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321. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
el OPERATOR wrote: One more example of zero interest in balance but deep interest in preserving EZ mode. EZ Mode? What do HMG Heavies have to do with EWAR?
- by Vitantur Nothus - at 2014.11.15 18:14:00
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322. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Sgt Kirk wrote: I'm completely confused why Assaults are getting a profile damp when they are "Assaults". Shouldn't their thing be scan range? Or maybe it's just the Gallente assault that's damped and you have the other Assaults doing the ap...
- by Vitantur Nothus - at 2014.11.15 17:48:00
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323. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Gyn Wallace wrote: Particularly if precision enhancing mods affected ... active scans. Ouch! We can't have 90 degree / 200m scanners pinging below 21 dB. That'd completely remove any reason to ever run damps on an Assault.
- by Vitantur Nothus - at 2014.11.15 17:41:00
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324. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Alaika Arbosa wrote: I disagree that eHP is the answer for Scouts. I think it would be better if we just got a ~150% bonus to efficacy for damage inflicted to a back within 3m. This would encourage Scouts to "do it right" rather than crying t...
- by Vitantur Nothus - at 2014.11.15 17:27:00
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325. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Vitantur Nothus wrote: dampened Shotgun Assaults? Did we go back to Chromosome? I can't remember the last time I saw a shotgun assault who was actually competent. Thinking ahead ... Assumes that Logis will re...
- by Vitantur Nothus - at 2014.11.15 17:17:00
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326. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Vitantur Nothus wrote: Suggestion: Faster full visibility followed by brief delay until Weapon Ready. 0.0 sec - Decloak 0.1 sec - Decloak animation begins 0.5 sec - Decloak animation completes 1.0 sec - Weapon Ready This way there can be n...
- by Vitantur Nothus - at 2014.11.15 17:13:00
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327. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Meee One wrote: So,logistics,the non killing suit (defensive),will be able to hunt other suits down(offensive),instead of hiding like a non killer should.(defensive ) And assaults,a killing suit(offensive),won't be able to actively hunt ...
- by Vitantur Nothus - at 2014.11.15 16:57:00
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328. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Scouts should sig tank with the eHP of a piece of paper, if they're not, they're doing it wrong. If they get spotted, they should be a dead memory. Would work if the paper-thin on your heels could kill you without tak...
- by Vitantur Nothus - at 2014.11.15 16:26:00
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329. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
John Demonsbane wrote: Vitantur Nothus wrote: Will bet Cross 1M Isk that Logi scan range will be buffed to 18-20m (max range 80-90m) and scan precision buffed to 42 dB (max precision 20dB). My money's on you guys becoming better Hunters whi...
- by Vitantur Nothus - at 2014.11.15 16:16:00
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330. Urgent Request!!! Academy rookies need more training! - in Feedback/Requests [original thread]
Your Mu is so big, Scotty thinks you can carry the newbros. You should be flattered. And you should carry the newbros.
- by Vitantur Nothus - at 2014.11.15 05:08:00
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331. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Meee One wrote: Just want to point something out... Scouts have been running at 8m/s permascanning in a 360 degree radius for months,no nerf. Logistics gets a team scanner to help their team,plans on nerfing 2 days after implemented. Logisti...
- by Vitantur Nothus - at 2014.11.15 04:36:00
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332. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
John Demonsbane wrote: Ryme Intrinseca wrote: The cloak buff (yes buff) is ridiculous. The lengthened decloak animation means shotgunners are not even bothering to flank, they just run at you head on and OHK you while theyre cloaked. Sometim...
- by Vitantur Nothus - at 2014.11.15 04:11:00
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333. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
el OPERATOR wrote: Gee golly me, I wonder why people want HEALTH? Especially in a game centered On the KILLING of someone else? In a genre called First Person Shooter, The idea people would try to survive, Is a concept claimed unclear only to...
- by Vitantur Nothus - at 2014.11.14 22:12:00
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334. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
el OPERATOR wrote: If you think there is no King scout, you are he. Or, you don't play anything except the forums. Don't have to play To look and see That what people want Is almost always HP . EWAR Ideas? Here's one from me Make oth...
- by Vitantur Nothus - at 2014.11.14 20:30:00
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335. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
el OPERATOR wrote: You know his already, but I'll say it so you can quote it. The idea is to dethrone King scout. There is no King Scout to dethrone. There is King HMG, who reigns without rival over PC. There is King HP, who reigns over ...
- by Vitantur Nothus - at 2014.11.14 19:36:00
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336. Scouts and EWAR. Brainstorming. - in Feedback/Requests [original thread]
IAmDuncanIdaho II wrote: Your OP states: Goal: to make scouts prefer EWAR over health An excellent point. Another way to look at the Scout HP Problem might be from the standpoint of comparative utility. In a game where HP Modules afford ...
- by Vitantur Nothus - at 2014.11.14 17:34:00
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337. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Mr Machine Guns wrote: just bring back the ability to do 360 degree scans, it might help because it will scan all the scouts that don't damp the right amount so this might greatly help public matches By "right amount" do you mean run straigh...
- by Vitantur Nothus - at 2014.11.14 15:12:00
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338. Scouts and EWAR. Brainstorming. - in Feedback/Requests [original thread]
Blueprint For Murder wrote: How about this restore the cloak to what it was and replace the timer with a 90-95% damage debuff and give the cloak 100% tacnet ping. This way you don't get to linger you either strike or you hide not both because i...
- by Vitantur Nothus - at 2014.11.14 13:31:00
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339. [Echo] HMG Heat Buildup (Nerf my weapon please.) - in Feedback/Requests [original thread]
Sequal Rise wrote: CCP Rattati wrote: I have always been of the opinion that current HMG damage and application is damn near perfect, and heat management and aiming should be what defines a skilled heavy. So thank you for the detailed input ...
- by Vitantur Nothus - at 2014.11.14 13:08:00
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340. Scouts and EWAR. Brainstorming. - in Feedback/Requests [original thread]
IAmDuncanIdaho II wrote: Vitantur Nothus wrote: Straight EWAR fits are too squishy to do much else apart from sneak and peak. Since the proposed paper-thin wouldn't be able to participate in combat, they wouldn't be much fun to run. They'd n...
- by Vitantur Nothus - at 2014.11.14 12:51:00
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