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NAMINE PAOPU
KnightKiller's inc.
25
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Posted - 2015.01.17 05:01:00 -
[211] - Quote
Jack McReady wrote:Fizzer XCIV wrote: Except hose are the raw stats pulled directly from the client. They can't be wrong, as they are essentially the physics of the game itself. They are the rules. And it doesn't throw the RoF equation off. It sets it at 1125.
why do you post the same crap again over and over, how often do someone needs to tell you that you are wrong and point you towards to proper calculations? burst length x fire interval + burst interval = total interval for each burst 60 / total interval for each burst * burst length = the real RPM (can also be read up here: https://forums.dust514.com/default.aspx?g=posts&t=175033) stop pretending you know how it works because you dont.
fizzer just got owned
-DIES- YES I WIN! I KILLED YOU! YOUR FRIEND MIGHT HAVE KILLED ME BUT I KILLED YOU
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Vitantur Nothus
Nos Nothi
1777
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Posted - 2015.01.17 05:08:00 -
[212] - Quote
Was the issue with turbo controllers resolved? |
killertojo42
KnightKiller's inc.
122
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Posted - 2015.01.17 05:09:00 -
[213] - Quote
Vitantur Nothus wrote:Was the issue with turbo controllers resolved? Basically for the most part
Because both of us dying as I'm in my nomad BPO is to my benefit
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Gh0st Blade
KnightKiller's inc.
20
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Posted - 2015.01.17 05:52:00 -
[214] - Quote
So Fizzer since I am also in knightkiller inc does that mean I am also an alt?
The hunting is always a challenge
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Sequal's Back
Les Desanusseurs
152
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Posted - 2015.01.17 12:04:00 -
[215] - Quote
The more I read threads on these forum, the less I understand people..
On one hand, everybody's asking for new toys, new guns with new gameplay to try.
On the other hand, they want all weapons to be the SAME one as they think it would "balance" the game -_-
ScR is a 1v1 burst weapon. It'll deal a great amount of damage in a short period if it's used in the good hands. But after this burst, it'll have to cool down in order to give another burst. So the weapon is good against 1 enemy, but when you have to deal with multiple targets, you'd better not miss a shot, as it's gonna cost you much more than missing an AR shot!
Stop requesting a nerf of a weapon just because it killed you. Try it yourself, and you'll see that, as every single other rifle, it works best in certain situations.
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Arkena Wyrnspire
Fatal Absolution
20841
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Posted - 2015.01.17 16:31:00 -
[216] - Quote
"lots of other things got nerfed so this should too" is terrible logic. Please stop being bad.
The SCR is fine.
Sometimes, one just has an overwhelming urge to throw a potato at someone.
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Twelve Guage
Death Firm.
438
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Posted - 2015.01.17 17:00:00 -
[217] - Quote
The only thing I have never understood about the SCR is why the charged shot does not consume more ammo and why are we able to get more shots off after shooting a charged shot.
Sandwich maker LVL. 5
You've been like by Twelve Gauge = her grabbing your @$$.
My like button is back. C:<
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Sequal's Back
Les Desanusseurs
153
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Posted - 2015.01.17 17:26:00 -
[218] - Quote
Twelve Guage wrote:The only thing I have never understood about the SCR is why the charged shot does not consume more ammo and why are we able to get more shots off after shooting a charged shot. I'd be ok with the charge shots consuming more shots if the clip size would be back to what it used to be.
It's absolutely normal that we can shoot after a charged shot or it wouldn't be a useful feature. Charge shots only one shot MLT frames when you aim the head, other suits will not die so the following shots are needed ^^
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Arkena Wyrnspire
Fatal Absolution
20844
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Posted - 2015.01.17 17:30:00 -
[219] - Quote
Twelve Guage wrote:The only thing I have never understood about the SCR is why the charged shot does not consume more ammo and why are we able to get more shots off after shooting a charged shot.
Honestly, the charge shot is pretty bad. It does about 3x more damage while generating 10x the heat of a normal shot. It's generally much more economical to use normal shots.
Sometimes, one just has an overwhelming urge to throw a potato at someone.
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killertojo42
KnightKiller's inc.
