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Thread Statistics | Show CCP posts - 2 post(s) |
Cat Merc
Onslaught Inc RISE of LEGION
10393
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Posted - 2014.06.23 06:51:00 -
[61] - Quote
Snipers have the least amount of risk, hence their reward should be very low.
Increase their risk by forcing them out of the redline and making weapon fire show them on the minimap (So they have to displace after taking shots), then we can talk. (Do that to all weapons in general, not just snipers)
Feline overlord of all humans - CAT MERC
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Baal Omniscient
Krusual Covert Operators Minmatar Republic
1783
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Posted - 2014.06.23 06:58:00 -
[62] - Quote
Also, since the MCC snipers cannot be prevented from getting in there, move the MCC just outside of the redline on maps where it's feasible to get on top so ADS pilots don't have to red-line-strafe-run them off.
PSN ID: AlbelNox2569
Cross Atu for CPM1
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I-Shayz-I
I-----I
3760
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Posted - 2014.06.23 07:49:00 -
[63] - Quote
What needs to change is the way snipers work.
There shouldn't be any scope sway before you ADS, but it should then happen after you fire as you regain control.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Brokerib
Lone Wolves Club
1416
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Posted - 2014.06.23 08:12:00 -
[64] - Quote
CCP Rattati wrote:I didn't see anything concrete here, increase headshot multiplier, range, make other snipers than Thale's powerful, increase scope zoom....
Anecdotally I haven't been killed by a sniper in ages, get picked off once in a blue moon if I am careless and in open under half hp. I need to look at the numbers, but sniper use is very stable, none of the rifles or new weapons have had a meaningful impact on the use of sniper rifles, so it's a steady group of people who like to snipe apparantly, I am not even sure they venture into Tac AR or SCR at all.
Feel free to share, we have no specific hate/love with snipers, they should have a viable place on the battlefield like all of our weapons. As a part time sniper the main change i would like to see is a way to reduce the movement sway while scoped. At the moment the only way to snipe is to camp, because any movement means you can't shoot.
I'd much prefer to be running in mid range across the battlefield with a sniper, instead I'm pushed to the red line.
Knowledge is power
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shaman oga
Nexus Balusa Horizon
2327
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Posted - 2014.06.23 09:19:00 -
[65] - Quote
I would just increase zoom level, play as sniper without a Thale really hurts my eyes.
Rendering distance, range and false readings are another problem, basically when you use SR you are forced to camp, there should be a total rework of the sniping mechanic, something like a hold breath mechanic similar to BF.
PSN: ogamega
I'm not a chef, i'm just a man who likes to cook.
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
511
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Posted - 2014.06.23 09:37:00 -
[66] - Quote
CCP Rattati wrote:I didn't see anything concrete here, increase headshot multiplier, range, make other snipers than Thale's powerful, increase scope zoom....
Anecdotally I haven't been killed by a sniper in ages, get picked off once in a blue moon if I am careless and in open under half hp. I need to look at the numbers, but sniper use is very stable, none of the rifles or new weapons have had a meaningful impact on the use of sniper rifles, so it's a steady group of people who like to snipe apparantly, I am not even sure they venture into Tac AR or SCR at all.
Feel free to share, we have no specific hate/love with snipers, they should have a viable place on the battlefield like all of our weapons. I used to snipe and I'd say that you should be very careful. Snipers are very high on the frustration ladder when it comes to encounters. If they are strong enough to constantly kill you, they quickly turn you off from the game. This can already be seen from Thale's encounters.
It's no fun to be killed by a sniper whom you can't detect. Is it possible to reveal the sniper that killed you on the map? This would make sniper gameplay harder, justifying an increase in power and forcing them to always keep changing positions. It would make sniper gameplay far more engaging and actually lessen the current frustration. I might start sniping again at that point. |
V1RONXSS
AL0NE Inc.
12
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Posted - 2014.06.23 10:00:00 -
[67] - Quote
Cody Sietz wrote:Egonz4 wrote:Snipers should be last thing to be buffed......the red line makes them op Sadly, I agree. I don't hate snipers or their rifles...but i do hate the redline and the people sit inside of it. Low risk, high reward.
