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521. #1 players - 1 kill 15 deaths - all logi - wth? - in General Discussions [original thread]
Mortedeamor wrote: scouts need to stick to their class parameters in a balanced dust these scouts running around with thins like ar's and logi gear will have the floor scraped with their faces. their is no reason to have a scout logi in a ser...
- by Yan Darn - at 2013.09.17 17:28:00
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522. Scout Registry / Killboard - in General Discussions [original thread]
Matticus Monk wrote: Ruthless Lee wrote: Idye Lotz wrote: Has anybody tired a lazor rifle on a scout suit? Just wondering if it would be any good...for sneak melting. I have, and I'm pretty sure Monk has mentioned doing so as well. I ...
- by Yan Darn - at 2013.09.17 17:02:00
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523. What could make the scout a scout? - in General Discussions [original thread]
OZAROW wrote: Ment precision instead of range on the gallente since it can stack range in the low an it could use the precision in the extra high I can see the logic, but I'd rather keep the range - passive scan precision just isn't that use...
- by Yan Darn - at 2013.09.17 07:57:00
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524. Giving scouts a role - in General Discussions [original thread]
Oswald Rehnquist wrote: This is a big no for me, If you did this, that would mean that scouts would not get any benefits or wps for using the active scanner because the enemies are already lit up. Also it would mean that others would be gett...
- by Yan Darn - at 2013.09.17 07:40:00
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525. I wish I could mind-control all of you - in General Discussions [original thread]
Aaroniero d'Lioncourt wrote: KAGEHOSHI Horned Wolf wrote: So I could make all of you collectively flood the forums nonstop with every post, asking CCP to make bringing back a game mode similar to the original Skirmish 1.0 a top priority; Ski...
- by Yan Darn - at 2013.09.17 07:21:00
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526. Giving scouts a role - in General Discussions [original thread]
Bojo The Mighty wrote: What CCP needs to do is reduce our profile and tell us how passive scanning work. Basically passive scanning is supposed to be a weaker but constant variation of active scanning, while active scanning is a more potent but...
- by Yan Darn - at 2013.09.16 20:07:00
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527. #1 players - 1 kill 15 deaths - all logi - wth? - in General Discussions [original thread]
Gh0st C0de wrote: Rynoceros wrote: KDR is not the be-all, end-all of shooters. KDR is important in Crawl On Dookie, which has created this mono dimensional mindset that people get into. It isn't always a Logi thing either... Today, I had a ...
- by Yan Darn - at 2013.09.16 19:15:00
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528. Scout Registry / Killboard - in General Discussions [original thread]
I feel like I've transported myself to a parallel dimension. Everything is the same except I'm not the only scout using an AR! I hope the actual Gallente blaster, when released, will be fun to use still.
- by Yan Darn - at 2013.09.16 18:55:00
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529. What could make the scout a scout? - in General Discussions [original thread]
Lightning Bolt2 wrote: Mordecai Sanguine wrote: SCOUT ARE MADE FOR RECO NOT FOR KILL !!!!!! So it's pretty obvious..... 5% reduction cost to Active scanner per level (Pg/CPU). Radar on scout frame buffed (Less Db so less possibility to be...
- by Yan Darn - at 2013.09.16 17:10:00
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530. I'm A Scout And So Can You: A Quick Guide to Souting in 1.4 - in General Discussions [original thread]
This is pretty much how I scout when solo. I'm glad you mentioned near the beginning that you could follow this strategy in an assault (or recon logi) and do the same, if not better. *sigh* 1.4 improved my game but at the same time just further...
- by Yan Darn - at 2013.09.16 16:46:00
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531. What could make the scout a scout? - in General Discussions [original thread]
OZAROW wrote: Everyone has wondered, what an when will ccp give us that will be enough to buff us an make a scout a scout. Well here's some quick ideas since I ve made an also commented on at least a hundred pages so I'm not gonna repeat major ...
- by Yan Darn - at 2013.09.16 07:37:00
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532. Agent Missions - in General Discussions [original thread]
Athena Sentinel wrote: Eris Ernaga wrote: Escort - Escort a caravan of trucks with goods in them from one base to another encounter multiple attacks along the way. Mission is complete when caravan enters second base. Escort 2 - Escort a ca...
- by Yan Darn - at 2013.09.15 15:47:00
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533. The Scout Suit + 1.4 Paradox - in General Discussions [original thread]
From what I've seen, CCP has never given any indication of what they want for the scout or how they plan to improve the scout. Either they don't know or they are in the process of cooking something up. It's 50/50 IMO. 1.4 buffed scouting - as i...
- by Yan Darn - at 2013.09.15 11:36:00
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534. Minmatar scout bonus - in General Discussions [original thread]
In an ideal world - we would just have more light frame variants, an "assassin" type suit - the Minmatar *scout* really would be better with some kind of biotics bonus instead. "Assassin" frames could get the profile reduction and relevant weapon ...
- by Yan Darn - at 2013.09.15 02:39:00
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535. Don't think scouts are that bad. - in General Discussions [original thread]
I don't get all the AR hate (well I do, but I mean with scouts) - AR and Semi-Auto SCR seem like fine choices - especially with the sensor changes. Not every scout wants to be a CQC assassin. I respect the playstyle and feel for the guys who spec'...
- by Yan Darn - at 2013.09.14 19:10:00
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536. Combat Roles: The Art of the Flanker - in Rookie Training Grounds [original thread]
Excellent guide. This is pretty much how I play my Gal Scout (if only because head on engagements are suicide anyway). Obviously I don't have the tank to maintain pressure - so if the initial jump doesn't result in all deaths, I let the enemies d...
- by Yan Darn - at 2013.09.14 17:47:00
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537. Don't think scouts are that bad. - in General Discussions [original thread]
Just a thought - if you fit your assault with dampeners and carried a scanner instead of a hive (I know I'm making presumptions here) do you feel you'd do better or worse playing scout style than an actual light/scout suit? When I was trying to d...
- by Yan Darn - at 2013.09.13 19:30:00
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538. Scouts are beast this build. - in General Discussions [original thread]
Mossellia Delt wrote: Heres the thing, people seem only to use scouts in pubs, when it comes to PC scouts are in no way imaginable viable. PC is what the game should be balanced around, can ANY of you actually say scouts are balanced for PC? ...
- by Yan Darn - at 2013.09.13 19:05:00
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539. Hey, AR nerf guys... Here's something you missed... - in General Discussions [original thread]
Reading this and other AR threads - I get this impression that people play like infantry in old school RTSs - just give an attack command against the enemy unit and watch as they both fire at each other until one dies. I use an AR myself, after a...
- by Yan Darn - at 2013.09.13 18:10:00
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540. "You have been scanned." - in General Discussions [original thread]
lrian Locust wrote: Krom Ganesh wrote: On that note, there shouldn't be error margin messages for the scanner. Defeats the purpose of trying to beat the scanner if the person still knows you're there. I agree, with the high-range lvl 1 flux...
- by Yan Darn - at 2013.09.13 17:28:00
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