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381. Orbital Support - use ALL the spaceships! - in Feedback/Requests [original thread]
Magpie Raven wrote: I think that these are all great ideas. they're really should be more of a variety as to how orbital ships can support ground operations. I like all of the ideas except the logistics. don't you think that would be a little b...
- by Zat Earthshatter - at 2012.11.23 22:59:00
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382. Racial Weapon variants: what would you like to see? - in Feedback/Requests [original thread]
Garret has it right - the Laser Rifle and blaster AR are in the same class. however, there's a couple things in that post that need to be covered. All-purpose AR type don't need to fix your post here. Sniper-type >Gallente: blasters simply ar...
- by Zat Earthshatter - at 2012.11.23 20:55:00
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383. PS3 & SSD - in The Locker Room [original thread]
D'Finn Rhedlyne wrote: Can't believe you guys are already resorting to Tech improvements to have an edge! I'll bite and/or feed. That is only human nature; seeking a technological edge has been hard-wired into our brains ever since we first s...
- by Zat Earthshatter - at 2012.11.23 20:26:00
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384. If you had three wishes: - in General Discussions [original thread]
First wish: Iron out the mechanics, especially hit-detection. In OP's one-month situation, they would have to steal code wholesale from other games, maybe even COD, to get it right. Second Wish: If not more vehicle classes right away, then at lea...
- by Zat Earthshatter - at 2012.11.23 19:14:00
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385. Orbital Support - use ALL the spaceships! - in Feedback/Requests [original thread]
So What? Not only does this setup give more variety, it also forces serious alliances to field a very mixed fleet, going so far as to deploy non-combat ships like poker cards to gain whatever DUST edge that is possible. Also, it gives on-or...
- by Zat Earthshatter - at 2012.11.23 09:56:00
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386. Orbital Support - use ALL the spaceships! - in Feedback/Requests [original thread]
SUPERCAPITAL These ships only have one active ability, which is an immensely powerful Support that requires stiff restrictions. Supercarrier: Fighter-Bomber Tritanium Seals Using a portion of Triage CPU, the supercarrier can direct nani...
- by Zat Earthshatter - at 2012.11.23 09:44:00
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387. Orbital Support - use ALL the spaceships! - in Feedback/Requests [original thread]
This thread is based on the ideas I added to VK deathslaer's thread , and created on the urging of a couple of the thread's readers. Earthshatter here, and I am posting here to cover a weakness in CCP's EVE plan: as we know it, it only covers...
- by Zat Earthshatter - at 2012.11.23 09:14:00
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388. Slaughter Rule - in Feedback/Requests [original thread]
I support this - in Star Wars Battlefront , Conquest mode was ended if a team held ALL the nodes for about 2 minutes or so. 30s-1minute is fine for the maps we have now. However, the time is going to have to be tailored to the map size and amount...
- by Zat Earthshatter - at 2012.11.23 07:31:00
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389. General Tactics Overview - in Rookie Training Grounds [original thread]
Chankk Saotome wrote: most people won't be TERRIBLY concerned about deaths when pushing for objective goals that may eventually boil down to throwing bodies and ISK at a problem until either it's gone or all your resources are (DUST 514, A.K.A....
- by Zat Earthshatter - at 2012.11.23 05:53:00
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390. [Suggestion] High Orbit Pulse Scan - in Feedback/Requests [original thread]
J'Jor Da'Wg wrote: I agree. Make your ideas a seperate thread! They are awesome! Only change I would say is the Titan should only turn off a particular district and maybe the 2-3 surrounding districts. I love how it destroys the installations,...
- by Zat Earthshatter - at 2012.11.23 05:45:00
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391. [Request] Projectile Based Small Turret - in Feedback/Requests [original thread]
An autocannon (which is a Gatling-type weapon) is going to differ from the blaster turret in one way: Sheer volume of fire. If the projectiles are even seen going to the target, it will appear as a rainstorm of metal - The best way for an Autocann...
- by Zat Earthshatter - at 2012.11.22 08:34:00
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392. General Tactics Overview - in Rookie Training Grounds [original thread]
@OP: At the end of the post, you may want to condense your stories into bullet-point tips, it helps send the message to the shorter attention spans. Trust a guy who's done a few LONG posts before. Other than that, a very informative thread that wi...
- by Zat Earthshatter - at 2012.11.22 06:42:00
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393. [Suggestion] High Orbit Pulse Scan - in Feedback/Requests [original thread]
I'm back, with the additions I promised! Orca and Command Ships: Strategic Protocol Enhancement Activates the Fleet Link modules, with the MCC as the target. Improves all MCC functions, as well as a boost to WP gain. Links are not usable in space...
- by Zat Earthshatter - at 2012.11.21 21:49:00
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394. [Suggestion] High Orbit Pulse Scan - in Feedback/Requests [original thread]
Impressive idea, but I really think Orbital Support would shine if the abilities were different based on the type of action the supporting starship does. Here's all my ideas for subcaps and the Freighter class. Combat ship: regular bombardment. ...
- by Zat Earthshatter - at 2012.11.21 06:26:00
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395. [ REQUEST] Please add Mortars. - in Feedback/Requests [original thread]
@KAGEHOSHI: I like your MD variant. I should mention that artillery rounds, especially variable-speed, can be made to impact the target area at the same time with the proper firerate and angle adjustments. Maybe you could have the targeting syst...
- by Zat Earthshatter - at 2012.11.21 00:29:00
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396. Missile Turrets - in Feedback/Requests [original thread]
I've been wanting that type of change ever since I started the beta! However, it wouldn't be strategic to force a vehicle turret to AV lock-on to fire, as you still have to be able to kill infantry. As an alternative, maybe it should be laser-gui...
- by Zat Earthshatter - at 2012.11.19 09:30:00
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397. [ REQUEST] Please add Mortars. - in Feedback/Requests [original thread]
Ah, I remember a thread like this before. Might as well re-iterate my ideas for racial-specific weapons anyway: For starters, any "bombardment" hand-weapon like mortars should get an accuracy boost if a separate soldier uses a laser designator to ...
- by Zat Earthshatter - at 2012.11.19 09:24:00
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398. Google Starmap - in The Locker Room [original thread]
I was partly hoping that the ancient datafiles would help spur funding for a cluster-wide, astronomy array to try to find our ancestral home. Even though it couldn't be used for navigation as-is, the map might help explorers to look for this "Eart...
- by Zat Earthshatter - at 2012.11.19 04:35:00
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399. 1st day report - in Feedback/Requests [original thread]
1. So you want EVE-style training where you set a list of skills to train, one after another? Although that would make more sense in DUST, it's simpler for an already complex game to "buy" skills like we do now. And if i'm not mistaken, aren't we ...
- by Zat Earthshatter - at 2012.11.18 19:07:00
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400. The Ability to Invent Gear - in Feedback/Requests [original thread]
There's invention in EVE, but it's actually how you get Tech II blueprints. It will probably be the same way in DUST. My real concern, though, is how industry might be represented in the future. At first, we will probably continue to be forced to...
- by Zat Earthshatter - at 2012.11.17 23:49:00
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