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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2157
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Posted - 2014.11.13 19:39:00 -
[1] - Quote
A simple brainstorming session. Goal: to make scouts prefer EWAR over health. Not all ideas are supposed to be well thought-out, this is just brainstorming to get ideas from the community.
One that popped into my head as I was typing. Suppose we halved the module slots on scouts (Scout gko from 2H/4L to 1H/2L) and then doubled the effectiveness of EWAR (ie: Complex Dampener from 25% to 50%) This would make EWAR a much better choice for scouts.
Toss some ideas out. Let's get that brainstorming going.
Proof that Rattati/CCP do listen to the playerbase.
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One Eyed King
Land of the BIind
5841
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Posted - 2014.11.13 19:42:00 -
[2] - Quote
So far the best idea I have heard regarding HP vs EWAR on scouts is to remove the passive bonus of Dampening SP, and shift the bonus to module efficacy.
As it stands, I need ALL my LS to be able to avoid scans on my minja.
What you fail to realize is that Gal scouts are imbalanced with relation to the others, and by using them as a basis for your nerf, you make them the only viable race for scouts.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2157
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Posted - 2014.11.13 19:45:00 -
[3] - Quote
One Eyed King wrote:So far the best idea I have heard regarding HP vs EWAR on scouts is to remove the passive bonus of Dampening SP, and shift the bonus to module efficacy.
As it stands, I need ALL my LS to be able to avoid scans on my minja.
What you fail to realize is that Gal scouts are imbalanced with relation to the others, and by using them as a basis for your nerf, you make them the only viable race for scouts. I dont balance around GalScout. GalScout was simply the one i chose to illustrate my point.
Suppose we halved the module slots, but gave each scout a 20% bonus to a type of module? Gal: Dampeners Cal: Range extenders AM: precision enhancers Min: Kincat?
Proof that Rattati/CCP do listen to the playerbase.
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IAmDuncanIdaho II
R 0 N 1 N
979
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Posted - 2014.11.13 19:45:00 -
[4] - Quote
Already touted elsewhere, possibly by Rattati
Adding HP adds to signal strength. Inversely, removing HP removes. Somewhere in there you can define what the median should be for a scout for both dB and HP, and go from there.
Don't forget also that EWAR doesn't only cover dampening (dB). Range and detection are also part of that relationship.
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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Kaeru Nayiri
OSG Planetary Operations Covert Intervention
168
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Posted - 2014.11.13 19:48:00 -
[5] - Quote
Consider adding your suggestions to this thread:
https://forums.dust514.com/default.aspx?g=posts&m=2458234#post2458234 |
One Eyed King
Land of the BIind
5843
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Posted - 2014.11.13 19:57:00 -
[6] - Quote
Alena Ventrallis wrote:One Eyed King wrote:So far the best idea I have heard regarding HP vs EWAR on scouts is to remove the passive bonus of Dampening SP, and shift the bonus to module efficacy.
As it stands, I need ALL my LS to be able to avoid scans on my minja.
What you fail to realize is that Gal scouts are imbalanced with relation to the others, and by using them as a basis for your nerf, you make them the only viable race for scouts. I dont balance around GalScout. GalScout was simply the one i chose to illustrate my point. Suppose we halved the module slots, but gave each scout a 20% bonus to a type of module? Gal: Dampeners Cal: Range extenders AM: precision enhancers Min: Kincat? If you halved module slots, you would have to make up some serious ground elsewhere.
All scouts need dampening, not just Gallente.
What would end up happening is that scouts would not be viable OR would be pigeon holed into certain roles by the bonuses and limited number of slots to use otherwise.
Look at Commandos. They have a very low number of slots, and basically can only do what the innate bonuses on the suit are.
For a game that is supposed to have a lot of flexibility, reducing slots on any frames would be an issue, unless they completely reworked module bonuses. So even if it is possible, it would be messy getting things balanced and may take a lot of time.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2157
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Posted - 2014.11.13 20:02:00 -
[7] - Quote
All good points. Keep the ball rolling, what can we do then?
Proof that Rattati/CCP do listen to the playerbase.
