Pages: 1 [2] 3 :: one page |
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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
STB Vermaak Doe
558
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Posted - 2012.10.14 01:54:00 -
[31] - Quote
Bump |
Zekain Kade
BetaMax.
931
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Posted - 2012.10.14 01:57:00 -
[32] - Quote
STB Vermaak Doe wrote:Is it a great idea? Terrible? Exploitable? Unfair? Unforgiving? Please give some kind of feedback! Yes.
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STB Vermaak Doe
558
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Posted - 2012.10.14 02:25:00 -
[33] - Quote
Zekain Kade wrote:STB Vermaak Doe wrote:Is it a great idea? Terrible? Exploitable? Unfair? Unforgiving? Please give some kind of feedback! Yes. Which one? |
Andius Fidelitas
Algintal Core Gallente Federation
51
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Posted - 2012.10.14 02:37:00 -
[34] - Quote
Brilliant idea!! I hope this mode comes in a future expansion.
And a must, since we Gallente are the drone masters.... hehehe |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.10.14 02:55:00 -
[35] - Quote
STB Vermaak Doe wrote:This came to me while reminiscing my early online multiplayer times(aka noob years)
A gameplay mode called Taxer of the hill.
The match starts with the teams fighting over a relatively fortified area near the center of the map which is a mining/resource harvesting facility.
There would be a plethora of neutral Ai enemies fighting both teams if they get close to the facility, but they can be stopped completely by capturing or destroying the clone vat(s). There would be two heavily armoured but weaponless MCC variants that would be able to harvest the materials gained from the facility and as long as that is going on, the isk earned for actions completed near/in the facility would be multiplied (possibly by 3 or 4 times) and the losing team/team with the least amount of materials harvested would earn either no isk or a very small amount.
The point of this game mode would be to promote teamwork and have a higher risk vs reward.
Any thoughts?
You lost me as soon as you said "Ai enemies".
I'm not a huge fan of fighting a computer controlled enemy,nor do I like any iteration of a horde mode game type.
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STB Vermaak Doe
558
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Posted - 2012.10.14 03:11:00 -
[36] - Quote
Th3rdSun wrote:STB Vermaak Doe wrote:This came to me while reminiscing my early online multiplayer times(aka noob years)
A gameplay mode called Taxer of the hill.
The match starts with the teams fighting over a relatively fortified area near the center of the map which is a mining/resource harvesting facility.
There would be a plethora of neutral Ai enemies fighting both teams if they get close to the facility, but they can be stopped completely by capturing or destroying the clone vat(s). There would be two heavily armoured but weaponless MCC variants that would be able to harvest the materials gained from the facility and as long as that is going on, the isk earned for actions completed near/in the facility would be multiplied (possibly by 3 or 4 times) and the losing team/team with the least amount of materials harvested would earn either no isk or a very small amount.
The point of this game mode would be to promote teamwork and have a higher risk vs reward.
Any thoughts? You lost me as soon as you said "Ai enemies". I'm not a huge fan of fighting a computer controlled enemy,nor do I like any iteration of a horde mode game type.
The Ai enemies won't even be the biggest problem, they're just defending what was a neutral area |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.10.14 05:09:00 -
[37] - Quote
STB Vermaak Doe wrote:Th3rdSun wrote:STB Vermaak Doe wrote:This came to me while reminiscing my early online multiplayer times(aka noob years)
A gameplay mode called Taxer of the hill.
The match starts with the teams fighting over a relatively fortified area near the center of the map which is a mining/resource harvesting facility.
There would be a plethora of neutral Ai enemies fighting both teams if they get close to the facility, but they can be stopped completely by capturing or destroying the clone vat(s). There would be two heavily armoured but weaponless MCC variants that would be able to harvest the materials gained from the facility and as long as that is going on, the isk earned for actions completed near/in the facility would be multiplied (possibly by 3 or 4 times) and the losing team/team with the least amount of materials harvested would earn either no isk or a very small amount.
The point of this game mode would be to promote teamwork and have a higher risk vs reward.
Any thoughts? You lost me as soon as you said "Ai enemies". I'm not a huge fan of fighting a computer controlled enemy,nor do I like any iteration of a horde mode game type. The Ai enemies won't even be the biggest problem, they're just defending what was a neutral area
Why not just make the AI enemies a third corp then? If they aren't a full corp,then they could just be random players defending that area.Say both the attacking teams have 16 players a piece,then you make the defending team a full 32 player team to balance the numbers.
Either way,I'm just not a fan of having human players fight computer players.They did that in Brink,and sometimes,it was pretty impossible to complete certain tasks.
