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41. New game mode idea - in Feedback/Requests [original thread]
Fortify: Every single point is initially controlled by the defenders. To win attackers have to capture all five points in any order. Attackers lose if they run out of clones or if they take too long, resulting in their mcc being destroyed. Defende...
- by hfderrtgvcd - at 2014.11.30 20:33:00
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42. (Request) Repair Tools to deal damage - in Feedback/Requests [original thread]
1 dps seems reasonable
- by hfderrtgvcd - at 2014.11.30 16:56:00
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43. Scrambler Rifle - in Feedback/Requests [original thread]
Fizzer XCIV wrote: If anything, the charge shot needs a buff. It does only 325% more damage, but generated about 1000% more heat. It also takes about 2 seconds to fully charge. In that time, 10-14 regular shots could be let off by most people....
- by hfderrtgvcd - at 2014.11.30 16:32:00
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44. Make shields on par with armor - in Feedback/Requests [original thread]
working as intended. Shields have no movement penalty and regen much faster than armor.
- by hfderrtgvcd - at 2014.11.29 18:38:00
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45. Flux grenades should destroy remote explosives - in Feedback/Requests [original thread]
bump
- by hfderrtgvcd - at 2014.11.25 23:30:00
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46. Reduce scout regen - in Feedback/Requests [original thread]
bump
- by hfderrtgvcd - at 2014.11.25 23:08:00
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47. Nerf Request (Not Scouts) - in Feedback/Requests [original thread]
True Adamance wrote: Vitantur Nothus wrote: @ True Adamance Your counterpoints would be more convincing if racial tank were in balance. At the moment shield and armor are far from one another's equal. Armor modules afford their users substan...
- by hfderrtgvcd - at 2014.11.25 03:42:00
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48. Nerf Request (Not Scouts) - in Feedback/Requests [original thread]
The caldari sentinel is on par with the amarr and gallente sentinels. Also, not sure why you want to nerf the amarr assault.
- by hfderrtgvcd - at 2014.11.25 00:00:00
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49. Flux grenades should destroy remote explosives - in Feedback/Requests [original thread]
shaman oga wrote: Till equipment get bandwidth i say NO, then maybe. what does that have to do with anything?
- by hfderrtgvcd - at 2014.11.24 23:27:00
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50. Flux grenades should destroy remote explosives - in Feedback/Requests [original thread]
Currently if you flux a remote explosive it explodes, killing everyone near it. I suggest that it neutralizes the explosive and destroys it.
- by hfderrtgvcd - at 2014.11.24 22:56:00
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51. Reduce scout regen - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: Or just increase assault regen. As an ALL drop suit and weapon user, I feel that scouts should LITERALLY have a small reduction to their hp and give assaults a higher rep rate. This will encourage the use of the assa...
- by hfderrtgvcd - at 2014.11.24 22:41:00
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52. Reduce scout regen - in Feedback/Requests [original thread]
Crimson ShieId wrote: I can have the same regen on my Min Assault as I can on my scout for the cost of two modules. That still leaves me with a much higher base health as well as six slots to use however I see fit. So in short... Go home, yo...
- by hfderrtgvcd - at 2014.11.24 22:33:00
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53. Reduce scout regen - in Feedback/Requests [original thread]
The reason so many people use scout suits to slay is because they can stack inane amounts of hp and rely on their base regen stats unlike assault suits, who are forced to fit regulators and repairers. I suggest reducing scout shield regen rate by ...
- by hfderrtgvcd - at 2014.11.24 21:56:00
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54. Sticky:[Feedback] Maps and Battlegrounds - in Feedback/Requests [original thread]
Border gulch Domination has a tower with at E9 with direct los on the objective. Please move the tower or put some boxes that block the terminal. There are also two water towers at D9 and D10 that are impossible to access without a dropship. Pleas...
- by hfderrtgvcd - at 2014.11.24 20:13:00
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55. [Suggestion] WP balance for roles - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: hfderrtgvcd wrote: +15 wp for stopping a hack I just want to point out that Counter-Hack bonuses already exist in-game, and confer +80 WPs for the person who initiates the counter-hack, and +60 WP Counter-Hack As...
- by hfderrtgvcd - at 2014.11.24 03:41:00
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56. Spitballing an idea - in Feedback/Requests [original thread]
+1
- by hfderrtgvcd - at 2014.11.24 03:32:00
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57. [Suggestion] WP balance for roles - in Feedback/Requests [original thread]
Meee One wrote: Her Chosen wrote: 70WP for assaulting or defending an objective. That gives heavies equal access to WP. Ambush: change every kill to 80WP 1WP for clone termination 90WP for revive 25WP for destroying neutral turret. ...
- by hfderrtgvcd - at 2014.11.24 03:28:00
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58. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Alaika Arbosa wrote: manboar thunder fist wrote: Yea it is and you know it. It's not eve where numbers dictate everything, strafing and aiming take player skill and ccp likes to eradicate player skill. Ok, so now where do you get that anyo...
- by hfderrtgvcd - at 2014.11.23 18:23:00
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59. [Suggestion] WP balance for roles - in Feedback/Requests [original thread]
+15 wp for stopping a hack +15 wp for kill within 5m of objective being hacked/counterhacked by friendly +5 wp for kills within 5 m of friendly objective
- by hfderrtgvcd - at 2014.11.23 16:47:00
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60. [Idea] Are you Reciveing Reps? - in Feedback/Requests [original thread]
bump
- by hfderrtgvcd - at 2014.11.23 15:26:00
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