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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1709
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Posted - 2014.01.27 09:28:00 -
[31] - Quote
Son-Of A-Gun wrote:No mention of the scrambler rifle? It is just as good if not better than either of these weapons. The Scrambler Rifle is undoubtedly OP. The problem here however, is that it does require a bit of skill to use it to its full power. Therefore, it actually deserves to have more power than the other rifles.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Son-Of A-Gun
3dge of D4rkness
1063
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Posted - 2014.01.27 09:31:00 -
[32] - Quote
Fizzer94 wrote:Son-Of A-Gun wrote:KING CHECKMATE wrote:Fizzer94 wrote:Who thinks Rail Rifles and Combat Rifles aren't OP. I want to know who thinks they don't need to be nerfed. Come on! Don't be shy ... I think they are NOT OP. They are very powerful but balanced between themselves (rifles i mean)Its ALL the other weapons that are pretty sucky.... This^^^ The only weapon that is out of balance is the AR. It sucks now. Fix the AR but increasing the RoF to 800 r/m. TTK is already getting a fix in 1.8. The proficiency skill will only be applied to damage vs. either shields or armor, based on what the weapon is supposed to be proficient against. Stop trying to nerf every thing damn it! Even the AR is a problem weapon. Also, I am not trying to nerf everything. As a matter of fact I am not trying to nerf anything. I would like these weapons to keep their killing power, I just want them to be harder to use. Example. Rail Rifle: Tighten its hipfire accuracy even more, then make aim assist not work for it at ranges under 40m. I have not nerfed a thing about it, in fact it's technically a buff. However, it is now more difficult to use. ^If you see that as a nerf, you are a sh*t player that relies on an easy to use weapon rather than your actual skill^
How was your lame attempt at insulting me even at all necessary. You ******* child.
And your Idea to balance sounds terrible, so you want to make it easier for me to shoot you in the face with hip fire? Brilliant! *Shakes his head*
{:)}{3GÇó>
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1709
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Posted - 2014.01.27 09:36:00 -
[33] - Quote
Rorick Crawely wrote:I don't think they're OP tbh. I think every gun excels at it's intended role (Except for SMG's now that CR's are here). A CR is supposed to dominate short to mid range, it's supposed to have no equal and vice versa for the RR. I think CCP have achieves a really great balance with the weapons currently (Although I would love a slight buff to SMG's ). In my experience though, I get killed by AR's more often than by any other gun.
If the CR dominates at Close-range, and the RR dominates at Long, where does that put the other specialty weapons, or the other rifles for that matter? Every weapon should perform well at its niche, and if a weapon has a very acute niche, no other weapon should compare to it when it is being used in its niche. These rifles have wide niches, and even outperform acutely niches weapon within their own niche. A question or three. If you know that you are going to be in primarily close quarters combat, what weapon would you rather have at your side? A Shotgun, or a Combat Rifle? My guess is that you would choose the Combat Rifle, because it is easier to use, and fit, along with being superior to the shotgun in every aspect that counts for close quarters combat. Now, which of these two weapons should be better for the job?
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Son-Of A-Gun
3dge of D4rkness
1063
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Posted - 2014.01.27 09:36:00 -
[34] - Quote
Fizzer94 wrote:Son-Of A-Gun wrote:No mention of the scrambler rifle? It is just as good if not better than either of these weapons. The Scrambler Rifle is undoubtedly OP. The problem here however, is that it does require a bit of skill to use it to its full power. Therefore, it actually deserves to have more power than the other rifles.
Dude, what are you smoking?