124
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Posted - 2015.01.17 18:59:00 -
[220] - Quote
Arkena Wyrnspire wrote:Twelve Guage wrote:The only thing I have never understood about the SCR is why the charged shot does not consume more ammo and why are we able to get more shots off after shooting a charged shot. Honestly, the charge shot is pretty bad. It does about 3x more damage while generating 10x the heat of a normal shot. It's generally much more economical to use normal shots. That is the big problem, the charge sniper rifle got nerfed because of this ages, all of this weapon's behaviors scream long range use, I want the weapon to have its main allure be its charge shot and not it's spam function right now due to the fact charge shots build up too much heat and the base damage is too high
Because both of us dying as I'm in my nomad BPO is to my benefit
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2278
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Posted - 2015.01.17 19:36:00 -
[221] - Quote
killertojo42 wrote:Arkena Wyrnspire wrote:Twelve Guage wrote:The only thing I have never understood about the SCR is why the charged shot does not consume more ammo and why are we able to get more shots off after shooting a charged shot. Honestly, the charge shot is pretty bad. It does about 3x more damage while generating 10x the heat of a normal shot. It's generally much more economical to use normal shots. That is the big problem, the charge sniper rifle got nerfed because of this ages, all of this weapon's behaviors scream long range use, I want the weapon to have its main allure be its charge shot and not it's spam function right now due to the fact charge shots build up too much heat and the base damage is too high No. That isn't your goal.
You've made it pretty clear that you want to Nerf it because it kills you, like its supposed to.
Home at Last <3
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11925
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Posted - 2015.01.17 19:54:00 -
[222] - Quote
killertojo42 wrote:Every weapon has had its DPS hit except the scrambler rifle, it is not obnoxious to say that the scrambler rifle should follow suit A few builds ago when there was a low time-to-kill problem, the SCR had it's DPS nerfed like all other rifles. The proficiency also got nerfed so it only increased damage on shields. Later, the scrambler rifle had it's maximum ROF nerfed to 600, which reduces possible DPS. Saying the scrambler rifle never had it's DPS nerfed is objectively false. After that was the heat nerf, and the magazine size nerf.
The tactical assault rifle has the same ROF, more damage (meaning more DPS), and doesn't overheat. If you somehow think the scrambler rifle is a problem, yet have no problem with the DPS of the tactical AR, than you have o idea what you're talking about.
As for the charge shot, it takes 2 full seconds to fully charge, making the DPS extremely low (divide the charge shot damage by 2). There is also the massive heat build up generated by the charge shot, which greatly decreases the amount of follow up shots one can make to just a few before overheating.
So no. Nerf isn't needed, at all.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
65
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Posted - 2015.01.17 20:29:00 -
[223] - Quote
killertojo42 wrote:Arkena Wyrnspire wrote:Twelve Guage wrote:The only thing I have never understood about the SCR is why the charged shot does not consume more ammo and why are we able to get more shots off after shooting a charged shot. Honestly, the charge shot is pretty bad. It does about 3x more damage while generating 10x the heat of a normal shot. It's generally much more economical to use normal shots. That is the big problem, the charge sniper rifle got nerfed because of this ages, all of this weapon's behaviors scream long range use, I want the weapon to have its main allure be its charge shot and not it's spam function right now due to the fact charge shots build up too much heat and the base damage is too high
killertojo42 wrote:Make it so the scrambler rifle does charge shot damage at 75-100% on the charge gauge Decrease base damage to eliminate simple spam shooting so it doesn't out DPS every weapon in the game within .1 to .5 seconds Make scrambler rifle operation decrease cool down by 10% each level
You said you want the charge shot to be its main allure but you only want it to do damage at 75% -100% charge ,while lowering the damage of the charge shot ? also keeping the same clip, overheat duration, heat build up, -50 to health overheat penalty and damage profile? lol armor tanked suits with no weapon drawbacks to worry about would **** on amarr assualts and ScR...
Emperor Gucci
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Racro 01 Arifistan
Simple Minded People Pty. Ltd.
495
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Posted - 2015.01.18 00:33:00 -
[224] - Quote
the only problem I see with the scrambler is when it deals damage to targets after it's shots have ''dissipitated'' at about 60-70 odd meters yet still deals perfect damge at 80m........ set its absolute range to about 70m and anywhere past that it deals no damage.
also fix the dam thing so turbo controllers are ''incompatible'' with it. theres absoltley no reason as to why a scram rfile should be firing faster than BOTH the AR and assault CB when its rate of fire is far less than both of those rifles.
