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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2857
|
Posted - 2013.09.13 11:02:00 -
[31] - Quote
Chances Ghost wrote:Aeon Amadi wrote:
As stated before in another thread - I deal in facts and numbers, not word of mouth and speculation. Someone said the Scrambler Rifle has more recoil so I went out of my way to show the difference between the two and wouldn't you know it, now that I have, everyone is tying the SRs into the mix and wanting them nerfed as well.
This is RAMBUNCTIOUS. The reason those people suck is because they don't know how to use their weapon effectively and I can almost guarantee that they weren't using it in a squad-based environment which is probably what it was intended for (which basically classifies ANY specialization weapon).
You can't run up on someone with a mass driver and expect to get results. You attack from afar and have the benefit of other team mates shooting at them.
You can't gun down someone with a Laser Rifle and not expect to be vulnerable when you're aiming down the sights or engaging at close range.
These weapons WERE NOT DESIGNED for people to run up and die at 30 meters and then whine and ***** about the assault rifle doing it's job - they're uninformed players who's sole instinct is that if it killed them (the entire point of this game might I add) then it MUST be over-powered because there is no possible way that they did something wrong.
Too many people grew up with World of Warcraft and got a reward everytime they did something. Your average gamer foams at the mouth when you mention "patience" or god for ****ing bid "think". What in the bloody hell did you expect to happen if they just died when they attacked AN ASSAULT RIFLE head on????????
the problem is there istn any room for any specialised wepaons (mass driver possably being the exception with its ability to drive people out of cover) in any situation where you are building a squad your better off bringing in 6 assault rifles then any other configuration, for any job, the assault rifle does it better. we dont NEED other weapons for anything, their purpose is served by the assault rifle. ive seen over 9000 heavys runnign around with assault rifles now.... its getting out of hand that if you bring in another weapon your hurting your team. keep in mind, im not an AR user. i blow people up with explosives. so for me to swap to something im unfamiliar with and instantly enter DUST514 godmode was rather startleing i get that your angry, i get that you used to these kinds of arguments. im nto your average gamer. i m not afraid of dieing thousands of times to adjust to something. i use patience and planning to kill, my primary weapon of choice is remote explosives. i can use a novaknife scout and stay positive (even since 1.4 hit) ive been playing this game since closed beta and im one of the top 500 most active players in the game. i am personally fine... this AR BS isnt really efecting me too much outside of forcing me to use more scoutlike tactics and changing what my targets are. im STILL not going to use the damn AR, i hate the thing its just not a creative way to kill people... doesnt mean i dont want other people to use and enjoy it. i get that your angry at your average gamer... but your average gamer i am not.
I can't wait to see your corp go up against Red Star or Molon Labe, I really can't. |
Chances Ghost
Inf4m0us
812
|
Posted - 2013.09.13 11:03:00 -
[32] - Quote
Aeon Amadi wrote:
I can't wait to see your corp go up against Red Star or Molon Labe, I really can't.
my corp has 3 active members.... your not seeing that anytime soon. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2860
|
Posted - 2013.09.13 11:12:00 -
[33] - Quote
Chances Ghost wrote:Aeon Amadi wrote:
I can't wait to see your corp go up against Red Star or Molon Labe, I really can't.
my corp has 3 active members.... your not seeing that anytime soon.
Ah, well, maybe one day you'll see how awful it is to be assaulted by Mass Drivers and Forge Guns throughout the entire game. |
Chances Ghost
Inf4m0us
812
|
Posted - 2013.09.13 11:25:00 -
[34] - Quote
Aeon Amadi wrote:Chances Ghost wrote:Aeon Amadi wrote:
I can't wait to see your corp go up against Red Star or Molon Labe, I really can't.
my corp has 3 active members.... your not seeing that anytime soon. Ah, well, maybe one day you'll see how awful it is to be assaulted by Mass Drivers and Forge Guns throughout the entire game.
forge gun on a power point is uncounterable and a different class different leuge all together.
mass drivers are my love... and skilled MD users will scare the crap out of most people when they show up in large numbers.
these are just simple truths. ( i <3 the breach MD)
maybe its a learning curve thing, maybe the AR is so dominating becuase new players can grab it and dominate with it, but specialised weapons require specialised tactics.