If the sniper can reach you/kill than you can do the same to the sniper. I ilke snipe from time to time with my TAR/Ishukone, and i also getting contrsniped by some millitia sniper rifles, dont see any problem here, so if you fail at sniping, live with it.
The Redline itsself is not a problem but i can agree its can be adjusted on some maps.
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Yeeeuuuupppp
363
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Posted - 2014.06.23 10:14:00 -
[68] - Quote
CCP Rattati wrote:I didn't see anything concrete here, increase headshot multiplier, range, make other snipers than Thale's powerful, increase scope zoom....
Anecdotally I haven't been killed by a sniper in ages, get picked off once in a blue moon if I am careless and in open under half hp. I need to look at the numbers, but sniper use is very stable, none of the rifles or new weapons have had a meaningful impact on the use of sniper rifles, so it's a steady group of people who like to snipe apparantly, I am not even sure they venture into Tac AR or SCR at all.
Feel free to share, we have no specific hate/love with snipers, they should have a viable place on the battlefield like all of our weapons. What I would really want are some better sniping positions outside if the red line that you would have to fly up to hoping you weren't spotted. There were great vantage points but for some reason someone decided to make it so you can't stand on it or can't even get access to it.. (i.e. the spires that people ignore these days because they're meaningless)
Rage Proficiency V
Mic status: Muted
Storage Wars Champion.
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Iron Wolf Saber
Den of Swords
15586
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Posted - 2014.06.23 10:31:00 -
[69] - Quote
Another highly serious problem with snipers is the fact their bullet trails are invisible so even if you do manage to not only survive or dodge the sniper you cannot fathom where he is exactly at most of the time.
While this can be argued that other games get away with this most often those other games have 1. excessively limited number of sniping spots. 2. Kill cams, 3. Far better hit incoming indicators. 4. Better kill readouts.
Also its been generally known that if the game doesn't draw the source of the shot it doesn't draw any weapon effects they use. Which is why there have been calls to reduce range in exchange for power. It would increase the risk and the reward for sniper players.
There are other finer points that need addressing but for the most part the snipers are most of the time too weak and excessively difficult to get a follow up shot on even on moving targets regardless at distances due to the lack of acceleration on controllers making most aiming knee jerkingly bad but this is apparent an inherent nature of ps3 controller. I am not sure how bad the mice and keyboard folks have it though.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
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Night 5talker 514
Freek Coalition Freek Alliance
283
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Posted - 2014.06.23 11:07:00 -
[70] - Quote
CCP Rattati wrote:I didn't see anything concrete here, increase headshot multiplier, range, make other snipers than Thale's powerful, increase scope zoom....
Anecdotally I haven't been killed by a sniper in ages, get picked off once in a blue moon if I am careless and in open under half hp. I need to look at the numbers, but sniper use is very stable, none of the rifles or new weapons have had a meaningful impact on the use of sniper rifles, so it's a steady group of people who like to snipe apparantly, I am not even sure they venture into Tac AR or SCR at all.
Feel free to share, we have no specific hate/love with snipers, they should have a viable place on the battlefield like all of our weapons.
I tried sniping on a charcter with 3mil SP's or less and all I can say is... in my opinion if you are a good shot and inventive with your positioning on the map you can do well. For anyone interested he is the result of an advanced caldari commando with a charge sniper and the character still has less than 3 mil SP's
Video: http://youtu.be/7lTWQSuzzCM
Gaming Freek DUST 514 YouTube Channel
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
1182
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Posted - 2014.06.23 11:27:00 -
[71] - Quote
Everything Dies wrote:1. Give snipers some sort of reticule for hipfire (even if it's bigger than the HMGs)--just give some idea of where my shot will go if I need to defend myself! def needs this, aiming randomly hoping to hit something when defending myself is just silly
DUSTBoard
DUST Server Status
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Jathniel
G I A N T General Tso's Alliance
1042
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Posted - 2014.06.23 12:15:00 -
[72] - Quote
Been sniping since Mordu's Private Trials in the early closed beta...
As has been said by some, Sniper Rifle damage is mostly okay, except in PC matches. A lot of snipers wouldn't use the redzone if the weapon was better configured for closer ranges. Reducing the sway would fix this, but with sniper rifles being hitscan... getting rid of the sway would make them OP. Unless, a skilled coder at CCP can somehow write some decent, rudimentary projectile physics code... that Dust can handle, mind you... I don't see how the sniper rifle can get out of the corner it's in. Beforehand. CCP's "solution" to sniping, was to design maps that purposefully locked snipers out of the match, and prevent them from targeting hotspots and objectives, and that is what caused me to quit in the first place.
The problem is the gun's physics. Not the people using it. Punishing people for being smart with a badly implemented weapon was a poor way to go about "balancing" the game.
In any case, for being hitscan, the sniper rifle's damage is NOT unreasonable; But if proper physics could be implemented, then the sniper rifle would also be due a powerful damage buff that will make truly dedicated snipers shine, and discourage noobs from padding K/D.
If we CAN'T get decent physics while Dust is on PS3, then we at least need the following:
1. Variable Zoom (can the PS3 handle this?) up to at least 8x.
2. No severe sway penalty doing slight movements while crouched. (My guy has a seizure with his aim, just adjusting his toe.)
3. Additional variants or racial variants. (Charge + Burst Laser Sniper Rifle?)
4. 10x damage bonus on headshots. (No more ******* surviving headshots from Thale's and Charge sniper rifles!) |
Jathniel
G I A N T General Tso's Alliance
1042
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Posted - 2014.06.23 12:21:00 -
[73] - Quote
CCP Rattati wrote:I didn't see anything concrete here, increase headshot multiplier, range, make other snipers than Thale's powerful, increase scope zoom....
Anecdotally I haven't been killed by a sniper in ages, get picked off once in a blue moon if I am careless and in open under half hp. I need to look at the numbers, but sniper use is very stable, none of the rifles or new weapons have had a meaningful impact on the use of sniper rifles, so it's a steady group of people who like to snipe apparantly, I am not even sure they venture into Tac AR or SCR at all.
Feel free to share, we have no specific hate/love with snipers, they should have a viable place on the battlefield like all of our weapons.
Rattati. Metrics on public matches may be where you want it to be. But try to collect data from major PC battles. I'm going to go out on a limb, and say that you will likely only find the Thale's with reasonable usage and kill rate. Nothing short of it is really going to hold against organized proto'd enemies.
Snipers usually end up DELIBERATELY being relegated to objective camping, because they can hardly put down otherwise. If you don't have a Thale's or a Charge Sniper damage-modded out the ass, then you sir, are objective camping. That is the VERY same thing that CCP Remnant said he was trying to PREVENT when the newer maps were introduced. We got a conflict of interest here. |
Jathniel
G I A N T General Tso's Alliance
1042
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Posted - 2014.06.23 12:27:00 -
[74] - Quote
Iron Wolf Saber wrote:Another highly serious problem with snipers is the fact their bullet trails are invisible so even if you do manage to not only survive or dodge the sniper you cannot fathom where he is exactly at most of the time.
While this can be argued that other games get away with this most often those other games have 1. excessively limited number of sniping spots. 2. Kill cams, 3. Far better hit incoming indicators. 4. Better kill readouts.
Also its been generally known that if the game doesn't draw the source of the shot it doesn't draw any weapon effects they use. Which is why there have been calls to reduce range in exchange for power. It would increase the risk and the reward for sniper players.
There are other finer points that need addressing but for the most part the snipers are most of the time too weak and excessively difficult to get a follow up shot on even on moving targets regardless at distances due to the lack of acceleration on controllers making most aiming knee jerkingly bad but this is apparent an inherent nature of ps3 controller. I am not sure how bad the mice and keyboard folks have it though.
KB/M user here. It's the same with us.
I can land follow-up shots just fine, so I don't have a problem in public matches. But PC is where the sniper rifle is really hurting. You can land round after round, and unless you are using heavily modded Thale's, you just are NOT being helpful. The Charge can put down, but the fire rate, makes it horrible at suppression. Organized enemies in proto, will laugh anything else off. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
511
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Posted - 2014.06.23 12:36:00 -
[75] - Quote
Would it make sense to increase the price of proto SRs by an extreme degree and then also up the damage quite a bit? Make it so expensive that it's not worth using in pubs, but can be viable in PC.
ADV and Basic could be kept balanced for pubs, while proto will be completely broken in terms of cost and power output.
However, how insane would the price need to be to balance out the lack of risk? More expensive than an ADS? Wouldn't it be too expensive even for PC if it was in the multi-million range?
