Pages: 1 2 [3] 4 5 6 7 8 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ghost Kaisar
Titans of Phoenix Legacy Rising
2129
|
Posted - 2014.01.21 07:32:00 -
[61] - Quote
Aero Yassavi wrote:King Ghosts, it's actually 12 CPU 8 PG And honestly guys, this argument in the OP is the fundamental reason why I believe the current values of the Amarr racial bonus are under powered. So either a) Someone provides a clear counter and thus I am ok with the current planned bonus or b) No one can provide a counter, CCP sees this, they can't provide a counter, and they update the bonus It's a win-win situation and hopefully shows that I'm trying to be rational.
I really need to pay attention to what account I post with
THIS Thread has been very rational.
Others have not. I don't feel the need to include examples, because we have seen them.
As I said, I can't think of a good bonus for you guys, so all I can do is wish you luck and go back to building my Min Suit.
I. Can't. Wait. For 1.8.
Also, I'll pop in here if you guys need someone to bounce idea's off of.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5706
|
Posted - 2014.01.21 07:35:00 -
[62] - Quote
Ghost Kaisar wrote: Also, I'll pop in here if you guys need someone to bounce idea's off of.
Check the updated OP, what do you think?
ARC Commander
CPM Info and Q&A - Status: Open
|
Ghost Kaisar
Titans of Phoenix Legacy Rising
2129
|
Posted - 2014.01.21 07:36:00 -
[63] - Quote
Reserved, this will take a while to read.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
|
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
834
|
Posted - 2014.01.21 07:36:00 -
[64] - Quote
King of Ghosts wrote:True Adamance wrote:Cat Merc wrote:CPU/PG.
A complex cardiac regulator is a CPU/PG hog that profile damps and precision enhancers simply aren't.
It was in another scout thread that I saw where someone did the math, if you compare it in terms of CPU/PG, it all fits. Can you elaborate more. Where last I checked the Cardiac Regulator isn't that much of a fittings hog. It's not. It's like what? 15 CPU and 8 PG at proto? That Hack bonus though. 54 CPU and 11 PG for a complex codebreaker. And it free's up a low slot. I'm in love with my Min Scout. I really hope you guys find something useful though The only Idea I had was a bonus to ferroscale plates, letting you armor tank more effectively without slowing down...
I like the ferroscale thing you are suggesting.
Another i think very good option that will make everyone hapy would be to keep curre stamina bonus and take enhanced precision from Caldari and instead give Caldari shield recharge bonus.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
|
Piraten Hovnoret
Molon Labe. Public Disorder.
234
|
Posted - 2014.01.21 07:37:00 -
[65] - Quote
They al need to sacrifice a module 2 get the same sprint speed.
So amar have to sacrifice a slot to get dampening or whatever is kind of the backside of the coin.
One thing I don't understand is in what way the amar lore concept works with this running bonus, I believed the amar was to high and mighty run and sh-ít. =ƒÿé
Regards
War never changes
|
Absoliav
Tronhadar Free Guard Minmatar Republic
121
|
Posted - 2014.01.21 07:38:00 -
[66] - Quote
Aero Yassavi wrote:Absoliav wrote:I notice in your math you for the a-scout you had the x2 multiplier for it while the others got a x2.1, why would you exclude the 10% efficiency skill bonus for c-regs on Amarr but add it to the others?
If they are all using complex to get that x2, they would all get the bonus, just asking, as it confused me when I saw your example. Because the Amarr bonus would simply be 100% more (20% per level times 5 levels), while the other scouts would have to use a complex regulator, but in order to use complex regulators you need cardiac regulation to 5 which gives you the bonus of 10% more efficacy towards cardiac regulators. And since the Amarr scout wouldn't use a cardiac regulator module, as it already has practically infinite stamina an no need for one of these modules, it would not be able to take advantage of this efficacy bonus. And for further clarification, the Amarr saving one slot with the cardiac regulator is equivalent to Gallente saving a slot with profile dampening, Caldari saving a slot with scan precision, and Minmatar saving a slot with hack speed.