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One Eyed King
Land of the BIind
5845
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Posted - 2014.11.13 20:12:00 -
[8] - Quote
Alena Ventrallis wrote:All good points. Keep the ball rolling, what can we do then? I was wondering if EWAR changes would be easier to work with if scanning ties went to the dampened instead of the scanner.
I think the numbers would be easier to play with, and that we could both enable scouts to beat scans with sacrifice while making room for medium frames in the EWAR realm.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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IAmDuncanIdaho II
R 0 N 1 N
981
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Posted - 2014.11.13 20:18:00 -
[9] - Quote
One Eyed King wrote:Alena Ventrallis wrote:All good points. Keep the ball rolling, what can we do then? I was wondering if EWAR changes would be easier to work with if scanning ties went to the dampened instead of the scanner. I think the numbers would be easier to play with, and that we could both enable scouts to beat scans with sacrifice while making room for medium frames in the EWAR realm.
Hey man how you doing? Long time.
You got me questioning for the first time ever, what is the reasoning for medium frames needing changes to EWAR? Is it so they can pick up scouts? Coz it can't be that an assault class should be trying to sneak around the battlefield can it? Or...because sandbox? Just needs a bit of balancing?
EWAR is obvious for non-assault roles (e.g. scouts). But not really other frames? Curious....
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
459
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Posted - 2014.11.13 20:49:00 -
[10] - Quote
Normalize base profile so that classes are only a couple db apart. Leave modules and passive skill bonuses alone. Keep scanners, scanning, and vision as it is now.
With the base db closer between classes, and 0 investment into skills detection will work largely as it does now. scouts will see scouts and all others while all others will be EWAR blind. However as players invest in skills and equip modules then the profiles will begin to overlap allowing EWAR interplay, to the point potentially that a fully Precision V skilled heavy with modules equipped can detect an unskilled, undamped light sneaking around his immediate area. Were the scout fully skilled and running a Damp or two, then fatboy would be as oblivious as ever.
EDIT: Mediums, right in-between, will see and be seen and learn to lead, follow or gtfo of the way.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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One Eyed King
Land of the BIind
5847
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Posted - 2014.11.13 20:55:00 -
[11] - Quote
IAmDuncanIdaho II wrote:One Eyed King wrote:Alena Ventrallis wrote:All good points. Keep the ball rolling, what can we do then? I was wondering if EWAR changes would be easier to work with if scanning ties went to the dampened instead of the scanner. I think the numbers would be easier to play with, and that we could both enable scouts to beat scans with sacrifice while making room for medium frames in the EWAR realm. Hey man how you doing? Long time. You got me questioning for the first time ever, what is the reasoning for medium frames needing changes to EWAR? Is it so they can pick up scouts? Coz it can't be that an assault class should be trying to sneak around the battlefield can it? Or...because sandbox? Just needs a bit of balancing? EWAR is obvious for non-assault roles (e.g. scouts). But not really other frames? Curious.... I think Ghost put it best.
Ghost Kaisar wrote:
Think of it like this:
Damped Med Frames hunt undamped med frames.
Precision Med Frames hunt damped med frames
Precision and Damped Med frames hunt undamped scouts
Precision scouts hunt damped med frames
so on and so forth. Get the picture?
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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IAmDuncanIdaho II
R 0 N 1 N
984
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Posted - 2014.11.13 21:03:00 -
[12] - Quote
One Eyed King wrote:IAmDuncanIdaho II wrote:One Eyed King wrote:Alena Ventrallis wrote:All good points. Keep the ball rolling, what can we do then? I was wondering if EWAR changes would be easier to work with if scanning ties went to the dampened instead of the scanner. I think the numbers would be easier to play with, and that we could both enable scouts to beat scans with sacrifice while making room for medium frames in the EWAR realm. Hey man how you doing? Long time. You got me questioning for the first time ever, what is the reasoning for medium frames needing changes to EWAR? Is it so they can pick up scouts? Coz it can't be that an assault class should be trying to sneak around the battlefield can it? Or...because sandbox? Just needs a bit of balancing? EWAR is obvious for non-assault roles (e.g. scouts). But not really other frames? Curious.... I think Ghost put it best. Ghost Kaisar wrote:
Think of it like this:
Damped Med Frames hunt undamped med frames.
