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161. Laser Rifle - in General Discussions [original thread]
Light energy has to be at optimum focus to do any real damage - whip out a magnifying glass on a sunny day, and try to catch a dead leaf (in a proper spot, I don't want any housefires here). Lasers may seem like they don't need focus, but they are...
- by Zat Earthshatter - at 2013.02.16 22:39:00
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162. Eve : "Fly Safe" - Dust :"??" - in General Discussions [original thread]
"Good-Die" (as opposed to "good-bye")
- by Zat Earthshatter - at 2013.02.16 03:48:00
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163. Orbital Rollover - in Feedback/Requests [original thread]
So long as we're earning it with WP, we need a HUD element to tell us when it's available. Half of the issue seems to be SLs not knowing that they are even squad leader, let alone that they have the WP to fire off an Orbital.
- by Zat Earthshatter - at 2013.02.15 23:07:00
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164. It's Riddle Time! - in The Locker Room [original thread]
Vyzion Eyri wrote: Pregnant wife. She had given birth in the car. Stranger was their child. To be honest, I wouldn't be surprised if the man burnt the car and walked back home with his baby. I don't know how you could drive in that thing after...
- by Zat Earthshatter - at 2013.02.15 07:43:00
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165. It's Riddle Time! - in The Locker Room [original thread]
Vyzion's first answer helps the rest of us - we can just swing over to the other end of the rope and pull ourselves to the branch. However, do you want to figure out what to do after you are on top of that branch? Well... isn't the end of that ro...
- by Zat Earthshatter - at 2013.02.14 04:19:00
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166. It's Riddle Time! - in The Locker Room [original thread]
Assuming that "cutting" includes lasers and magnifying-glass light burning... Look at it in a car mirror - no wait, that just makes it closer than it actually appears... Stick it in the ground - viola', a shorter length is sticking out of the gr...
- by Zat Earthshatter - at 2013.02.13 08:32:00
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167. It's Riddle Time! - in The Locker Room [original thread]
Nothing can exist unless in Jack's world unless its name contains double-lettering (ch ee se, d oo r, etc.)
- by Zat Earthshatter - at 2013.02.11 06:49:00
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168. CRU Idea. - in Feedback/Requests [original thread]
I remember in older builds how the Gallente CRU had a visible "entrance" that nobody could walk into. Spawn-camping is a big issue that is known, but if they can't fix the whole "exact spot" thing, then this is a good way to cut down on the issue...
- by Zat Earthshatter - at 2013.02.09 23:55:00
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169. It's Riddle Time! - in The Locker Room [original thread]
EDIT: oops, must've been running the calculator when the answer was posted. Tried to take a crack at the new one, but I can't think of anything. Having just woke up doesn't help much...
- by Zat Earthshatter - at 2013.02.09 23:26:00
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170. [ Suggestion ] Small infiltration spacecraft - in Feedback/Requests [original thread]
Sounds good for infiiltration. However, it needs to keep shields. Why? One word: Caldari. Even if it always dies when an AV-focused weapon breathes on it, the Caldari, and to some extent the Minmatar, will want to feel like they are designed to th...
- by Zat Earthshatter - at 2013.02.09 23:12:00
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171. [request]small dropship - in Feedback/Requests [original thread]
Vermaak 'Fatal' Kuvakei wrote: In YOUR vision it's that way, not the op's there's is more along the line of a light (extremely light) transport with minimal defense aka flying lav Note the thread title "small dropship" Looking back on OP - I...
- by Zat Earthshatter - at 2013.02.09 06:26:00
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172. [request]small dropship - in Feedback/Requests [original thread]
Vermaak 'Fatal' Kuvakei wrote: @Zat Earthshatter, so you agree the same should go for lavs which in essence are the ground equivalent? A thought - if they had more grip, then they could more easily outmaneuver the tank's tracking and act in a...
- by Zat Earthshatter - at 2013.02.08 22:40:00
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173. [request]small dropship - in Feedback/Requests [original thread]
Now that we've detailed the basics, lets go over some of the new Secondary-class weapons that I would like to see for this craft. I'm saying right now that Fighters should have 1 slot for this type of weapon as well, as it can help them in their r...
- by Zat Earthshatter - at 2013.02.08 20:40:00
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174. [request]small dropship - in Feedback/Requests [original thread]
An attack-helicopter style of dropship? Sounds feasible However, fighter craft (which can perform such a role when forced to) are confirmed, and "gunship" craft are heavily speculated and are almost certain - the nature of said gunship is unknown,...
- by Zat Earthshatter - at 2013.02.08 20:07:00
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175. [request] Infantry Carrier Vehicle - in Feedback/Requests [original thread]
A dropship-like platform for ground usage has its uses - and the "MAV" will definitely fit in with this. I suspect it will have more tank than a dropship, and enough speed to out-run a HAV railgun's tracking. Ideally though, I would have designed...
- by Zat Earthshatter - at 2013.02.07 00:18:00
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176. It's Riddle Time! - in The Locker Room [original thread]
Terry Webber wrote: I am weightless, but you can see me. Put me in a bucket, and I'll make it lighter. What am I? The answer is: A hole. @above replies: logic doesn't always demand science, even though they work well together. And over-thin...
- by Zat Earthshatter - at 2013.02.07 00:02:00
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177. Devs..I'm sorry the chain gun is OP and noobish - in Feedback/Requests [original thread]
I notice the only weapons mentioned other than the HMG were all ARs, which leads me to believe that only ARs were used to create this opinion... A weapon is only OP if there are almost zero counters to it - and smart playing can counter the HMG wi...
- by Zat Earthshatter - at 2013.02.06 07:42:00
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178. (Request) Deformable Terrain and destructible/ bullet damaged/ plasma scorched b... - in Feedback/Requests [original thread]
KalOfTheRathi wrote: If you don't know how it works, here is a quick primer. All the destruction needs to be modeled. So everything that exists has to have many more models and textures than we have today. The building with everything in place....
- by Zat Earthshatter - at 2013.02.06 07:10:00
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179. (Request) Deformable Terrain and destructible/ bullet damaged/ plasma scorched b... - in Feedback/Requests [original thread]
Terrain deformation and general map damage works best when the meshes are absolutely perfect - I.E. nobody falls through the map, ever. Haven't had that kind of bug with DUST, but this is one of those features that would be a nightmare in creating...
- by Zat Earthshatter - at 2013.02.06 03:21:00
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180. [REQUEST] [__Giving crossbows a place in DUST__] - in Feedback/Requests [original thread]
Well - it could be possible to utilize a coilgun that operates and appears like a stringless crossbow - focused electromagnets on the ends of the bow arms could propel a variety of ferromagnetic, plasma, and electrified devices. As it is not a bar...
- by Zat Earthshatter - at 2013.02.05 06:47:00
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