But would you skip putting a damp on a Cal scout just cause of a native bonus?
If yes, then that's just silly to skip on a clear advantage, judging from the stats on the A-Scout, it is clearly built to last longer then the other scouts, it has more total health, four lows and more stamina/recov than the others, unlike Cal and Gal, you wouldn't have to use two slots to get the most out of it's bonus as Gal would need to reserve two slots just to take advantage of it's bonuses, Amarr would only need one and would have five free slots to take advantage of it's higher durability.
The M-Scout forsakes defense for the sake of offense with speed, the A-Scout will be it's opposite, durability will be it's strong point, the just like it always has for Amarr. |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5710
|
Posted - 2014.01.21 07:49:00 -
[67] - Quote
Absoliav wrote:
But would you skip putting a damp on a Cal scout just cause of a native bonus?
If yes, then that's just silly to skip on a clear advantage, judging from the stats on the A-Scout, it is clearly built to last longer then the other scouts, it has more total health, four lows and more stamina/recov than the others, unlike Cal and Gal, you wouldn't have to use two slots to get the most out of it's bonus as Gal would need to reserve two slots just to take advantage of it's bonuses, Amarr would only need one and would have five free slots to take advantage of it's higher durability.
The M-Scout forsakes defense for the sake of offense with speed, the A-Scout will be it's opposite, durability will be it's strong point, the just like it always has for Amarr.
The Cal scout has no native bonus to dampening, you are thinking th Gal scout?
And a couple things, 1) I am not too sure the A-Scout is built to last longer. It only has 30 more HP, but at total HP values as low as scouts that doesn't really mean as much as movement speed for dodging bullets, and the Amarr scout has the least movement speed. Saying the Amarr scout is built to last longer is thus entirely subjective.
2) While the Cal and Gal scout would still need to apply profile dampeners/precision enhancers, the amount they need to apply would be 1 slot less than what the Amarr scout would need to apply to get comparable values. This saving of one slot is equivalent to the Amarr saving one slot by not needing a Cardiac regulator.
Of course, as Son-Of A-Gun pointed out, this means the Amarr can save skill points by not needing to spec into cardiac regulation at all, so a 20% bonus per level isn't exactly fair. He suggested instead it is a 10% per level bonus along with a small secondary bonus, which sounds good and in line with the other bonuses.
ARC Commander
CPM Info and Q&A - Status: Open
|
Johnny Guilt
Algintal Core
443
|
Posted - 2014.01.21 07:55:00 -
[68] - Quote
What will the amarr scouts's recovery rate be compared to the other scouts?
A strange game.
The only winning move is
not to play.
|
Ghost Kaisar
Titans of Phoenix Legacy Rising
2129
|
Posted - 2014.01.21 07:57:00 -
[69] - Quote
Updated my Post.
@ Johnny
Check my post. I give a rough estimate. I can give you exact details if you wish.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5710
|
Posted - 2014.01.21 07:58:00 -
[70] - Quote
Johnny Guilt wrote:What will the amarr scouts's recovery rate be compared to the other scouts?
Aero Yassavi wrote:As far as stamina recovery goes, using the same math, the results would be
Amarr: 80 Gallente: 63 Caldari: 63 Minmatar: 73.5
Thus, if you divide the stamina by the stamina recovery you will get how long it would take to fully recharge this stamina,
Amarr: 5.625 seconds Gallente: 6.666 seconds Caldari: 6.666 seconds Minmatar: 6.000 seconds
Which is all pretty much in line, again.
Added to the original post.
ARC Commander
CPM Info and Q&A - Status: Open
|
|
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1000
|
Posted - 2014.01.21 08:09:00 -
[71] - Quote
Aero Yassavi wrote:Absoliav wrote:
But would you skip putting a damp on a Cal scout just cause of a native bonus?