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STB Vermaak Doe
558
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Posted - 2012.10.14 05:12:00 -
[38] - Quote
I actually like that suggestion but it should definitely be a third corp over randoms |
Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2012.10.14 16:55:00 -
[39] - Quote
Another thing that could stem from this idea is MCC variants such as ones with a crazy amount of hp, ewar ones,etc. |
Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2012.10.15 03:34:00 -
[40] - Quote
Bump |
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Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2012.10.15 04:22:00 -
[41] - Quote
So basically, we'd be playing Skirmish on a fortified map - but instead of killing the MCC, we steal resources from a third party? Definitely a good idea, but I think it would really shine as an all-player mode with three factions. Here's my spin on it.
>PI: this should be the primary mode for attacking factory installations. Even though you aren't actually capturing the base, the reduced gain would be a crippling blow to the owner(s), especially if the facility is producing fuel-block ingredients.
>MCC target: The defender should be trying to kill the MCCs. Likely they would do this by re-capturing a null cannon station on each side of the map, or by letting an EVE ship nuke them from orbit.
>Impact: The resources the attackers take is deducted from the PI output. If it is more than one cycle's worth, then the factory will temporarily launch customs packages into the attacker corp's hangar. If Robotics are taken, then... Well, any EVE player will know what that means. |
Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2012.10.15 04:41:00 -
[42] - Quote
Zat Earthshatter wrote:So basically, we'd be playing Skirmish on a fortified map - but instead of killing the MCC, we steal resources from a third party? Definitely a good idea, but I think it would really shine as an all-player mode with three factions. Here's my spin on it.
>PI: this should be the primary mode for attacking factory installations. Even though you aren't actually capturing the base, the reduced gain would be a crippling blow to the owner(s), especially if the facility is producing fuel-block ingredients.
>MCC target: The defender should be trying to kill the MCCs. Likely they would do this by re-capturing a null cannon station on each side of the map, or by letting an EVE ship nuke them from orbit.
>Impact: The resources the attackers take is deducted from the PI output. If it is more than one cycle's worth, then the factory will temporarily launch customs packages into the attacker corp's hangar. If Robotics are taken, then... Well, any EVE player will know what that means.
So let's say to alliance corps are fighting a single base but whichever alliance takes the base by the end of the match earns the money and Pi. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2012.10.16 09:28:00 -
[43] - Quote
Vermaak Doe wrote:So let's say to alliance corps are fighting a single base but whichever alliance takes the base by the end of the match earns the money and Pi. Likely the best way to deal with contract rewards. makes sense, plus it's way easier to write code for "winner takes all" instead of "corp A takes 33.78%, corp B takes 45.66%, defenders get the rest".
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Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2012.10.16 11:47:00 -
[44] - Quote
Make it as Eve like as possible, only the winner gets any money and the team who owned the place lose an asset |
Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2012.10.17 01:05:00 -
[45] - Quote
Bump |
Necandi Brasil
Conspiratus Immortalis
245
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Posted - 2012.10.17 01:10:00 -
[46] - Quote
Great idea ! Would love to play against "bot clones"... maybe we can think of other game modes involving this (Instead of the robot killing we will have at the launch) |
Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2012.10.17 23:20:00 -
[47] - Quote
Necandi Brasil wrote:Great idea ! Would love to play against "bot clones"... maybe we can think of other game modes involving this (Instead of the robot killing we will have at the launch)
It's been changed from bots to another corp but not yet in the op |
Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2012.10.17 23:21:00 -
[48] - Quote
STB Vermaak Doe wrote:This came to me while reminiscing my early online multiplayer times(aka noob years)
A gameplay mode called Taxer of the hill.
The match starts with the teams fighting over a relatively fortified area near the center of the map which is a mining/resource harvesting facility.
There would be a plethora of neutral Ai enemies fighting both teams if they get close to the facility, but they can be stopped completely by capturing or destroying the clone vat(s). There would be two heavily armoured but weaponless MCC variants that would be able to harvest the materials gained from the facility and as long as that is going on, the isk earned for actions completed near/in the facility would be multiplied (possibly by 3 or 4 times) and the losing team/team with the least amount of materials harvested would earn either no isk or a very small amount.
The point of this game mode would be to promote teamwork and have a higher risk vs reward.
Any thoughts?
Replace the Ai with a third corp that earned Pi with the facility until it's been contested or capturet |
STB Vermaak Doe
558
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Posted - 2012.10.21 02:06:00 -
[49] - Quote
Bump |
STB Vermaak Doe
558
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Posted - 2012.10.22 02:22:00 -
[50] - Quote
Bump |
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STB Vermaak Doe
558
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Posted - 2012.10.23 04:36:00 -
[51] - Quote
Bump |
Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2012.10.26 04:01:00 -
[52] - Quote
Bump |
Cloudy Zan
107
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Posted - 2012.10.26 04:02:00 -
[53] - Quote
let it die |
Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2012.10.26 04:03:00 -
[54] - Quote
Cloudy Zan wrote:let it die Over your dead clones. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.10.26 04:10:00 -
[55] - Quote
STB Vermaak Doe wrote:This came to me while reminiscing my early online multiplayer times(aka noob years)
A gameplay mode called Taxer of the hill.