Precision Med Frames hunt damped med frames
Precision and Damped Med frames hunt undamped scouts
Precision scouts hunt damped med frames
so on and so forth. Get the picture?
Yah sure but when would an assault *ever* hunt? I think that's my problem there. But hey along with el OPERATOR's suggestion, good sandbox, why not, as long as I can still be stealthy scout with the correct fitting
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2157
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Posted - 2014.11.13 22:09:00 -
[13] - Quote
Another idea. Suppose we increase scout profile to 40dB up from 35dB? You can still become invisible to everything, but now requires 3 dampeners and a cloak to do so. Other scouts can become invisible to all but the best passive or active scans.
Proof that Rattati/CCP do listen to the playerbase.
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RedPencil
Abandoned Privilege Top Men.
118
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Posted - 2014.11.13 22:24:00 -
[14] - Quote
Alena Ventrallis wrote:A simple brainstorming session. Goal: to make scouts prefer EWAR over health. Not all ideas are supposed to be well thought-out, this is just brainstorming to get ideas from the community.
One that popped into my head as I was typing. Suppose we halved the module slots on scouts (Scout gko from 2H/4L to 1H/2L) and then doubled the effectiveness of EWAR (ie: Complex Dampener from 25% to 50%) This would make EWAR a much better choice for scouts.
Toss some ideas out. Let's get that brainstorming going.
What about basic or adv scout suit, (0H,1L)
What about other (ama or min), they don't have damp bonus
What I can see from your propose is a gk0 bias.
Edit:
Alena Ventrallis wrote:Another idea. Suppose we increase scout profile to 40dB up from 35dB? You can still become invisible to everything, but now requires 3 dampeners and a cloak to do so. Other scouts can become invisible to all but the best passive or active scans. Again, you balance around gk0 and don't care about other race or suit level.
Beware Paper cut M[;..;]M
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2157
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Posted - 2014.11.13 22:32:00 -
[15] - Quote
RedPencil wrote:Edit: Alena Ventrallis wrote:Another idea. Suppose we increase scout profile to 40dB up from 35dB? You can still become invisible to everything, but now requires 3 dampeners and a cloak to do so. Other scouts can become invisible to all but the best passive or active scans. Again, you balance around gk0 and don't care about other race or suit level. gko should be the best at hiding. That's his job. And considering I run CalScout, you can talk about bias all you want, I want my scout to be stelathy and paper, not stealthy and tanky.
Proof that Rattati/CCP do listen to the playerbase.
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One Eyed King
Land of the BIind
5855
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Posted - 2014.11.13 22:38:00 -
[16] - Quote
Alena Ventrallis wrote:. Other scouts can become invisible to all but the best passive or active scans. This is a major issue.
When the first cloak nerf in Alpha majorly reduced dampening on cloaks, it literally killed Amarr and Minmatar scouts. They were very rare sights between Alpha and Charlie, and I simply stopped playing
Scanned scouts are not viable.
If you are going to be scanned, and have those scans shared passively, you might as well go with an Assault suit and have higher HP and more fitting flexibility.
That was the whole reason EWAR was set up like it was in Charlie was to bring back the viability of Amarr and Minmatar scouts.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Vitantur Nothus
Nos Nothi
205
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Posted - 2014.11.14 02:39:00 -
[17] - Quote
Straight EWAR fits are too squishy to do much else apart from sneak and peak. Since the proposed paper-thin wouldn't be able to participate in combat, they wouldn't be much fun to run. They'd need to generate WP for passive scans on par with the WP generated by Logis for their strictly support roles. Perhaps more, since they'd be doing so at higher risk, having a third the Logi's HP.
In order to make the proposed paper-thin fun, we'd definitely have to give them opportunity to assassinate targets of opportunity. As everyone else is running 1000+ HP, this would mean massive role or racial bonuses to alpha weapons. At the end of the day, hopefully the new paper-thin would have a few loadout options.