If yes, then that's just silly to skip on a clear advantage, judging from the stats on the A-Scout, it is clearly built to last longer then the other scouts, it has more total health, four lows and more stamina/recov than the others, unlike Cal and Gal, you wouldn't have to use two slots to get the most out of it's bonus as Gal would need to reserve two slots just to take advantage of it's bonuses, Amarr would only need one and would have five free slots to take advantage of it's higher durability.
The M-Scout forsakes defense for the sake of offense with speed, the A-Scout will be it's opposite, durability will be it's strong point, the just like it always has for Amarr.
The Cal scout has no native bonus to dampening, you are thinking th Gal scout? And a couple things, 1) I am not too sure the A-Scout is built to last longer. It only has 30 more HP, but at total HP values as low as scouts that doesn't really mean as much as movement speed for dodging bullets, and the Amarr scout has the least movement speed. Saying the Amarr scout is built to last longer is thus entirely subjective. 2) While the Cal and Gal scout would still need to apply profile dampeners/precision enhancers, the amount they need to apply would be 1 slot less than what the Amarr scout would need to apply to get comparable values. This saving of one slot is equivalent to the Amarr saving one slot by not needing a Cardiac regulator. Of course, as Son-Of A-Gun pointed out, this means the Amarr can save skill points by not needing to spec into cardiac regulation at all, so a 20% bonus per level isn't exactly fair. He suggested instead it is a 10% per level bonus along with a small secondary bonus, which sounds good and in line with the other bonuses.
Alright then, this is good progress. The next step, I think, is to start making these ideas a [feedback] thread in the feedback section of the forums.
What you should do is, write up the ideas fostered in this thread as well as several acceptable "other small bonuses" and post it in the feed back section with a link to this thread so the DEVs can appreciate/understand how we arrived at where we are now.
Then you should also start a new thread in GD and gather more opinions on "other small bonuses" and link that thread to the feedback thread, and ask for the GD community to help you keep the feedback thread alive in the OP of the new GD thread.
I think that that would just about do it.
{:)}{3GÇó>
|
Ghost Kaisar
Titans of Phoenix Legacy Rising
2131
|
Posted - 2014.01.21 08:11:00 -
[72] - Quote
Absoliav wrote:
The M-Scout forsakes defense for the sake of offense with speed, the A-Scout will be it's opposite, durability will be it's strong point, the just like it always has for Amarr.
Yep.
M-Scout: "To heck with health! I'll be gone before they turn around!!" A-Scout: " I will catch up to you. And I WILL kill you. " C-Scout: "Hey guys! THEY'RE OVER HERE" G-Scout: "......." (He's staying silent to stay hidden")
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5714
|
Posted - 2014.01.21 08:20:00 -
[73] - Quote
Son-Of A-Gun, I'll probably get to that sometime tomorrow as I want to make the thread very clear and well written. You have a skype so I can perhaps get in contact with you sometime before posting and let you see the rough draft? My skype ID is seventy_x_seven77
ARC Commander
CPM Info and Q&A - Status: Open
|
Absoliav
Tronhadar Free Guard Minmatar Republic
121
|
Posted - 2014.01.21 08:23:00 -
[74] - Quote
Aero Yassavi wrote: The Cal scout has no native bonus to dampening, you are thinking th Gal scout?
And a couple things, 1) I am not too sure the A-Scout is built to last longer. It only has 30 more HP, but at total HP values as low as scouts that doesn't really mean as much as movement speed for dodging bullets, and the Amarr scout has the least movement speed. Saying the Amarr scout is built to last longer is thus entirely subjective.
2) While the Cal and Gal scout would still need to apply profile dampeners/precision enhancers, the amount they need to apply would be 1 slot less than what the Amarr scout would need to apply to get comparable values. This saving of one slot is equivalent to the Amarr saving one slot by not needing a Cardiac regulator.