The match starts with the teams fighting over a relatively fortified area near the center of the map which is a mining/resource harvesting facility.
There would be a plethora of neutral Ai enemies fighting both teams if they get close to the facility, but they can be stopped completely by capturing or destroying the clone vat(s). There would be two heavily armoured but weaponless MCC variants that would be able to harvest the materials gained from the facility and as long as that is going on, the isk earned for actions completed near/in the facility would be multiplied (possibly by 3 or 4 times) and the losing team/team with the least amount of materials harvested would earn either no isk or a very small amount.
The point of this game mode would be to promote teamwork and have a higher risk vs reward.
Any thoughts?
More deaths and kills........ sign me up. |
Vermaak Doe
SVER True Blood Unclaimed.
384
|
Posted - 2012.10.26 04:12:00 -
[56] - Quote
TiMeSpLiT--TeR wrote:STB Vermaak Doe wrote:This came to me while reminiscing my early online multiplayer times(aka noob years)
A gameplay mode called Taxer of the hill.
The match starts with the teams fighting over a relatively fortified area near the center of the map which is a mining/resource harvesting facility.
There would be a plethora of neutral Ai enemies fighting both teams if they get close to the facility, but they can be stopped completely by capturing or destroying the clone vat(s). There would be two heavily armoured but weaponless MCC variants that would be able to harvest the materials gained from the facility and as long as that is going on, the isk earned for actions completed near/in the facility would be multiplied (possibly by 3 or 4 times) and the losing team/team with the least amount of materials harvested would earn either no isk or a very small amount.
The point of this game mode would be to promote teamwork and have a higher risk vs reward.
Any thoughts? More deaths and kills........ sign me up.
Fyi the Ai has been replaced with dust mercs defendind the source of income |
Aelita Dranoch
HavoK Core
12
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Posted - 2012.10.26 04:13:00 -
[57] - Quote
STB Vermaak Doe wrote:This came to me while reminiscing my early online multiplayer times(aka noob years)
A gameplay mode called Taxer of the hill.
The match starts with the teams fighting over a relatively fortified area near the center of the map which is a mining/resource harvesting facility.
There would be a plethora of neutral Ai enemies fighting both teams if they get close to the facility, but they can be stopped completely by capturing or destroying the clone vat(s). There would be two heavily armoured but weaponless MCC variants that would be able to harvest the materials gained from the facility and as long as that is going on, the isk earned for actions completed near/in the facility would be multiplied (possibly by 3 or 4 times) and the losing team/team with the least amount of materials harvested would earn either no isk or a very small amount.
The point of this game mode would be to promote teamwork and have a higher risk vs reward.
Any thoughts?
it sounds like the game mode is meant to rob NPC's. yeah i think this might work with a little tweaking, how bout a game mode featuring actual player owned mining facilities and their actual layouts (as in EVE) being the maps for a 256 player battle? just a thought |
Vermaak Doe
SVER True Blood Unclaimed.
384
|
Posted - 2012.10.26 04:16:00 -
[58] - Quote
Aelita Dranoch wrote:STB Vermaak Doe wrote:This came to me while reminiscing my early online multiplayer times(aka noob years)
A gameplay mode called Taxer of the hill.
The match starts with the teams fighting over a relatively fortified area near the center of the map which is a mining/resource harvesting facility.
There would be a plethora of neutral Ai enemies fighting both teams if they get close to the facility, but they can be stopped completely by capturing or destroying the clone vat(s). There would be two heavily armoured but weaponless MCC variants that would be able to harvest the materials gained from the facility and as long as that is going on, the isk earned for actions completed near/in the facility would be multiplied (possibly by 3 or 4 times) and the losing team/team with the least amount of materials harvested would earn either no isk or a very small amount.
The point of this game mode would be to promote teamwork and have a higher risk vs reward.
Any thoughts? it sounds like the game mode is meant to rob NPC's. yeah i think this might work with a little tweaking, how bout a game mode featuring actual player owned mining facilities and their actual layouts (as in EVE) being the maps for a 256 player battle? just a thought
Exactly what i meant to change the Op to |
STB Vermaak Doe
558
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Posted - 2012.10.27 17:42:00 -
[59] - Quote
Bump |
STB Vermaak Doe
558
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Posted - 2012.10.29 00:52:00 -
[60] - Quote
Bump |
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