{:)}{3GÇó>
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1709
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Posted - 2014.01.27 09:42:00 -
[35] - Quote
Son-Of A-Gun wrote:Fizzer94 wrote:Son-Of A-Gun wrote:KING CHECKMATE wrote:Fizzer94 wrote:Who thinks Rail Rifles and Combat Rifles aren't OP. I want to know who thinks they don't need to be nerfed. Come on! Don't be shy ... I think they are NOT OP. They are very powerful but balanced between themselves (rifles i mean)Its ALL the other weapons that are pretty sucky.... This^^^ The only weapon that is out of balance is the AR. It sucks now. Fix the AR but increasing the RoF to 800 r/m. TTK is already getting a fix in 1.8. The proficiency skill will only be applied to damage vs. either shields or armor, based on what the weapon is supposed to be proficient against. Stop trying to nerf every thing damn it! Even the AR is a problem weapon. Also, I am not trying to nerf everything. As a matter of fact I am not trying to nerf anything. I would like these weapons to keep their killing power, I just want them to be harder to use. Example. Rail Rifle: Tighten its hipfire accuracy even more, then make aim assist not work for it at ranges under 40m. I have not nerfed a thing about it, in fact it's technically a buff. However, it is now more difficult to use. ^If you see that as a nerf, you are a sh*t player that relies on an easy to use weapon rather than your actual skill^ How was your lame attempt at insulting me even at all necessary. You ******* child. And your Idea to balance sounds terrible, so you want to make it easier for me to shoot you in the face with hip fire? Brilliant! *Shakes his head* I dare you to try to perform the same manoeuvre with a Laser Rifle. It isn't easy. It has a literally perfect hipfire, but even so, it requires skill. I want you to hipfire me to death with a Laser Rifle, I bet you can't do it. Also, that wasn't an insult, that was me stating the fact that only a shi*tty player would see a hard to use weapon as a bad weapon.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1709
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Posted - 2014.01.27 09:43:00 -
[36] - Quote
Son-Of A-Gun wrote:Fizzer94 wrote:Son-Of A-Gun wrote:No mention of the scrambler rifle? It is just as good if not better than either of these weapons. The Scrambler Rifle is undoubtedly OP. The problem here however, is that it does require a bit of skill to use it to its full power. Therefore, it actually deserves to have more power than the other rifles. Dude, what are you smoking?
Logic. You want a puff?
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Son-Of A-Gun
3dge of D4rkness
1063
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Posted - 2014.01.27 09:52:00 -
[37] - Quote
Fizzer94 wrote:Son-Of A-Gun wrote:Fizzer94 wrote:Son-Of A-Gun wrote:No mention of the scrambler rifle? It is just as good if not better than either of these weapons. The Scrambler Rifle is undoubtedly OP. The problem here however, is that it does require a bit of skill to use it to its full power. Therefore, it actually deserves to have more power than the other rifles. Dude, what are you smoking? Logic. You want a puff? Why don't you puff on this for a while:
https://forums.dust514.com/default.aspx?g=posts&t=134275&find=unread
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness
1063
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Posted - 2014.01.27 09:55:00 -
[38] - Quote
Fizzer94 wrote:I want you to hipfire me to death with a Laser Rifle, I bet you can't do it.
I can't be done because the weapon would be puting out next to no damage. Do you even dust bro.
{:)}{3GÇó>
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1709
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Posted - 2014.01.27 10:05:00 -
[39] - Quote
Son-Of A-Gun wrote:Fizzer94 wrote:I want you to hipfire me to death with a Laser Rifle, I bet you can't do it. I can't be done because the weapon would be puting out next to no damage. Do you even dust bro. I meant at long range. It isn't easy, and it is even harder to continuously hit someone with its hipfire at close range.
I main the Laser Rifle, so yes, I am quite familiar with its strengths and weaknesses. It can be done too, its rare, but I get the odd kill with it at close range with it sometimes...
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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rpastry
Carbon 7 CRONOS.
113
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Posted - 2014.01.27 10:18:00 -
[40] - Quote
I've used all rifles up to proto level and for the 4 racial rifles the balance seems reasonable to me. It's basically a DPS vs. range tradeoff with some little tweaks to make it more interesting.
Combat rifles combine ease of use with versatility, though eat ammo. Situationally they're probably the goto weapon at the moment if you can keep them fed and master the burst mechanic.
Rail Rifles are great at long range but lack dps vs other rifles at short range, and the precharge delay means in a face to face opposition has a .2 sec drop on you; with current TTK this is a lot.
Scramblers have decent range and good dps but struggle VS armour tankers, the charge shot and overheat add variety and skill to the role, they're not particularly common as a result.
