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241. @ Marauder - The Amarr Scouts Need a Leader - in General Discussions [original thread]
A 20% Stamina Max/Regen per level for the equivalent of a Complex module (a la the other scouts) would be good. However, since the other scouts receive the benefits of at least 2 modules, then you're just looking a secondary effect (possibly nic...
- by Zeylon Rho - at 2014.01.21 06:48:00
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242. With racial parity brought in 1.8, will we finally see revised starter fits? - in General Discussions [original thread]
I made a post about this awhile back... More specifically, it's about making a MLT variant of the Assault Scrambler rifle. The template with MLT weapons is they have higher fitting. If you put a STD Scrambler on a MLT Amarr Suit with no other s...
- by Zeylon Rho - at 2014.01.21 01:38:00
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243. To The Pilots Fearing The Caldari Sentinels - in General Discussions [original thread]
Someone was saying (with respect to damage bonuses earlier) that it isn't clear that the Swarm Launcher would receive a bonus from an explosive modifier, because it didn't seem to have that tag in the SDE: tag.1tag_weapon tag.2tag_light tag.3tag_...
- by Zeylon Rho - at 2014.01.21 00:35:00
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244. SP Refunds In Uprising 1.8 - in General Discussions [original thread]
Infantry skills I think. Historically, I've been against respecs altogether. Though I used to say, maybe another when the rest of the suits come out, and that appears to be happening. It's more than that though, the existing suits are changing:...
- by Zeylon Rho - at 2014.01.21 00:10:00
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245. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Aero Yassavi wrote: Zeylon Rho wrote: A droplink bonus to their function minimalizes the logi bonus (assuming that IS still the logi bonus, which we don't know). However, a fitting bonus to links specifically could be useful, since droplin...
- by Zeylon Rho - at 2014.01.20 23:45:00
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246. The DS3 Menace: Neglect of the Silent Majority - in General Discussions [original thread]
I play with a super-leet trackball , and one of these awesome keyboards .
- by Zeylon Rho - at 2014.01.20 22:59:00
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247. Who going to make a new alt and stomp Acadamy when 1.8 arives? - in General Discussions [original thread]
I find you're out of the Academy before you have the ISK to even buy the skillbooks for whatever gear you want to try. Then you're off to the protostomp with a skill-less character. They really need to make militia versions of everything of all th...
- by Zeylon Rho - at 2014.01.20 22:40:00
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248. Equalize the scout bonuses - in General Discussions [original thread]
Broonfondle Majikthies wrote: Caldari + Gallente scan distance only 1/2 of the passive skill upgrade per level Min hacking skill equal to hacking passive skill upgrade per level Amarr skill 5x more than the passive biotics skill upgrade per le...
- by Zeylon Rho - at 2014.01.20 22:29:00
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249. Amarr scout racial bonus parity problem - in General Discussions [original thread]
A tank vs. scout scenario seems too fringe. I wouldn't want a bonus that makes the best tank... against other scouts. That's way too specific. Give me a means to make me a better SCOUT. Besides, even without a ferroscale bonus, the Amarr already h...
- by Zeylon Rho - at 2014.01.20 21:29:00
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250. Amarr scout racial bonus parity problem - in General Discussions [original thread]
Reav Hannari wrote: Zeylon Rho wrote: Trying to make the scout tanky is a bad idea, its lack of speed advantage means the Minmatar Assault is better in every way. The scout has a smaller hit box, the ability to efficiently fit a cloak, a ...
- by Zeylon Rho - at 2014.01.20 20:01:00
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251. Why Refunding Dropsuit Command Only Is Unfair to Heavies - in General Discussions [original thread]
The medium suits may not be "new", but if the change-list is any indication, they may be changing all the suit stats and bonuses. The Amarr Sentinel and Commando already existed, but their slots, base suit stats (hp, fitting, etc.), and bonuses ...
- by Zeylon Rho - at 2014.01.20 19:47:00
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252. Amarr scout racial bonus parity problem - in General Discussions [original thread]
Ghost Kaisar wrote: Okay Aero, I did some theorycrafting at work, and some number crunching at home. I saw in another thread that you guys wanted a reduction to Movement and Speed penalty to armor plates, but as I thought about it, that was a...
- by Zeylon Rho - at 2014.01.20 19:24:00
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253. Gallente Heavy is a disappointment - in General Discussions [original thread]
Mobius Wyvern wrote: Cat Merc wrote: 3hp/s for ALL Gallente! I wouldn't oppose 5. Gallente are supposed to have regen to make up for having less hitpoints. 5 hp/s (a complex repper) is a bit much compared to the Amarr's 45 hp advantag...
- by Zeylon Rho - at 2014.01.20 19:11:00
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254. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
A droplink bonus to their function minimalizes the logi bonus (assuming that IS still the logi bonus, which we don't know). However, a fitting bonus to links specifically could be useful, since droplinks can be a little hard to fit compared to o...
- by Zeylon Rho - at 2014.01.20 18:35:00
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255. Gallente Heavy is a disappointment - in General Discussions [original thread]
Scouts have the highest shield regen values in the game. There's a philosophy of "Lower hp" but also "fast recovery". The 3 hp/s armor regen on the Gallente scout seems to be an effort to apply the "faster regen on a scout" theory to the armor-tan...
- by Zeylon Rho - at 2014.01.20 18:15:00
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256. So About That Reload Animation Sprint Skip Thing We're All Using.... - in General Discussions [original thread]
Dexter307 wrote: Zeylon Rho wrote: Dexter307 wrote: Kierkegaard Soren wrote: It's a glitch. The animation is the physical representation of the reload action; if you can't finish it, you shouldn't have a fresh magazine at your disposal...
- by Zeylon Rho - at 2014.01.20 05:22:00
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257. So About That Reload Animation Sprint Skip Thing We're All Using.... - in General Discussions [original thread]
Dexter307 wrote: Kierkegaard Soren wrote: It's a glitch. The animation is the physical representation of the reload action; if you can't finish it, you shouldn't have a fresh magazine at your disposal. Reload cancelling negates the worth of ...
- by Zeylon Rho - at 2014.01.19 23:44:00
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258. So About That Reload Animation Sprint Skip Thing We're All Using.... - in General Discussions [original thread]
Dexter307 wrote: This is NOT a gltich, its in so many different shooters BF4 even expanded on it by letting you cancel in the middle of a reload and finishing after you stop sprinting Ex. Put mag in, sprint, stop sprinting, bull bolt on gun or ...
- by Zeylon Rho - at 2014.01.19 11:09:00
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259. So About That Reload Animation Sprint Skip Thing We're All Using.... - in General Discussions [original thread]
Michael Arck wrote: Zeylon Rho wrote: Michael Arck wrote: It is not a glitch. Ok, fine. Show me where the players got the devs to add it and they approve of it then. Or, show me where the feature is documented so that new players know ...
- by Zeylon Rho - at 2014.01.19 06:03:00
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260. So About That Reload Animation Sprint Skip Thing We're All Using.... - in General Discussions [original thread]
Michael Arck wrote: It is not a glitch. Ok, fine. Show me where the players got the devs to add it and they approve of it then. Or, show me where the feature is documented so that new players know you can cancel an animation. Because I'm su...
- by Zeylon Rho - at 2014.01.19 04:05:00
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