Glass-Cannon - SGs and NKs bonuses which insta-gib even the tankiest of targets. Scout Sniper - Thales-like bonus to zoom and shared LoS target acquisition + WP Sneak and Peak - Low attack capability, low HP but massive passive WP rewards |
Alena Ventrallis
Vengeance Unbound RISE of LEGION
2160
|
Posted - 2014.11.14 02:42:00 -
[18] - Quote
Vitantur Nothus wrote:Straight EWAR fits are too squishy to do much else apart from sneak and peak. Since they wouldn't be able to participate in combat, they wouldn't be much fun to run. They'd need to generate WP for passive scans on par with the WP generated by Logis for rep-slaving and hive tossing.
There's an interesting idea.
Suppose you got a small amount of wp from squadmates getting kills from your passives?
Another thought, suppose we made profile tied to speed? The faster you are, the higher your profile.
Proof that Rattati/CCP do listen to the playerbase.
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Vitantur Nothus
Nos Nothi
205
|
Posted - 2014.11.14 02:51:00 -
[19] - Quote
Alena Ventrallis wrote:Vitantur Nothus wrote:Straight EWAR fits are too squishy to do much else apart from sneak and peak. Since they wouldn't be able to participate in combat, they wouldn't be much fun to run. They'd need to generate WP for passive scans on par with the WP generated by Logis for rep-slaving and hive tossing.
There's an interesting idea. Suppose you got a small amount of wp from squadmates getting kills from your passives? Another thought, suppose we made profile tied to speed? The faster you are, the higher your profile.
A noncombat, high risk role would have to generate massive amounts of WP for anyone to run it. Even then, people would eventually tire of lurking about and trying not to die. Which is why I've appended my earlier post with another option or two for your conceptual paper-thin. |
Ahkhomi Cypher
Opus Arcana Covert Intervention
423
|
Posted - 2014.11.14 03:02:00 -
[20] - Quote
Alena Ventrallis wrote:
Another thought, suppose we made profile tied to speed? The faster you are, the higher your profile.
Did you mean higher or lower profile? Or profile increase while moving?
Opus Arcana | TBD Ringleader
Hi
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Vitantur Nothus
Nos Nothi
207
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Posted - 2014.11.14 03:03:00 -
[21] - Quote
New Idea! Since Lurking would be immensely boring, we should add a rewarding mini-game to keep folks entertained.
Stay alive for X seconds while uncloaked and within scan range of hostiles for progressive "sneak streak" rewards!
30 seconds! +10% WP per target per second
60 seconds! +50% WP per target per second
90 seconds! + 100% WP per target per second
120 seconds! Your very own orbital flux strike!
240 seconds! Your very own hybrid laser strike! |
Alena Ventrallis
Vengeance Unbound RISE of LEGION
2161
|
Posted - 2014.11.14 06:15:00 -
[22] - Quote
Vitantur Nothus wrote:New Idea! Since Lurking would be immensely boring, we should add a rewarding mini-game to keep folks entertained.
Stay alive for X seconds while uncloaked and within scan range of hostiles for progressive "sneak streak" rewards!
30 seconds! +10% WP per target per second
60 seconds! +50% WP per target per second
90 seconds! + 100% WP per target per second
120 seconds! Your very own orbital flux strike!
240 seconds! Your very own hybrid laser strike! Excellent thinking! Out-of-the-box!
Come on people, I know everyone wants to chime in here. Throw out your idea, let's keep this rolling.
Proof that Rattati/CCP do listen to the playerbase.
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JIAF-PR
108
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Posted - 2014.11.14 06:57:00 -
[23] - Quote
From Ratati eWar post https://forums.dust514.com/default.aspx?g=posts&m=2458871#post2458871
Quote:Mis sugerencias:
- Flechas en el radar
- Eliminarlas en el escáner pasivo.
- Dejarlas en los escáneres activos de 25dB o menos (de no poderse dejarlo en los escáneres activos en general).
- Campo de Invisibilidad
Añadir que cuando el campo este activado (además de la reducción de 85% del alcance) daría +50%(pro) +40%(adv) +30%(std) de precisión y -50%(pro) -40%(adv) -30%(std) de perfil de emisiones; mientras que desactivado daría +50%(pro) +60%(adv) +70%(std) de perfil de emisiones.
