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Scout Registry
Nos Nothi
982
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Posted - 2014.01.24 02:25:00 -
[91] - Quote
Assaults need a decent bonus. They'll otherwise be outclassed by Heavies and Scouts.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8364
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Posted - 2014.01.24 04:36:00 -
[92] - Quote
I'm getting kind of worried by the lack of info released.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8418
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Posted - 2014.01.25 04:04:00 -
[93] - Quote
Seriously, its been like foreeeeeever since they released the stats/bonuses for every other socialization. I want to see the logis and assaults.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8660
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Posted - 2014.01.27 22:03:00 -
[94] - Quote
Its been foreeeeeeeeeeeevvvvvvvvvvvvvvvvvveeeeeeeeeeeeeeeerrrrrrrrrr
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3309
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Posted - 2014.01.27 22:26:00 -
[95] - Quote
KAGEHOSHI Horned Wolf wrote:Kingseeker Kobra wrote:How does any of this make assaults better killers than logis I don't understand how that isn't clear. Less heat buildup = can fire more shots, and thus kill more people than a logi with the same weapon before overheating. Faster reload = Get back to killing faster than a logi with the same weapon. Faster ROF = Fire more shots, do more damage, and kill faster than a logi with the same weapon. Bigger magazine = Keep shooting and killing when a logi with the same weapon would have to stop and reload.
I do enjoy the laser heat buildup bonus, though I think a large part of that is because I use the semi-auto Scrambler.
As a practical matter though, heat buildup benefits two weapon types in the Amarr Arsenal: the Laser Rifle (due for a fix, has issues), and the Semi-auto Scrambler Rifle. The Assault Scrambler doesn't generate enough heat for it to be an issue on any suit, and Scrambler Pistols don't generate heat.
Other races have more weapons, generally speaking, especially post 1.8: Caldari: Rail Rifle, Sniper Rifle, Bolt Pistol, Magsec (all Rail-based and would benefit from proposed bonuses - only leaves out Swarm Launcher) Gallente: Plasma Rifle, Ion Pistol, Shotgun, Plasma Cannon (Hybrid blaster types) Minmatar: Combat Rifle, Flaylock, Mass Driver, SMG (projectile and explosive)
So, three races get bonuses that are good for all four of their racial weapons.
The Amarr only have three racial weapons, and the bonus is good for 1.5 of them. That seems problematic, especially given the lack of any announced Amarr weaponry outside the "Heavy" option. The Minmatar will add a Precision Rifle to their list at some point as well.
Dren and Templar equipment stats, wrong since release.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8660
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Posted - 2014.01.27 22:36:00 -
[96] - Quote
Zeylon Rho wrote:KAGEHOSHI Horned Wolf wrote:Kingseeker Kobra wrote:How does any of this make assaults better killers than logis I don't understand how that isn't clear. Less heat buildup = can fire more shots, and thus kill more people than a logi with the same weapon before overheating. Faster reload = Get back to killing faster than a logi with the same weapon. Faster ROF = Fire more shots, do more damage, and kill faster than a logi with the same weapon. Bigger magazine = Keep shooting and killing when a logi with the same weapon would have to stop and reload. I do enjoy the laser heat buildup bonus, though I think a large part of that is because I use the semi-auto Scrambler. As a practical matter though, heat buildup benefits two weapon types in the Amarr Arsenal: the Laser Rifle (due for a fix, has issues), and the Semi-auto Scrambler Rifle. The Assault Scrambler doesn't generate enough heat for it to be an issue on any suit, and Scrambler Pistols don't generate heat. Other races have more weapons, generally speaking, especially post 1.8: Caldari: Rail Rifle, Sniper Rifle, Bolt Pistol, Magsec (all Rail-based and would benefit from proposed bonuses - only leaves out Swarm Launcher) Gallente: Plasma Rifle, Ion Pistol, Shotgun, Plasma Cannon (Hybrid blaster types) Minmatar: Combat Rifle, Flaylock, Mass Driver, SMG (projectile and explosive) So, three races get bonuses that are good for all four of their racial weapons. The Amarr only have three racial weapons, and the bonus is good for 1.5 of them. That seems problematic, especially given the lack of any announced Amarr weaponry outside the "Heavy" option. The Minmatar will add a Precision Rifle to their list at some point as well. Could make assault scrambler rifle overheat more frequently (like with the last 5 rounds of a magazine) so the heat reduction bonus has an effect. Currently it the aSCR can overheat, just not very often. Also, even without benefiting the assault SCR, I think the heat reduction bonus is likely the best bonuses in the game.