maybe thats why the AR was so damn deadly in my hands yesterday, it felt dirty... it felt like i wasnt even giving thema chance to dive into cover.
maybe it just signals the end of the old metagame and the birth of a very very cover intensive metagame where you arnt leaving cover unless you have a real plan on where your next piece of cover is.
this would actually be great, we woud finally see the battle lines drawn and a no-mans land of death start to form.
hell maybe this isnt even a bad thing at all.
i suppose that i should probably just wait and see and do what i do best instead of worrying about what others do |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2861
|
Posted - 2013.09.13 11:36:00 -
[35] - Quote
Chances Ghost wrote:Aeon Amadi wrote:Chances Ghost wrote:Aeon Amadi wrote:
I can't wait to see your corp go up against Red Star or Molon Labe, I really can't.
my corp has 3 active members.... your not seeing that anytime soon. Ah, well, maybe one day you'll see how awful it is to be assaulted by Mass Drivers and Forge Guns throughout the entire game. forge gun on a power point is uncounterable and a different class different leuge all together. mass drivers are my love... and skilled MD users will scare the crap out of most people when they show up in large numbers. these are just simple truths. ( i <3 the breach MD) maybe its a learning curve thing, maybe the AR is so dominating becuase new players can grab it and dominate with it, but specialised weapons require specialised tactics. maybe thats why the AR was so damn deadly in my hands yesterday, it felt dirty... it felt like i wasnt even giving thema chance to dive into cover. maybe it just signals the end of the old metagame and the birth of a very very cover intensive metagame where you arnt leaving cover unless you have a real plan on where your next piece of cover is. this would actually be great, we woud finally see the battle lines drawn and a no-mans land of death start to form. hell maybe this isnt even a bad thing at all. i suppose that i should probably just wait and see and do what i do best instead of worrying about what others do you have actually cinvinced me this isnt so bad afterall... maybe its the sleep dep thats made me go slightly ******** and defencive... im going to re-assess this... and find a new corp
Alternatively you could just use a weapon that requires more skill to use.. Not like it's shameful or anything. |
Chances Ghost
Inf4m0us
813
|
Posted - 2013.09.13 11:41:00 -
[36] - Quote
Aeon Amadi wrote:
Alternatively you could just use a weapon that requires more skill to use.. Not like it's shameful or anything.
the people who get blown up by my REs and send me hatemail seem to think its shameful :P |
Shotty GoBang
Pro Hic Immortalis
1080
|
Posted - 2013.09.13 12:36:00 -
[37] - Quote
Aeon Amadi wrote: Range is also a significant factor as Assault Scrambler Rifles, while having the same optimal, have larger fall off range - so by all rights it's a better weapon with the single exception of low armor damage...
I've yet to see any information provided that gives legitimate reasoning, let alone with accurate information, as to why the Assault Rifle should be nerfed.
^ Scout (they move so fast) |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2861
|
Posted - 2013.09.13 13:14:00 -
[38] - Quote
Shotty GoBang wrote:Aeon Amadi wrote: Range is also a significant factor as Assault Scrambler Rifles, while having the same optimal, have larger fall off range - so by all rights it's a better weapon with the single exception of low armor damage...
I've yet to see any information provided that gives legitimate reasoning, let alone with accurate information, as to why the Assault Rifle should be nerfed.
^ Scouts ... they move so fast.
Also, I'd like to win CQC fights with my severely range-restricted shotgun. When I do manage to get into optimal range, it shouldn't be a "toss up" if the guy happens to have an AR. I'd like to think my reasoning is legitimate, Aeon. I accept that you may not. You have my respect, either way. - Shotty GoBang
Shotty, I have a lot of respect for you - you know this. But I just can't validate that the Assault Rifle is just this end all weapon that is over powered... In fact, I'm convinced that everything else is just.. Broken!
I mean, everything being slated for comparison is radically different in play style and the like, you consider that the Shotgun has a maximum range of 15-20 meters; it's not exactly a fair contender, it's a bit out of the weight class.
