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501. HMG's are still not a small threat to vehicles, they are no thre... - in Feedback/Requests [original thread]
HMG's damage multiplier to vehicles needs to be increased more. I think it was increased in hotfix bravo. I don't think it was enough. My experience after hotfix bravo tells me that HMG's can fire a whole clip at tanks and LAVs and be no threat ...
- by WeapondigitX V7 - at 2014.07.02 11:59:00
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502. Swarm launcher reserve ammo too low - in Feedback/Requests [original thread]
The reserve ammo of swarm launchers does need an increase.
- by WeapondigitX V7 - at 2014.07.02 11:56:00
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503. (bug) I am constanty being removed from battle without warning - in Technical Support/Bugs [original thread]
This is happening to me far to often. I constantly move in battle and kill enemies but then I am removed from battle without warning at random times. The game does not give me a notification in the merc quarters afterwards that I have been removed...
- by WeapondigitX V7 - at 2014.06.27 03:37:00
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504. Rattati, The Man, how about some sniper love, dude? - in General Discussions [original thread]
I think all the sniper rifles should have a 'hollow dot aiming reticle' where the dot is slightly larger but is 'hollow' in the center, meaning it has not been filled up in the center. (100% see through at the center of the dot) All sniper rifles...
- by WeapondigitX V7 - at 2014.06.23 13:00:00
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505. If we aren't gonna get a fix for the min scout... - in General Discussions [original thread]
The amarr scout is slower and thus travels less distance while cloaked compared to other scouts. When the amarr scout exists cover the cloak can sometimes run out before the amarr scout is in cover again ( can happen when moving to the nearest cov...
- by WeapondigitX V7 - at 2014.06.23 12:28:00
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506. DAT AR!!! - in Feedback/Requests [original thread]
A range buff would make AR OP I think. Maybe a effective range buff by like 7 meters. I don't know but I don't think it needs any more buffs. A scrambler rifle, combat rifle, AR, rail rifle user.
- by WeapondigitX V7 - at 2014.06.19 07:19:00
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507. what should we do for hotfix charlie? (that hasnt been done already) - in Feedback/Requests [original thread]
Edited previous post
- by WeapondigitX V7 - at 2014.06.19 07:08:00
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508. what should we do for hotfix charlie? (that hasnt been done already) - in Feedback/Requests [original thread]
Buff the flaylock pistols clip size, slightly reduce ROF, homogenize the blast radius on all flaylock pistols to 1.65 meters. Buff the charge shot damage of the iron pistol.
- by WeapondigitX V7 - at 2014.06.19 07:05:00
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509. Please create a new high slot module in one of the hotfixes or LEGIO... - in Feedback/Requests [original thread]
How about a new high slot module that is created by the dev team, which increases the damage efficacy to all vehicles. Give them a fancy name like 'AV projectile velocity amplifiers'. Have sidearm, light and heavy versions of them which affect o...
- by WeapondigitX V7 - at 2014.06.19 07:01:00
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510. [Suggestion] Bring back damage mods (spreadsheet included) - in Feedback/Requests [original thread]
How about a new high slot module that is created by the dev team, which increases the damage efficacy to all vehicles. Give them a fancy name like 'AV projectile velocity amplifiers'. Have sidearm, light and heavy versions of them which affect o...
- by WeapondigitX V7 - at 2014.06.19 06:49:00
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511. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
The CPU costs of shield rechargers and energizers are too high compared to the benefit they give. Please reduce the CPU costs by roughly 25% across all tiers and increase benefits by 12% across tiers. Or only reduce CPU costs of all rechargers a...
- by WeapondigitX V7 - at 2014.06.09 13:44:00
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512. Sticky:[Feedback] Large Blaster Dispersion changes in Hotfix Alpha - in Feedback/Requests [original thread]
The dispersion is too much. The value of the change in dispersion (in relation to patch 1.8 and hotfix alpha) should to be approximately halved. 40% of my shots are missing infantry at 15m even when my aim is perfect for many seconds.
- by WeapondigitX V7 - at 2014.06.05 11:26:00
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513. On large blasters: the dispersion - in General Discussions [original thread]
Alena Ventrallis wrote: I'm liking the dispersion, but a few small changes. 1. Tone down the dispersion some. I have shots missing at 40m on a tank. Ideally, the dispersion should allow 90% of my shots to hit a tank broadside at optimal range....
- by WeapondigitX V7 - at 2014.06.05 11:21:00
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514. The best commando race - in General Discussions [original thread]
I have lvl 5 amarr commando. But I love the Proto Imperial Amarr Commando better. (2 light weapons, 1 side arm, a glitch or bug) I equip a proto specialist shotgun, adv smg, and proto assault scrambler rifle. If that gets fixed, my favourite...
- by WeapondigitX V7 - at 2014.05.29 13:16:00
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515. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: CCP Rattati wrote: XxGhazbaranxX wrote: CCP Rattati wrote: Thanks, will read enthusiastically. What if we had an assault variant PLC that has 2 shots in the clip before reload? It's impossible for Hotfix Alpha ...
- by WeapondigitX V7 - at 2014.05.25 01:06:00
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516. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
CCP Rattati wrote: XxGhazbaranxX wrote: CCP Rattati wrote: Thanks, will read enthusiastically. What if we had an assault variant PLC that has 2 shots in the clip before reload? It's impossible for Hotfix Alpha because we have to change ...
- by WeapondigitX V7 - at 2014.05.24 14:19:00
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517. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Joel II X wrote: WeapondigitX V7 wrote: I feel changing the gal and caldari scouts suits bonuses to module efficacy bonuses for scan range and profile reduction are a good idea for all scouts. It would mean that armor bricked tanked scouts...
- by WeapondigitX V7 - at 2014.05.24 13:49:00
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518. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
I feel changing the gal and caldari scouts suits bonuses to module efficacy bonuses for scan range and profile reduction are a good idea for all scouts. It would mean that armor bricked tanked scouts would be sacrificing more to have more health...
- by WeapondigitX V7 - at 2014.05.24 13:36:00
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519. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
I don't like the nerf to contact locus grenades. They were not very valuable in battle in patch 1.8. They will be even less valuable now. I think they will be severely UP. I have used M1 and M8 and Core locus grenades in patch 1.8 because I see t...
- by WeapondigitX V7 - at 2014.05.23 11:36:00
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520. Breach plamsa cannon - in Feedback/Requests [original thread]
I would also like to point out that this breach plasma cannon in combination with packed AV grenades would allow you to ambush and destroy tanks very quickly, because the damage that you could produce with those AV grenades in a short period of ti...
- by WeapondigitX V7 - at 2014.02.19 07:43:00
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