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541. NPE, people don't want to grind to test items in the game. Add militia vers... - in Feedback/Requests [original thread]
I agree that there need to be MLT versions of everything (and race-appropriate starter fits), but I think that the problem might come up with the stats they've assigned some of the weapons. Take an Amarr Assault MLT starter fit... The Frontline ...
- by Zeylon Rho - at 2013.09.19 13:47:00
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542. [Idea] New module. Armour/shields resistance modules, - in Feedback/Requests [original thread]
I'd put the armor resistance module in a high slot, and I'd potentially (but not necessarily) put the Shield one in a low slot. Considering where shield hp cap out, it's probably still effective to drop an extender in favor of a resistance mod, ...
- by Zeylon Rho - at 2013.09.19 13:15:00
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543. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
True Adamance wrote: Zeylon Rho wrote: I don't necessarily think the hp of the Amarr should be buffed and everything else left the same. It's more about the concept of them adjusting what the relative value of armor is vs. shields and the ...
- by Zeylon Rho - at 2013.09.19 12:46:00
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544. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
I don't necessarily think the hp of the Amarr should be buffed and everything else left the same. It's more about the concept of them adjusting what the relative value of armor is vs. shields and the speed penalties that are implied there. The A...
- by Zeylon Rho - at 2013.09.19 12:27:00
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545. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
DildoMcnutz wrote: medomai grey wrote: Today I was chatting with a corp mate and found out his proto assault suit had 700EHP. This irked me because my hybrid-tanked proto Amarr assault fit only has 600EHP and one of the advantages of running...
- by Zeylon Rho - at 2013.09.19 10:59:00
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546. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
Ion Crush wrote: What I would like to see are some more low slot items that we want to use. We'd use more of the low slots up with other modules so the reactive plat starts to look good with 2 stats instead of 1. Both would be good. It would...
- by Zeylon Rho - at 2013.09.19 10:44:00
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547. Fitting folders, increased fitting cap - in Feedback/Requests [original thread]
CLONE117 wrote: i like this idea but im concerned how this would be implemented..such as would it take longer to select a fitting like when switching to a different fit from the supply depot such and such.. i kinda think the limit should be upe...
- by Zeylon Rho - at 2013.09.15 05:12:00
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548. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Still UP Not sure that this will be looked at in 1.5. Everyone's up in arms about AA and getting gunned down too quickly; the numbers on unpopular low-hp plates probably aren't popping up.
- by Zeylon Rho - at 2013.09.15 04:57:00
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549. [Feedback] CCP's choice of starter fits make the game look boring - in Feedback/Requests [original thread]
The-Errorist wrote: Also the Gallente should get the flux grenades since they were made by them; they look Gallente and are green. Also what about giving the Caldari AV-grenades since those are Caldari designed. Edit: The Minmatar should get ...
- by Zeylon Rho - at 2013.09.12 06:40:00
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550. Can we maybe get one of the BPO vehicles changed to a Baloch? - in Feedback/Requests [original thread]
Well, all CCP avatars ARE Caldari.
- by Zeylon Rho - at 2013.09.11 23:49:00
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551. Sticky:FW stats discussion - in Feedback/Requests [original thread]
I think my level of interest in EVE-side FW stats is somewhere south of zero. I don't play EVE. Until there's rewards Dust-side that are special or unique in some way, it's just another way to play Skirmish matches.
- by Zeylon Rho - at 2013.09.11 23:33:00
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552. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
Fist Groinpunch wrote: If the TAR and the SR have their ranges switched it would make the TAR useless. The extra range is currently all the TAR has going for it. Might as well take it out completely then. Seriously, giving the TAR SC's range m...
- by Zeylon Rho - at 2013.09.11 19:07:00
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553. Fitting folders, increased fitting cap - in Feedback/Requests [original thread]
I've had to delete fittings constantly since 1.4 released to be able to make new suits... what a pain.
- by Zeylon Rho - at 2013.09.11 07:21:00
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554. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
Talos Alomar wrote: Stuff I thought the old Caldari bonus to reload made more sense in that it was weapon-related, and I sort of expect assault bonuses to be about attack. Supposedly they're reworking suit bonuses in general (since they l...
- by Zeylon Rho - at 2013.09.11 07:15:00
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555. [Feedback] CCP's choice of starter fits make the game look boring - in Feedback/Requests [original thread]
The-Errorist wrote: Nice list you got there. Also, flux grenades exist already. Do Militia Flux exist?
- by Zeylon Rho - at 2013.09.11 02:17:00
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556. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
KING CHECKMATE wrote: @Zeylon Rho The speed loss is only -0.03. >..> AT biotics Lv 5 the speed difference is undetectable compared to other suits,and i can still run from an objective to the other without having to rest.So stamina ...
- by Zeylon Rho - at 2013.09.11 01:38:00
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557. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Zeylon Rho wrote: Devs recently announced some adjustments to how armor plates will function, this includes adjusting speed penalties and HP awarded. The concern here is that there's an existing armor "paradigm" that s...
- by Zeylon Rho - at 2013.09.10 23:03:00
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558. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
Dehlia Metii wrote: Lots of people buying the reactive plates now? People are more likely be buying the complex ones, or other regular ones. The speed penalty isn't too bad, and people are dropping like flies against the AA with ARs, etc.
- by Zeylon Rho - at 2013.09.09 07:10:00
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559. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
Kelrie Nae'bre wrote: Worth mentioning... amidst the storm of one billion 1.4 posts. Might have to wait a bit on that point.
- by Zeylon Rho - at 2013.09.09 07:08:00
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560. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
I'd say this: Events that involve hitting certain marks should have stat-tracking. I'd extend that past events though, and say stat-tracking in general (with some sort of awards system - like the experience rewards for hitting landmarks in Fallou...
- by Zeylon Rho - at 2013.09.09 00:13:00
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