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641. sign to agree that PvE should now be priority content - in General Discussions [original thread]
KingBabar wrote: PVE? There are tons of much better games out there that lets me shoot at zombies, nazies or whatnot. Leave PVE for the AAA-games. Dust barely has a playerbase as it is, splitting it up even further is not a good idea. I don'...
- by Yan Darn - at 2013.08.12 20:40:00
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642. Would Dust even have players now? - in General Discussions [original thread]
Rogatien Merc wrote: SoTah Pawp wrote: Are you saying if CCP didn't have EvE would Dust still be trying to stay alive? Maybe - but I doubt it. It's only because of the EvE interaction and possibility of effecting that universe someday that ...
- by Yan Darn - at 2013.08.12 17:40:00
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643. Would Dust even have players now? - in General Discussions [original thread]
If it weren't for all the potential that comes from tying into the EVE universe (taking contracts from EVE Corps, procuring resources from PVE missions etc.) I would leave. I thought the whole point is this isn't suppose to be just another lobby s...
- by Yan Darn - at 2013.08.12 16:50:00
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644. TO ALL THE NEW PLAYERS WORKING TOWARDS THE PROTO GEARS - in General Discussions [original thread]
I'm a 2.5mil new player - not to sound smug, but I realised this day 1 from looking at the numbers. Add the fact that we are waiting on racial variants and the amount of balance changes that are naturally going to occur until well after they are i...
- by Yan Darn - at 2013.08.08 17:27:00
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645. Scouts should get another bonus. - in General Discussions [original thread]
mollerz wrote: Galvan Nized wrote: mollerz wrote: Maken Tosch wrote: Or... ...just keep pressuring CCP to unleash the cloaking equipment already. I don't see the cloaking equipment/ability as fixing the severe issues with the scout...
- by Yan Darn - at 2013.08.08 07:40:00
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646. DUST lacks purpose. My mercenary status means nothing. - in General Discussions [original thread]
Sigh I don't want to agree, but it is true isn't it? I held off from the open Beta until I saw something that'll meant something, then I held off after 'launch' (because the game is/was launch worthy right?) for the same reason. Sick of seeing ...
- by Yan Darn - at 2013.08.05 17:41:00
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647. Is the forge gun the best weapon in dust? - in General Discussions [original thread]
CommanderBolt wrote: I-Shayz-I wrote: Well for one thing it is a slow moving projectile and you can't just spray the thing like you can an AR. If you are not skilled with the weapon you're not going to do very well with it. Also you need to...
- by Yan Darn - at 2013.08.04 11:44:00
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648. Somebody toss me a silver lining... Why stick around? - in General Discussions [original thread]
I thought it was because anyone now who is still playing in 3 years time gets to use this as their personal theme tune: Have faith (I'm on my phone so the link may need changing slightly) Especially 1:30 - 3mins No? That is what I was lead t...
- by Yan Darn - at 2013.08.02 07:06:00
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649. [Request] 'Refine' passive scanning - and help out scouts and armour ta... - in Feedback/Requests [original thread]
Tl;dr Refine passive scanning mechanics, then you need 'minimal' changes to balance scouts, shield and armour skills/items in general. This is assuming you have read recent CCP comments on plans to change tac-net and UI display (some I agree with...
- by Yan Darn - at 2013.07.31 16:56:00
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650. So, the active scanner... - in General Discussions [original thread]
CCP Wolfman wrote: Too many comments! IGÇÖll try and address some of the points IGÇÖve seenGǪ If scanners are sharing info to the whole team then it is actually a bug. I suspect that you may simply think it is sharing to the whole team becaus...
- by Yan Darn - at 2013.07.30 07:35:00
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651. So, the active scanner... - in General Discussions [original thread]
Reav Hannari wrote: It feels like you're trying to create opportunities for scouts and scanning by hobbling the TacNet. The entire team should have access to targets that appear to any of its members. I would love for the scout role to be intel...
- by Yan Darn - at 2013.07.29 18:09:00
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652. Advertising Dust = More players... - in General Discussions [original thread]
I hate to say it, but as a new player myself, I know 50% of the reason I'm playing right now is because I'm an EVE fan (not player anymore - stupid dying PCs....), I'm familiar with EVE style fittings, Skill progression and the market. I know the...
- by Yan Darn - at 2013.07.29 17:31:00
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653. Why I run militia and starter fits. - in General Discussions [original thread]
Gallente medic is just such an easy full starter fit to run. I recently made a fit that is over 5.5k - I feel it's unnecessarily extravagant.... I Personally do not see the point of someone under 5mil (like me) investing in dropsuit command - in...
- by Yan Darn - at 2013.07.26 07:32:00
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654. New Players and Employment Market - in General Discussions [original thread]
Quote: You are going at it the right way. Just get your core skills up. My biggest problem is when I hear a guy with 7 or 8 million and he's got a proto suit in one class and an advanced or even a proto in another. This is crazy. I think i...
- by Yan Darn - at 2013.07.24 19:20:00
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655. New Players and Employment Market - in General Discussions [original thread]
Gorra Snell wrote: Thor Odinson42 wrote: And one more thing new player. Pick a role and stick with it. You have to specialize in this game. The skill tree is too broad to branch out into multiple areas. I'm at 18 million skill points and I'...
- by Yan Darn - at 2013.07.24 18:21:00
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656. Plz stop pub stomping noobs - in General Discussions [original thread]
As a noob who might as well be running all MLT gear, I can say that when I see 5+ people from the same corp on the other side, it's the not the proto gear I'm scared of - it is their tactics, organisation and knowledge of maps and weapons. I learn...
- by Yan Darn - at 2013.07.15 17:37:00
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