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The Master Race
Immortal Guides
110
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Posted - 2014.10.12 23:21:00 -
[61] - Quote
I always end up contributing, but I try to stick to snide remarks... what can you do? On a serious note calling out exploitation is hardly what I would consider snide.
An age old problem since last patch?
Disclaimer: I don't use turbo so my results may vary: I find your description is inaccurate remember we can all pick up the weapons right now lol. The weapon functions better than the combat rifle while aiming with 0 recoil in any fire mode it also fires like the AR when hip firing (or at least the BAR) making it one of the most if not the most versatile weapons in the game without a range penalty. As for that horrid weapon profile it give the weapon a headshot multiplier of 202%(rounded down) with proff 5.
But I am tired of weapons having any drawbacks also.
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man- bear pig
D3ATH CARD
60
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Posted - 2014.10.12 23:34:00 -
[62] - Quote
Blueprint For Murder wrote:I always end up contributing, but I will try to stick to snide remarks... what can you do? On a serious not calling out exploitation is hardly what I would consider snide. An age old problem since last patch?
Disclaimer: I don't use turbo so my results may vary: I find your description is inaccurate remember we can all pick up the weapons right now lol. The weapon functions better than the combat rifle while aiming with 0 recoil in any fire mode it also fires like the AR when hip firing (or at least the BAR) making it one of the most if not the most versatile weapons in the game without a range penalty. As for that horrid weapon profile it give the weapon a headshot multiplier of 202%(rounded down) with proff 5.
But I am tired of weapons having any drawbacks also.
Sure, no recoil, but the overheat limits how many rounds you can shoot with accuracy, compared to the CR that is only limited by the magazine size.
The fact that it does operate like an AR when hip fired is because of the broken heat mechanic, which is what we want fixed.
the 202% head shot is because of the +20/-20, so after you drop their shield, your lvl 5 proficiency in the rifle goes away, and then the +20/-20 comes into play. So what does it go down to? Is it 202-40-15=147%, or is the math different? |
Blueprint For Murder
Immortal Guides
110
|
Posted - 2014.10.12 23:54:00 -
[63] - Quote
man- bear pig wrote:Blueprint For Murder wrote:I always end up contributing, but I will try to stick to snide remarks... what can you do? On a serious not calling out exploitation is hardly what I would consider snide. An age old problem since last patch?
Disclaimer: I don't use turbo so my results may vary: I find your description is inaccurate remember we can all pick up the weapons right now lol. The weapon functions better than the combat rifle while aiming with 0 recoil in any fire mode it also fires like the AR when hip firing (or at least the BAR) making it one of the most if not the most versatile weapons in the game without a range penalty. As for that horrid weapon profile it give the weapon a headshot multiplier of 202%(rounded down) with proff 5.
But I am tired of weapons having any drawbacks also. Sure, no recoil, but the overheat limits how many rounds you can shoot with accuracy, compared to the CR that is only limited by the magazine size. The fact that it does operate like an AR when hip fired is because of the broken heat mechanic, which is what we want fixed. the 202% head shot is because of the +20/-20, so after you drop their shield, your lvl 5 proficiency in the rifle goes away, and then the +20/-20 comes into play. So what does it go down to? Is it 202-40-15=147%, or is the math different?
Base it 150% so 120% head shot multiplier once there shields are gone.
The shots posted earlier were 16 before over heat with no regard for heat would allow you to do 915 dmg with no headshots to armor alone before you overheat. 1372.8 damage to shields.
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The Master Race
Immortal Guides
110
|
Posted - 2014.10.12 23:54:00 -
[64] - Quote
man- bear pig wrote:Blueprint For Murder wrote:I always end up contributing, but I will try to stick to snide remarks... what can you do? On a serious not calling out exploitation is hardly what I would consider snide. An age old problem since last patch?
Disclaimer: I don't use turbo so my results may vary: I find your description is inaccurate remember we can all pick up the weapons right now lol. The weapon functions better than the combat rifle while aiming with 0 recoil in any fire mode it also fires like the AR when hip firing (or at least the BAR) making it one of the most if not the most versatile weapons in the game without a range penalty. As for that horrid weapon profile it give the weapon a headshot multiplier of 202%(rounded down) with proff 5.
