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21. When a heavy changes from an HMG to a pistol ... - in Feedback/Requests [original thread]
Xaviah Reaper wrote: Does he slide the HMG up his butt? where does he put it :P I feel the gun should be fitted like a backpack on the heavy. same principal for all weapons Welcome to Video Games 101 Today's lesson is: Shooter Storage As mos...
- by Zat Earthshatter - at 2013.10.08 09:50:00
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22. [Request ]Ring-shaped outpost - in Feedback/Requests [original thread]
CCP LogicLoop wrote: I dunno... I'm kinda digging on the mobius idea up above. Though it could make heads explode. Not quite sure how one would create a Mobius-strip outpost, and my head would hurt if I tried to figure it out Maybe it would ...
- by Zat Earthshatter - at 2013.10.08 09:35:00
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23. Swarm Launcher Lock On Alterations - in Feedback/Requests [original thread]
1. I would make the lock-on take longer for distance. This also makes sense because Scan Resolution behaves the same way in EVE Online, and the effect has long been factored into long-range "sniper" ship fittings. 2. Let's break that one down, an...
- by Zat Earthshatter - at 2013.10.08 05:26:00
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24. [Request ]Ring-shaped outpost - in Feedback/Requests [original thread]
CCP LogicLoop wrote: Huh. An almost anti king of the hill. The one problem with circular flow is... circles. We tend to notice internally that once you hack a point and move to the next and start hacking it, the point you just hacked got hacked...
- by Zat Earthshatter - at 2013.10.08 02:24:00
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25. [Request] Base installations - in Feedback/Requests [original thread]
A battle at this kind of installation would resemble a smaller version of PlanetSide 2 battles, as their bases are taken over in a similar fashion. Enough so that I wish to suggest changes to differentiate it. With a few modifications, this can...
- by Zat Earthshatter - at 2013.10.08 02:02:00
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26. It's Riddle Time! - in The Locker Room [original thread]
Terry Webber wrote: There is a small town on the East Coast that has 2 barbershops each with a single barber, and on opposite sides of town. The barbershop in the good part of town is immaculate. The floors and windows are washed and the air is...
- by Zat Earthshatter - at 2013.10.07 19:53:00
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27. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
ladwar wrote: Large missiles vs tank w/ hardeners are on will take 2+clips, not missiles so that is 24+missiles, even at the proto lvl. True, but hence "very little" at 2 magazines' worth of direct hits, literally nothing known aside from a ...
- by Zat Earthshatter - at 2013.10.06 09:48:00
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28. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Borne Velvalor wrote: Which level of gun did you derive this information from? Basic, enhanced, complex? Also, at the moment, the OP states there is a typo in the blaster damage section. Not hard to figure that out, I suppose, when every blaste...
- by Zat Earthshatter - at 2013.10.06 09:37:00
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29. [Suggestion] Simulating Mentality - in Feedback/Requests [original thread]
A clone soldier has likely been genetically modified to not fear the weapons of the enemy. The real way to put fear in a clone soldier, is to attack his wallet. Thus, anything really expensive happening in your field of view - HAV destruction, CR...
- by Zat Earthshatter - at 2013.10.06 06:13:00
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30. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Borne Velvalor wrote: snip Very thoughtful post. I should note that EVE armor tanking isn't much different - PvP armor doctrine is either spider-tanking or eHP "buffer tank", and the only other option for an armor ship is a stack of damage mo...
- by Zat Earthshatter - at 2013.10.06 05:55:00
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31. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Spreadsheets! I'll add new posts if I have comments on the other spreadsheets, but for now i'll focus on the weapons. In general >Blasters: All about RoF! Small blasters will behave like miniguns with very small clips, while Large Blasters a...
- by Zat Earthshatter - at 2013.10.06 05:32:00
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32. [Request] Shield Wall Gadget (Needs a better name) - in Feedback/Requests [original thread]
I've had a similar idea to this, but I actually suggested it to help vehicles . "Buckler" Projected Shield Lore (can be ignored) : In the early attempts to produce an atmospheric Shield Transporter, Kaalikiota(spelling?) had a testing accid...
- by Zat Earthshatter - at 2013.10.06 03:16:00
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33. It's Riddle Time! - in The Locker Room [original thread]
Terry Webber wrote: Bury deep, Pile on stones, My mind will always Dig up them bones Memory
- by Zat Earthshatter - at 2013.10.06 02:50:00
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34. [request] troop crawler / tactical unit mover - in Feedback/Requests [original thread]
So... a tracked APC? This specific suggestion could be implemented by replacing the Large Turret of HAVs with an expanded hull with interior space, and placing a couple Small Turrets on it. The overall vehicle would be quite useful at breaching st...
- by Zat Earthshatter - at 2013.10.03 10:53:00
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35. Can the minimatar and amarr get their own vehicles in the next update, also abou... - in Feedback/Requests [original thread]
Lynn Beck wrote: snip The "filler" gear almost sounds stupid, but then I realized it makes sense from a lore/strategic perspective. If you need to fill a role on a war front, are you going to wait until your R&D reverse-engineers that c...
- by Zat Earthshatter - at 2013.10.02 09:53:00
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36. [Request] Turret Modules - in Feedback/Requests [original thread]
Godin Thekiller wrote: It's called rigging, and is coming SOONtm Rigging is mostly inactive as far as we know, and that comes from EVE experience. OP may need to be more clear, but he's suggesting one of two things: >A: Sub-fitting(rigging...
- by Zat Earthshatter - at 2013.10.02 09:27:00
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37. WAIT I HAZ AN IDEA!!!! - in Feedback/Requests [original thread]
I've suggested using the Plasma Cannon as a mortar before, but I lost the thread I posted it in - so i'll give you the whole thing here. Lore Issue As a giant blaster, the PC is by nature a short-range weapon, and as-is wouldn't have the range ...
- by Zat Earthshatter - at 2013.09.30 10:07:00
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38. The F2P wiki - in The Locker Room [original thread]
Otavio Martins wrote: >I don't know... Forgot to explain the lockbox system, but it's like so: Lockboxes are a common-level loot drop, and can contain any of a wide variety of loot that's often unobtainable by other means. Keys to get said...
- by Zat Earthshatter - at 2013.09.26 04:46:00
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39. Anyone play Monster Hunter? - in The Locker Room [original thread]
Zero Harpuia wrote: Some of these have changed overtime, or at least for the third season. MH4 just came out, so no idea what they are there yet. For example, the Mega Drugs need Pale Extract, a drop from the Flying Wyvern Gigginox, instead of ...
- by Zat Earthshatter - at 2013.09.19 23:27:00
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40. Anyone play Monster Hunter? - in The Locker Room [original thread]
New section: Book of Combos Many seasoned vets know the various crafting recipes by heart, but i'm sure that some draw a blank as to why that Kelbi Horn is lit up in the combination menu, or something of the sort. For said vets, go ahead and look ...
- by Zat Earthshatter - at 2013.09.19 09:17:00
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