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THEAMAZING POTHEAD
Nyain San Renegade Alliance
852
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Posted - 2014.02.02 19:10:00 -
[61] - Quote
damage mods are getting nerfed so they'll probably be useless.
Everyone will probably just dual tank in 1.8. So minmatar suits will be garbage, but the other races will be better while gallente will still be king.
Amarr heavy will be the tankiest heavy though, while Gallente could be better if anyone uses it with teamwork(massive tank, repped by others).
Amarr heay has total possible of 900 shields 900 armor, with really crap shield regen, while Gallente heavy has 600 shield 1200 armor possible.
Caldari heavy can get 950 shields 650 armor, but much better shield regen. But will get UBER pwned by ScRs and fluxes.
Minmatar will be the worst heavy, having less EHP than even the Caldari by a bit, can't remember its max EHP but its like 50 less than caldari. It was made for having 3 damage mods 2 armor plates but since damage mods are getting nerfed its going to be a total joke. No point in it, as other suits do everything better.
Gallente starter fit w/ 3 complex armor plates has more HP than any proto shield suit with all complex shield extenders
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Sinboto Simmons
SVER True Blood Public Disorder.
4335
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Posted - 2014.02.03 06:06:00 -
[62] - Quote
Nerfed they may get, but highslot they should not be.
Yes my 'yoda' sucks...
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Sinboto Simmons
SVER True Blood Public Disorder.
4351
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Posted - 2014.02.03 15:06:00 -
[63] - Quote
Usually I would just let a thread die, but hey would like an answer at some point, when does that holiday end again?
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Abraham Baby Fish
LATINOS KILLERS CORP The CORVOS
1
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Posted - 2014.02.03 15:17:00 -
[64] - Quote
Happy Violentime wrote:Sinboto Simmons wrote:quick question: why are they in high slot and are they ever going to be moved to low?
Damage tanking is a staple of shield tankers (especially Matari) in EvE as they take up a low slot, this allows them to contend with the superior EHP of armor tankers, as it is now armor tankers have the whole shebang damage and tank in one package. ugh. seriously. biggest non-issue ever. pick a different suit and fut the shuck up! gallente scumbag again.
.i.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3320
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Posted - 2014.02.03 16:27:00 -
[65] - Quote
This change would make sense in the current context of the Amarr Militia Suit having two high slots (and no low slots) as a supposed armor tanker.
Stepping up to basic/std still leaves the "armor" tanking Amarr at 2 highs, 1 low. So, moving the damage mods would make sense in a way, but they'd need to change the suit layouts as well. The only reason the Amarr seems to be slanted towards high slots is to fit damage mods (the default on the frontline). Of course, they changed the slot balance on the old suits in the proposed 1.8 heavy/scout changes, so it seems like medium suits will also change (for the Amarr at least, which have their tanking focus changed).
That said, the "choice" between armor or damage mods in lows is predicated on a number of equally useful mods that go in "mids" in EVE. Without damage mods in highs (even nerfed ones), the only useful thing is shield extenders for the most part. They'd probably want to introduce the equivalent of something like microwarpdrives, afterburners, shield boosters, ewar, stasis webs, etc. for those slots (at least in terms of value/utility) before moving the damage mods down.
Otherwise, you have a situation where a person only skilled into armor tanking (since it's at least nominally presented as a choice between armor and shields... the older segment of the playerbase just tends to have both) has practically nothing useful to put in a high slot (precision enhancer? Myofibril? Am I right in thinking if you take away Shield modules and Damage mods, that's it?).
Dren and Templar equipment stats, wrong since release.
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Sinboto Simmons
SVER True Blood Public Disorder.
4360
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Posted - 2014.02.03 22:30:00 -
[66] - Quote
Bump
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Sinboto Simmons
SVER True Blood Public Disorder.
4361
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Posted - 2014.02.04 09:33:00 -
[67] - Quote
bump
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Sinboto Simmons
SVER True Blood Public Disorder.
4365
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Posted - 2014.02.05 06:22:00 -
[68] - Quote
To get an answer.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Sinboto Simmons
SVER True Blood Public Disorder.
4372
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Posted - 2014.02.05 13:46:00 -
[69] - Quote
Boop.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Dericha
A.N.O.N.Y.M.O.U.S.
31
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Posted - 2014.02.06 01:38:00 -
[70] - Quote
darkiller240 wrote:Sinboto Simmons wrote:Dericha wrote:Sinboto Simmons wrote:quick question: why are they in high slot and are they ever going to be moved to low?
Damage tanking is a staple of shield tankers (especially Matari) in EvE as they take up a low slot, this allows them to contend with the superior EHP of armor tankers, as it is now armor tankers have the whole shebang damage and tank in one package.
