Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
721. [Feedback] Dropship ejectees killed - in Feedback/Requests [original thread]
Fire of Prometheus wrote: This happens to me all the time when I bail on my flaming dropships....it's no fun :( This kind of makes sense though, your dropship is cavorting in a fiery ball of metal towards the ground, it's reasonable that you ...
- by Vulpes Dolosus - at 2014.01.13 08:36:00
|
722. Email Newsletters in 2014 - in Feedback/Requests [original thread]
More concept art, wallpapers, screenshots, scenery, etc. I love all the art and detail your art guys do for Dust and EvE, I'd like to have more of it.
- by Vulpes Dolosus - at 2014.01.13 08:33:00
|
723. Dropship Controls/HUD - in Feedback/Requests [original thread]
Join the chat "1st Airborne." The guy in the videos, Judge Rhadamanthus, runs that chat and it's full of helpful pilots.
- by Vulpes Dolosus - at 2014.01.10 19:54:00
|
724. Dropship Controls/HUD - in Feedback/Requests [original thread]
If you're going to be flying dropships, you'd better get used to crashing and being killed in 500k-1m glass coffins. These are just baby steps. However, I wouldn't mind a hover button. The militia auto-leveling after a time is ok, but I'd rather ...
- by Vulpes Dolosus - at 2014.01.10 18:29:00
|
725. (REQUEST) for ADS - in Feedback/Requests [original thread]
Yes please, along with vehicle modules and specialist turrets.
- by Vulpes Dolosus - at 2014.01.03 08:48:00
|
726. tank weapons have too long a range - in Feedback/Requests [original thread]
Yes for blasters and rails (>125, 350-400m respectively), but missiles need to shoot like 300m, inaccurately of course.
- by Vulpes Dolosus - at 2014.01.03 08:47:00
|
727. [Request] EM Missiles Turrets - in Feedback/Requests [original thread]
I had an idea for a new type of missile turret: Electromagnetic (EM). EM missiles exist in EVE currently (mjolnir class missiles) and I think they can have a role here in Dust as a anti-shield tank/anti-equipment/ and infantry support tank. Stats...
- by Vulpes Dolosus - at 2014.01.01 02:07:00
|
728. REQUEST REMOVE RAILGUN INSTALLATIONS - in Feedback/Requests [original thread]
Remove turret AI (especially missiles). Eventually remove map installations for installations we can call in ourselves.
- by Vulpes Dolosus - at 2013.12.26 19:27:00
|
729. Proximity mine buff (without increasing damage) - in Feedback/Requests [original thread]
Seems a bit OP, honestly. I think just deactivating their modules would be enough opportunity to kill a tank or make it turn tail.
- by Vulpes Dolosus - at 2013.12.25 20:04:00
|
730. Swap Large Missiles and Rails in the Skill Tree and Militia Market - in Feedback/Requests [original thread]
Kind of a hopeless thread, but I'd still like to suggest it: Remove the large rail from the militia market and from the Sica, being replaced with a militia large missile turret. This will help curb the militia rail tank abuse. Blasters and missil...
- by Vulpes Dolosus - at 2013.12.25 19:57:00
|
731. [Request] Assault Dropships in the LP store - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Yees I wanna try them out before fully committing to sinking my sp into it I can rent you one if you'd like.
- by Vulpes Dolosus - at 2013.12.25 19:21:00
|
732. [Request] Assault Dropships in the LP store - in Feedback/Requests [original thread]
ADSs, specialist turrets, and vehicle/specialist modules.
- by Vulpes Dolosus - at 2013.12.25 19:20:00
|
733. Make dropship more stable when in flight [Request] - in Feedback/Requests [original thread]
I don't know if many people noticed this, but among other things, 1.7 gave a HUGE boost to the dropship's passive scan. Basically anything within about 75m and that's direct line of sight gets a chevron over its head. The key is to aim just below ...
- by Vulpes Dolosus - at 2013.12.19 02:34:00
|
734. returning/future pilots take fitting note: - in Feedback/Requests [original thread]
I'd just like to add that it is a good idea utilize the fitting tool that is stickied in GD. Look at the fits you want and see what skills you need to get there. No need to wast skill points where they're not needed.
- by Vulpes Dolosus - at 2013.12.18 17:47:00
|
735. [Request] Militia and Faction Tanks and Small Turrets - in Feedback/Requests [original thread]
In an effort to curb militia tank spam, please add small turrets to their fittings. These turrets will take up a bit of their CPU and PG, cutting into their defensive capabilities without skills. On a related note, please remove all stock turrets...
- by Vulpes Dolosus - at 2013.12.18 17:44:00
|
736. Maybe an active scanner fix - in Feedback/Requests [original thread]
No, dampeners are viable. With lvl 5 dampening, you naturally block STD scanners, it takes 1 enhanced dampener to block ADV scanners (95% of the scanners in pubs), and 2 to block Proto bar the Duvoll Focused.
- by Vulpes Dolosus - at 2013.12.18 15:22:00
|
737. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
Wholly agree with the needle point. Disagree with at the ambush change because you'll get people (like me!) who are the last ones standing in a proto-pubstomp and are running away to save a suit. If I hide the game will go on indefinitely, and if...
- by Vulpes Dolosus - at 2013.12.17 17:42:00
|
738. [Feedback] Rifles and SMG need a 30% nerf. - in Feedback/Requests [original thread]
I'd like to see a 20% reduction to all rifle ranges as well as a damage debuff.
- by Vulpes Dolosus - at 2013.12.15 19:47:00
|
739. Assault Dropship 1st Person Camera - in Feedback/Requests [original thread]
I'm on the fence about it. I don't have a problem aiming at ground troops thanks to an apparent passive scanning buff showing enemy chevrons and the slightly changed camera lets me see over the nose a little better. The static camera in first pers...
- by Vulpes Dolosus - at 2013.12.15 19:00:00
|
740. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
Rock beats sissors. "Nerf rock"
- by Vulpes Dolosus - at 2013.12.10 23:18:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |