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101. Once again, Sniping is useless... - in Feedback/Requests [original thread]
a headshot can now do more than 1600 damage. Cry more
- by hfderrtgvcd - at 2014.10.25 17:15:00
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102. Breach AR is overperforming compared to normal AR - in Feedback/Requests [original thread]
Sgt Kirk wrote: hfderrtgvcd wrote: don't make me laugh. This game has been Ar 514 from closed beta until 1.7. You want to hear something even more funny? The fact that you think you know what you're talking about. Gtfo Plasma Rifle ...
- by hfderrtgvcd - at 2014.10.25 16:27:00
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103. Make equipment hackable - in Feedback/Requests [original thread]
Give all equipment a base hack time of 5 seconds. This would make reduce equipment spam and encourage more people to use codebreakers. Thoughts?
- by hfderrtgvcd - at 2014.10.25 16:24:00
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104. Breach AR is overperforming compared to normal AR - in Feedback/Requests [original thread]
Sgt Kirk wrote: Fizzer XCIV wrote: Arkena Wyrnspire wrote: Fizzer XCIV wrote: This is the biggest Gallente circle jerk I've ever seen. Kirk suggested giving the TacAR more range than the ScR. When you guys are left unchecked, you...
- by hfderrtgvcd - at 2014.10.25 16:13:00
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105. Breach AR is overperforming compared to normal AR - in Feedback/Requests [original thread]
The breach needs a slight nerf, other than that they are fine. They already have more dps and more damage per clip than all the other rifles, except maybe the scrambler.
- by hfderrtgvcd - at 2014.10.25 14:13:00
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106. Remove vehicle lock for PC - in Feedback/Requests [original thread]
bump
- by hfderrtgvcd - at 2014.10.24 20:28:00
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107. So will 1.9 remove shared passive scans? - in Feedback/Requests [original thread]
el OPERATOR wrote: Cavani1EE7 wrote: Thor Odinson42 wrote: The best logi suit I've ever run was the pre-nerf Cal Scout with passive scans and a rep tool in PC. Yeah logi-CalScouts were pretty common and very efficent when they had the p...
- by hfderrtgvcd - at 2014.10.23 21:40:00
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108. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
why is the ACR getting nerfed again? The assault rifle is better in every way. It has more dps, more damage per clip, less recoil, and less dispersion. The acr has higher usage purely because there are more armor suits than shield in pc, not becau...
- by hfderrtgvcd - at 2014.10.23 18:56:00
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109. Remove vehicle lock for PC - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: They have vehicle lock in PC matches ??? Why isn't this installed in pubs where it's needed ???? Or fractional even ??? That is backwards . its not an actual lock, its just a few seconds delay. I...
- by hfderrtgvcd - at 2014.10.23 03:14:00
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110. Remove vehicle lock for PC - in Feedback/Requests [original thread]
The temporary lock is intended to prevent teammates from stealing your vehicle. This is not an issue in pc and is a rather large hindrance. Please remove it
- by hfderrtgvcd - at 2014.10.23 02:10:00
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111. [Ideas] New game modes - in Feedback/Requests [original thread]
Fortify: Every single point is initially controlled by the defenders. To win attackers have to capture all five points in any order. Attackers lose if they run out of clones or if they take too long, resulting in their mcc being destroyed. Defende...
- by hfderrtgvcd - at 2014.10.22 23:42:00
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112. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
this just encourages dual tanking and brick tanking more. I already see amarr and gallente assaults with 800+ armor and triage hives, this will just make it worse. At most you should be giving 1-2 hp/s to cal and min so they don't need to fit armo...
- by hfderrtgvcd - at 2014.10.22 03:24:00
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113. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Cross Atu wrote: John Demonsbane wrote: CeeJ Mantis wrote: Cross Atu wrote: Honestly, even the Amarr bonus which works well generally speaking, falls a bit short in that it does nothing for their side arms. Don't ScPs have subtle he...
- by hfderrtgvcd - at 2014.10.20 22:49:00
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114. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
while we're talking about assault bonuses, shouldn't the minmatar assault bonus also benefit mass drivers and flaylocks?
- by hfderrtgvcd - at 2014.10.20 20:14:00
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115. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Cross Atu wrote: Jack 3enimble wrote: Cross Atu wrote: Brain Storming wrote: Gal Assault +5% per level to OPTIMAL weapon range with Gal LWs (this would not alter any absolute range values only increase the portion of the weapons curren...
- by hfderrtgvcd - at 2014.10.20 19:47:00
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116. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Maiden selena MORTIMOR wrote: Like if they increased rr charge time then gave cal assault a bonus that negated that increase wouldnt that just **** of gallente and caldari assault users since you're basically nerfing their suit
- by hfderrtgvcd - at 2014.10.20 01:54:00
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117. Cal Sentinel Flux resistence ... - in Feedback/Requests [original thread]
No, the suit needs a weakness. Also, fluxes aren't that big of a deal, you guys have a 1 second depleted dealy
- by hfderrtgvcd - at 2014.10.20 01:40:00
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118. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Miokai Zahou wrote: hfderrtgvcd wrote: Miokai Zahou wrote: Role: caldari/gal assault Caldari bonus: 2% reduction to kick feed back per level for hybrid ( rail) weaponry, 5% reduction to charge up time per level for hybrid (rail) weaponry...
- by hfderrtgvcd - at 2014.10.20 01:12:00
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119. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Miokai Zahou wrote: Role: caldari/gal assault Caldari bonus: 2% reduction to kick feed back per level for hybrid ( rail) weaponry, 5% reduction to charge up time per level for hybrid (rail) weaponry. Gal bonus: 2% rate of fire increase pe...
- by hfderrtgvcd - at 2014.10.20 01:04:00
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120. Militia Cloak and BPO? - in Feedback/Requests [original thread]
Cross Atu wrote: Finding a method for the deployment of a MLT cloak is a sticky prospect. The usual/broadly applied method is to give the MLT item the STD stats with higher CPU and PG costs. The value of the MLT is allowing players to try a...
- by hfderrtgvcd - at 2014.10.19 23:31:00
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