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261. [request] Dust 514 for ps4 launch?! Please - in Feedback/Requests [original thread]
Not gonna happen, wouldn't even bother thinking about it. At this point, just waiting for TESO, BF4, and titanfall.
- by ZDub 303 - at 2013.07.07 19:34:00
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262. Raise the ISK values you get from FW - in Feedback/Requests [original thread]
Aizen Intiki wrote: Aikuchi Tomaru wrote: At the moment this would be a bad idea. More ISK / SP in FW would mean people would go AFK in the only battles which are at least somewhat important. I would like CCP to finally introduce Standings ...
- by ZDub 303 - at 2013.07.07 16:44:00
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263. Suggestion: nanohives - in Feedback/Requests [original thread]
Great idea, and for color blind people there are still the different icons to differentiate them.
- by ZDub 303 - at 2013.07.07 16:21:00
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264. Request-----FIX THE ENDURANCE NERF IT'S KILLING SCOUTS! CCP HEAR US! - in Feedback/Requests [original thread]
amen, its horrible for us logis too.. I have to sprint to get anywhere, and this recharge delay is killing me.
- by ZDub 303 - at 2013.07.07 16:11:00
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265. [Feedback/Request] AV Comparison: swarm launcher vs plasma cannon - in Feedback/Requests [original thread]
I would really much prefer the plasma cannon was a AV weapon and not an AI weapon... noob tubes in FPS games are never a good thing (just look at the flaylock pistol). Lets give it no splash radius, direct hits only, lower the reload speed (~2.5s...
- by ZDub 303 - at 2013.07.07 16:09:00
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266. Raise the ISK values you get from FW - in Feedback/Requests [original thread]
it needs a higher SP payout too, and a much better queue system.
- by ZDub 303 - at 2013.07.07 16:01:00
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267. [Petition] Core flaylock debunk - in Feedback/Requests [original thread]
FP just shoots too fast with too much splash. The TTK on it is incredible for a 'tracker shooter'. Its not extremely OP, but it needs to be toned down a bit for sure. Normalizing splash radius to that of level 3 FP Op + adv FP (~1.7m) combined ...
- by ZDub 303 - at 2013.07.07 15:56:00
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268. Logistics - An Elegant Solution - in Feedback/Requests [original thread]
Zatara Rought wrote: Buster Friently wrote: There is no problem, therefore no solution is needed. Despectfully disagree. Caldari logi's need a change. The rest are fine though. No they don't, we just need to give relevant ehp bonuse...
- by ZDub 303 - at 2013.07.06 19:25:00
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269. So now that we've had this massive influx of SP this week... - in Feedback/Requests [original thread]
nukel head wrote: Malkai Inos wrote: So i wasn't the only one to notice that flaylocks became more and more prevalent with every respec wave. Nope. Those guns are obviously overpowered and need to be dialed back several notches. ESPECIALL...
- by ZDub 303 - at 2013.07.05 23:47:00
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270. So now that we've had this massive influx of SP this week... - in Feedback/Requests [original thread]
I really hope you can see the metrics this week for the stupid ******* godlock pistol now that everyone is speccing into them. You really need to lift your content lock and put in a fix for this ******* gun in 1.3... 1.4 will be too long to wait ...
- by ZDub 303 - at 2013.07.05 21:25:00
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271. Make shield modules increase Scan Profile - in Feedback/Requests [original thread]
Oso Peresoso wrote: I think separately they should also tone down the speed penalties on armor. Or change it altogether. Speed penalties are a bad idea in an fps.. always have been and always will be. Be better off with a sta penalty... so...
- by ZDub 303 - at 2013.07.05 20:18:00
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272. [Request] Reduce Dropsuit Electronics/Engineering to x3 - in Feedback/Requests [original thread]
Aeon Amadi wrote: ZDub 303 wrote: imho. a much better way of doing is if they were core skills specific to each suit. so... Caldari Logisitics Dropsuit Operation (x8), Caldari Logistics Dropsuit Engineering (x1), Caldari Logisitcs Dropsuit ...
- by ZDub 303 - at 2013.07.05 20:13:00
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273. Make shield modules increase Scan Profile - in Feedback/Requests [original thread]
Zeylon Rho wrote: Base the shield modifier to scan profile off total shields. It translates to "the drawback" of shield tanking, and so it can be a factor regardless of what modules are in use. Just move the decimal place over twice and use it...
- by ZDub 303 - at 2013.07.05 17:10:00
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274. [Feedback] Let's talk about Uplinks... - in Feedback/Requests [original thread]
uplink spam is a problem in PC for sure. its not as much about teamwork and tactics... more about swarming objective until you can clear all of the enemy uplinks and lay down around 5-10 of your own. Minimaps in city areas in PC have so many upl...
- by ZDub 303 - at 2013.07.05 17:08:00
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275. [Request] Reduce Dropsuit Electronics/Engineering to x3 - in Feedback/Requests [original thread]
imho. a much better way of doing is if they were core skills specific to each suit. so... Caldari Logisitics Dropsuit Operation (x8), Caldari Logistics Dropsuit Engineering (x1), Caldari Logisitcs Dropsuit Electronics (x1) so new players can cat...
- by ZDub 303 - at 2013.07.05 16:35:00
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276. Make shield modules increase Scan Profile - in Feedback/Requests [original thread]
Stile451 wrote: Scan profile seems to work properly but the detection distance sucks(seems to be hard capped at 10m - the smaller circle of the minimap). this... we need a scan profile fix similar to the weapon range fix we just got in 1.2. ...
- by ZDub 303 - at 2013.07.05 16:31:00
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277. Head Shot Sound - in Feedback/Requests [original thread]
just put in an option. Option 1 - Sound vacuum Option 2 - dropped piano Option 3 - no sound for headshot. That will satisfy everyone I think.
- by ZDub 303 - at 2013.07.05 16:20:00
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278. Make shield modules increase Scan Profile - in Feedback/Requests [original thread]
Harpyja wrote: Essentially, shield extenders make ships bigger targets, so shield extenders should also increase a dropsuit's hitbox. mess with hitboxes in an fps and you'll see a lot of rage quitting. would much rather they tone down armo...
- by ZDub 303 - at 2013.07.05 16:16:00
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279. Make shield modules increase Scan Profile - in Feedback/Requests [original thread]
~15% increase to scan profile per extender and ~15% decrease to sta/sta recovery for armor plates.. fairly equal penalties imho... while having unique playstyles as well. We just desperately need to get rid of the move speed penalty... as it aff...
- by ZDub 303 - at 2013.07.05 16:08:00
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280. Logi offensive nerf proposal - in Feedback/Requests [original thread]
Cal Logi is fine. the other logi classes just also need EHP skill bonuses as well. And the assault class needs a damage bonus.
- by ZDub 303 - at 2013.07.05 15:55:00
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