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761. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
+1 This is basically like active mods for dropsuits. I'd like to see a longer cool down time as well, though. As an aside but still related, the active scanner HUD results need a nerf as well. Instead of a constant chevron above the head of the ...
- by Vulpes Dolosus - at 2013.11.08 05:17:00
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762. Dropships - Shield Assault dropships - in Feedback/Requests [original thread]
I agree that there should be a change to the camera for dropships, however, different pilots have different preferences. I'd really like a customizable layout of some sort, but I'm not too sure on the technicalities of that sort of thing. PS, if ...
- by Vulpes Dolosus - at 2013.11.08 05:12:00
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763. Deployed several fixes for the DUST 514 Forums - in Feedback/Requests [original thread]
While we have your ear, quick request: Can you look into an option to receive notifications for comment replies to your comments as opposed to all replies to a thread?
- by Vulpes Dolosus - at 2013.10.31 00:46:00
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764. [Request] Proximity Chat - in Feedback/Requests [original thread]
As a MAG vet: FREAKING THIS. There were a lot of things wrong with MAG, but comms was not one of them. It lets us communicate with our teammate not on team chat or squad chat and we can taunt our enemies. Also, seconding at least the ability to c...
- by Vulpes Dolosus - at 2013.10.29 21:56:00
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765. [Fix/Request] Logi LAV - in Feedback/Requests [original thread]
An AoE repair/resupply would be better than the current model.
- by Vulpes Dolosus - at 2013.10.24 19:02:00
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766. Increase range of supply depot for vehicles reparations - in Feedback/Requests [original thread]
I'd like to hitchhike this and request that vehicle shield regeneration is doubled within this area.
- by Vulpes Dolosus - at 2013.10.24 16:45:00
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767. [FEEDBACK] Scanning Mechanics - in Feedback/Requests [original thread]
The "spin-scanning" need removed ASAP. Scanners should be a directional scan that takes a second or two to complete. I agree with virtually everything else you said.
- by Vulpes Dolosus - at 2013.10.24 14:42:00
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768. [Feedback/Suggestion] Scanners out of control => changes are required - in Feedback/Requests [original thread]
The scanner is OP because there is no viable counter to it. I'd suggest buffing the profile dampeners rather than a scanner nerf.
- by Vulpes Dolosus - at 2013.10.22 21:46:00
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769. [Request] New Equipment Item: Spawn Jammer - in Feedback/Requests [original thread]
Love the idea, but I think preventing all spawns is a little OP. I'd rather see the device lengthen the timer on spawns.
- by Vulpes Dolosus - at 2013.10.18 12:56:00
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770. Buff derpships or nerf assault forge gun. - in Feedback/Requests [original thread]
CLONE117 wrote: should i also mention that damage mods r the problem when it comes to the forge guns? maybe u r being shot down by a breach forge?. as thats the only variant that can ohk mostly any vehicle.. the reg fg and assault forge gun ...
- by Vulpes Dolosus - at 2013.10.16 01:04:00
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771. [ Request ] Full length feature film - in Feedback/Requests [original thread]
Actually, EvE Online is getting its own TV series.
- by Vulpes Dolosus - at 2013.10.15 18:28:00
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772. [Request] Logistics HAV - in Feedback/Requests [original thread]
In order to curb the threat of Logi tanks turning into the logi/assault suit equivalent (i.e., better at assault than assault suits), they should have -lower stock CPU/PG to make it difficult to fit higher tier large turrets -low base health for...
- by Vulpes Dolosus - at 2013.10.15 18:25:00
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773. [Request/Bug?] A Fix to Hot-Dropping from Dropships - in Feedback/Requests [original thread]
Aeon Amadi wrote: Not sure what you're complaint is, actually. Can already bail out early you just fall in at an angle, which is sort of bollocks. The complaint is that when dropping teammates at high speeds (usually into unfriendly airspa...
- by Vulpes Dolosus - at 2013.09.30 13:59:00
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774. [Request/Bug?] A Fix to Hot-Dropping from Dropships - in Feedback/Requests [original thread]
Currently in PC, when hot-dropping teammates, it is possible that you may actually splatter them when they jump out (and yourself should you jump too). This really holds back the already limited usefulness of the ds and I would like to see this c...
- by Vulpes Dolosus - at 2013.09.30 13:22:00
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775. Scanner leading to a kill - in Feedback/Requests [original thread]
CCP Wolfman wrote: Scan Assisted kills by your squad will net you 15 glorious WP 15?! Not going to lie, I was expecting it in the 3-5pt range. I guess it's not that bad. Some calculations: Ambush: 50*15=750 OMS: 80*15=1200 Skirmish/Domi...
- by Vulpes Dolosus - at 2013.09.24 04:16:00
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776. [Petition] Return the 1.3 dropship camera angle - in Feedback/Requests [original thread]
Keep the focal point, just back up the camera to 1.3 distance.
- by Vulpes Dolosus - at 2013.09.09 15:15:00
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777. [Request] The Ability to Toggle Multiple Active Mods (Vehicles) - in Feedback/Requests [original thread]
As in the title, I'd like the option to activate/deactivate multiple active mods with out having to exit out of the mod screen. With the supposed changes coming in 1.5, active tanking may become more of an option, so having this small change will ...
- by Vulpes Dolosus - at 2013.09.09 15:01:00
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778. Scout LAV ideas - in Feedback/Requests [original thread]
X-Posting from your thread in General Discussions: -Much higher base speed and acceleration -Slightly more defenses (either base or PG/CPU for fitting) so they're not one-shotted by basic AV nades (seriously, they're +100k isk each, and almost i...
- by Vulpes Dolosus - at 2013.09.03 01:34:00
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779. Small Railguns: Very Broke! - in Feedback/Requests [original thread]
Making the small rails do full damage to vehicles will make Dropships and LAVs viable AV platforms. Air to air fights might actually be interesting, dropships can ward off tanks for a short time, and STD/Scout LAVs could possibly fight off death t...
- by Vulpes Dolosus - at 2013.09.02 01:48:00
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780. [Requests] Regarding the New Vehicle Ammo Capacity in 1.5 - in Feedback/Requests [original thread]
Just a few things I think CCP should implement or consider with the new vehicle ammo capacity "feature." 1. Add more supply depots. Currently, there are usually only 1-2 per map (outside the redline). If vehicles want to be useful, ammo should a...
- by Vulpes Dolosus - at 2013.08.27 19:33:00
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