Edit: to clear confusion, this thread is about damage mods as a whole not just tanks or infantry individually , pardons for the confusion. You've missed shield tankers have a speed advantage and regen advantage at the expense of EHP and damage. Armor has the EHP and damage advantage, at the expense of speed and regen. I don't see how this is imbalanced. The real issue is TTK, where the shield tanker cannot get out of the fire fast enough to recharge. Armor is just as bad, since they're less mobile. Same result, just trade bullets for strafing. There's that speed argument again, not as impactful as you think and if you don't see any problem with a class with both a large tank and large dps, with or without EvE knowledge, I'm not sure what to say.... +1
I get a lot more kills in my assault suit than my logi. Also, I've seen Preston crush people with a speed heavy Dust side. And Eve side, 4.2km/s EWAR frigates is how you combat bigger harder hitting ships in low sec. |
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CRYPT3C W0LF
Vherokior Combat Logistics Minmatar Republic
329
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Posted - 2014.02.06 01:49:00 -
[71] - Quote
I honestly cant help but laugh at this. I've never used damage mods on my Suit, nor have I even specced into them. Yet I do perfectly fine get 30-40 kills per match, in a scout suit |
Kigurosaka Laaksonen
DUST University Ivy League
247
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Posted - 2014.02.06 01:52:00 -
[72] - Quote
I've always hated Damage mods in the Highs. Problem is no Meds.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Sinboto Simmons
SVER True Blood Public Disorder.
4399
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Posted - 2014.02.06 20:37:00 -
[73] - Quote
Bump
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Sinboto Simmons
SVER True Blood Public Disorder.
4430
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Posted - 2014.02.08 03:56:00 -
[74] - Quote
Kigurosaka Laaksonen wrote:I've always hated Damage mods in the Highs. Problem is no Meds. Honestly do we want mid slots?
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Lorhak Gannarsein
Science For Death
1532
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Posted - 2014.02.08 04:02:00 -
[75] - Quote
THEAMAZING POTHEAD wrote:damage mods are getting nerfed so they'll probably be useless.
Everyone will probably just dual tank in 1.8. So minmatar suits will be garbage, but the other races will be better while gallente will still be king.
Amarr heavy will be the tankiest heavy though, while Gallente could be better if anyone uses it with teamwork(massive tank, repped by others).
Amarr heay has total possible of 900 shields 900 armor, with really crap shield regen, while Gallente heavy has 600 shield 1200 armor possible.
Caldari heavy can get 950 shields 650 armor, but much better shield regen. But will get UBER pwned by ScRs and fluxes.
Minmatar will be the worst heavy, having less EHP than even the Caldari by a bit, can't remember its max EHP but its like 50 less than caldari. It was made for having 3 damage mods 2 armor plates but since damage mods are getting nerfed its going to be a total joke. No point in it, as other suits do everything better.
Can you provide maths for those numbers? Especially as I don't see how Amarr heavy is only getting 900 armour out of 600 and three slots before skills. So its armour max would be in the region of 1200.
Maybe you mixed up the names? But again, no way Gal is getting 900 shields off one high slot.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Berserker007
Imperfects Negative-Feedback
391
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Posted - 2014.02.08 04:56:00 -
[76] - Quote
I know this is about damage mods; but in the unique sense; you cant really talk about them w/o bringing up the issue of your hp source as a whole.
At the moment, shield tankers have to sacrifice hp/survivability for damage ; whereas armor tankers, can have their hp/survivability and damage (from what ive seen).
Now, in a earlier post someone compared their shield vs armor tank suit; at 500 shield to 530 armor. The big Q here is what suits comparing; and how many of each HP item were you using??
As in most cases to shield tank in the 500+ range, it requires all your high slots; yet for armor tank; I believe you can get close to 500hp armor w/ just 2 complex plates; leaving you 2/3 low slots; then your high for added hp in shield or damage.
It is almost hard to say how to balance the suit/vehicle use of damage mods; b/c as is it somewhat gives armor a bit of an edge; yet if they change it to low slots; shield tankers lose their "utility" in survivability (regards, cpu upgrades, etc)
All in all no idea how can make things work; unless you make weapons have their own slots (say 0 for mil/basic, 1 for adv, 2 for proto) and damage mods would do there; yet that could cause an entire new problem |
Kigurosaka Laaksonen
DUST University Ivy League
260
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Posted - 2014.02.08 15:23:00 -
[77] - Quote
Sinboto Simmons wrote:Kigurosaka Laaksonen wrote:I've always hated Damage mods in the Highs. Problem is no Meds. Honestly do we want mid slots?
No, I guess not. It just feels weird. In any case, damage mods should be low slots mods. But then there's almost nothing useful for armor tankers to put in the Highs.
Speaking of tankers, HAVs are like this, too. Damage mods being in the highs really make it hard to fit gank and tank on a shield HAV, which is one of the staples of running a shield tank in EVE. Also, there's really nothing useful for a shield HAV to put in the lows.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Sinboto Simmons
SVER True Blood Public Disorder.
4445
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Posted - 2014.02.09 05:00:00 -
[78] - Quote
bump
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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PADDEHATPIGEN
BurgezzE.T.F
136
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Posted - 2014.02.09 14:13:00 -
[79] - Quote
It seems to me that people don't really understand what this is about. It has NOTHING to do with tanks, heavy weapons or light weapons or anything like that. This is about NEW EDEN as we know it, and that CCP made a mistake making dmg mods for high slots, Dmg mods have ALWAYS been a low slot in New Eden but not in Dust. They made the same mistakes with hacking mods, they are suppose to be medium slot, The same goes for speed mods etc etc etc.