- Escáner Activo
- Colocar el escáner básico centrado con 10dB, que ningún traje se pueda esconder a este escáner (solo de escuadrón).
- Bajar el alcance de escáner básico centrado a solo 75m.
- Crear una versión avanzada con resolución de 25dB.
- Restringir el escáner activo a solo uno por traje.
- Hacer que los trajes con menor perfil de emisiones duren menos escaneados.
- Bonificaciones de trajes
- Cambiar la bonificación racial del Logístico Gallente a +5% de ángulo por nivel.
- Darle una bonificación extra al Explorador Minmatar de -2% al perfil de emisiones.
- Cambiar las bonificaciones de los Combates a bonificaciones a sus habilidades de tanqueo, ejemplo:
Amarr (Excelente capacidad de tanqueo): +3% a la eficiencia de módulos de escudo y +7% a la eficiencia de módulos blindaje por nivel. Podría ser también +10% a la eficiencia de los módulos de blindaje por nivel. Caldari (Excelente tanqueo de escudo y regeneración de escudo): +5% a la eficiencia de módulos de escudo y +5% a la eficiencia de recargadores/energizadores de escudo por nivel. Gallente (Gran capacidad te tanqueo de blindaje y excelente reparación de blindaje): +5% a la eficiencia de módulos de blindaje y +0.7hp/s de reparación de blindaje por nivel. Podría ser también +5% a la eficiencia de módulos de blindaje y +10% a la eficiencia de módulos de reparación y la reparación de placas reactivas por nivel. Minmatar (Excelente en recuperación en general): +5% a la eficiencia de recargadores/energizadores de escudo y +0.7hp/s de reparación de blindaje por nivel. Podría ser también +5% a la eficiencia de recargadores/energizadores de escudo y +10% a la eficiencia de módulos de reparación de blindaje por nivel.
- Otras Sugerencias
- Darle la mayor cantidad de alcance de escáner pasivo a los Logísticos y los Comandos (esto junto a la mejora propuesta a su precisión de 5 puntos en ambos).
- Cambiar los Descodificadores a los módulos de alta potencia.
Traduccion: My suggestions:
- Arrows on radar
- Remove them in the passive scanner.
- Leave them in active scanners with 25dB or less (not being able do this, leave it in all active scanners).
- Cloak Field
Add that when the field is activated (plus 85% reduction range) give +50% (pro) +40% (adv) +30% (std) of presicion and -50% (pro) -40% (adv) -30% (std) of scan profile; while off give +50% (pro) +60% (adv) +70% (std) of scan profile.
- Active Scanner
- Give the focus scanner a 10dB, that no suit can hide this scanner (only for squadron).
- Down the range of focus scanner only to 75m.
- Create an advanced version with resolution of 25dB.
- Make the active scanner will be restricted to only one for suit.
- Make fits with lower scan profile shorter than scanned.
- Bonus for Dropsuit
- Change GalLogi racial bonus to +5% of degree per level.
- Give an extra bonus for the MinScout of -2% emissions profile.
- Give the Combat new bonuses for there tanking skills, example:
Amarr (Excellent tanking capacity): +3% to shield module efficency and +7% to armor module efficency per level. It could also be +10% to armor module efficency per level. Caldari (Excellent shild tanking capacity and excellent shield regeneration): +5% to shield module efficiency and +5% to shield rechargers/energizers modules efficency per level. Gallente (Great armor tanking capacity and excellent armor repair): +5% to armor modules efficiency and +0.7hp/s repair armor per level. It could also be +5% to armor modules efficency and +10% to armor reapair modules and repair of reactive plates efficiency per level. Minmatar (Excellent recovery in general): +5% to shield rechargers/energizers modules effeciency and +0.7hp/s repair armor per level. It could also be +5% to shield rechargers/energizers modules efficency and +10% armor repair modules efficiency per level.
- Other Suggestions
- Give the big range of passive scanner to the Logis and Commandos (this with the proposed improvement to the precision of 5 points in both).
- Change the codebreakers to high slots.