Elite Gallenten Soldier
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killertojo42
KnightKiller's inc.
124
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Posted - 2015.01.18 00:58:00 -
[225] - Quote
KAGEHOSHI Horned Wolf wrote:killertojo42 wrote:Every weapon has had its DPS hit except the scrambler rifle, it is not obnoxious to say that the scrambler rifle should follow suit A few builds ago when there was a low time-to-kill problem, the SCR had it's DPS nerfed like all other rifles. The proficiency also got nerfed so it only increased damage on shields. Later, the scrambler rifle had it's maximum ROF nerfed to 600, which reduces possible DPS. Saying the scrambler rifle never had it's DPS nerfed is objectively false. After that was the heat nerf, and the magazine size nerf. The tactical assault rifle has the same ROF, more damage (meaning more DPS), and doesn't overheat. If you somehow think the scrambler rifle is a problem, yet have no problem with the DPS of the tactical AR, than you have o idea what you're talking about. As for the charge shot, it takes 2 full seconds to fully charge, making the DPS extremely low (divide the charge shot damage by 2). There is also the massive heat build up generated by the charge shot, which greatly decreases the amount of follow up shots one can make to just a few before overheating. So no. Nerf isn't needed, at all. All proficiencies were hit, not just Scr, the charge up takes too long, the ROF reduction was for turbo controllers and every weapon but the Scr has gone through a secondary DPS nerf and the tac AR doesn't have anywhere near the effective range of the Scr
Because both of us dying as I'm in my nomad BPO is to my benefit
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killertojo42
KnightKiller's inc.
124
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Posted - 2015.01.18 01:03:00 -
[226] - Quote
All Gucci wrote:killertojo42 wrote:Arkena Wyrnspire wrote:Twelve Guage wrote:The only thing I have never understood about the SCR is why the charged shot does not consume more ammo and why are we able to get more shots off after shooting a charged shot. Honestly, the charge shot is pretty bad. It does about 3x more damage while generating 10x the heat of a normal shot. It's generally much more economical to use normal shots. That is the big problem, the charge sniper rifle got nerfed because of this ages, all of this weapon's behaviors scream long range use, I want the weapon to have its main allure be its charge shot and not it's spam function right now due to the fact charge shots build up too much heat and the base damage is too high killertojo42 wrote:Make it so the scrambler rifle does charge shot damage at 75-100% on the charge gauge Decrease base damage to eliminate simple spam shooting so it doesn't out DPS every weapon in the game within .1 to .5 seconds Make scrambler rifle operation decrease cool down by 10% each level You said you want the charge shot to be its main allure but you only want it to do damage at 75% -100% charge ,while lowering the damage of the charge shot ? also keeping the same clip, overheat duration, heat build up, -50 to health overheat penalty and damage profile? lol armor tanked suits with no weapon drawbacks to worry about would **** on amarr assualts and ScR... Old clip, less heat build up on charged shot and original overheat, as for my combat rifle, what do you think my short range is? A benefit?
Because both of us dying as I'm in my nomad BPO is to my benefit
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16648
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Posted - 2015.01.18 01:06:00 -
[227] - Quote
killertojo42 wrote:Arkena Wyrnspire wrote:Twelve Guage wrote:The only thing I have never understood about the SCR is why the charged shot does not consume more ammo and why are we able to get more shots off after shooting a charged shot. Honestly, the charge shot is pretty bad. It does about 3x more damage while generating 10x the heat of a normal shot. It's generally much more economical to use normal shots. That is the big problem, the charge sniper rifle got nerfed because of this ages, all of this weapon's behaviors scream long range use, I want the weapon to have its main allure be its charge shot and not it's spam function right now due to the fact charge shots build up too much heat and the base damage is too high However the weapon cannot function on charged shot alone. It simply will not do to rely on it.
It's also not spam to fire your semi automatic as fast as you possibly can....
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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killertojo42
KnightKiller's inc.
124
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Posted - 2015.01.18 01:08:00 -
[228] - Quote
True Adamance wrote:killertojo42 wrote:Arkena Wyrnspire wrote:Twelve Guage wrote:The only thing I have never understood about the SCR is why the charged shot does not consume more ammo and why are we able to get more shots off after shooting a charged shot. Honestly, the charge shot is pretty bad. It does about 3x more damage while generating 10x the heat of a normal shot. It's generally much more economical to use normal shots. That is the big problem, the charge sniper rifle got nerfed because of this ages, all of this weapon's behaviors scream long range use, I want the weapon to have its main allure be its charge shot and not it's spam function right now due to the fact charge shots build up too much heat and the base damage is too high However the weapon cannot function on charged shot alone. It simply will not do to rely on it. It's also not spam to fire your semi automatic as fast as you possibly can.... True but the charge isn't supposed to be a side feature but it's main feature
Because both of us dying as I'm in my nomad BPO is to my benefit
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killertojo42
KnightKiller's inc.
124
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Posted - 2015.01.18 01:13:00 -
[229] - Quote
Fizzer XCIV wrote:killertojo42 wrote:Arkena Wyrnspire wrote:Twelve Guage wrote:The only thing I have never understood about the SCR is why the charged shot does not consume more ammo and why are we able to get more shots off after shooting a charged shot. Honestly, the charge shot is pretty bad. It does about 3x more damage while generating 10x the heat of a normal shot. It's generally much more economical to use normal shots. That is the big problem, the charge sniper rifle got nerfed because of this ages, all of this weapon's behaviors scream long range use, I want the weapon to have its main allure be its charge shot and not it's spam function right now due to the fact charge shots build up too much heat and the base damage is too high No. That isn't your goal. You've made it pretty clear that you want to Nerf it because it kills you, like its supposed to. I am a minmataar, get you facts straight, everything kills me but I get REs so I can end proto stomps and a flay lock to troll amaars
Because both of us dying as I'm in my nomad BPO is to my benefit
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Denchlad 7
Dead Man's Game RUST415
1649
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Posted - 2015.01.18 01:27:00 -
[230] - Quote
This thread is a total train wreck. Basically 8 pages of the thread are bickering over incorrect statistics, an idiot who brought his "friends" along to troll someone whilst making himself look like a spectacular idiot by not understanding how to edit his damn post and waste half the page with 1 line posts.
Anyway, on topic, Jack's numbers are to my knowledge correct. Mathmatically speaking, the ScR appears OP, but in reality its far from it. The high-alpha charge shot is best used on suits with <400eHP, as it can quickly strip the shield and finish the armor in a couple of shots, more for armor suits. But on anything really above 600eHP the charge shot is less beneficial, as it increases the likelihood of the ScR overheating significantly.
As Arkena said, the negatives outweigh the positives, as with the exclusion of true ewar Scouts and Starter Fits, most good fits have 500+eHP, and their survivability (excl. Shield fits) makes the charge shot a liability.
I would pick a Six Kin Assault Combat Rifle over a Viziam Scrambler Rifle any day.
*I have all 4 Assaults maxed, all core skills maxed, and the Scrambler Rifle, Rail Rifle, Assault Rifle and Combat Rifle at Proficiency 5.
"Why build ontop of foundations that aren't solid?"
HRI -> TUL -> FC -> ML -> TLoD -> RE -> DMG
Pilot & Assault.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2280
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Posted - 2015.01.18 01:30:00 -
[231] - Quote
killertojo42 wrote:True Adamance wrote:killertojo42 wrote:Arkena Wyrnspire wrote:Twelve Guage wrote:The only thing I have never understood about the SCR is why the charged shot does not consume more ammo and why are we able to get more shots off after shooting a charged shot. Honestly, the charge shot is pretty bad. It does about 3x more damage while generating 10x the heat of a normal shot. It's generally much more economical to use normal shots. That is the big problem, the charge sniper rifle got nerfed because of this ages, all of this weapon's behaviors scream long range use, I want the weapon to have its main allure be its charge shot and not it's spam function right now due to the fact charge shots build up too much heat and the base damage is too high However the weapon cannot function on charged shot alone. It simply will not do to rely on it. It's also not spam to fire your semi automatic as fast as you possibly can.... True but the charge isn't supposed to be a side feature but it's main feature
Why do you think that? Nowhere have the devs ever stated that that was their intention with the weapon.