Of course, as Son-Of A-Gun pointed out, this means the Amarr can save skill points by not needing to spec into cardiac regulation at all, so a 20% bonus per level isn't exactly fair. He suggested instead it is a 10% per level bonus along with a small secondary bonus, which sounds good and in line with the other bonuses.
Thank you for the correction, I did in fact meant to Gal, if the skills for armor and shields stay the same in 1.8 the Amarr Scout with max skills would have a sum of 287 total health, and with 4 lows to play with can easily armor tank with ferros, add one ferro, 370, two equals 452, and it'll still have the same speed and two free high slots to ether put on extenders or damage mods. The Amarr is clearly built for more conflict then the others, just as the Amarr Logi is more the aggresive logi for it's obvious weapon advantage over the other logis.
I understand if we look at A-Scout bonus froma single comparative perspective it's clearly the weaker bonus, but if we expand our view too look and consider the applications and how they can be applied on the field, we can see it's far more useful then at first glance. |
Absoliav
Tronhadar Free Guard Minmatar Republic
121
|
Posted - 2014.01.21 08:25:00 -
[75] - Quote
Ghost Kaisar wrote:Absoliav wrote:
The M-Scout forsakes defense for the sake of offense with speed, the A-Scout will be it's opposite, durability will be it's strong point, the just like it always has for Amarr.
Yep. M-Scout: "To heck with health! I'll be gone before they turn around!!"A-Scout: " I will catch up to you. And I WILL kill you. "C-Scout: "Hey guys! THEY'RE OVER HERE"G-Scout: "......." (He's staying silent to stay hidden")
I would love to see this in comic format! |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1000
|
Posted - 2014.01.21 08:26:00 -
[76] - Quote
Aero Yassavi wrote:Son-Of A-Gun, I'll probably get to that sometime tomorrow as I want to make the thread very clear and well written. You have a skype so I can perhaps get in contact with you sometime before posting and let you see the rough draft? My skype ID is seventy_x_seven77
Actually I don't have a Skype, but you can contact me via the in game chat channel "3OD Public" just to confirm that is a capital O not a zero. After that we can exchange email. I'll be on at around 12:00pm PST, and will be around for quite a while.
{:)}{3GÇó>
|
Ghost Kaisar
Titans of Phoenix Legacy Rising
2134
|
Posted - 2014.01.21 08:26:00 -
[77] - Quote
Absoliav wrote:Ghost Kaisar wrote:Absoliav wrote:
The M-Scout forsakes defense for the sake of offense with speed, the A-Scout will be it's opposite, durability will be it's strong point, the just like it always has for Amarr.
Yep. M-Scout: "To heck with health! I'll be gone before they turn around!!"A-Scout: " I will catch up to you. And I WILL kill you. "C-Scout: "Hey guys! THEY'RE OVER HERE"G-Scout: "......." (He's staying silent to stay hidden") I would love to see this in comic format!
Sadly, I am the furthest thing from a comic artist.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5715
|
Posted - 2014.01.21 08:33:00 -
[78] - Quote
Son-Of A-Gun wrote:Aero Yassavi wrote:Son-Of A-Gun, I'll probably get to that sometime tomorrow as I want to make the thread very clear and well written. You have a skype so I can perhaps get in contact with you sometime before posting and let you see the rough draft? My skype ID is seventy_x_seven77 Actually I don't have a Skype, but you can contact me via the in game chat channel "3OD Public" just to confirm that is a capital O not a zero. After that we can exchange email. I'll be on at around 12:00pm PST, and will be around for quite a while. By the way, with that like I welcome you to the ranks for Forum Warrior
ARC Commander
CPM Info and Q&A - Status: Open
|
Ghost Kaisar
Titans of Phoenix Legacy Rising
2136
|
Posted - 2014.01.21 08:34:00 -
[79] - Quote
Aero Yassavi wrote:Son-Of A-Gun wrote:Aero Yassavi wrote:Son-Of A-Gun, I'll probably get to that sometime tomorrow as I want to make the thread very clear and well written. You have a skype so I can perhaps get in contact with you sometime before posting and let you see the rough draft? My skype ID is seventy_x_seven77 Actually I don't have a Skype, but you can contact me via the in game chat channel "3OD Public" just to confirm that is a capital O not a zero. After that we can exchange email. I'll be on at around 12:00pm PST, and will be around for quite a while. By the way, with that like I welcome you to the ranks for Forum Warrior
Yep! He's at 1k now!
Congrats!
ONE OF US. ONE OF US. ONE OF US.
I really need to go to sleep......
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
|
Sylwester Dziewiecki
Interregnum.
234
|
Posted - 2014.01.21 08:34:00 -
[80] - Quote
Aero Yassavi wrote:IgniteableAura wrote:Aero please include an example of your math so we understand how you determined the numbers. Not being a troll, honest. Amarr Scout Base Stamina: 225 20% per level = 100% bonus at level 5 225 x 2 = 450 = 45 seconds Now for the complex cardiac regulators, they are 100% bonuses as well but also the skill is 2% efficacy per level, so once you can buy complex regulators they are actually 110%. This is fair to include in the calculations since the Amarr scout wouldn't be able to take advantage of this skill. Gallente Scout Base Stamina: 200 110% bonus 200 * 2.1 = 420 = 42 seconds Caldari Scout Base Stamina: 200 110% bonus 200 * 2.1 = 420 = 42 seconds Minmatar Scout Base Stamina: 210 110% bonus 210 * 2.1 = 441 = 44.1 seconds Add to base stamina that what we get from skills.
I'm here since may 2012, my EVE alter ego is Nosum Hseebnrido.
|
|
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1002
|
Posted - 2014.01.21 08:42:00 -
[81] - Quote
Ghost Kaisar wrote:Aero Yassavi wrote:Son-Of A-Gun wrote:Aero Yassavi wrote:Son-Of A-Gun, I'll probably get to that sometime tomorrow as I want to make the thread very clear and well written. You have a skype so I can perhaps get in contact with you sometime before posting and let you see the rough draft? My skype ID is seventy_x_seven77 Actually I don't have a Skype, but you can contact me via the in game chat channel "3OD Public" just to confirm that is a capital O not a zero. After that we can exchange email. I'll be on at around 12:00pm PST, and will be around for quite a while. By the way, with that like I welcome you to the ranks for Forum Warrior Yep! He's at 1k now! Congrats! ONE OF US. ONE OF US. ONE OF US. I really need to go to sleep......
It would have been a long time ago if I hadn't kept getting banned. My Ignoble Son character (my main account) has about 500 or so likes too, but he is currently banned till mid Feb.
Sadly I did not even know I was about to break 1000. For the last week I haven't been able to see any "poster" information other than their name and I have no idea what the problem is or how to fix it. But I appreciate you letting me know.
Yay me. Forum warrior Lv 1 alright.