Sorry for my English, it is not my primary language; JIAF-PR
"Los grandes no son grandes sino porque estamos de rodillas. Levantémonos"
GÇô Pedro Albizu Campos
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voidfaction
Nos Nothi
636
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Posted - 2014.11.14 08:33:00 -
[24] - Quote
Alena Ventrallis wrote:A simple brainstorming session. Goal: to make scouts prefer EWAR over health. Not all ideas are supposed to be well thought-out, this is just brainstorming to get ideas from the community.
One that popped into my head as I was typing. Suppose we halved the module slots on scouts (Scout gko from 2H/4L to 1H/2L) and then doubled the effectiveness of EWAR (ie: Complex Dampener from 25% to 50%) This would make EWAR a much better choice for scouts.
Toss some ideas out. Let's get that brainstorming going. CPP done figured out how to make scouts prefer eWar over HP. They nerfed scout eWar, lol Logical solution if i do say so myself.
I preferred eWar from open beta till the first scout nerf hotfix after 1.8. Each scout nerf hotfix after pushed me more and more to HP stack as they ****** over the eWar scout with nerfs. 1.9 pushed me to delete all my eWar fittings and sell all my range and precision mods. Now all I use on my scout is dampeners and HP mods. So in my eyes CPP don't want the scout to be eWar they want them to HP stack. just look at the gal APEX with 2 shield instead of precision to maximize its precision bonus. Oh but they now plan to nerf scout using HP mods so what will i prefer after that? It wont be eWar as they done ****** it beyond usefulness.
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IAmDuncanIdaho II
R 0 N 1 N
987
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Posted - 2014.11.14 09:18:00 -
[25] - Quote
Vitantur Nothus wrote:Straight EWAR fits are too squishy to do much else apart from sneak and peak. Since the proposed paper-thin wouldn't be able to participate in combat, they wouldn't be much fun to run. They'd need to generate WP for passive scans on par with the WP generated by Logis for rep-slaving and hive tossing. Perhaps even more, since the paper-thins would operate at far higher risk, having a third the Logi's HP and having to hug enemy positions (rather than hide behind heavies).
In order to make the proposed paper-thin fun, we'd definitely have to give them opportunity to assassinate targets of opportunity. As everyone else is running 1000+ HP, this would mean massive role or racial bonuses to alpha weapons. At the end of the day, hopefully the new paper-thin would have a few loadout options to choose from ...
Glass-Cannon - Bonuses to SGs and NKs which insta-gib even the tankiest of targets. Scout Sniper - Thales-like bonus to zoom and shared LoS target acquisition + WP. Sneak and Peak - Low attack capability, low HP, high risk. Massive WP rewards.
Dead in .01 seconds or dead in 0.5s makes no difference to me. I get seen, I'm dead, or at the very least, must withdraw. At least, that is how I approach battles. That's how it was pre-1.8, and that was a viable if not ultra-hard-mode playstyle. I believe it still can be done today.
The whole point of scouts having ewar is so they can be stealthy, and have better situational awareness. That is what they should use instead of HP. I don't agree with you saying they're too squishy for combat. It's just a different style of play, and it can be *incredibly* fun to run. You can usually best another merc if they're solo, and you can have great fun with squads and confuse the hell out of them - doesn't require a kill, though it's usually possible.
Also I'm not really seeing a problem with existing alpha weapons - shotgun and nova knife are highly effective. You should be able to get the 2nd shot off before taking fire, and even then if you're skillful (and partly lucky) you can finish off a heavy. And before anyone jumps on the cloak bandwagon, none of what I am describing requires it. Let's not forget the use of REs too.
As for WP - I think it's fine as is. I probably make on average 1000 WP per game. Sometimes it's only 500, other times it's closer to 2000. I know others make far more, but I influence the game too. More so skirmish, but Dom has it's moments.
Please stop thinking scouts can't do combat without HP. They can, they do it effectively, and it brings another dimension to a game.
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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Kuruld Sengar
Bloodline Rebellion Capital Punishment.
41
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Posted - 2014.11.14 10:02:00 -
[26] - Quote
Here is an idea just to see where people stand on scouts.
