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221. I miss the dark, gritty-ness of DUST 514 - in General Discussions [original thread]
Pr0phetzReck0ning wrote: I remember back in closed beta the maps were so dark and gritty. Very ominous looking and there was this unsettling feeling of death being all around you. It was difficult to know where the enemy was and when they would...
- by Zeylon Rho - at 2014.02.03 17:49:00
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222. Is there too much ISK in circulation? - in General Discussions [original thread]
I kinda assume FW is ISK-free for that reason. Really though, it's impossible to balance the ludicrous wealth of the moneyed Dust-vet-elite against a new player. A new player doesn't even have the money to afford to skill into a weapon by defaul...
- by Zeylon Rho - at 2014.02.03 17:47:00
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223. (DEV/CPM) Damage mods. - in General Discussions [original thread]
This change would make sense in the current context of the Amarr Militia Suit having two high slots (and no low slots) as a supposed armor tanker. Stepping up to basic/std still leaves the "armor" tanking Amarr at 2 highs, 1 low. So, moving the d...
- by Zeylon Rho - at 2014.02.03 16:27:00
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224. Shouldn't commandos be the only heavies who can use light weapon... - in General Discussions [original thread]
Logi Bro wrote: Summ Dude wrote: Yea you've kinda lost me as well Logi Bro. I recall these threads becoming popular a little bit after the introduction of the RR. And from my experience, that vast majority of them cite this specific fitting...
- by Zeylon Rho - at 2014.02.03 04:06:00
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225. CCP Remnant, lets discuss assault bonuses - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Kingseeker Kobra wrote: How does any of this make assaults better killers than logis I don't understand how that isn't clear. Less heat buildup = can fire more shots, and thus kill more people than a logi with...
- by Zeylon Rho - at 2014.01.27 22:26:00
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226. A question for all. - in General Discussions [original thread]
All the rifles are "OP" except the laser rifle, in the sense that TTK in the game is horrible right now. You can drop anyone with a ScR, RR, AR, or CR in seconds. The AR only "seems" a bit worse now because it's at range disadvantage now. It still...
- by Zeylon Rho - at 2014.01.27 10:26:00
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227. Where are the sniper hideouts? - in General Discussions [original thread]
Vile Heathen wrote: Arkena Wyrnspire wrote: Thale's can hit you out from 400m very easily. It's not unusual to manage shots at 600m with the Thale's zoom - this allows Thale's snipers to sit far, far back in the redline. To most hunters, the...
- by Zeylon Rho - at 2014.01.27 06:05:00
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228. The Ion Pistol (some problems) - in General Discussions [original thread]
Texs Red wrote: Zeylon Rho wrote: At STD level, the Ion pistol charge shot does 350 damage. The damage on a Thales Sniper Rifle is 355. The damage on a "Charge" Sniper Rifle is 322 or so. Both of those are PRO level, and the Ion PRO has a si...
- by Zeylon Rho - at 2014.01.25 19:00:00
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229. The Ion Pistol (some problems) - in General Discussions [original thread]
At STD level, the Ion pistol charge shot does 350 damage. The damage on a Thales Sniper Rifle is 355. The damage on a "Charge" Sniper Rifle is 322 or so. Both of those are PRO level, and the Ion PRO has a single shot dmg of 385, higher than both. ...
- by Zeylon Rho - at 2014.01.25 08:31:00
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230. templar scout - in General Discussions [original thread]
They could release a Templar Scout BPO as a "Mystery Code" bonus I guess.
- by Zeylon Rho - at 2014.01.25 04:38:00
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231. [Poll] Respecs for 1.8? Cast your vote here. - in General Discussions [original thread]
True Adamance wrote: Amarr Light Frame types (Pilot and Scout) Amarr Vehicles ( Tanks and MTAC) Yeah, I've been interested in the Amarr Pilot and Amarr dropships since I saw those. Somehow I don't think racial parity for vehicles is inbou...
- by Zeylon Rho - at 2014.01.24 11:18:00
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232. Ehh.. So where can I see the Logistics class changes? - in General Discussions [original thread]
I read the title as Logistics class challenges, and thought they'd put in some sort of "achievement" or "milestone" system for players.
- by Zeylon Rho - at 2014.01.23 06:55:00
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233. Someone counter this argument on Amarr Scout bonus - in General Discussions [original thread]
Iron Wolf Saber wrote: You also have to account there is a TTK adjustment in 1.8 It is difficult to account for that, the cost of a cloak, or make comparisons to assaults/logis (likely to have stat changes it would seem) without knowing the...
- by Zeylon Rho - at 2014.01.21 21:54:00
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234. Someone counter this argument on Amarr Scout bonus - in General Discussions [original thread]
Absoliav wrote: True Adamance wrote: Absoliav wrote: Marad''er wrote: I have been a scout since uprising came out. I have probably the most PC experience as a scout in the game. I'm here to say speed > stamina. Especially in PC. ...
- by Zeylon Rho - at 2014.01.21 21:47:00
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235. Someone counter this argument on Amarr Scout bonus - in General Discussions [original thread]
Kelrie Nae'bre wrote: Max speed can't be changed for technical reasons...
- So, this speed discrepancy between the Amarr as a "scout" and the assaults can't be rectified? That... seems to present some balance issues, but lets continue. ....
- by Zeylon Rho - at 2014.01.21 20:16:00
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236. Someone counter this argument on Amarr Scout bonus - in General Discussions [original thread]
Iron Wolf Saber wrote: Aero Yassavi wrote: IgniteableAura wrote: Cody Sietz wrote: How long could a Proto Amarr scout run with a complex reg+100 percent boost from the optimal skill? That's with lows filled with complex regs. With c...
- by Zeylon Rho - at 2014.01.21 19:13:00
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237. The NOVA sword --- Nova shield - in General Discussions [original thread]
Athena Sentinel wrote: Yup - why not. a 10m range - heavy attacks like the nova knife but main hand. More of a 1-2 hit kill maybe 2-3 for heavies and suited assault. Long sweeping attack range maybe 180 degrees or 60 depending on the speed bet...
- by Zeylon Rho - at 2014.01.21 19:08:00
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238. Amarr scout racial bonus parity problem - in General Discussions [original thread]
I'd like to see the Amarr scout faster too, but I don't see them kicking up the speed on every scout to compensate.
- by Zeylon Rho - at 2014.01.21 18:01:00
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239. Someone counter this argument on Amarr Scout bonus - in General Discussions [original thread]
Ferroscale bonuses would be crap. First among the low-hp suits would still be a crappy tank and a subpar scout. Plus, it locks you into a very specific module for a bonus. Which means you're ONLY getting to use your bonus if you choose to be that ...
- by Zeylon Rho - at 2014.01.21 09:23:00
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240. Someone counter this argument on Amarr Scout bonus - in General Discussions [original thread]
Aero Yassavi wrote: And yes, it would be fair that these suits would have to equip a module to achieve comparable performance because likewise, the Amarr scout would have to equip a complex profile dampner, a complex precision enhancer, or com...
- by Zeylon Rho - at 2014.01.21 07:26:00
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