It has always been a semiautomatic that can charge, not a charge rifle that can also be fired quickly. Your proposal is to completely change the way the weapon is used, in order to favor your chosen playstyle.
Home at Last <3
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2280
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Posted - 2015.01.18 01:52:00 -
[232] - Quote
Racro 01 Arifistan wrote:the only problem I see with the scrambler is when it deals damage to targets after it's shots have ''dissipitated'' at about 60-70 odd meters yet still deals perfect damge at 80m........ set its absolute range to about 70m and anywhere past that it deals no damage.
also fix the dam thing so turbo controllers are ''incompatible'' with it. theres absoltley no reason as to why a scram rfile should be firing faster than BOTH the AR and assault CB when its rate of fire is far less than both of those rifles.
Or we could do the much more sane thing and make the visuals of the shot reach out further, instead of nerfing a weapon based on how it looks.
It cant fire faster than either of those weapon, even with a turbo controller. The RoF is capped at 600, which is substantially less than the AR, and half of the ACR.
Home at Last <3
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11925
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Posted - 2015.01.18 04:02:00 -
[233] - Quote
killertojo42 wrote:KAGEHOSHI Horned Wolf wrote:killertojo42 wrote:Every weapon has had its DPS hit except the scrambler rifle, it is not obnoxious to say that the scrambler rifle should follow suit A few builds ago when there was a low time-to-kill problem, the SCR had it's DPS nerfed like all other rifles. The proficiency also got nerfed so it only increased damage on shields. Later, the scrambler rifle had it's maximum ROF nerfed to 600, which reduces possible DPS. Saying the scrambler rifle never had it's DPS nerfed is objectively false. After that was the heat nerf, and the magazine size nerf. The tactical assault rifle has the same ROF, more damage (meaning more DPS), and doesn't overheat. If you somehow think the scrambler rifle is a problem, yet have no problem with the DPS of the tactical AR, than you have o idea what you're talking about. As for the charge shot, it takes 2 full seconds to fully charge, making the DPS extremely low (divide the charge shot damage by 2). There is also the massive heat build up generated by the charge shot, which greatly decreases the amount of follow up shots one can make to just a few before overheating. So no. Nerf isn't needed, at all. All proficiencies were hit, not just Scr, the charge up takes too long, the ROF reduction was for turbo controllers and every weapon but the Scr has gone through a secondary DPS nerf and the tac AR doesn't have anywhere near the effective range of the Scr LOL it's actually not even a significant range difference. Look at this thread by Rattati. While the damages are no longer relevant, the ranges are still correct. The ranges in the graph are displayed in centimeters instead of meters, but as you can see, the effective range difference is only like 5 meters. The Tac AR has a significant DPS difference from the SCR for the cost of a few meters.
The claim that the scrambler rifle's ROF was only decreased because of turbo controllers is also false. At the same time the scrambler rifle's ROF was decreased to 600, the tactical AR's was increased to 600 as well; clearly it was an an attempt to standardize these tactical rifles, and make them more in line with each other. After all, the tactical AR is a Gallente attempt to mimic the scrambler rifle, so it only makes sense that they would changed to be more similar. Rattati even said "By setting the Tac AR and Scrambler Rifle at 600 ROF, those two line up rather nicely". For turbo controllers or not, a DPS nerf is a DPS nerf.
I think you mentioned it before, but can't remember where, but you seem to have this idea that the SCR is meant to be used for charge shots, and not regular shots. Absolutely nothing suggests this assumption is true, and the tactical AR being the Gallente copy of the SCR wouldn't make any since at all since the tac AR has no charge.
Just because supposedly "evey weapon" was nerfed, that i no way means another weapon has to be nerfed, that is an absolitely terrible logic. I could come up with a theoretical situation in which a bunch of weapons get nerfed, and one weapon doesn't get nerfed, and that one weapon is still balanced if you like to illustrate that point for you i you like. The only basis for whether a weapon should be nerfed or not is if it's currently a balance issue.