Then again, if it isn't that expensive, the player will have the option of ruining dozens of pub matches before they get put down by a countersniper, which would allow them to still make a bit of a profit. And a powerful sniper in a pub is an extremely dangerous thing in terms of effects on gameplay. You'd need to increase the vehicle limit to 10 if you did that, because most pubbers wouldn't want to play infantry anymore. |
Cpl Foster USMC
The dyst0pian Corporation Zero-Day
1008
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Posted - 2014.06.23 12:40:00 -
[76] - Quote
IrishWebster wrote:Cpl Foster USMC wrote:+1 for your name... +100 for Chesty Puller +100 for Semper Fi +100 for Sniper Love stop by if you see me in the Redline area...I'll be cooking MRE's and shootin' redberries...... Whoa. The platoon on second deck in boot had a DI named Sgt Foster. That dude was a demon. Lol AMAZING drill instructor. What do you like about my name? My actual name, or alliance name? Let's get this reticule changed, for Chesty, and some all-around sniper love for Hathcock. Lol
'IrishWebster' makes me think you are a 3 foot Irish guy...lol.
My Senior Drill Instructor walked thru the door and we all went pale...it was Steven King in a DI hat...! we knew we were screwed..
our 3rd Hat was DI Baker aka 'Batman' after he showed us how the obstacle course was supposed to be run...Amazing...
our 2nd Hat was replaced after he brought a baby alligator in the barracks one night after a few drinks and a trip to the swamp...
his replacement was called up off vacation to fill in and he made us pay for it every day.....
oh and it was summer...May-Aug summer...at P.I......in the summer....
stop complaining about Valid Tactics and kill those bastards....you bastards
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Ld Collins
Molon Labe. General Tso's Alliance
153
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Posted - 2014.06.23 13:00:00 -
[77] - Quote
Give snipers ammo variants that they can equip in the equipment slot. Such as chaff rounds that disable electronics, beacons that enable radar and explosives with a delayed charge. |
WeapondigitX V7
The Exemplars Top Men.
155
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Posted - 2014.06.23 13:00:00 -
[78] - Quote
I think all the sniper rifles should have a 'hollow dot aiming reticle' where the dot is slightly larger but is 'hollow' in the center, meaning it has not been filled up in the center. (100% see through at the center of the dot)
All sniper rifles should have there zoom increased, having a variable zoom would be 'icing on the cake' (variable zoom means 2 or 3 zoom options that I can cycle through at the push of a button)
Increase the headshot damage multiplier of all regular sniper variants until all suits are killed in 1 headshot shot, but the toughest heavies take 2 headshots to die from a regular sniper variant (tactical variants of snipers should take 3 head shots to kill a heavy).
A headshot to a heavy with 1500 total hp should take roughly 950 hp from an advanced regular sniper (without damage mods). Roughly 800 hp from a standard regular sniper.
Charge snipers should take 2 headshots to kill a heavy as well. 1 headshot should be roughly 1100 damage without damage mods.
Add a small charge time to the thale sniper rifle. |
voidfaction
Void of Faction
279
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Posted - 2014.06.23 14:02:00 -
[79] - Quote
snipers should have range reduced to 300m to pull them out of redline. You did it to rail tanks why not snipers. With reduced range buff the head shot dmg.
As long as snipers are a redline combat class in fat suits then I don't think they deserve a buff of any kind. for every 100 eHP over 200 increase scope sway by 10% |
Adipem Nothi
Nos Nothi
2168
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Posted - 2014.06.23 14:29:00 -
[80] - Quote
@ Rattati
Would recommend first trying an increase to headshot multiplier.
Shoot scout with yes...
- Ripley Riley
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Soraya Xel
Abandoned Privilege Top Men.
2755
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Posted - 2014.06.23 15:08:00 -
[81] - Quote
Unfortunately, the main problem with snipers is the maps. They have almost no perches outside of the redline on many maps, and there's not enough ladders to accommodate them either unless you have derpships.
I'd like to be your CPM1 candidate
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Jake Diesel
Legion-10
171
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Posted - 2014.06.23 16:41:00 -
[82] - Quote
Yeeeuuuupppp wrote:Ratati, can I haz more Thales? Hard to do point defense against proto sentinels and proto logistics with an ishukone with 2 damage mods and prof 3. Ps. Don't tell me to use the charge, because I hate it.
