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241. Announcement:Feedback Request: Weapon Stats and Ranges! - in Feedback/Requests [original thread]
I'm going to assume the STD Ion Pistol doesn't actually require Bolt Pistol Operation as a skill.
- by Zeylon Rho - at 2014.01.17 08:33:00
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242. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Is the ground speed number directly converted to current in-game speeds by moving a decimal? Or is it some other metric?
- by Zeylon Rho - at 2014.01.17 08:28:00
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243. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: Aero Yassavi wrote: So why does the Gallente Commando get natural ammo resupply but the others do not? Where do you see this? He was probably reading "Heal Armor" as "Heal Ammo". All the Gallente suits have inna...
- by Zeylon Rho - at 2014.01.17 08:24:00
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244. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
It seems like your Sentinel resists might make more sense if adjusted somewhat. Check it: Caldari: Shield resists against the two weapons that have shield bonuses (they're the shield tankers, makes sense) Gallente: Armor bonuses against the two w...
- by Zeylon Rho - at 2014.01.17 08:11:00
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245. [Request] Move racial role/suit bonuses to suits - in Feedback/Requests [original thread]
Kelrie Nae'bre wrote: So... if they don't release any different suits, and just move the current (or 1.8 bonuses) to the suits instead of skills... then it's functionally identical to our current system? The numbers are just in a different plac...
- by Zeylon Rho - at 2014.01.13 18:38:00
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246. Email Newsletters in 2014 - in Feedback/Requests [original thread]
CCP Blowout wrote: Good day DUST 514 newsletter readers, First off - a happy 2014 to all of you! Now, I'm opening this up to the community: SPECIAL COMMUNITY ENGAGEMENT INCENTIVE PRIZE : First ten replies get to be the next ten posters in t...
- by Zeylon Rho - at 2014.01.13 08:36:00
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247. [Request] Move racial role/suit bonuses to suits - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: Zeylon Rho wrote: ~pure brilliance~ No. It will encourage players to play proto even more. This is the interests of "Passive skillls" Perhaps you'd better explain yourself better, since you're using "prot...
- by Zeylon Rho - at 2014.01.12 20:22:00
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248. [Request] Move racial role/suit bonuses to suits - in Feedback/Requests [original thread]
Breakin Stuff wrote: No putting them on the suits allow both tiericide as well as suit variety. The point is the suit provides a bonus based on your relevant skills. Not you have to get a new skill for every new goddamned dropsuit that comes o...
- by Zeylon Rho - at 2014.01.12 20:20:00
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249. [Request] Move racial role/suit bonuses to suits - in Feedback/Requests [original thread]
I think Dust might be better served by a suit/role/skill bonus somewhat more similar to EVE, and this is relevant to the current suit bonus discussion. This also ties in with making the basic suits useful, and I think KAGEHOSHI's thread about adj...
- by Zeylon Rho - at 2014.01.12 18:47:00
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250. [Feedback] Logistics Suit Bonuses from SiSi - Feedback - in Feedback/Requests [original thread]
To add, this is what CCP Remnant said about the Sisi changes (snipped): Quote: "everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for ...
- by Zeylon Rho - at 2014.01.11 20:52:00
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251. [request] Dren Weapon stat inconsistencies, and upcoming Templar gear - in Feedback/Requests [original thread]
Teeee Bone wrote: Zeylon Rho wrote: So, this still needs to be fixed. Let me reiterate that the items in question are: Listed as standard. Described as used by "elite" forces. Meta Level 3 (higher than standard, but given MLT stats). ...
- by Zeylon Rho - at 2014.01.11 06:25:00
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252. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
I feel it necessary to add that TTK needs to be addressed... BEFORE you add a bunch of damage mods (commandos) and take away tanking bonuses from suits (logis).
- by Zeylon Rho - at 2014.01.11 04:25:00
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253. [request] Dren Weapon stat inconsistencies, and upcoming Templar gear - in Feedback/Requests [original thread]
So, this still needs to be fixed. Let me reiterate that the items in question are: Listed as standard. Described as used by "elite" forces. Meta Level 3 (higher than standard, but given MLT stats).
- by Zeylon Rho - at 2014.01.11 04:21:00
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254. [Request] Equipment Sidearm for Logistics - in Feedback/Requests [original thread]
You could just file this generally under "custom controls" which we still don't have. Configuring your "swap" to things other than the sidearm is a good idea. I'd like to be able to map all my controls really. I didn't think it would take this lon...
- by Zeylon Rho - at 2014.01.11 04:19:00
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255. [Request] Give Minmatar scout hacking bonus - in Feedback/Requests [original thread]
I don't know about the Minny Scout in particular, but something like a hacking bonus is generally the sort of thing I'd like to see on scouts. It's more generally useful and not restrictive to a certain playstyle like a cloak bonus would be (it re...
- by Zeylon Rho - at 2014.01.10 21:31:00
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256. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Zeylon Rho wrote: Given the present... kerfluffle, this post seems relevant. Yeah, I HAAAAAATE the assault bonuses they're considering (the Amarr heat buildup bonus should not be removed). I'm fine with all the...
- by Zeylon Rho - at 2014.01.09 21:38:00
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257. [Feedback] Logistics Suit Bonuses from SiSi - Feedback - in Feedback/Requests [original thread]
I actually like the bonus to equipment fitting, it's in fitting with the logistics role. Also, while this applies to all suits, I'd prefer having some actual bonus on the basic-frame skills ( I detailed that here in Kagehoshi's big suit bonus thr...
- by Zeylon Rho - at 2014.01.09 21:33:00
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258. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Given the present... kerfluffle, this post seems relevant.
- by Zeylon Rho - at 2014.01.09 21:18:00
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259. [Feedback] Scout bonuses gleaned off of SiSi - in Feedback/Requests [original thread]
Driftward wrote: 2. Forced use of an equipment slot These bonuses are essentially requiring an equipment choice to fill the ONE slot that scouts have. We lose the capability to drop uplinks strategically using our profile dampened status. We...
- by Zeylon Rho - at 2014.01.09 21:12:00
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260. [Feedback] Logistics Suit Bonuses from SiSi - Feedback - in Feedback/Requests [original thread]
I saw the Scout and Sentinel threads, and I thought I might make a logistics thread rather than post in the scattered threads about various changes. You can find the information from SiSi posted in various places now, but you can always look here...
- by Zeylon Rho - at 2014.01.09 20:59:00
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