But I am tired of weapons having any drawbacks also. Sure, no recoil, but the overheat limits how many rounds you can shoot with accuracy, compared to the CR that is only limited by the magazine size. The fact that it does operate like an AR when hip fired is because of the broken heat mechanic, which is what we want fixed. the 202% head shot is because of the +20/-20, so after you drop their shield, your lvl 5 proficiency in the rifle goes away, and then the +20/-20 comes into play. So what does it go down to? Is it 202-40-15=147%, or is the math different?
Base it 150% so 120% head shot multiplier once there shields are gone.
The shots posted earlier were 16 before over heat with no regard for heat would allow you to do 915 dmg with no headshots to armor alone before you overheat. 1372.8 damage to shields.
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1076
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Posted - 2014.10.12 23:58:00 -
[65] - Quote
Spectre-M wrote:<- first post in months.
Wow. They finally nerfed my ScR so hard it's useless. The empress would be disgusted.
I'm gonna say this again...for the hundredth time since we began the discussion for balancing it.
MAKE HEAT BUILD UP PER SHOT, NOT PER SECOND!!!!! I don't get what's so hard about this idea. This weapon was unjustly nerfed because of a third party variable ( turbo controllers ). This would have solved that issue first before collecting data on its power.
Too bad. My whole Amarr RP went down the drain that day.
Ps. Sorry Aisha, I'm glad you aren't around to see it laid to rest. Exactly. Now my Am Assault is useless. I can really only use Laser and that inst the most convetional weapon and the Ascr is just bad
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2553
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Posted - 2014.10.13 00:34:00 -
[66] - Quote
I think the ScR is in a good state RN...if we reduce heat build up, damage or RoF should be nerfed as well.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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man- bear pig
D3ATH CARD
60
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Posted - 2014.10.13 02:35:00 -
[67] - Quote
Blueprint For Murder wrote:man- bear pig wrote:
Sure, no recoil, but the overheat limits how many rounds you can shoot with accuracy, compared to the CR that is only limited by the magazine size.
The fact that it does operate like an AR when hip fired is because of the broken heat mechanic, which is what we want fixed.
the 202% head shot is because of the +20/-20, so after you drop their shield, your lvl 5 proficiency in the rifle goes away, and then the +20/-20 comes into play. So what does it go down to? Is it 202-40-15=147%, or is the math different?
Base it 150% so 120% head shot multiplier once there shields are gone. The shots posted earlier were 16 before over heat with no regard for heat would allow you to do 915 dmg with no headshots to armor alone before you overheat. 1372.8 damage to shields.
How are you getting those numbers? STD, ADV or PRO? Also, how long did it take for the overheat to happen? because the mechanic works over time. When I did it, in a suit with no bonus to overheat, I got 16 shots with 3 seconds to overheat.
In game, everyone has both shield and armor. So you have to see what it actually does to a target. We'll take the STD ammar sentinal frame is 360/600 as our base target.
That 3 second window is the key, because that time of use is what the heat mechanic is based off of, and what the most limiting factor is.
STD SCR: you have 16 shots at 78/52 (+20%/-20%). It would take 5 shots to drop the Sentinels shield, and then it would take 12 to drop his armor. So with only the 16 shots in 3 seconds, the sentinal has 28 armor left. The SCR has overheated, done 50 damage to the user, and has a 5 second cool down before the user can do anything except move, no running.
STD RR:27 shots in 3 seconds at a damage of 40/54. (-15%/+15%) So 9 shots and the sentinels shields are gone, 11 shots to bring his armor is done. With the 3 second limitation and including the .3s charge up time, the sentinal is at 60 armor. The RR still has 22 rounds in the clip.
STD AR: 40 rounds in 3 seconds, at 33.99/27.81 (+10%/-10%) With that, 11 rounds for his shield, 22 and his armor is down. With 33 shots the sentinal goes down in 2.5 seconds. The AR still has 27 rounds in the clip.
STD BAR: 21 rounds(rounded down) in 3 seconds, at 63.932/52.208 (+10%/-10%). 6 rounds for shield, 12 for armor, 18 rounds, 2.52 seconds to drop the sentinal. BAR still has 18 rounds in the clip
STD SMG: 50 rounds in 3 seconds at 18.9/23.1, (-10%/+10%) 20 rounds for shield, 26 rounds for armor. 46 rounds drops the sentinel in 2.76 seconds. The SMG has 4 rounds in the clip left.