The point I'm trying to make is that HMGs, Shotguns, hell even Mass Drivers all should have their niche -against- the Assault Rifle, they should be balanced AROUND the Assault Rifle for different fields because it is, after all, the bread and butter of both the modern soldier and the traditional shooter. If you spend your entire time trying to work the Assault Rifle into this little square of a niche between everything else it's just going to wind up buffing everything else by comparison to simply nerfing it.
Honestly - I say we just leave it be until Combat and Rail Rifles come in so that we have some kind of measurement to tie them all up to. |
Tech Ohm Eaven
L.O.T.I.S.
727
|
Posted - 2013.09.13 17:38:00 -
[39] - Quote
Aeon Amadi wrote:Yokal Bob wrote:When i say AR, the scrambler is included, and as much as i do use the ARs they DO need a nerf Wow. This is unbelievable - so basically anything with a high fire rate that can you can ADS with is OP? So, what's the alternative? We all use Shotguns and Sniper Rifles? Team Fortress 514 much?
The problem is its not ADS its just a scrub hipfirefest thanks to improved AA
Wheres the skill in that??
Plus an AR kills a heavy HMG?? Thats wrong.
AR needs a nerf.
Now excuse me while I go use my one thousand duvolle ARs and one thousand GEKs that I have in inventory. |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
269
|
Posted - 2013.09.13 17:51:00 -
[40] - Quote
ascr is like 7k isk more then a gek |
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2883
|
Posted - 2013.09.13 17:54:00 -
[41] - Quote
Tech Ohm Eaven wrote:Aeon Amadi wrote:Yokal Bob wrote:When i say AR, the scrambler is included, and as much as i do use the ARs they DO need a nerf Wow. This is unbelievable - so basically anything with a high fire rate that can you can ADS with is OP? So, what's the alternative? We all use Shotguns and Sniper Rifles? Team Fortress 514 much? The problem is its not ADS its just a scrub hipfirefest thanks to improved AA Wheres the skill in that?? Plus an AR kills a heavy HMG?? Thats wrong. AR needs a nerf. Now excuse me while I go use my one thousand duvolle ARs and one thousand GEKs that I have in inventory.
If you're still hip-firing in this game with AA on, you're doing something very very wrong. |
Tech Ohm Eaven
L.O.T.I.S.
727
|
Posted - 2013.09.13 17:56:00 -
[42] - Quote
Chances Ghost wrote:Aeon Amadi wrote:
As stated before in another thread - I deal in facts and numbers, not word of mouth and speculation. Someone said the Scrambler Rifle has more recoil so I went out of my way to show the difference between the two and wouldn't you know it, now that I have, everyone is tying the SRs into the mix and wanting them nerfed as well.
This is RAMBUNCTIOUS. The reason those people suck is because they don't know how to use their weapon effectively and I can almost guarantee that they weren't using it in a squad-based environment which is probably what it was intended for (which basically classifies ANY specialization weapon).
You can't run up on someone with a mass driver and expect to get results. You attack from afar and have the benefit of other team mates shooting at them.
You can't gun down someone with a Laser Rifle and not expect to be vulnerable when you're aiming down the sights or engaging at close range.
These weapons WERE NOT DESIGNED for people to run up and die at 30 meters and then whine and ***** about the assault rifle doing it's job - they're uninformed players who's sole instinct is that if it killed them (the entire point of this game might I add) then it MUST be over-powered because there is no possible way that they did something wrong.
Too many people grew up with World of Warcraft and got a reward everytime they did something. Your average gamer foams at the mouth when you mention "patience" or god for ****ing bid "think". What in the bloody hell did you expect to happen if they just died when they attacked AN ASSAULT RIFLE head on????????
