only game mode that has any. Pubs do **** all and PC doesn't do anything either unless you are in the Alliance/Corp that holds Districts (even then it only mimics the effects of Sov on Tower Fuel consumption).
So you admit that removing passive ISK removed the incentive to take, hold, or defend districts. Then you sling a bunch of almost insults because tryhards try hard. Then you imply that without Passive ISK, PC would activity would have been fine, when we have a baseline for that (corp battles), and there were undeniably more fights during the Passive ISK era than that Corp Battle era.
FW can't possibly have more of an effect on New Eden than player driven activities. It's a sandbox. The New York Times is unlikely to run a story on how hard Amarr fought Minmatar this week, but the media regularly covers the activity of the "e-***** swinging tryhards." .
My changes would allow more alliances and corps to join in the sandbox, but you're not interested in that.
We could replace you with a bot that says "LOL TRYHARDS" and "LOL FARMERS" and nobody would miss you in regards to this topic.
You're not adding anything to the conversation. |
KA24DERT
TeamPlayers Negative-Feedback
660
|
Posted - 2014.10.17 02:09:00 -
[143] - Quote
Soraya Xel wrote:Dust User wrote:So far the best idea I've seen is one timer per hour. This would also prevent "squatting". Each group has multiple corps, each managing whatever districts they have room for in their window of play. They ring members from the main corp for the fights. Not a solution, it's too easy to exploit.
This merits a separate response.
Each group is still throttled by the amount of teams they can field, regardless of corp tags.
If a group can ally with corps and pull together a team at all 24 timers AND defeat any attackers, then they get to have 24 districts.
It doesn't matter how many alt corps they have holding districts, if they don't have 16 friends to show up for the PC, they lose it.
I don't get how this exploits the throttling.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5004
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Posted - 2014.10.17 02:44:00 -
[144] - Quote
KA24DERT wrote:Alaika Arbosa wrote:KA24DERT wrote:The removal of Passive ISK did more to ruin PC than anything else. And that's an undeniable fact. Of course it did, the farmers had no reason to farm anymore so they just sat on Districts and didn't attack one another because their meal ticket was gone. Removing Passive Isk did less to kill PC than including it did. Fact. It made all of you spoiled little children whine when it was removed, had it never been included, you would've just kept right on playing swinging your e-peens around like PC made you a worthwhile human. Also, so you know, if we're talking about true impact on New Eden, FW is the only game mode that has any. Pubs do **** all and PC doesn't do anything either unless you are in the Alliance/Corp that holds Districts (even then it only mimics the effects of Sov on Tower Fuel consumption). So you admit that removing passive ISK removed the incentive to take, hold, or defend districts. Then you sling a bunch of almost insults because tryhards try hard. Then you imply that without Passive ISK, PC would activity would have been fine, when we have a baseline for that (corp battles), and there were undeniably more fights during the Passive ISK era than that Corp Battle era. FW can't possibly have more of an effect on New Eden than player driven activities. It's a sandbox. The New York Times is unlikely to run a story on how hard Amarr fought Minmatar this week, but the media regularly covers the activity of the "e-peen swinging tryhards." . My changes would allow more alliances and corps to join in the sandbox, but you're not interested in that. We could replace you with a bot that says "LOL TRYHARDS" and "LOL FARMERS" and nobody would miss you in regards to this topic. You're not adding anything to the conversation.
Word
Level 4 Forum Warrior
Help Me Reach Level 5
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2192
|
Posted - 2014.10.17 11:49:00 -
[145] - Quote
KA24DERT wrote:Alaika Arbosa wrote:KA24DERT wrote:The removal of Passive ISK did more to ruin PC than anything else. And that's an undeniable fact. Of course it did, the farmers had no reason to farm anymore so they just sat on Districts and didn't attack one another because their meal ticket was gone. Removing Passive Isk did less to kill PC than including it did. Fact. It made all of you spoiled little children whine when it was removed, had it never been included, you would've just kept right on playing swinging your e-peens around like PC made you a worthwhile human. Also, so you know, if we're talking about true impact on New Eden, FW is the only game mode that has any. Pubs do **** all and PC doesn't do anything either unless you are in the Alliance/Corp that holds Districts (even then it only mimics the effects of Sov on Tower Fuel consumption). So you admit that removing passive ISK removed the incentive to take, hold, or defend districts. Then you sling a bunch of almost insults because tryhards try hard. Then you imply that without Passive ISK, PC would activity would have been fine, when we have a baseline for that (corp battles), and there were undeniably more fights during the Passive ISK era than that Corp Battle era. FW can't possibly have more of an effect on New Eden than player driven activities. It's a sandbox. The New York Times is unlikely to run a story on how hard Amarr fought Minmatar this week, but the media regularly covers the activity of the "e-peen swinging tryhards." . My changes would allow more alliances and corps to join in the sandbox, but you're not interested in that. We could replace you with a bot that says "LOL TRYHARDS" and "LOL FARMERS" and nobody would miss you in regards to this topic. You're not adding anything to the conversation. No, I admit that you're a bunch of whiny entitled children that wouldn't have known the difference had Passive Isk never been introduced. There is only one reason why there were more fights during the PC era than during the Corp Battle era, there was zero incentive outside of bragging rights to fight back during Corp Battle era that it is. The inclusion of Passive Isk did include an incentive for participating in PC, it was simply a terribly misguided and poorly thought out incentive.
FW was a player driven effect on New Eden, everytime they eased the transition of a system from one faction to another, that was an effect driven by players in New Eden.
Gamer media =/= New York Times (sorry to inform you) and I doubt if NYT does regularly run gamer stories that they are anywhere but buried as a 100 word article somewhere deep in the back of the paper.
While your suggestions might bring more people into sandbox, the sand in the sandbox that you're suggesting is infested with parasites.
I never called you a tryhard, get it straight kiddo, you need to keep your arguments separated. While we're leveling bot accusations at one another, we could replace you with a bot and it wouldn't complain about the absence of Passive Isk in PC at all. I think that would be overall healthier for the game at large.
Allow me to correct your closing statement "I don't add anything to the conversation that you and your cronies agree with".
I am not here to be popular, I am here to discuss playing a game that I enjoy playing. IDGAF what you or anyone else thinks of me or my thoughts.
The Universe is hostile, so impersonal
Devour to survive
So it is, so it's always been....
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KA24DERT
TeamPlayers Negative-Feedback
667
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Posted - 2014.10.17 20:30:00 -
[146] - Quote
Alaika Arbosa wrote:IDGAF what you or anyone else thinks of me or my thoughts.
Right, that's why you're meditating to the sounds of the waking world at the cusp of dawn instead of slinging insults at people because you don't like their opinion.
Passive ISK was a good incentive for warfare. There could be better incentives, but given dev restraints it's the best thing we have, and the flaws in it can be addressed.
We all understand that you disagree, not that you care that we understand, or not like you have an opinion on it, you transcendent guy you. So just knock it off.
All you're doing now is continually trolling this post with ridiculous proposals, hyperbole, and personal insults.
This is the feedback section, take that BS to the war room. |
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