In Eve an armor tanker uses low slots for hp/regen and medium slots for speed/power, armor has more hp, lower regen and speed penalty and they have to sacrifice hp for dmg mods, also they can use speed mods to compensate for the speed penalty.
In Eve a shield tanker uses medium slots for hp/regen and low slots for dmg/power, shields have less hp, higher regen.
High slots are mainly for weapons.
Then we have all the fun stuff, electronic warfare tractor beems, salvage mods etc etc they go everywhere. And then we have the RIGS 2-3 extra slots we can use for everything.
You see the point of this post is that CCP needs to follow the history/lore and traditions of the races in New Eden. This is just as fubar as a Minmatar scout having bonus to Caldari nova knives and an Amar heavy being forced to use a Minmatar HMG, they NEED FIX THIS FAST. |
axu jen
The Phoenix Federation
0
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Posted - 2014.02.09 14:23:00 -
[80] - Quote
I think its a terrible idea because shield tankers don't need to fit armor reppers (no you cant always count on having a logi with you).
Shield tankers can spare a slot, armor tankers can't. |
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PADDEHATPIGEN
BurgezzE.T.F
136
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Posted - 2014.02.09 14:51:00 -
[81] - Quote
axu jen wrote:I think its a terrible idea because shield tankers don't need to fit armor reppers (no you cant always count on having a logi with you).
Shield tankers can spare a slot, armor tankers can't.
Ohh yes they do, they need to fit shields, armor plates and a repper to keep up with an amor tankers hp, if they don't an armor tanker has more then twice the hp of a shield tanker, and they still get owned, armor tankers have there low slots free to use dmg mods. |
Takron Nistrom
Tinfoil Hatz
201
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Posted - 2014.02.09 15:00:00 -
[82] - Quote
I like it this way. Makes speed tanking viable. Kin kats and damage mods.
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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Sinboto Simmons
SVER True Blood Public Disorder.
4448
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Posted - 2014.02.09 17:26:00 -
[83] - Quote
Bump.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Sinboto Simmons
SVER True Blood
4501
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Posted - 2014.02.11 17:02:00 -
[84] - Quote
bump
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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darkiller240
WarRavens League of Infamy
376
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Posted - 2014.02.11 17:58:00 -
[85] - Quote
Sinboto Simmons wrote:bump double bump
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Dexter307
The Unholy Legion Of DarkStar
910
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Posted - 2014.02.11 18:43:00 -
[86] - Quote
PADDEHATPIGEN wrote:axu jen wrote:I think its a terrible idea because shield tankers don't need to fit armor reppers (no you cant always count on having a logi with you).
Shield tankers can spare a slot, armor tankers can't. Ohh yes they do, they need to fit shields, armor plates and a repper to keep up with an amor tankers hp, if they don't an armor tanker has more then twice the hp of a shield tanker, and they still get owned, armor tankers have there low slots free to use dmg mods. If you want HP why are you using shields? Shield is about regen, not HP |
Sinboto Simmons
SVER True Blood
4502
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Posted - 2014.02.11 21:55:00 -
[87] - Quote
Dexter307 wrote:PADDEHATPIGEN wrote:axu jen wrote:I think its a terrible idea because shield tankers don't need to fit armor reppers (no you cant always count on having a logi with you).
Shield tankers can spare a slot, armor tankers can't. Ohh yes they do, they need to fit shields, armor plates and a repper to keep up with an amor tankers hp, if they don't an armor tanker has more then twice the hp of a shield tanker, and they still get owned, armor tankers have there low slots free to use dmg mods. If you want HP why are you using shields? Shield is about regen, not HP ask my cyclone.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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The dark cloud
The Rainbow Effect Negative-Feedback
2196
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Posted - 2014.02.11 22:00:00 -
[88] - Quote
Damage mods will remain highslot modules. If you wanted high damage output then youve better picked a different suit. You first look at the task that you want to do and then you choose the right suit to do that. What you did was probably is that you picked a random suit and realised that its not suited for the task that you wanted to do. Now you want to change a module to fit it for your playstyle.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Sinboto Simmons
SVER True Blood
4502
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Posted - 2014.02.11 22:06:00 -
[89] - Quote
The dark cloud wrote:Damage mods will remain highslot modules. If you wanted high damage output then youve better picked a different suit. You first look at the task that you want to do and then you choose the right suit to do that. What you did was probably is that you picked a random suit and realised that its not suited for the task that you wanted to do. Now you want to change a module to fit it for your playstyle. Please do not presume my personality or motives, I chose my gear due to my loyalty to my race, nothing more.
The damage mod should be a low slot mod, period, I presume it's not currently so due to the lack of highslot mods.
The races of New Eden each have a particular play style, for a reason, I'm simply attempting to correct a wrong.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Sinboto Simmons
SVER True Blood General Tso's Alliance
4540
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Posted - 2014.02.13 11:42:00 -
[90] - Quote
bump for ze answer.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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