As for future weapons, the Amarr (and Minmatar) will likely get a light AV weapon since both Gallente and Caldari have their own (swarm launcher, and plasma cannon), which suggest racial parity for light AV is planned. The fact that the Minmatar will have their own version of he sniper rifle (precision rile) suggests to me that racial parity for sniper rifles is planned as well.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8669
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Posted - 2014.01.28 05:53:00 -
[97] - Quote
More thoughts welcomed
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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The-Errorist
495
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Posted - 2014.01.28 14:42:00 -
[98] - Quote
The operation skill of the scrambler and laser rifle to should be a 3% reduction in heat buildup per level; Amarr Assault skill should be a 5% bonus to laser weaponry cooldown speed and 2% reduction of laser weaponry heat buildup per level.
I think this is the best way to balance laser weapons. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8680
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Posted - 2014.01.28 18:18:00 -
[99] - Quote
The-Errorist wrote:The operation skill of the scrambler and laser rifle to should be a 3% reduction in heat buildup per level; Amarr Assault skill should be a 5% bonus to laser weaponry cooldown speed and 2% reduction of laser weaponry heat buildup per level.
I think this is the best way to balance laser weapons. That works I guess
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Atheor Sindromer
Ahrendee Mercenaries EoN.
31
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Posted - 2014.01.28 21:23:00 -
[100] - Quote
I'm guessing the lack of response from CCP is because this would make the overhaul EVERYTHING they had planned for the new Assault suits. Meaning they'd have to do a shitload of coding all over again.
Love the sinner, hate the Sindromer.
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The-Errorist
495
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Posted - 2014.01.29 15:48:00 -
[101] - Quote
Atheor Sindromer wrote:I'm guessing the lack of response from CCP is because this would make them overhaul EVERYTHING they had planned for the new Assault suits. Meaning they'd have to do a shitload of coding all over again. Balancing weapon stats just means having teams play-test for several hours after tweaking numbers on a database; it doesn't meant that they'll have to do a huge amount of editing code, but it is very time consuming nonetheless. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8695
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Posted - 2014.01.29 16:26:00 -
[102] - Quote
The-Errorist wrote:Atheor Sindromer wrote:I'm guessing the lack of response from CCP is because this would make them overhaul EVERYTHING they had planned for the new Assault suits. Meaning they'd have to do a shitload of coding all over again. Balancing weapon stats just means having teams play-test for several hours after tweaking numbers on a database; it doesn't meant that they'll have to do a huge amount of editing code, but it is very time consuming nonetheless. Changing bonuses likely isn't nearly as simple though.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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The-Errorist
495
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Posted - 2014.01.30 23:43:00 -
[103] - Quote
It looks like people A: Don't want better assault bonuses B: Don't want to post anything because they're lazy (besides those who already did) C: Don't know that the website forums.dust514.com exist.
I can't stand to let such a fine thread fall past page 5. |
MINA Longstrike
2Shitz 1Giggle
237
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Posted - 2014.01.31 05:37:00 -
[104] - Quote
For the Gallente bonus I'd be in love with +10% armor repairer efficiency per level as the major downside to an armor based suit is downtime after taking damage.... And the assault should be about either inflicting damage or minimizing downtime. This would conceivably with 2 complex repairers cause you to rep at almost 20hp per second which is well in line with the offence oriented role of assaults and is in line with the gallente racial profile in eve that also states they're offensively oriented. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8874
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Posted - 2014.02.05 23:55:00 -
[105] - Quote
Scout Registry wrote:Assaults need a decent bonus. They'll otherwise be outclassed by Heavies and Scouts.