Assault rifles are still king of rifles in CQC and easy to use but are the first to have range fallof issues.
Laser rifle is a total joke it is less effective than a scrambler or rail at its optimal range and useless at any other range, but CCP are looking at this iirc.
OFC people will call whatever killed you OP, and the frequency of one over another may depend on your playstyle, but IMO there's no totally dominant rifle (im getting killed by all of them reasonably equally).
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Lea Silencio
0uter.Heaven Ishuk-Raata Enforcement Directive
1109
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Posted - 2014.01.27 10:26:00 -
[41] - Quote
SCR needs a SLIGHT RoF nerf and more bullet spread in CQC. Just sayin...
PurificationGäó
It's what I do.
Amarr Victor
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3306
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Posted - 2014.01.27 10:26:00 -
[42] - Quote
All the rifles are "OP" except the laser rifle, in the sense that TTK in the game is horrible right now. You can drop anyone with a ScR, RR, AR, or CR in seconds. The AR only "seems" a bit worse now because it's at range disadvantage now. It still chews people up in a blink, even on the low end.
They're supposedly adjusting both weapon damage and damage mods in 1.8 anyway though, so it's more a matter of what will or won't still be "OP" after that.
Join my cult.
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gbghg
L.O.T.I.S. D.E.F.I.A.N.C.E
4405
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Posted - 2014.01.27 10:29:00 -
[43] - Quote
between the racial variants the balance isn't so bad, apart from the engagement envelope overlaps making the AR less used than the other variants, it how they perform compared to every other weapon in the game that's the issue.
Lv 4 forum warrior
Bringer of Bacon
Knight of AMV's
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1709
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Posted - 2014.01.27 10:43:00 -
[44] - Quote
gbghg wrote:between the racial variants the balance isn't so bad, apart from the engagement envelope overlaps making the AR less used than the other variants, it how they perform compared to every other weapon in the game that's the issue. Exactly! The AR is the worst of the Main Battle Rifles, but the MBRs stand head and shoulders over the other weapons in the game.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Son-Of A-Gun
3dge of D4rkness
1064
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Posted - 2014.01.27 10:59:00 -
[45] - Quote
Fizzer94 wrote:gbghg wrote:between the racial variants the balance isn't so bad, apart from the engagement envelope overlaps making the AR less used than the other variants, it how they perform compared to every other weapon in the game that's the issue. Exactly! The AR is the worst of the Main Battle Rifles, but the MBRs stand head and shoulders over the other weapons in the game.
Then we should be focusing on how to make the other weapons more viable, instead of continuing to perpetuate the illusion that the assault type weapons are some how OP. the effectiveness of a give weapon/weapon's set has to do with how high or low we want TTK to be. If we come at this discussion from the stand point that, no mater what, TTK is always exactly where it should be (based on what ever the current TTK is for the MBRs - as you put it) then all the none assault type weapons need to be reworked/balanced, to be brought more in line with the MBRs.
{:)}{3GÇó>
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gbghg
L.O.T.I.S. D.E.F.I.A.N.C.E
4406
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Posted - 2014.01.27 11:36:00 -
[46] - Quote
Son-Of A-Gun wrote:Fizzer94 wrote:gbghg wrote:between the racial variants the balance isn't so bad, apart from the engagement envelope overlaps making the AR less used than the other variants, it how they perform compared to every other weapon in the game that's the issue. Exactly! The AR is the worst of the Main Battle Rifles, but the MBRs stand head and shoulders over the other weapons in the game. Then we should be focusing on how to make the other weapons more viable, instead of continuing to perpetuate the illusion that the assault type weapons are some how OP. the effectiveness of a give weapon/weapon's set has to do with how high or low we want TTK to be. If we come at this discussion from the stand point that, no mater what, TTK is always exactly where it should be (based on what ever the current TTK is for the MBRs - as you put it) then all the none assault type weapons need to be reworked/balanced, to be brought more in line with the MBRs. while this is true i still believe that the overlaps between the AR's need to be sorted out, not removed entirely because they're te same class of weapon but they need to be more distinct. like making the RR less effective at CQ so its long range role is defined and doesn't outperform the CQ rifles. things like that which make each individual rifle the best at its optimal.
but weapons like the LR and MD need some serious love to be effective again, they brought some nice variety to the battlefield.
Lv 4 forum warrior
Bringer of Bacon
Knight of AMV's
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Scar Scrilla
Cobra Kommando
80
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Posted - 2014.01.27 11:38:00 -
[47] - Quote
Fizzer94 wrote:Son-Of A-Gun wrote:KING CHECKMATE wrote:Fizzer94 wrote:Who thinks Rail Rifles and Combat Rifles aren't OP. I want to know who thinks they don't need to be nerfed. Come on! Don't be shy ... I think they are NOT OP. They are very powerful but balanced between themselves (rifles i mean)Its ALL the other weapons that are pretty sucky.... This^^^ The only weapon that is out of balance is the AR. It sucks now. Fix the AR but increasing the RoF to 800 r/m. TTK is already getting a fix in 1.8. The proficiency skill will only be applied to damage vs. either shields or armor, based on what the weapon is supposed to be proficient against. Stop trying to nerf every thing damn it! Even the AR is a problem weapon. Also, I am not trying to nerf everything. As a matter of fact I am not trying to nerf anything. I would like these weapons to keep their killing power, I just want them to be harder to use. Example. Rail Rifle: Tighten its hipfire accuracy even more, then make aim assist not work for it at ranges under 40m. I have not nerfed a thing about it, in fact it's technically a buff. However, it is now more difficult to use. ^If you see that as a nerf, you are a sh*t player that relies on an easy to use weapon rather than your actual skill^
Why not remove aim-assist as a whole? Buff the HP of all suits and shield/armor moduls and the problem is solved. BTW who plays with aim assist?
"Si tacuisses, philosophus mansisses"
Scar Scrilla - Proud Commando User & Cobra Kommander
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Son-Of A-Gun
3dge of D4rkness
1064
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Posted - 2014.01.27 11:59:00 -
[48] - Quote
gbghg wrote:Son-Of A-Gun wrote:Fizzer94 wrote:gbghg wrote:between the racial variants the balance isn't so bad, apart from the engagement envelope overlaps making the AR less used than the other variants, it how they perform compared to every other weapon in the game that's the issue. Exactly! The AR is the worst of the Main Battle Rifles, but the MBRs stand head and shoulders over the other weapons in the game. Then we should be focusing on how to make the other weapons more viable, instead of continuing to perpetuate the illusion that the assault type weapons are some how OP. the effectiveness of a give weapon/weapon's set has to do with how high or low we want TTK to be. If we come at this discussion from the stand point that, no mater what, TTK is always exactly where it should be (based on what ever the current TTK is for the MBRs - as you put it) then all the none assault type weapons need to be reworked/balanced, to be brought more in line with the MBRs. while this is true i still believe that the overlaps between the AR's need to be sorted out, not removed entirely because they're te same class of weapon but they need to be more distinct. like making the RR less effective at CQ so its long range role is defined and doesn't outperform the CQ rifles. things like that which make each individual rifle the best at its optimal. but weapons like the LR and MD need some serious love to be effective again, they brought some nice variety to the battlefield.
With the spool time, the time it takes an unmoded RR to output 600 HP damage is 1.439 seconds
For the AR to out put the 600 HP damage it takes 1.283 seconds.
I use the RR all the time (prof 4 with it) and I do get caught of guard now and then and die from spool time lag. The secret of the RR is to always be ready to pre spool before you actually need to fire, which means always being aware of enemy movements. It is actually quite a pain in the ass some times.
With this level of awareness with the RR, one can achieve similar DPS to the AR, by mitigating spool time you can drop your TTK to 1.289 seconds to output 600 damage.
The fix for this is quite simple increase the RoF of the AR to 800 r/m 1his will decrease the TTK of the AR to around 1.20 seconds.
The "fix" you have proposed will do nothing more than make the RR even more OP for people like me who can actually shoot strait. This is not a fix at all.