{:)}{3GÇó>
|
Faquira Bleuetta
Fatal Absolution Covert Intervention
196
|
Posted - 2014.01.21 08:48:00 -
[82] - Quote
First bonus: 10% reduction to spawns time (i left the +2 to max. spawn count per level for balance) Second Bonus 5% to max stamina & Stamina regen Or First bonus: 12% reduction to PG/CPU cost of drop uplink equipment Second Bonus: 5% to max stamina & Stamina regen Or first bonus: Amarr Scout Bonus: 5% reduction to cloak field cooldown per level. And maybe a second bonus (depend if Cloak sucks a little or whatnot): 5% to max stamina & Stamina regen Or First bonus: 3% Scrambler Pistol damage per level. Second Bonus: 5% to max stamina & Stamina regen
CCP this or just remove Amarr scout dropsuit
QQ king kobrah QQ
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5715
|
Posted - 2014.01.21 08:55:00 -
[83] - Quote
Faquira Bleuetta wrote:First bonus: 10% reduction to spawns time (i left the +2 to max. spawn count per level for balance) Second Bonus 5% to max stamina & Stamina regen Or First bonus: 12% reduction to PG/CPU cost of drop uplink equipment Second Bonus: 5% to max stamina & Stamina regen Or first bonus: Amarr Scout Bonus: 5% reduction to cloak field cooldown per level. And maybe a second bonus (depend if Cloak sucks a little or whatnot): 5% to max stamina & Stamina regen Or First bonus: 3% Scrambler Pistol damage per level. Second Bonus: 5% to max stamina & Stamina regen
CCP this or just remove Amarr scout dropsuit 1st proposal interferes too much with the Amarr logi bonus. 2nd proposal creates another fitting bonus, which is silly when the class bonus is already a fitting bonus 3rd proposal sounds good but a lot of people don't like the thought of cloak performance bonuses 4th proposal sounds too overpowered, we should try to avoid giving flat out damage bonuses.
This is one of the problem with the Amarr scout, there are only so many stats you can affect and none seem quite right. My favorite suggestion so far is a stamina bonus and a bonus to ferroscale plates, but I need to put a little more thought into that as well as calculations.
ARC Commander
CPM Info and Q&A - Status: Open
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3277
|
Posted - 2014.01.21 09:23:00 -
[84] - Quote
Ferroscale bonuses would be crap. First among the low-hp suits would still be a crappy tank and a subpar scout. Plus, it locks you into a very specific module for a bonus. Which means you're ONLY getting to use your bonus if you choose to be that crappy tank.
Amarr Scout bonuses are best on movement, utility, and attack.
Just because they have a reputation for armor-tanking and militarism doesn't mean all their bonuses have to be tank-related. It just gets silly. The scout should be a scout.
Join my cult.
|
Galvan Nized
Deep Space Republic
546
|
Posted - 2014.01.21 09:30:00 -
[85] - Quote
I've ran the math in another thread, where the Amarr bonus would really shine is in equipping a cardiac regulator.
Assuming 100% bonus. You've got to figure in biotics skill because everyone should have it.
Base stats for the Amarr with the 100% bonus. Stamina 472.5 Stamina Regen 84.
Alright now let's figure a Gal and Minnie with a Pro Cardiac Regulator max biotics and reg skill.
Gal Stamina 441 Stamina Regen 66.15 Minnie Stamina 463.05 Stamina Regen 77.175
Ya you're probably thinking oh that's pretty close what's wrong with that?
Let's add a regulator to the Amarr.
Amarr Stamina 992.25 Stamina Regen 176.4. Easily 100% or 2x more effective than any other scout running the same mod. That's 99 seconds of run time recharging in 5.625 secs
Figure a Gal with Max skills and Pro Dampener DB rating is 17.71875. Amarr with a Dampener 23.625. Notice how Gal is only 25% or 1.25 more effective?
The 100% bonus is asking a lot. As Son-of-a-Gun said, it should max at 50% with a secondary bonus. The bonus base stamina and the way the math figures still leaves Amarr as kings of stamina. They will be bunny hopping all over the place. |
Faquira Bleuetta
Fatal Absolution Covert Intervention
197
|
Posted - 2014.01.21 09:30:00 -
[86] - Quote
hey you are too much of a picky , i think 2nd proposal is best and the 3% Scrambler Pistol damage per level complex mod + enchanted is ok i mean Nk is 25 % max compared to Scrambler Pistol 15 % max
QQ king kobrah QQ
|
Faquira Bleuetta
Fatal Absolution Covert Intervention
197
|
Posted - 2014.01.21 09:34:00 -
[87] - Quote
Galvan Nized wrote:I've ran the math in another thread, where the Amarr bonus would really shine is in equipping a cardiac regulator.
