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101. [SUGGESTION] First thoughts into being Team Commander (or Commander Mode) - in Feedback/Requests [original thread]
CCP needs to begin working on a Commander/MCC mode, or at least make a match type that will support the role by not making the MCC the primary objective. However, I feel like there are still other things that are more important for them to work ...
- by Zat Earthshatter - at 2013.06.12 16:26:00
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102. [Request] Personal droplinks built into dropsuits... - in Feedback/Requests [original thread]
The moment I see that module activate, i'm aiming for where your head's going to be. With a Scrambler Pistol. At point-blank range. Although it sounds like a powerful tool, it's really just as dangerous as being revived in the middle of a firefig...
- by Zat Earthshatter - at 2013.06.11 23:19:00
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103. "Bomber Dropship" - in Feedback/Requests [original thread]
If a Dropship was being modified into a ground-attack vehicle, I would advise going the route of the Vietnam-era Bell helicopter, and use two front-facing fixed Small Turrets, and give a range bonus to them. The result is a vehicle that is very ...
- by Zat Earthshatter - at 2013.06.10 00:28:00
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104. Suns and Moons - in Feedback/Requests [original thread]
crazy space 1 wrote: edit*or is that why it's called dust? :P Are mercs unable to go near water? do our suits melt into cheese? That would make Oceanic planets a real pain in the implants...
- by Zat Earthshatter - at 2013.06.09 08:43:00
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105. Dust needs bigger war machines - in Feedback/Requests [original thread]
Only thing I could think of would be an entire "socket" facility with movement capability - imagine the Gallente facility on gigantic Madrugar treads, and you get the idea. This would have multiple Large Turret slots (like Installations), and may...
- by Zat Earthshatter - at 2013.06.09 08:34:00
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106. It's Riddle Time! - in The Locker Room [original thread]
Terry Webber wrote: Correct. New Riddle: Brad stared through the dirty soot-smeared window on the 22nd floor of the office tower. Overcome with depression he slid the window open and jumped through it. It was a sheer drop outside the build...
- by Zat Earthshatter - at 2013.06.09 08:14:00
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107. [Suggestion] Plasma Mortar - in Feedback/Requests [original thread]
Krasymptimo wrote: Fair points made, and a great idea for using L1 to switch to Mortar mode Also, towards the gears of war method, I guess it will add in communication so team mates have to say whether he was short or too far Although L1 wou...
- by Zat Earthshatter - at 2013.06.07 03:01:00
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108. Petition: Give Assault Dropships exclusive Medium Turrets - in Feedback/Requests [original thread]
Judge Rhadamanthus wrote: The Devs said they are looking at specific lock on turrets for us. I prefer this. Same damage as now, but with a lock on. That seems balanced to me. With just one gunner myp droto ADS can melt tanks and other DS. A m...
- by Zat Earthshatter - at 2013.06.06 20:45:00
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109. [Suggestion] Plasma Mortar - in Feedback/Requests [original thread]
Krasymptimo wrote: By having it as a light weapon, the heavy can use it, but can also open up interesting tactics like scout mortar teams, that quickly rush into position, start their bombardment with burst mortars, then GTFO.. I believe that...
- by Zat Earthshatter - at 2013.06.06 20:30:00
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110. It's Riddle Time! - in The Locker Room [original thread]
Terry Webber wrote: Three men meet for lunch to talk for a spell All three have two sons who are there as well. Around the table are found seven chairs Each has their own seat which none of them shares. Only seven chairs and each one could sit...
- by Zat Earthshatter - at 2013.06.06 20:17:00
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111. where is the dust? I was told there would be dust. - in Feedback/Requests [original thread]
This is basically a simple static texture change OP is suggesting. It would take some time to implement, but I too would like "weathered" versions of most structures. Support.
- by Zat Earthshatter - at 2013.06.06 07:16:00
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112. [Request] Game Play Mode - in Feedback/Requests [original thread]
Ah yes, Old Skirmirsh... Good times. However, my issue with every non-Ambush gamemode CCP has released, this one included, is their reliance on the MCC as an objective to destroy. As CCP envisioned using the vehicle as a "commander" vehicle contr...
- by Zat Earthshatter - at 2013.06.04 22:54:00
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113. Some thoughts on the current vehicle system, mostly regarding HAV's. - in The Council's Chamber [original thread]
To filter down the OP, Attorney General feels not only that vehicle variants do not properly fit within their roles, but some may be less effective in battle than their less-expensive Standard versions, causing him to question whether a corp would...
- by Zat Earthshatter - at 2013.06.04 06:14:00
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114. Eve account question. - in Rookie Training Grounds [original thread]
For others with EVE trials who wish to re-use their names, you would have to biomass (delete) the trial character to open the name. Of course, this may cut into the final day or so of your trial. As said above, you could try to petition CCP to re-...
- by Zat Earthshatter - at 2013.06.04 02:56:00
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115. Amarr Assault Suit - in Rookie Training Grounds [original thread]
Skill bonuses never have adverse effects. What it will do, is allow your LRs and SRs will be able to fire in longer bursts, letting you apply more damage to the enemy without overheating and getting a blastback of coolant plasma.
- by Zat Earthshatter - at 2013.06.04 02:52:00
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116. [Request]In-Game forum link/browser - in Feedback/Requests [original thread]
Especially due to sharing Local chat with EVE, an in-game browser would be a good addition. However, the RAM requirements mean we would have to wait until a PS4 version was produced before CCP could implement a browser that didn't risk crashing th...
- by Zat Earthshatter - at 2013.06.04 02:48:00
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117. [Request] A player made map system. - in Feedback/Requests [original thread]
It's quite likely that nullsec Districts will allow the owners to place their own facilities and installations based on a CPU/PG output. As for a Forge Mode-style editor, it would probably be only used in a VR simulation, if it was used at all. B...
- by Zat Earthshatter - at 2013.06.03 19:45:00
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118. Announcement:Dev Blog: Creating Outposts - Level Design in DUST - in Announcement and Events [original thread]
Although the "Socket" structure makes sense for rapidly seeding the tens of thousands of New Eden planets, using the current system as the only map design system may lock out many strong ideas that players have posted - namely cities, battlefiel...
- by Zat Earthshatter - at 2013.06.03 19:31:00
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119. [Request] Tools for Sea Battles in Dust 514 - in Feedback/Requests [original thread]
Although water-based vehicles will be a necessity for Oceanic planets, there are a couple game limitations that need to be worked on before adding boats and water-battleships to the equation. 1. Look up, then try to tell the difference The sh...
- by Zat Earthshatter - at 2013.05.31 23:45:00
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120. It's Riddle Time! - in The Locker Room [original thread]
Terry Webber wrote: Once upon a time, there was a father and his three children. When the children grew up, the dad became old and Death came to take him. The first son, who was a lawyer, begged Death to let his father live a few more years. De...
- by Zat Earthshatter - at 2013.05.31 23:15:00
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