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441. MCC commander - in Feedback/Requests [original thread]
Distilling OP... 50%...100% Basically, make sure that the MCC commander post is done right when we get it, using top-grade RTS games as an example. Now for my layout idea, based on control type. KBD : just like any old RTS. Even if the contr...
- by Zat Earthshatter - at 2012.10.21 09:31:00
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442. Nanotech Grenade - in Feedback/Requests [original thread]
The Flux Grenade is a neat idea - a weapon that obliterates shields, letting you attack the armor almost immediately. However, it can cause a balance issue, as it allows players to destroy anything Caldari, causing their war machines to fall behin...
- by Zat Earthshatter - at 2012.10.20 23:51:00
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443. Nerf these things now, CCP!! It's getting unplayable! - in General Discussions [original thread]
Why only two options? one will invariably be a better option than the other, making the game unbalanced again! I propose adding Nice Language (defense), making a rock-paper-scissors type of balance. P.S. I still think paper is OP
- by Zat Earthshatter - at 2012.10.20 23:31:00
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444. [Request] Wipe all Wallets - in Feedback/Requests [original thread]
wait a minute... This thread explains it CCP Nullarbor wrote: Transferring ISK from an EVE account to a DUST account is unintended behaviour . I would recommend the corporations who have done this to leave it in their corporation wallets whi...
- by Zat Earthshatter - at 2012.10.20 23:21:00
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445. [Request] Wipe all Wallets - in Feedback/Requests [original thread]
The main issue isn't so much prices in EVE, it's the fact SiSi lets you essentially have unlimited ISK. This is because of two reasons: 1. every EVE item is 100 ISK 2. all market offers are carried over in a mirror It is stupidly easy for an EVE t...
- by Zat Earthshatter - at 2012.10.20 23:12:00
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446. Laser Rifle Advice - in General Discussions [original thread]
Dzark Kill wrote: IMO the Beam LR in its current form should have been a Heavy only weapon with increased Dmg against vehichles. The LR that everyone can fit should have been a short to mid range "pulse" LR I don't know if it's lag, but when...
- by Zat Earthshatter - at 2012.10.19 09:24:00
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447. Taxer of The Hill [Game mode Idea] - in General Discussions [original thread]
Vermaak Doe wrote: So let's say to alliance corps are fighting a single base but whichever alliance takes the base by the end of the match earns the money and Pi. Likely the best way to deal with contract rewards. makes sense, plus it's way e...
- by Zat Earthshatter - at 2012.10.16 09:28:00
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448. Taxer of The Hill [Game mode Idea] - in General Discussions [original thread]
So basically, we'd be playing Skirmish on a fortified map - but instead of killing the MCC, we steal resources from a third party? Definitely a good idea, but I think it would really shine as an all-player mode with three factions. Here's my spin ...
- by Zat Earthshatter - at 2012.10.15 04:22:00
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449. Request - range tables for weapons - in Feedback/Requests [original thread]
Considering that distance in meters isn't shown for players right now, we aren't likely to get this for the time being. Also, some of the ranges still have to be tweaked. Ever been sniped by an AR? I do want this to happen eventually though, as we...
- by Zat Earthshatter - at 2012.10.13 22:59:00
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450. Mass Drivers - in Feedback/Requests [original thread]
McFurious wrote: They're supposed to be deadly at CQC. --->to the user. Yes, they are a freakin' grenade launcher , but let's not turn this into yet ANOTHER game ruined by a "noob tube" weapon. >For the sake of safety, these things s...
- by Zat Earthshatter - at 2012.10.13 22:48:00
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451. MTAC, not a super mech - in Feedback/Requests [original thread]
Just dropping in my opinion. MTACs are tricky business. Too big, and they become OP. Too small, and you might as well use a Heavy suit. Also, although I've made a thread about this before , That idea needed some work, especially with the obvious...
- by Zat Earthshatter - at 2012.10.13 22:16:00
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452. REQUEST: Shield deployment - in Feedback/Requests [original thread]
Fine and dandy for Caldari tech. but what about other races? Amarr: Active-laser barrier. A holographic targeting "wall" that locks incoming attacks for a high-power variable laser to defeat near-instantaneously. Other lasers are stopped using th...
- by Zat Earthshatter - at 2012.10.13 00:11:00
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453. [Feedback] Corp Battles - in Feedback/Requests [original thread]
1. Really? That's it? Especially on larger maps, i'd feel lonely. And i'm a lone wolf! 2. Agree with Tiel, "lag" is far too general. 3. EVE has an in-game clock set to Icelandic time, so i'm surprised that DUST doesn't have the same. If it's in ...
- by Zat Earthshatter - at 2012.10.09 06:10:00
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454. Angers me to say, but they were right about the Scout Suit. - in General Discussions [original thread]
When I hear "scout" in a military sense, I immediately think "guerrilla". A fighter of that type is to be taken more as a hunter than a combatant. hey may use speed at times, but a true Scout learns his enemies' favorite "watering holes", hides, ...
- by Zat Earthshatter - at 2012.10.09 06:00:00
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455. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Fallen Bastion A massive, ancient stone castle, a long-forgotten relic of New Eden's dark ages, sits on a mountain throne like a battered king. Despite its timeless age, the walls are amazingly strong. Priceless gems lay in the bedchambers. Swor...
- by Zat Earthshatter - at 2012.10.08 22:01:00
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456. When the Scouts become ghosts - in Feedback/Requests [original thread]
Strafe-movement changes: Definitely . This game is billed as a tactical shooter, which means weapons need to have their niches, and not be the best at everything! . an assault rifle needs to be good at medium-range, but they need to have a very ...
- by Zat Earthshatter - at 2012.10.07 23:23:00
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457. Official Codex feedback thread - in Feedback/Requests [original thread]
Solution for WP boosters - from the comments, most of it is LAV repairing. All that needs to be done is to only give WP for repairing enemy damage. That should fix most of it. Move fixes - Like the stabbing-forward melee gesture Velvet suggests...
- by Zat Earthshatter - at 2012.10.07 06:38:00
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458. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
Bomb Turret Concept : a bomb-dropper, throwing the munition just far enough to clear the parent vehicle. Function : weakly throws small multi-purpose stickybombs with an impact/time fuse and a 10m arm distance. If it hits something before the ...
- by Zat Earthshatter - at 2012.09.30 20:42:00
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459. [Suggestion] Freefall or Drop Into Spawnpoints - in Feedback/Requests [original thread]
I'm suprised nobody remembers the trailer from a couple months back. It clearly showed an Amarr strike team being shot out of a Coercer-launched pod, then performing a suit-only inertia drop from orbit. If that's not a clue to what CCP wants ...
- by Zat Earthshatter - at 2012.09.30 20:09:00
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460. Camera drones - in Feedback/Requests [original thread]
It should also be mentioned that, when a camera drone is destroyed, the ship just launches more from an unbelievably large stock. This means It's likely that these are on the nano-scale, so good luck trying to shoot them in EVE. On the other han...
- by Zat Earthshatter - at 2012.09.28 04:17:00
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