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81. It's Riddle Time! - in The Locker Room [original thread]
Terry Webber wrote: You draw a line. Without touching it, how do you make the line longer? Compare it to a shorter line. BTW, if this is the answer, then you had a similar riddle before that dealt with sticks.
- by Zat Earthshatter - at 2013.07.10 20:34:00
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82. Why do people quote the OP? - in The Locker Room [original thread]
Various reasons. >Giving opinion to specific sections when the OP as a whole is either too long or complicated to respond to all at once. Example: replying to a long suggestion on a per-item basis. >Responding to another poster, but using ...
- by Zat Earthshatter - at 2013.07.10 20:32:00
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83. Official Gameplay trailer for GTA V!! - in The Locker Room [original thread]
noticed a few things: >Improved controls and mechanics The gunplay looked an awful lot like Red Dead Redemption , and that's a good thing. Driving mechanics are closer to Midnight Club - more "arcadey" than realistic - which will make the pol...
- by Zat Earthshatter - at 2013.07.10 02:26:00
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84. It's Riddle Time! - in The Locker Room [original thread]
Terry Webber wrote: To unravel me You need a key. No key that was made by locksmith's hand, But a key that only I will understand. What am I? A cipher encryption. and the "key" is the code word used to decrypt the message
- by Zat Earthshatter - at 2013.07.07 20:03:00
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85. Dropships need a better landing mechanic - in Feedback/Requests [original thread]
I always wonder why we don't have suspension or pneumatic shocks to soften our landings - aren't those standard on landing gear and helicopter skids IRL? maybe we should get landing gear or skids that drop when you hit the Bay Door button. You cou...
- by Zat Earthshatter - at 2013.07.07 02:29:00
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86. [Idea] Bomber (Heavy Attack Aircraft) - in Feedback/Requests [original thread]
To filter down OP, basically the OP wants aircraft similar to WWII's bombers (think a B17 Flying Fortress). A trademark of these aircraft is the extreme variability of bomb types - from simply changing bomb yields to adding exotic variants such as...
- by Zat Earthshatter - at 2013.07.07 02:23:00
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87. [Request] Map creator, weapon and suit modifier. - in Feedback/Requests [original thread]
Currently, CCP relies on numerical data taken from hundreds hours of public matches to gain knowledge on what modifications are needed to balance of the game. This is mostly designed to account for high player-counts and to take the human-error po...
- by Zat Earthshatter - at 2013.07.06 04:38:00
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88. (Request) new drop suit role - in Feedback/Requests [original thread]
This type of mobility would have situational utility, but it would be invaluable if the enemy base was, say, built into the face of a canyon wall with plenty of AA blocking dropship/fighter attack. These dropsuits, attacking such a facility, would...
- by Zat Earthshatter - at 2013.07.06 04:15:00
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89. whatever happened to..... - in General Discussions [original thread]
Small Turret Installations Skirmish 1.0 Crater Lake The first was very good for defense The second one would have made a beautiful PC mode, and is dearly missed by Closed Beta players. The third was probably CCP's crowning achievement in early DU...
- by Zat Earthshatter - at 2013.07.02 09:23:00
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90. Building A Better Battle: Installations - in Feedback/Requests [original thread]
UPDATE 7/1/13 >moved ECCM "comm tower" entry to Command Section. >Added TACNET Jammer entry to Defense section - tower that prevents nearby allies from appearing on the enemies' TACNET as red dots. >Should note that OP is now at character...
- by Zat Earthshatter - at 2013.07.01 22:56:00
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91. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
Someone may have caught this already, but the module efficiency skill bonus combined with Standard having no module slots means that Standard-tier Commandos will not be able to use their racial bonus. Gear not able to use its own racial bonuses ...
- by Zat Earthshatter - at 2013.07.01 22:45:00
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92. Let Heavies flip oncoming LAV's when we punch the hood. - in Feedback/Requests [original thread]
If Commando Heavies turn out to have a red role color, the voice chat will be filled with "red means STOP!". If the reference was what you were going for, then your dropsuit's Humor Emitter Array is working very well. If not, you have one heck of ...
- by Zat Earthshatter - at 2013.06.17 04:29:00
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93. Building A Better Battle: Installations - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: These are rather well thought out and detailed explanations of the direction you'd like the game to go. I will give you a +1 and state that I am in agreeance with your ideas, but feel a "maximum turret allocation" should...
- by Zat Earthshatter - at 2013.06.14 07:29:00
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94. everything looks good, except for one thing! this will make you feel dumb - in General Discussions [original thread]
Mangekyo Daku wrote: Not a Troll thread... :) What if Swarm Launcher could be used on Infantry? Imagine 4 missles coming toward Heavy Guy. Now that is something we need. AV guys will be better in this game. The nightmares.... they haunt me...
- by Zat Earthshatter - at 2013.06.14 05:49:00
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95. SWBF is not Battlefront 3 - in General Discussions [original thread]
Even without clicking on it, I can predict these three things: 1: The "it's not Battlefront 3!" is more about DICE recognizing that, as a new developer, they won't make the same game that Pandemic would have if they were able to. 2: The fans wil...
- by Zat Earthshatter - at 2013.06.14 05:45:00
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96. Building A Better Battle: Installations - in Feedback/Requests [original thread]
Earthshatter here, and I am going to spend this thread talking about Installations No, not the proper method to set up your 40" plasma, or how to get the plumbing to work on your new sink. I mean DUST 514 installations such as CRUs, static Turrets...
- by Zat Earthshatter - at 2013.06.14 05:33:00
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97. Spawning on Objectives - in Feedback/Requests [original thread]
I agree - there are no built-in CRUs at any objective on any map, and it can make defending a facility far too easy simply by having a single Scout capture the points first. Viable replacements can be: 1>Increases in CRU pre-deployments on the ...
- by Zat Earthshatter - at 2013.06.14 04:25:00
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98. Disable the modules deactivation - in Feedback/Requests [original thread]
Harpyja wrote: No. Armor tanks permarunning their armor reps and armor hardeners will be a real nightmare. Cooldowns simulate capacitors by giving you a certain amount of runtime before your capacitor runs dry and you need to wait for it to rec...
- by Zat Earthshatter - at 2013.06.14 04:13:00
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99. Some kind of AoE for Laser Rifles - in Feedback/Requests [original thread]
Cyybro Fennix wrote: I gave every weapon a try today and while Pulse Laser Weapons work quite good the normal Laser Rifle just plain sucks at distances closer than 50 m. That's the point of the weapon - it's a medium to long-ranged weapon wit...
- by Zat Earthshatter - at 2013.06.13 20:17:00
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100. Staying with PS3. PS4 Has Online Subscription. - in General Discussions [original thread]
I should point out this article . To those that don't click on it, the article states that F2P titles like our own DUST 514 can decide for themselves if they will require PS+ or not on the PS4. Knowing CCP, I trust they'll keep DUST fully F2P w...
- by Zat Earthshatter - at 2013.06.13 17:01:00
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