Lol. If I could purchase all the Thales in Dust in an alt account, I would biomass that clone sending every existing Thales to oblivion. It's the most abused officer weapon in Dust due to being "safe to use". |
lithkul devant
Ostrakon Agency Gallente Federation
258
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Posted - 2014.06.23 19:12:00 -
[83] - Quote
Look, sniper rifles do not need to be made to be very good in this game currently, if they are made to be able to hit over 300m or futher consistently and have strong power you will ruin the entire game. Let me list why.
1. Sniper rifles have no falloff damage. 2. With a charge sniper rifle or thale's people can get upwards of 20 kills without ever having to leave the red zone. 3. Dust provides a red zone to protect snipers and others that no other game really provides this amount of protection. 4. If sniper rifles are made better people will start using mouse and keyboard with Dust in order to get excessively long range kills, some already do. (With a mouse I can get sniper rifle kills that would make your mouth drop, I play on a controller currently but I can switch over) 5. It can be hard to hunt down snipers or they can be in spots where they can not be hit by nearly 80% of the weapons in the game.
If you make sniper rifles to good they will become the FOTM as most people already do not want to enter the battlefield unless they have to due to vehicles. Currently I've actually had domination matches where the enemy team did not even enter the battlefield and took it upon them selves to have everyone sniping with either forge guns, sniper rifles, or rail tanks. |
lithkul devant
Ostrakon Agency Gallente Federation
258
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Posted - 2014.06.23 19:23:00 -
[84] - Quote
WeapondigitX V7 wrote:I think all the sniper rifles should have a 'hollow dot aiming reticle' where the dot is slightly larger but is 'hollow' in the center, meaning it has not been filled up in the center. (100% see through at the center of the dot)
All sniper rifles should have there zoom increased, having a variable zoom would be 'icing on the cake' (variable zoom means 2 or 3 zoom options that I can cycle through at the push of a button)
Increase the headshot damage multiplier of all regular sniper variants until all suits are killed in 1 headshot shot, but the toughest heavies take 2 headshots to die from a regular sniper variant (tactical variants of snipers should take 3 head shots to kill a heavy).
A headshot to a heavy with 1500 total hp should take roughly 950 hp from an advanced regular sniper (without damage mods). Roughly 800 hp from a standard regular sniper.
Charge snipers should take 2 headshots to kill a heavy as well. 1 headshot should be roughly 1100 damage without damage mods.
Add a small charge time to the thale sniper rifle.
hahaha no, you want a sniper rifle to not only get increased zoom but the power to 2 shot a heavy. Would you also like to have a hover pack and be able to have automatic weapon fire upon your stick of the almighty, oh and should we give you free unlimited cloaking as well while we are on the topic of complete god modding?
You're out of your mind, I would quit this game and never look back if this was implimented. You could literally control the entire map with a single Thale's sniper rifle from ontop of an MCC.
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calisk galern
BurgezzE.T.F General Tso's Alliance
2580
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Posted - 2014.06.23 19:25:00 -
[85] - Quote
Adipem Nothi wrote:@ Rattati
Would recommend first trying an increase to headshot multiplier.
I agree, I doubt you'll be able to do anything complex to the sniper rifle, and with a weapon of this type skill should easily be the deciding factor for the weapon, it's hard as hell to hit head shots on moving targets in dust, and the biggest issue is the massive hp pool on a lot of the targets currently in the meta.
so by increasing the head shot multiplier you give a method for SR's to over come the large EHP in the current method via perfect shooting.
although I like many other have numerous ideas for improvements to the SR, this is the simplest change that could get the job done. |
Forlorn Destrier
2564
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Posted - 2014.06.23 19:31:00 -
[86] - Quote
I don't redline snipe, though I am sure I've done it without realizing once in a blue moon simply because I have no concept of where it is. Tt would be helpful to know when you are in your redline. Remember - there isn't a way to know for sure if you are. There should be a yellow zone to at least notify you where you are.