Remove the ability to add hp buff modules, insta-ewar scout. |
Alena Ventrallis
Vengeance Unbound RISE of LEGION
2164
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Posted - 2014.11.14 11:12:00 -
[27] - Quote
Kuruld Sengar wrote:Here is an idea just to see where people stand on scouts.
Remove the ability to add hp buff modules, insta-ewar scout. I am against this. Scouts should have some health, but they should prefer to fit more EWAR as opposed to more health. What we need to do is encourage them to stack ewar, and discourage stacking health.
Proof that Rattati/CCP do listen to the playerbase.
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Vitantur Nothus
Nos Nothi
209
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Posted - 2014.11.14 12:51:00 -
[28] - Quote
IAmDuncanIdaho II wrote:Vitantur Nothus wrote:Straight EWAR fits are too squishy to do much else apart from sneak and peak. Since the proposed paper-thin wouldn't be able to participate in combat, they wouldn't be much fun to run. They'd need to generate WP for passive scans on par with the WP generated by Logis for rep-slaving and hive tossing. Perhaps even more, since the paper-thins would operate at far higher risk, having a third the Logi's HP and having to hug enemy positions (rather than hide behind heavies).
In order to make the proposed paper-thin fun, we'd definitely have to give them opportunity to assassinate targets of opportunity. As everyone else is running 1000+ HP, this would mean massive role or racial bonuses to alpha weapons. At the end of the day, hopefully the new paper-thin would have a few loadout options to choose from ...
Glass-Cannon - Bonuses to SGs and NKs which insta-gib even the tankiest of targets. Scout Sniper - Thales-like bonus to zoom and shared LoS target acquisition + WP. Sneak and Peak - Low attack capability, low HP, high risk. Massive WP rewards. Dead in .01 seconds or dead in 0.5s makes no difference to me. I get seen, I'm dead, or at the very least, must withdraw. At least, that is how I approach battles. That's how it was pre-1.8, and that was a viable if not ultra-hard-mode playstyle. I believe it still can be done today. The whole point of scouts having ewar is so they can be stealthy, and have better situational awareness. That is what they should use instead of HP. I don't agree with you saying they're too squishy for combat. It's just a different style of play, and it can be *incredibly* fun to run. You can usually best another merc if they're solo, and you can have great fun with squads and confuse the hell out of them - doesn't require a kill, though it's usually possible. Also I'm not really seeing a problem with existing alpha weapons - shotgun and nova knife are highly effective. You should be able to get the 2nd shot off before taking fire, and even then if you're skillful (and partly lucky) you can finish off a heavy. And before anyone jumps on the cloak bandwagon, none of what I am describing requires it. Let's not forget the use of REs too. As for WP - I think it's fine as is. I probably make on average 1000 WP per game. Sometimes it's only 500, other times it's closer to 2000. I know others make far more, but I influence the game too. More so skirmish, but Dom has it's moments. Please stop thinking scouts can't do combat without HP. They can, they do it effectively, and it brings another dimension to a game.
I agree with your thinking as it relates to Pubs. But PC (and to a lesser degree, competitive Pubs) are quite different. These conceptual paperthins need to be sufficiently viable and valuable for a Field Commander to need them. |
IAmDuncanIdaho II
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987
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Posted - 2014.11.14 13:22:00 -
[29] - Quote
Vitantur Nothus wrote:IAmDuncanIdaho II wrote:Vitantur Nothus wrote:Straight EWAR fits are too squishy to do much else apart from sneak and peak. Since the proposed paper-thin wouldn't be able to participate in combat, they wouldn't be much fun to run. They'd need to generate WP for passive scans on par with the WP generated by Logis for rep-slaving and hive tossing. Perhaps even more, since the paper-thins would operate at far higher risk, having a third the Logi's HP and having to hug enemy positions (rather than hide behind heavies).
In order to make the proposed paper-thin fun, we'd definitely have to give them opportunity to assassinate targets of opportunity. As everyone else is running 1000+ HP, this would mean massive role or racial bonuses to alpha weapons. At the end of the day, hopefully the new paper-thin would have a few loadout options to choose from ...
Glass-Cannon - Bonuses to SGs and NKs which insta-gib even the tankiest of targets. Scout Sniper - