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141. Reasonable solutions to give slayers more WP? - in Feedback/Requests [original thread]
Pseudogenesis wrote: Sgt Kirk wrote: Pseudogenesis wrote: Everyone and their mother is a slayer. I don't see why it's necessary to incentivise slaying more. In fact, I would argue that an increase to slayer WP rewards would encourage less...
- by hfderrtgvcd - at 2014.10.09 00:38:00
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142. Hotfix Echo - PC changes (?) - in Feedback/Requests [original thread]
If there are any changes you want to make, now is the time to request them.
- by hfderrtgvcd - at 2014.10.08 22:36:00
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143. Return Passive Isk to PC - in Feedback/Requests [original thread]
One Eyed King wrote: How does the passive ISK work? Would that be a constant as well, or could they vary that, like creating a significant drop off for any district that was held for a long period of time without having been defended? This wa...
- by hfderrtgvcd - at 2014.10.07 03:47:00
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144. Return Passive Isk to PC - in Feedback/Requests [original thread]
One Eyed King wrote: hfderrtgvcd wrote: They're good ideas but I don't think they would be possible because the cost of a clone is constant. If you implement your idea you would have to completely rework the way clones are bought and sold. ...
- by hfderrtgvcd - at 2014.10.07 02:34:00
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145. Return Passive Isk to PC - in Feedback/Requests [original thread]
Benjamin Ciscko wrote: As far as other Ideas CCP can include a 100% salvage rate (the more salvage you get the more likely its something you can actually use) Adding the ability for officer weapons to be salvaged and not just from the enemy te...
- by hfderrtgvcd - at 2014.10.07 00:19:00
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146. Return Passive Isk to PC - in Feedback/Requests [original thread]
One Eyed King wrote: I was thinking about this earlier, and had a couple ideas. They are mutually exclusive, and having absolutely zero PC experience may be completely ridiculous, so you let me know. They are not completely fleshed out, so may...
- by hfderrtgvcd - at 2014.10.07 00:18:00
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147. Return Passive Isk to PC - in Feedback/Requests [original thread]
Soraya Xel wrote: Nothing Certain wrote: Passive ISK affects other game modes so it should never return. The idea is to promote good fights and simply having hundreds of districts to fight over for no reason is a problem. The districts shoul...
- by hfderrtgvcd - at 2014.10.06 21:41:00
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148. Return Passive Isk to PC - in Feedback/Requests [original thread]
There is basically no incentive to own more than a handful of districts anymore. District locking is now impossible so I fail to see why it should not be returned. It would breathe some life back into pc and encourage more corporations to take part.
- by hfderrtgvcd - at 2014.10.06 20:22:00
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149. scrambler rifle got nerfed to hard. - in Feedback/Requests [original thread]
The scrambler rapes face on the bridge map. It also really useful when firing from the pocket into bravo. I don't see why you're complaining tbh. It is still very effective, just more niche.
- by hfderrtgvcd - at 2014.10.06 19:34:00
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150. Minmatar Assault Regen - in Feedback/Requests [original thread]
Cavani1EE7 wrote: hfderrtgvcd wrote: Fizzer XCIV wrote: Benjamin Ciscko wrote: I really don't understand why Caldari suits have both greater shield regen and greater shield HP than Minmatar, isn't their supposed to be a trade off like ...
- by hfderrtgvcd - at 2014.10.06 18:45:00
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151. Please return the glow when being repaired - in Feedback/Requests [original thread]
Meee One wrote: hfderrtgvcd wrote: rep tool glow! I did come up with a simple solution to the overwhelming glow effect. Here. great idea
- by hfderrtgvcd - at 2014.10.05 22:00:00
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152. Minmatar Assault Regen - in Feedback/Requests [original thread]
Atiim wrote: Gavr1lo Pr1nc1p wrote: Minmitar suits across the board need a buff of about 15% to recharge rate, and switch regen delay with caldari Instead of switching the delays, why not simply match them? There's no need to nerf Caldari...
- by hfderrtgvcd - at 2014.10.05 21:58:00
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153. Increase isk payouts but make them wp based - in Feedback/Requests [original thread]
Positives: makes people happy encourages people to not give up reduces afking and redline cowardice Negatives: none
- by hfderrtgvcd - at 2014.10.05 17:44:00
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154. @People groaning for a Caldari Scout nerf - in Feedback/Requests [original thread]
hit box is definitely fishy. Cal scouts always take an extra shotgun blast even though the shotgun does more damage to shields.
- by hfderrtgvcd - at 2014.10.05 17:42:00
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155. Feedback: Uplink Mechanics - in Feedback/Requests [original thread]
Cross Atu wrote: hfderrtgvcd wrote: Cross Atu wrote: Simple guideline for server side changes This is not comprehensive, but as a general trend if an idea only alters numeric values within preexisting functions, it is likely somethin...
- by hfderrtgvcd - at 2014.10.04 22:02:00
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156. Feedback: Uplink Mechanics - in Feedback/Requests [original thread]
Cross Atu wrote: Simple guideline for server side changes This is not comprehensive, but as a general trend if an idea only alters numeric values within preexisting functions, it is likely something that can be done. If an idea introduces ...
- by hfderrtgvcd - at 2014.10.04 21:46:00
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157. Can we please stop the HMG heavy + LAV bullshit - in Feedback/Requests [original thread]
Seriously getting sick of this. There is zero counter and it is so easy to do a 5 year-old could do it.
- by hfderrtgvcd - at 2014.10.04 21:18:00
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158. Feedback: Uplink Mechanics - in Feedback/Requests [original thread]
Cross Atu wrote: Another way to reduce spam, also being discussed in the linked thread, is to rails the CPU/PG cost of uplinks. Doing so makes them harder to fit and thus less likely to be used casually by those who are not electing to make a...
- by hfderrtgvcd - at 2014.10.04 17:51:00
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159. CPM input request: Commandos - in Feedback/Requests [original thread]
All they need is a grenade slot.
- by hfderrtgvcd - at 2014.10.02 21:21:00
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160. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
Soraya Xel wrote: hfderrtgvcd wrote: How is putting someone in squad "forcing player behavior"? They can just leave the squad or mute everyone. Well, two different aspects: 1. For new players, apparently we're auto-squadding them because...
- by hfderrtgvcd - at 2014.09.30 03:21:00
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