the problem is there istn any room for any specialised wepaons (mass driver possably being the exception with its ability to drive people out of cover) in any situation where you are building a squad your better off bringing in 6 assault rifles then any other configuration, for any job, the assault rifle does it better. we dont NEED other weapons for anything, their purpose is served by the assault rifle. ive seen over 9000 heavys runnign around with assault rifles now.... its getting out of hand that if you bring in another weapon your hurting your team. keep in mind, im not an AR user. i blow people up with explosives. so for me to swap to something im unfamiliar with and instantly enter DUST514 godmode was rather startleing i get that your angry, i get that you used to these kinds of arguments. im nto your average gamer. i m not afraid of dieing thousands of times to adjust to something. i use patience and planning to kill, my primary weapon of choice is remote explosives. i can use a novaknife scout and stay positive (even since 1.4 hit) ive been playing this game since closed beta and im one of the top 500 most active players in the game. i am personally fine... this AR BS isnt really efecting me too much outside of forcing me to use more scoutlike tactics and changing what my targets are. im STILL not going to use the damn AR, i hate the thing its just not a creative way to kill people... doesnt mean i dont want other people to use and enjoy it. i get that your angry at your average gamer... but your average gamer i am not. and when i say i know how to use flux/MD i mean it. hell ill actually go ahead and say the breach MD is flipping AWESOME, its the minmatar shotgun! that and i can aim the thing.
Toe to toe the HMG heavy loses to the AR assault. Pissed off heavy removes HMG and places Duvolle AR.
Toe to toe AR heavy kills AR assault.
AR heavy goes hmmm bye,bye HMG.
Repeat for shotguns, lasers, mass drivers.
When its AR 514 that means the AR needs a tone DOWN in damage.
Now excuse me while I replace this HMG with a Duvolle AR. |
Beren Hurin
Onslaught Inc RISE of LEGION
1573
|
Posted - 2013.09.13 17:57:00 -
[43] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=109920&find=unread
My answer to all the craziness. When and where they are different. |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
269
|
Posted - 2013.09.13 17:59:00 -
[44] - Quote
Aeon Amadi wrote:Tech Ohm Eaven wrote:Aeon Amadi wrote:Yokal Bob wrote:When i say AR, the scrambler is included, and as much as i do use the ARs they DO need a nerf Wow. This is unbelievable - so basically anything with a high fire rate that can you can ADS with is OP? So, what's the alternative? We all use Shotguns and Sniper Rifles? Team Fortress 514 much? The problem is its not ADS its just a scrub hipfirefest thanks to improved AA Wheres the skill in that?? Plus an AR kills a heavy HMG?? Thats wrong. AR needs a nerf. Now excuse me while I go use my one thousand duvolle ARs and one thousand GEKs that I have in inventory. If you're still hip-firing in this game with AA on, you're doing something very very wrong. AA works with hip fire to well |
Tech Ohm Eaven
L.O.T.I.S.
727
|
Posted - 2013.09.13 18:00:00 -
[45] - Quote
Aeon Amadi wrote:Tech Ohm Eaven wrote:Aeon Amadi wrote:Yokal Bob wrote:When i say AR, the scrambler is included, and as much as i do use the ARs they DO need a nerf Wow. This is unbelievable - so basically anything with a high fire rate that can you can ADS with is OP? So, what's the alternative? We all use Shotguns and Sniper Rifles? Team Fortress 514 much? The problem is its not ADS its just a scrub hipfirefest thanks to improved AA Wheres the skill in that?? Plus an AR kills a heavy HMG?? Thats wrong. AR needs a nerf. Now excuse me while I go use my one thousand duvolle ARs and one thousand GEKs that I have in inventory. If you're still hip-firing in this game with AA on, you're doing something very very wrong.
Way to miss my point..!
When AR folks are bunny hopping in CQC and landing every shot they are not useing ADS.
Why bother when the gun autoaims for everybody in less than 30m??
Hipfirefest....bah!! |
Yan Darn
DUST University Ivy League
132
|
Posted - 2013.09.13 18:10:00 -
[46] - Quote
Reading this and other AR threads - I get this impression that people play like infantry in old school RTSs - just give an attack command against the enemy unit and watch as they both fire at each other until one dies.
I use an AR myself, after a long time of using Semi-Auto ScR (Operation 1 in both...) I switched so I had more versatility in engagement ranges. Though I agree with Shotty that in CQC the shotgun should always have the advantage - and personally feel the scrambler rifles should get more range.
However, I also agree that it would better to adjust the specialist weapons around the AR rather than solely nerf the AR. Hopefully when variants come out (or indeed all weapons) we'd be in a better place to balance it. I'm personally looking forward to a high DPS low(er) range Gallente Blaster.
PS As a newish (5mil) scout who prefers aim-assist off - I'm actually liking a lot of these changes in 1.4... |
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