Agreed
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8877
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Posted - 2014.02.06 00:55:00 -
[106] - Quote
How is the assault/logi info still not released!?
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3334
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Posted - 2014.02.06 05:08:00 -
[107] - Quote
KAGEHOSHI Horned Wolf wrote:How is the assault/logi info still not released!?
No joke. It's not like people haven't asked in various places. I know I mentioned the lack of info there as being detrimental to making contextual comparisons of the proposed scout suits in one of the scout threads to IWS as well.
I thought the Chinese New Year wrapped up last weekend, but maybe it's a more extended holiday than I'm aware of.
Dren and Templar equipment stats, wrong since release.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8897
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Posted - 2014.02.06 05:20:00 -
[108] - Quote
Zeylon Rho wrote:KAGEHOSHI Horned Wolf wrote:How is the assault/logi info still not released!? No joke. It's not like people haven't asked in various places. I know I mentioned the lack of info there as being detrimental to making contextual comparisons of the proposed scout suits in one of the scout threads to IWS as well. I thought the Chinese New Year wrapped up last weekend, but maybe it's a more extended holiday than I'm aware of. I found it odd that they get both Chinese and non-Chinese holidays off.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8938
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Posted - 2014.02.07 19:46:00 -
[109] - Quote
Devs seem to be back, so hopefully the assault and logi stats/bonuses can be released soon
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Lynn Beck
Granite Mercenary Division Top Men.
693
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Posted - 2014.02.07 19:59:00 -
[110] - Quote
I still prefer the ROF bonus on MIN, as they're more inclined to be buzz saws/bullet hoses.
The relatively low DPC incentivizes reloading after each kill.
Amarr are more about staying power, while gallente is about sending their power quicker(?) Caldari is about long range murder.
Amarr i could see keeping the heat buildup, but 25% is seriously. TOO. *******. HIGH. When an amarr can spew bullets in CQC and out murder anything, there's a problem.
Gallente i could see having a effective range buff, or a clipsize increase.
Caldari i could see getting a effective range buff too, or something else.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
Selling SP: 10k SP per 100k ISK.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1541
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Posted - 2014.02.07 20:01:00 -
[111] - Quote
KAGEHOSHI Horned Wolf wrote:The-Errorist wrote:The operation skill of the scrambler and laser rifle to should be a 3% reduction in heat buildup per level; Amarr Assault skill should be a 5% bonus to laser weaponry cooldown speed and 2% reduction of laser weaponry heat buildup per level.
I think this is the best way to balance laser weapons. That works I guess I like that well enough - presumably the Ammarians will get their full racial weapon lineup eventually and hopefullly these bonuses will apply to those weapons.
I support SP rollover.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3369
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Posted - 2014.02.07 20:36:00 -
[112] - Quote
Lynn Beck wrote:
Amarr i could see keeping the heat buildup, but 25% is seriously. TOO. *******. HIGH. When an amarr can spew bullets in CQC and out murder anything, there's a problem.
From the previous comments, I think the Assault Scrambler could probably use a tweak so that heat is actually a factor for it (and adjust RoF/Dam accordingly) so that the Amarr has to take it to account heat while firing either version of the weapon. The Assault Scram is hard to overheat even without a bonus.
Heat bonus makes sense only if most of the Amarr weapons are centered around heat management.
Dren and Templar equipment stats, wrong since release.
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Cruxio
Zumari Force Projection Caldari State
12
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Posted - 2014.02.08 11:02:00 -
[113] - Quote
bump |
Dravok Silverblood
Tight Crew
0
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Posted - 2014.02.08 11:39:00 -
[114] - Quote
i REALLY think that amarr should keep laser overheat bonus. really other wise Im done using amarr race suits
and alot of wasted SP |
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