CCP Rattatatttaaatttaatttttii - can this be implemented easily? |
calisk galern
BurgezzE.T.F General Tso's Alliance
2581
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Posted - 2014.06.23 19:43:00 -
[87] - Quote
Forlorn Destrier wrote:I don't redline snipe, though I am sure I've done it without realizing once in a blue moon simply because I have no concept of where it is. Tt would be helpful to know when you are in your redline. Remember - there isn't a way to know for sure if you are. There should be a yellow zone to at least notify you where you are.
CCP Rattatatttaaatttaatttttii - can this be implemented easily?
i'd love a sniper rifle capable of being of good use inside the red line I did this in the past but one of the requirements is the sniper rifle needs to be capable of doing drastic damage in a single shot, so you can finish off the targets with your side arm.
in it's current form this just not really possible, this was honestly my favorite time for sniping since dust was created, and was very enjoyable.
sadly it was just as viable to snipe from the the red line as it was to snipe from the ground, with the exception that you never had to worry about being counter sniped, but you did have to worry about being removed by ground units.
personally I'd love to see a sniper rifle added that would be focused on ground sniping. |
THUNDERGROOVE
Fatal Absolution
958
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Posted - 2014.06.23 20:10:00 -
[88] - Quote
Jathniel wrote: 4. 10x damage bonus on headshots. (No more ******* surviving headshots from Thale's and Charge sniper rifles! Heck no more surviving headshots from sniper rifles at all! Even non-snipers don't fuss about getting headshotted. Sometimes you just get got.)
As long as the best way to snipe is being balls deep in the redline with pretty much no risk, no.
The Amarr scout bonus is like the old Amarr sentinel bonus. No one needed 25% reduction to overheat damage on a heavy;_;
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OP FOTM
Commando Perkone Caldari State
0
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Posted - 2014.06.23 20:23:00 -
[89] - Quote
CCP Rattati wrote:I didn't see anything concrete here, increase headshot multiplier, range, make other snipers than Thale's powerful, increase scope zoom....
I'll give you something concrete.
Rendering graphics at a distance is worse in your game than it was in the late 90s when games practically invented it. Which is not something to be proud of.
Also, Assault Dropships are the bane of a sniper's existence. |
IrishWebster
Molon Labe. General Tso's Alliance
225
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Posted - 2014.06.23 20:43:00 -
[90] - Quote
CCP Rattati wrote:I didn't see anything concrete here, increase headshot multiplier, range, make other snipers than Thale's powerful, increase scope zoom....
Anecdotally I haven't been killed by a sniper in ages, get picked off once in a blue moon if I am careless and in open under half hp. I need to look at the numbers, but sniper use is very stable, none of the rifles or new weapons have had a meaningful impact on the use of sniper rifles, so it's a steady group of people who like to snipe apparantly, I am not even sure they venture into Tac AR or SCR at all.
Feel free to share, we have no specific hate/love with snipers, they should have a viable place on the battlefield like all of our weapons.
It seems that the general consensus is that the majority of us would like the hollow reticule, and that quite a few still would like things like increased damage with lessened range (range being a temporary fix to redline abuse issues), and increasing headshot multipliers proportionate to decreases in distance to target.
A few want a hip-fire reticule (I would like to strongly voice my opinion AGAINST this idea, for reasons I've stated already and can readily expound upon), a bullet trail showing where the round came from (I actually love this idea- maybe it stays around for 3 seconds so you can get a decent idea of where the sniper is hiding?) and enemy tagging (wonderful idea- maybe an added module to give the ability? A sniper-niche item).
Variable zoom is something that's been mentioned often, alternatively we'd like a scope with a higher level of zoom. The current one is embarrassing. Some sort of mechanic to overcome the game's tendency not to render things at a certain distance to save processing power for other portions of the game, so that when you look through a sniper scope, it treats the zoom level like the actual distance you are from the target. To clarify: you're 300 meters away from a target, but the game won't render a character model because he's too far away. scope in- magnification at 4X means he'll effectively appear to be about 70-80 meters away, hence the game renders him as if were actually only that far. Rendering is a HUGE issue. This is probably the biggest problem I have with sniping, as it stands. The second biggest issue is probably the reticule.
Rattati, it's awesome that you took the time to answer some joe ******* like me. I don't know if you know what it means to the community to have someone, especially in a position such as yours, constantly interfacing directly with players, whether it's to address concerns or just to weigh in on some trivial matter.
It means a lot.
Thank you.
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