{:)}{3GÇó>
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gbghg
L.O.T.I.S. D.E.F.I.A.N.C.E
4406
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Posted - 2014.01.27 12:06:00 -
[49] - Quote
Son-Of A-Gun wrote:gbghg wrote:Son-Of A-Gun wrote:Fizzer94 wrote:gbghg wrote:between the racial variants the balance isn't so bad, apart from the engagement envelope overlaps making the AR less used than the other variants, it how they perform compared to every other weapon in the game that's the issue. Exactly! The AR is the worst of the Main Battle Rifles, but the MBRs stand head and shoulders over the other weapons in the game. Then we should be focusing on how to make the other weapons more viable, instead of continuing to perpetuate the illusion that the assault type weapons are some how OP. the effectiveness of a give weapon/weapon's set has to do with how high or low we want TTK to be. If we come at this discussion from the stand point that, no mater what, TTK is always exactly where it should be (based on what ever the current TTK is for the MBRs - as you put it) then all the none assault type weapons need to be reworked/balanced, to be brought more in line with the MBRs. while this is true i still believe that the overlaps between the AR's need to be sorted out, not removed entirely because they're te same class of weapon but they need to be more distinct. like making the RR less effective at CQ so its long range role is defined and doesn't outperform the CQ rifles. things like that which make each individual rifle the best at its optimal. but weapons like the LR and MD need some serious love to be effective again, they brought some nice variety to the battlefield. With the spool time, the time it takes an unmoded RR to output 600 HP damage is 1.439 seconds For the AR to out put the 600 HP damage it takes 1.283 seconds. I use the RR all the time (prof 4 with it) and I do get caught of guard now and then and die from spool time lag. The secret of the RR is to always be ready to pre spool before you actually need to fire, which means always being aware of enemy movements. It is actually quite a pain in the ass some times. With this level of awareness with the RR, one can achieve similar DPS to the AR, by mitigating spool time you can drop your DPS to 1.289 seconds to output 600 damage. The fix for this is quite simple in crease the RoF of the AR to 800 r/m 1his will decrease the TTK of the AR to around 1.20 seconds. The "fix" you have proposed will do nothing more than make the RR even more OP for people like me who can actually shoot strait. This is not a fix at all. please, tell me where i proposed a fix, all i said was " making the RR less effective at CQ so its long range role is defined and doesn't outperform the CQ rifles", in other words reduce the RR's effectiveness at CQ combat, in no way what so ever did i say buff the RR. my point was about how reducing the overlaps between rifles and making them more distinct would lend each rifle to a specific role, be it CQ monster, mid range all rounder, burst damage dealer, or long range marksmenship.
Lv 4 forum warrior
Bringer of Bacon
Knight of AMV's
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Son-Of A-Gun
3dge of D4rkness
1064
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Posted - 2014.01.27 12:20:00 -
[50] - Quote
gbghg wrote:please, tell me where i proposed a fix
My bad, I thought I was still arguing with that other guy. I wasn't checking names. My apologies.
Still my proposed "fix" would solve all these problems quite nicely.
{:)}{3GÇó>
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Greasepalms
Ahrendee Mercenaries EoN.
444
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Posted - 2014.01.27 12:45:00 -
[51] - Quote
TTK is op.
While yes, if you look at the killfeed of, say, a PC match, all you'll find are CRs and RRs ... they are fotm you cant deny it but honestly I religiously use the ScR and it does kill people way too fast if used correctly.
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shaman oga
Nexus Balusa Horizon
1433
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Posted - 2014.01.28 00:06:00 -
[52] - Quote
Fizzer94 wrote:Who thinks Rail Rifles and Combat Rifles aren't OP. I want to know who thinks they don't need to be nerfed. Come on! Don't be shy ... Not OP compared to the scrambler rifle. Scr is still the king of rifles, pro RR is a little better on very long range, pro CR is on par with the std version of the scr, in close range. I should not mention the AR.
People are using new rifles because they are new, but scr is still better than all the other rifles imo.
1.8 it's so secret that nobody know what will be in it, even after patch notes...
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