There is also the fact that your "every weapon was nerfed" comment is objectively false. Plasma cannon for example has only ever been buffed, and others have not been nerfed in a long long time (like the shotgun, mass driver, etc). Also you seem to ignore all the weapons that have been buffed back up like the assault rail rifle, and the various assault rifles, etc. If by your logic the SCR needs to be nerfed because other weapons have been nerfed, than by that same logic, after you nerf the SCR, it would have to be buffed again because other weapons had be buffed.
Come up with better reasoning next time.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
65
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Posted - 2015.01.18 05:56:00 -
[234] - Quote
killertojo42 wrote:True Adamance wrote:killertojo42 wrote:Arkena Wyrnspire wrote:Twelve Guage wrote:The only thing I have never understood about the SCR is why the charged shot does not consume more ammo and why are we able to get more shots off after shooting a charged shot. Honestly, the charge shot is pretty bad. It does about 3x more damage while generating 10x the heat of a normal shot. It's generally much more economical to use normal shots. That is the big problem, the charge sniper rifle got nerfed because of this ages, all of this weapon's behaviors scream long range use, I want the weapon to have its main allure be its charge shot and not it's spam function right now due to the fact charge shots build up too much heat and the base damage is too high However the weapon cannot function on charged shot alone. It simply will not do to rely on it. It's also not spam to fire your semi automatic as fast as you possibly can.... True but the charge isn't supposed to be a side feature but it's main feature where in the weapon description does it say that lol?
Emperor Gucci
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Bradric Banewolf
D3ATH CARD RUST415
673
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Posted - 2015.01.18 12:18:00 -
[235] - Quote
FFS we're still on this? I just assumed no one would listen to reason anyway so just let CCP inevitably nerf the thing since no one sees the need for tweaking. Last warning. If this rifle isn't tweaked by you, the playerbase, CCP will obliterate it?!
It's simply too strong against armor. Armor based players don't notice any -20 to armor at all. If it's built to obliterate shield that's all fine and dandy, but the combat rifle does show weakness to shield whereas the scrambler rifle is very much not giving two f*cks what you're wearing. It's Single shot dmg profile can be looked at, but that, statistically, would make the TAC AR the alpha rifle right? Some how I don't see all of you slayers jumping ship to the Duvolle tac?! It simply doesn't perform up to snuff as a house wrecker regardless to how much damage CCP gives it. That rifle needs a total re-work.
Back on topic, if you want the rifle to generally stay the way it is you must be willing to sacrifice. The RoF and magazine capacity was brought down, and it's still wrecking guys. Meaning before those things happened it was a monstrosity of sheer OP. However, I would much rather gradually adjust any weapon in-game via playerbase then let CCP go ape sh*t on it, wouldn't you?
This is my last on this. Do what you will, but don't say I didn't warn you about CCP and the nerf bat. o7
"Anybody order chaos?"
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Jack McReady
DUST University Ivy League
1837
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Posted - 2015.01.18 13:25:00 -
[236] - Quote
Bradric Banewolf wrote: It's Single shot dmg profile can be looked at, but that, statistically, would make the TAC AR the alpha rifle right? Some how I don't see all of you slayers jumping ship to the Duvolle tac?! It simply doesn't perform up to snuff as a house wrecker regardless to how much damage CCP gives it. That rifle needs a total re-work.
I wonder why TAC AR isnt used more often too. I can only guess people are not fond of the kick and dispersion |
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2293
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Posted - 2015.01.18 15:04:00 -
[237] - Quote
Bradric Banewolf wrote: ...let CCP inevitably nerf the thing... ...CCP will obliterate it... ...let CCP go ape sh*t on it... ...don't say I didn't warn you about CCP and the nerf bat...
This sems to be a majority of your post, yet CCP(Rattati) has stated that they won't nerf the gun any more, because it isn't used nearly as much as any of the other rifles, and doesn't get as much kills, despite what you would like to think of it "wrecking"...
Bradric Banewolf wrote: It's simply too strong against armor. Armor based players don't notice any -20 to armor at all.
I'm sorry you feel this way, but math is math. Regardless of how it feels to you, the rifle's damage profile is mathematically balanced. Some would even argue that it has objectively the worst damage profile due to its extremity, and there is more armor due to the nature of armor. It doesn't really matter how you perceive it, though. Your anecdotal evidence is just as good as mine, and mine says that there is definitely a noticeable differences as the gun hits armor. Speaking as both an armor user, and a ScR user.
