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Nova Knife
Seituoda Taskforce Command Caldari State
831
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Posted - 2013.04.03 12:43:00 -
[31] - Quote
Actually... Small railguns are just as hilariously broken as Missiles.
The 'reduced' efficiency against vehicles is about the same thing as the reduced splash damage for small missiles.
As soon as that gets 'fixed' the hilariousness of their power will become apparent. Look at their base damage? Some of them get close to 570 if memory serves. Last time I ballparked the math, with good skills and damage mods, someone can get just under 1500 direct damage with small rails! They can instantly kill any infantry when skilled up, not to mention how devastating they will be against other vehicles?
Missiles are in the same boat. They were completely overpowered, but instead of addressing the damage that could OHK everything, they just reduced splash range to a 'useless' level and kept the damage pretty much the same.
As soon as small turrets get 'fixed' people will see how broken they are in a completely different way. |
Skihids
The Tritan Industries
1134
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Posted - 2013.04.03 17:39:00 -
[32] - Quote
Nova Knife wrote:Actually... Small railguns are just as hilariously broken as Missiles.
The 'reduced' efficiency against vehicles is about the same thing as the reduced splash damage for small missiles.
As soon as that gets 'fixed' the hilariousness of their power will become apparent. Look at their base damage? Some of them get close to 570 if memory serves. Last time I ballparked the math, with good skills and damage mods, someone can get just under 1500 direct damage with small rails! They can instantly kill any infantry when skilled up, not to mention how devastating they will be against other vehicles?
Missiles are in the same boat. They were completely overpowered, but instead of addressing the damage that could OHK everything, they just reduced splash range to a 'useless' level and kept the damage pretty much the same.
As soon as small turrets get 'fixed' people will see how broken they are in a completely different way.
It was that high advertised base damage that suckered me into buying small rails for my DS. Then my gunner reported it useless against a low level HAV. He didn't mention the 1/3 effectiveness or I would have realized why the AV weapon was useless against vehicles.
Isn't the point of a mounted gun to be more powerful than an infantry weapon? Why else pay the high fitting and ISK cost? If cheap hand held guns do as well or better just pull them from the game and let me equip the infantry weapons.
I'll be happy to duct tape a FG on one side of my ship and a MD on the other. Then I'll be good for AI and AV. Maybe that will be the racial bonus for the Minmitar DS. |
Bojo The Mighty
Bojo's School of the Trades
786
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Posted - 2013.04.03 18:21:00 -
[33] - Quote
Skihids wrote: It was that high advertised base damage that suckered me into buying small rails for my DS.
This^ I was a sucker for the damage output of railguns. I thought "Man, HAV's will feel death from where they can't scratch" But no, I was literally within 3 meters of 0 Try Harder's Gunnloggi and when I hit him, he literally didn't understand what was hitting him.
My current analogy for small railguns vs. anything
Like a chicken scratching at the Great Wall of China. |
Galrick M'kron
Sand Mercenary Corps Inc.
28
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Posted - 2013.04.03 18:30:00 -
[34] - Quote
Skihids wrote:Nova Knife wrote:Actually... Small railguns are just as hilariously broken as Missiles.
The 'reduced' efficiency against vehicles is about the same thing as the reduced splash damage for small missiles.
As soon as that gets 'fixed' the hilariousness of their power will become apparent. Look at their base damage? Some of them get close to 570 if memory serves. Last time I ballparked the math, with good skills and damage mods, someone can get just under 1500 direct damage with small rails! They can instantly kill any infantry when skilled up, not to mention how devastating they will be against other vehicles?
Missiles are in the same boat. They were completely overpowered, but instead of addressing the damage that could OHK everything, they just reduced splash range to a 'useless' level and kept the damage pretty much the same.