STD HMG: 120 rounds in 3 seconds at 15.3/20.7 (-15%/+15%) 24 rounds for shield, 29 rounds for armor. 53 rounds drops the sentinel in 1.325 seconds. The HMG still has 1447 rounds in the clip, and has only built up 21.2 heat.
Please, if I am wrong about the (X%/Y%) of each rifle, let me know and I can adjust the numbers.
Regardless, this the the basic math everyone brings up when they talk about the SCR being OP for damage. When you add in its limitations and compare them against the other rifles, it shows more. I didn't factor in the percentage of shots that actually hit, head shots, range, mods, etc because you can't really take that into account unless you get a collection of match data. Sure, numbers up front makes the SCR look strong, but compared to other guns in the same 3 second overheat window it has, it's nothing.
I would have done the combat rifle, but idk what the average ROF people can actually put out on it. |
The Master Race
Immortal Guides
110
|
Posted - 2014.10.13 03:06:00 -
[68] - Quote
Good stuff m8. The AR and smg are not landing every shot + range limitations. The RR and CR I think we can all agree are still broken so you can't expect them to make every other weapon broken to match it.
I am aware that there are shields and armor lol. I used the pro scrR to get the numbers with weapon profile -/+ 16 shots.
I did not calculate the dmg to a target because I am not sure when the profile difference takes effect along with all the other factors.
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Blueprint For Murder
Immortal Guides
110
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Posted - 2014.10.13 03:06:00 -
[69] - Quote
Good stuff m8. The AR and smg are not landing every shot + range limitations. The RR and CR I think we can all agree are still broken so you can't expect them to make every other weapon broken to match it.
I am aware that there are shields and armor lol. I used the pro scrR to get the numbers with weapon profile -/+ 16 shots.
I did not calculate the dmg to a target because I am not sure when the profile difference takes effect along with all the other factors.
I use the scrR on my alt and I don't find any issue with it but my mains assault is AR so that could be the disconnect if people expect game breaking weapons well the scrR isn't it any more and hopefully will not be again you will have to play with the RR and CR until they are fixed.
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manboar thunder fist
Dead Man's Game RUST415
163
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Posted - 2014.10.13 03:11:00 -
[70] - Quote
Why the tac ar has the same damage and rate of fire is beyond me. It's like they picked out the best bits of the scr and threw them at the turbo controller users feet, now it's going to get nerfed which will throw off the alternative to the scr play style.
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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Blueprint For Murder
Immortal Guides
110
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Posted - 2014.10.13 03:18:00 -
[71] - Quote
The tac has horrid hipfire and even aim dispersion correct? I played with the pro version for a bit on my gal ass but he gets bonuses.
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man- bear pig
D3ATH CARD
60
|
Posted - 2014.10.13 06:17:00 -
[72] - Quote
Blueprint For Murder wrote:Good stuff m8. The AR and smg are not landing every shot + range limitations. The RR and CR I think we can all agree are still broken so you can't expect them to make every other weapon broken to match it.
I am aware that there are shields and armor lol. I used the pro scrR to get the numbers with weapon profile -/+ 16 shots.
I did not calculate the dmg to a target because I am not sure when the profile difference takes effect along with all the other factors.
I use the scrR on my alt and I don't find any issue with it but my mains assault is AR so that could be the disconnect if people expect game breaking weapons well the scrR isn't it any more and hopefully will not be again you will have to play with the RR and CR until they are fixed.
Exactly, no weapon is going to hit every shot, just like the SCR wont. Getting to 16 is impossible with any thought of control. If you use the SCR, then you know the only real time you hit that number is when you turn a corner into a sentinel with an HMG and you say "**** it, Id rather blow myself up trying to kill this big ***** then run and get shot in the ass like a *****." Atleast that what I think.
What everyone here is saying is that the game breaking aspect of the rifle is the heat build up mechanic. It's a semi auto rifle, as much as I use that ROF in the situation facing an HMG, I shouldn't be able to do that with the rifle. That's why turbo controllers exploited it and that's why not many people use the gun, it doesn't make any sense.
Now, they've increased the dispersion so it's not as accurate at hipfire, they add a kick so you won't get 4 rounds out before you need to re-adjust your aim, decreased the ROF which I'm actually ok with, and messed with the heat build up so you reach the overheat faster. Can you seriously say that all that was needed on the rifle? When no other gun has nearly as many negative effects to it.
They tried to fix a big issue by ******* up everything that was working, and avoiding the actual problem.
Just so we're clear, something was needed. The turbo controller users, with the previous ROF, would be putting out either 35 or 40 CONTROLLED rounds in the 3 second overheat period. The overheat period was actually bigger before too. I can't remember if the ROF was 700 or 800 rpm, so I gave them both. |
Blueprint For Murder
Immortal Guides
111
|
Posted - 2014.10.13 08:06:00 -
[73] - Quote
Your not suppose to let the rifle over heat at all, there are a ton of variables you are bummed out because it doesn't do enough dps to burn through a sent in 3 second solo lol. This is not something I would expect from any weapon aside from the bolt pistol lol. The ScrR work for me in fact more so then before for what ever reason and I will continue to have fun with it if it doesn't work for you like I said before there are still broken and exploitable weapons out there pick one up.
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man- bear pig
D3ATH CARD
60
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Posted - 2014.10.13 09:09:00 -
[74] - Quote
Blueprint For Murder wrote:Your not suppose to let the rifle over heat at all, there are a ton of variables you are bummed out because it doesn't do enough dps to burn through a sent in 3 second solo lol. This is not something I would expect from any weapon aside from the bolt pistol lol. The ScrR work for me in fact more so then before for what ever reason and I will continue to have fun with it if it doesn't work for you like I said before there are still broken and exploitable weapons out there pick one up.
Then please, explain how you use the SCR? You seem to know a trick the rest of us don't, so share. I was using the numbers because you felt the need to point out how much damage it could do in 16 shots, which was irrelevant without context and a comparison. |
Blueprint For Murder
Immortal Guides
111
|
Posted - 2014.10.13 09:22:00 -
[75] - Quote
Well if I hit them with a charged shot they normally die with only a few shots after or one shot if I hit them in the head. I took out 2 1/2 people in a fire fight last match would have been 3 but I kept missing and was Rail Rifled down. For having a "charge time" it doesn't leave any room when popping out from cover. In fights where a lot of combat is going on the weapon acts as a sniper rifle finishing off almost anyone with charge. I use the semi auto sometimes when I have a little cover, but not enough to charge the weapon this keeps heat down enough to fire as I pass out and back into my cover.
I know right tactics are silly I want to pewpew through them I get it.
Notes:
I was using a starter fit as my other frontline suit has a AscrR in it.
I would take a mil scrR over my proto AR in most scenarios.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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man- bear pig
D3ATH CARD
60
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Posted - 2014.10.13 10:18:00 -
[76] - Quote
Then we at least agree on one thing. The charge shot is the best feature of the rifle. You use the SCR as a med range TAC SR. Ok, I can see where you don't run into problems with the rifle. Using it in any other tactic is where you run into issues. People like myself who used it as our main rifle are seeing it more predominantly.
When defending a point, best case is you have a group of 2-3 guarding. Before, I could hold my own with those around me, taking out enemies at a med range while the heavy or scout got close. The issue now is that you can't finish an enemy off, so you're reduced to focusing on taking out the enemies shields, maybe a little armor, so that the rest of the group can finish them off. You can focus on the enemies that have lower health to try and use a charge shot, but that would require a smaller profile to really be of use. Either way you look at it, you're now just a support for the main force, when before you could hold your own on the front line.
Using it with a logi class is the best option, as you can provide fire support from a far, and run in with equipment when need be. However, there are better weapons to use with a logi class. RR keep you further out with more consistent fire. CR is the same distance but a more consistent fire. Mass driver is the best option, as you can disperse large groups while causing damage for you main assault group to step in. Which ever you choose, your still not using the assault or the commando classes. Or you are, and you logi support is severely limited.
They nerfed my rifle, I knew they were gonna, and I was ok with it. I would have rather taken a decrease in damage compared to what they did. I would have fully accepted a decrease in damage if they were open about the fact that they want to change heat build up and dispersion. All they mentioned was the ROF decrease.
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Blueprint For Murder
Immortal Guides
111
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Posted - 2014.10.13 10:45:00 -
[77] - Quote
I use AR if I am not using side arms and even with all the synergy with AR I get from my suit, sharp shooter, and proff It is still easier to play with most other mil weapons the same hip fire as a AR or BAR with the added ability to charge and no range penalty so its a winner in my book, but I was already use to having to take/keep cover. This is my main and it is cal I often use its starter fit instead of my proto AR fit lol not because it is cheaper, but because its cheaper lol. Until they fix the Charge and recoil on the RR it is easy mode. The CR has so little recoil, such good accuracy, range, and Rate of fire that the damage profile of +15/-15 is outrageous making gameplay with this obviously small caliber weapon easymode; A profile of something like +5/-5 or 0/0 would be much more appropriate and balance the rifle since many stack armor.
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man- bear pig
D3ATH CARD
60
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Posted - 2014.10.13 10:59:00 -
[78] - Quote
I've never played with you, but I think your playing type is the main reason why you don't like using the AR. I may be wrong though.
I don't think the problem is with the RR and CR, but with the fact that shields aren't really a viable option for defense as armor. This causes more people to focus on armor, which then makes the RR and CR more effective overall. Both the RR and CR get a bonus to armor damage.
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Blueprint For Murder
Immortal Guides
111
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Posted - 2014.10.13 11:36:00 -
[79] - Quote
What I meant about the AR is I am use to covering because you have to close gaps in order to be effective at range as far as strikes and CQC it isn't bad, but is still only = to many other rifles despite its short coming; Like the dispersion that depending on rng can make you completely miss your target.
I am aware of weapon profiles.. it was what my comment was about in part. When it comes to the RR the charge time might as well not be there it is so insignificant and the recoil is progressive so in most cases your target is dead before there is any effect. The CR currently has no downfalls as the dispersion and kick are almost non existent, but that fits a low cal weapon the profile dmg does not however.
The RR mimics large cal. weaponry yet it has a lower profile than the CR that is small cal. weaponry to any marksman it is an obvious flaw. The reason for my suggestions the flaws in RR are the mechanics meant to balance it are not effective and the CR is just over powered because of its unfit profile. The Armor type make no difference because it is working as intended you are not meant to have a huge shield pool.
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Y-BLOCK
BioCyberDevelopment
24
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Posted - 2014.10.13 21:32:00 -
[80] - Quote
Increase the Scrambler Rifle Operation Bonus. I might be mistaken but does not this Cooldown Bonus affect the Heat Build-up?
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hfderrtgvcd
787
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Posted - 2014.10.13 21:39:00 -
[81] - Quote
man- bear pig wrote:Blueprint For Murder wrote:man- bear pig wrote:
Sure, no recoil, but the overheat limits how many rounds you can shoot with accuracy, compared to the CR that is only limited by the magazine size.
The fact that it does operate like an AR when hip fired is because of the broken heat mechanic, which is what we want fixed.
the 202% head shot is because of the +20/-20, so after you drop their shield, your lvl 5 proficiency in the rifle goes away, and then the +20/-20 comes into play. So what does it go down to? Is it 202-40-15=147%, or is the math different?
Base it 150% so 120% head shot multiplier once there shields are gone. The shots posted earlier were 16 before over heat with no regard for heat would allow you to do 915 dmg with no headshots to armor alone before you overheat. 1372.8 damage to shields. How are you getting those numbers? STD, ADV or PRO? Also, how long did it take for the overheat to happen? because the mechanic works over time. When I did it, in a suit with no bonus to overheat, I got 16 shots with 3 seconds to overheat. In game, everyone has both shield and armor. So you have to see what it actually does to a target. We'll take the STD ammar sentinal frame is 360/600 as our base target. That 3 second window is the key, because that time of use is what the heat mechanic is based off of, and what the most limiting factor is. STD SCR: you have 16 shots at 78/52 (+20%/-20%). It would take 5 shots to drop the Sentinels shield, and then it would take 12 to drop his armor. So with only the 16 shots in 3 seconds, the sentinal has 28 armor left. The SCR has overheated, done 50 damage to the user, and has a 5 second cool down before the user can do anything except move, no running. STD RR:27 shots in 3 seconds at a damage of 40/54. (-15%/+15%) So 9 shots and the sentinels shields are gone, 11 shots to bring his armor is done. With the 3 second limitation and including the .3s charge up time, the sentinal is at 60 armor. The RR still has 22 rounds in the clip. STD AR: 40 rounds in 3 seconds, at 33.99/27.81 (+10%/-10%) With that, 11 rounds for his shield, 22 and his armor is down. With 33 shots the sentinal goes down in 2.5 seconds. The AR still has 27 rounds in the clip. STD BAR: 21 rounds(rounded down) in 3 seconds, at 63.932/52.208 (+10%/-10%). 