Home at Last <3
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Ryanjr TUG
11
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Posted - 2015.01.18 17:38:00 -
[238] - Quote
Can someone tell me why the SR does not reload?
"minmatar BPO stomping fag" the armrr 2014
room: Knight Killers Pub
Like my post for no reason:)
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Ryanjr TUG
11
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Posted - 2015.01.18 18:11:00 -
[239] - Quote
Fizzer XCIV wrote:Bradric Banewolf wrote: ...let CCP inevitably nerf the thing... ...CCP will obliterate it... ...let CCP go ape sh*t on it... ...don't say I didn't warn you about CCP and the nerf bat...
This sems to be a majority of your post, yet CCP(Rattati) has stated that they won't nerf the gun any more, because it isn't used nearly as much as any of the other rifles, and doesn't get as much kills, despite what you would like to think of it "wrecking"... Bradric Banewolf wrote: It's simply too strong against armor. Armor based players don't notice any -20 to armor at all.
I'm sorry you feel this way, but math is math. Regardless of how it feels to you, the rifle's damage profile is mathematically balanced. Some would even argue that it has objectively the worst damage profile due to its extremity, and there is more armor due to the nature of armor. It doesn't really matter how you perceive it, though. Your anecdotal evidence is just as good as mine, and mine says that there is definitely a noticeable differences as the gun hits armor. Speaking as both an armor user, and a ScR user.
Please do not put CCP.Rattati. Rattati did not even know what's in the Strong Boxes. Your math is not math. It's more like a 10 year old school work. We know C.C.P is for the armrr, and on has show this on lots of times. the minmatar has had lots of reduces on lots of times... Also the Combat has the delay on if you hold your R1 in. If you are using mods/ mod controller to mess that up.... If you support the SR you must also support the T3 ships in Eveonline, the damage mods being down stacking penalties, the auto reload on the SR, and The armrr being able to out DPS a minmatar even, With the armrr having more HP, then the minmatar. I can name more, but I am not going to. Since it's in "the name of helping the armrr". Please don't say nothing about this is reply all this form facts, players, and just reading the notes. news, and more.....
"minmatar BPO stomping fag" the armrr 2014
room: Knight Killers Pub
Like my post for no reason:)
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
65
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Posted - 2015.01.19 06:51:00 -
[240] - Quote
Ryanjr TUG wrote:Fizzer XCIV wrote:Bradric Banewolf wrote: ...let CCP inevitably nerf the thing... ...CCP will obliterate it... ...let CCP go ape sh*t on it... ...don't say I didn't warn you about CCP and the nerf bat...
This sems to be a majority of your post, yet CCP(Rattati) has stated that they won't nerf the gun any more, because it isn't used nearly as much as any of the other rifles, and doesn't get as much kills, despite what you would like to think of it "wrecking"... Bradric Banewolf wrote: It's simply too strong against armor. Armor based players don't notice any -20 to armor at all.
I'm sorry you feel this way, but math is math. Regardless of how it feels to you, the rifle's damage profile is mathematically balanced. Some would even argue that it has objectively the worst damage profile due to its extremity, and there is more armor due to the nature of armor. It doesn't really matter how you perceive it, though. Your anecdotal evidence is just as good as mine, and mine says that there is definitely a noticeable differences as the gun hits armor. Speaking as both an armor user, and a ScR user. Please do not put CCP.Rattati. Rattati did not even know what's in the Strong Boxes. Your math is not math. It's more like a 10 year old school work. We know C.C.P is for the armrr, and on has show this on lots of times. the minmatar has had lots of reduces on multiple times... Also the Combat has the delay on if you hold your R1 in. If you are using mods/ mod controller to mess that up.... If you support the SR you must also support the armrr's T3 ships in Eveonline, the damage mods stacking penalties, the auto reload on the SR, and The armrr being able to out DPS a minmatar even, With the armrr having more HP, then the minmatar. I can name more, but I am not going to. Since it's in "the name of helping the armrr". Please don't say nothing about this is reply all this form facts, players, and just reading the notes. news, and more.....
You typed all that for no reason........we understand....... you are booty hurt from getting vaporized by the ScR....its okay, put the controller away and find a new game .
Emperor Gucci
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