As soon as small turrets get 'fixed' people will see how broken they are in a completely different way. It was that high advertised base damage that suckered me into buying small rails for my DS. Then my gunner reported it useless against a low level HAV. He didn't mention the 1/3 effectiveness or I would have realized why the AV weapon was useless against vehicles. Isn't the point of a mounted gun to be more powerful than an infantry weapon? Why else pay the high fitting and ISK cost? If cheap hand held guns do as well or better just pull them from the game and let me equip the infantry weapons. I'll be happy to duct tape a FG on one side of my ship and a MD on the other. Then I'll be good for AI and AV. Maybe that will be the racial bonus for the Minmitar DS.
LOL, the ability to duct-tape anything to your DS actually does reflect Minnatar design philosophy. Tape a tank to the bottom and drop it on unsuspecting enemies! Tape infantry to the sides where they can fire their weapons! Passive armor repping with duct tape! Minmatar duct tape is the best! |
Bojo The Mighty
Bojo's School of the Trades
786
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Posted - 2013.04.03 18:42:00 -
[35] - Quote
Nova Knife wrote: As soon as that gets 'fixed' the hilariousness of their power will become apparent. Look at their base damage? Some of them get close to 570 if memory serves. Last time I ballparked the math, with good skills and damage mods, someone can get just under 1500 direct damage with small rails! They can instantly kill any infantry when skilled up, not to mention how devastating they will be against other vehicles?
Um well so can the forge gun....I mean you'd be making a glass cannon with all the damage mods and their are risks and rewards with running that set up. The reward is insane damage. Glass cannons are not OP however, they have lower HP as everyone knows, so it's balanced relatively if you require so much ISK, SP, and Damage Mods. |
Bojo The Mighty
Bojo's School of the Trades
787
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Posted - 2013.04.03 20:03:00 -
[36] - Quote
Success! |
Bojo The Mighty
Bojo's School of the Trades
1179
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Posted - 2013.05.24 20:36:00 -
[37] - Quote
Not Success! Damage is still in the universe of featherweights! |
Bojo The Mighty
Zanzibar Concept
1463
|
Posted - 2013.08.13 20:53:00 -
[38] - Quote
How is the Dev investigation going if at all? |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1405
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Posted - 2013.08.13 21:29:00 -
[39] - Quote
Small railguns are rather useless, I've never had any luck with them nor have any pilots I've ever talked to.
I would like to see a tank set up with a 80gj blaster, and a couple 20gj rails for AV support vs other tanks and LAVs. Right now the small blaster turret is the only one I see get kills, aside from the occasional missile turret. |
Nguruthos IX
Vagina Bombers
1280
|
Posted - 2013.09.01 23:44:00 -
[40] - Quote
This is probably a typo that's been around for a while.
Nobody noticed, because nobody uses them, because they're bugged to be terrible.
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Nguruthos IX
Vagina Bombers
1282
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Posted - 2013.09.01 23:46:00 -
[41] - Quote
Bojo The Mighty wrote:How is the Dev investigation going if at all? Yeah, how is that investigation going. Lol
This is like as futile as filing an FOI request against the US gov't.
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Meeko Fent
Seituoda Taskforce Command Caldari State
769
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Posted - 2013.09.02 00:46:00 -
[42] - Quote
Fish et pl0x? |
Vulpes Dolosus
Neanderthal Nation Public Disorder.
48
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Posted - 2013.09.02 01:48:00 -
[43] - Quote
Making the small rails do full damage to vehicles will make Dropships and LAVs viable AV platforms. Air to air fights might actually be interesting, dropships can ward off tanks for a short time, and STD/Scout LAVs could possibly fight off death taxis (remember, the LLAV gets a 50% reduction to turret damage, so it won't be a problem). |
Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S.
111
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Posted - 2013.09.02 07:03:00 -
[44] - Quote
Thats why I put rail guns on my LAVs, HAVs and Drop Ships, no one likes using them so every one gets out. Why not use suckie weapons to **** off the blueberries? |
Evolution-7
the unholy legion of darkstar DARKSTAR ARMY
63
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Posted - 2013.09.02 10:04:00 -
[45] - Quote
Vulpes Dolosus wrote:Making the small rails do full damage to vehicles will make Dropships and LAVs viable AV platforms. Air to air fights might actually be interesting, dropships can ward off tanks for a short time, and STD/Scout LAVs could possibly fight off death taxis (remember, the LLAV gets a 50% reduction to turret damage, so it won't be a problem).