Assuming 100% bonus. You've got to figure in biotics skill because everyone should have it.
Base stats for the Amarr with the 100% bonus. Stamina 472.5 Stamina Regen 84.
Alright now let's figure a Gal and Minnie with a Pro Cardiac Regulator max biotics and reg skill.
Gal Stamina 441 Stamina Regen 66.15 Minnie Stamina 463.05 Stamina Regen 77.175
Ya you're probably thinking oh that's pretty close what's wrong with that?
Let's add a regulator to the Amarr.
Amarr Stamina 992.25 Stamina Regen 176.4. Easily 100% or 2x more effective than any other scout running the same mod. That's 99 seconds of run time recharging in 5.625 secs
Figure a Gal with Max skills and Pro Dampener DB rating is 17.71875. Amarr with a Dampener 23.625. Notice how Gal is only 25% or 1.25 more effective?
The 100% bonus is asking a lot. As Son-of-a-Gun said, it should max at 50% with a secondary bonus. The bonus base stamina and the way the math figures still leaves Amarr as kings of stamina. They will be bunny hopping all over the place. bunny hopping< Aim assist
QQ king kobrah QQ
|
THUNDERGROOVE
ZionTCD Public Disorder.
457
|
Posted - 2014.01.21 09:45:00 -
[88] - Quote
Faquira Bleuetta wrote:hey you are too much of a picky , i think 2nd proposal is best and the 3% Scrambler Pistol damage per level complex mod + enchanted is ok i mean Nk is 25 % max compared to Scrambler Pistol 15 % max But NK's are pretty hard to use when it's not on a level 5 min scout, at least against decent suits. Scrambler pistols have crazy alpha damage and can deal it out over range, plus the burst and some other variants are getting a large range buff.
I would rather them buff up the stamina/stamina recovery to 10% per level. As many others have stated it really couldn't be that OP because the other scouts can cover more ground with their sprint speed and it's not like running around forever really is that powerful. It still won't matter since HP > all because it's hit detection 514.
We won't even be able to use half of our stamina before we get killed in 0.3 seconds by a rail rifle from 120 meters away!
Do you think there'll be QQ threads when 1.8 comes out because Amarr scouts can run too long? Do you really think that would happen?
Director of ZionTCD
Amarr Logi | Amarr Sentinel | Amarr Scout (SoonGäó)
Current weapon: Kaalakiota Rail Rifle
|
boba's fetta
Dead Man's Game
234
|
Posted - 2014.01.21 09:48:00 -
[89] - Quote
stamina doesnt matter much if they see you.. just saying. |
Tech De Ra
Electronic Sports League
287
|
Posted - 2014.01.21 10:20:00 -
[90] - Quote
Faquira Bleuetta wrote: First bonus: 3% Scrambler Pistol damage per level. Second Bonus: 5% to max stamina & Stamina regen
Aero and I discussed scrambler pistol bonuses in another thread yesterday, the only bonus that wouldnt leave the pistol even more devastating than it already is would be extra maximum ammo per level
+1 clip size/level would just allow you to fire almost 50% longer (11 shots -> 16 shots)
+5% reload speed of pistols/level would severely blur the already short reload time on pistols (2.15 seconds -> 1.52 seconds)
+3% damage per level is just another set of proficiency skills for the pistol (+67.5% headshot damage -> +135% headshot damage, before any damage mods (also improves the scaling of damage mods by a large amount))
+5% max ammo/level: allows you longer times away from a nanohive, would potentially free up an equipment slot on the scout
Aero personally believes that +1 clipsize per level is redundant, i personally think giving another operation skill bonus would just allow myself an other pistol users to kill even more people between reloads
Tech De Ra for CPM1
|
|
|
|
|
Pages: 1 2 [3] 4 5 6 7 8 :: one page |
First page | Previous page | Next page | Last page |