6 rounds for shield, 12 for armor, 18 rounds, 2.52 seconds to drop the sentinal. BAR still has 18 rounds in the clip STD SMG: 50 rounds in 3 seconds at 18.9/23.1, (-10%/+10%) 20 rounds for shield, 26 rounds for armor. 46 rounds drops the sentinel in 2.76 seconds. The SMG has 4 rounds in the clip left. STD HMG: 120 rounds in 3 seconds at 15.3/20.7 (-15%/+15%) 24 rounds for shield, 29 rounds for armor. 53 rounds drops the sentinel in 1.325 seconds. The HMG still has 1447 rounds in the clip, and has only built up 21.2 heat. Please, if I am wrong about the (X%/Y%) of each rifle, let me know and I can adjust the numbers. Regardless, this the the basic math everyone brings up when they talk about the SCR being OP for damage. When you add in its limitations and compare them against the other rifles, it shows more. I didn't factor in the percentage of shots that actually hit, head shots, range, mods, etc because you can't really take that into account unless you get a collection of match data. Sure, numbers up front makes the SCR look strong, but compared to other guns in the same 3 second overheat window it has, it's nothing. I would have done the combat rifle, but idk what the average ROF people can actually put out on it. lol. This is probably the most biased analysis I've ever seen on these forums. You're comparing a ranged weapon that is weak against armor and does poor sustained damage against the suit with the most health and armor in the game. Why don't you do the same thing except against a milita caldari light frame?
You can't fight in here! This is the war room.
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1082
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Posted - 2014.10.13 21:56:00 -
[82] - Quote
Before delta i could get off 16-17 shots. Now i can only get 10-11
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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Y-BLOCK
BioCyberDevelopment
24
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Posted - 2014.10.13 22:27:00 -
[83] - Quote
Gavr1lo Pr1nc1p wrote:I think the ScR is in a good state RN...if we reduce heat build up, damage or RoF should be nerfed as well.
This discussion arose after Delta only because the ROF reduction, which most avid users of the scrambler rifle like myself supported, affected the heat build up so much so that the weapon seemed to be over-nerfed. Within all the Sticky discussions pre-Delta, the overheat mechanism was never meant to be affected; consequently, it was indeed; therefore, this discussion.
Now that You've Tasted my Mutton.. How do you Like it!?!
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Y-BLOCK
BioCyberDevelopment
24
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Posted - 2014.10.13 22:28:00 -
[84] - Quote
Zindorak wrote:Before delta i could get off 16-17 shots. Now i can only get 10-11
My point Exactly!!
Now that You've Tasted my Mutton.. How do you Like it!?!
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man- bear pig
D3ATH CARD RUST415
70
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Posted - 2014.10.14 16:53:00 -
[85] - Quote
hfderrtgvcd wrote:[quote=man- bear pig][quote=Blueprint For Murder][quote=man- bear pig]
lol. This is probably the most biased analysis I've ever seen on these forums. You're comparing a ranged weapon that is weak against armor and does poor sustained damage against the suit with the most health and armor in the game. Why don't you do the same thing except against a milita caldari light frame?
You're right, it is Bias, as I didn't want to spend more time working out everything for the other suits. It is the same reason why just posting 1372.8/915 dmg in 16 shots doesn't give the overall picture.
I eat Caldari's with the SCR, I actually look for them because I know they don't stand a chance.
My whole point was to show that the SCR is on par with the other weapons for damage, not that it was less effective. It will vary depending on the target, Caldari being the more opposite result, but it is not that big of a difference that you can say the SCR does to much damage.
If you want to work out the same math with other suits, please go ahead. The damage amounts and ROF for each weapon in 3 seconds is the same, so it's just dividing it with the new targets shield/armor. |
7 Djin
The Hundred Acre Hood
18
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Posted - 2014.10.14 18:44:00 -
[86] - Quote
The WORST part is that even though it was nerfed because of the turbo fags. I got turbo fagged last night by this one squad anyways repeatedly. |
Blueprint For Murder
Immortal Guides
114
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Posted - 2014.10.14 18:48:00 -
[87] - Quote
I have not noticed it with the SrcR so much, but man that CR it is less then one second and you are dead.
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