I already blow up tanks with me incubus with XT-1's or 20GJ Ion Cannons. |
Bojo The Mighty
Zanzibar Concept
1745
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Posted - 2013.09.08 18:54:00 -
[46] - Quote
Evolution-7 wrote:Vulpes Dolosus wrote:Making the small rails do full damage to vehicles will make Dropships and LAVs viable AV platforms. Air to air fights might actually be interesting, dropships can ward off tanks for a short time, and STD/Scout LAVs could possibly fight off death taxis (remember, the LLAV gets a 50% reduction to turret damage, so it won't be a problem). I already blow up tanks with me incubus with XT-1's or 20GJ Ion Cannons. Neither of those are railguns |
Bojo The Mighty
Zanzibar Concept
1745
|
Posted - 2013.09.08 19:01:00 -
[47] - Quote
Also, why do Gorgons start with small railguns for their turrets? That is just BS they need to start with Militia Blasters. Why would CCP start a vehicle off with weapons that are A) Mismatch racially B) Are severely broken Questions Questions, oh the questions I have for CCP.
1.5 better fix small railguns or else.....they should be removed and give blasters more range to compensate. |
pegasis prime
BIG BAD W0LVES
842
|
Posted - 2013.09.08 20:06:00 -
[48] - Quote
Small rail guns are so broken I fit them on my sniper glass cannon to discourage bluberry spam firing my turrets |
The-Errorist
Mannar Focused Warfare Gallente Federation
181
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Posted - 2013.09.08 23:36:00 -
[49] - Quote
Small railguns are the definition of broke for this game; there was NEVER a build where they worked. Since closed beta, people have been complaining about how bad it is and all CCP did was say "We'll investigate" and gave us no more information afterward. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
985
|
Posted - 2013.10.03 04:32:00 -
[50] - Quote
Weekly bump because this is important. ____________________
My list of most important threads: https://forums.dust514.com/default.aspx?g=posts&t=102975&find=unread
If you know of any topics you'd like to add please post them here! |
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ladwar
Dead Six Initiative Lokun Listamenn
1804
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Posted - 2013.10.03 05:10:00 -
[51] - Quote
no love for rails coming either. |
KalOfTheRathi
Nec Tributis
782
|
Posted - 2013.10.03 11:07:00 -
[52] - Quote
Bojo, they are not broken. They are working as designed.
The problem is they are designed to be junk. And they are. Sub-intelligent design as it were. |
broonfondle majikthies
Bannana Boat Corp
282
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Posted - 2013.10.03 11:58:00 -
[53] - Quote
noticed the new proposed stats for the vehicle update? It'll be easier to fit rails over missiles in terms of PG. Also less turret op needed |
CLONE117
Planetary Response Organization Test Friends Please Ignore
389
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Posted - 2013.10.03 15:11:00 -
[54] - Quote
id say buff the efficiency rating against vehicles to around 50%.
as for now i think im going to stick with cycled missile turrets on my gorgon. they have worked for the random blueberries so far. |
Bojo The Mighty
Zanzibar Concept
2097
|
Posted - 2013.10.03 17:16:00 -
[55] - Quote
CLONE117 wrote:id say buff the efficiency rating against vehicles to around 50%.
as for now i think im going to stick with cycled missile turrets on my gorgon. they have worked for the random blueberries so far. That is an 11% buff....and the average railgun does somewhere around 220 damage a shot......so only 110 damage per shot to vehicles and overheats in 3? That is severe undershooting. |
The-Errorist
316
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Posted - 2013.10.29 18:54:00 -
[56] - Quote
This problem better be addressed in 1.7. |
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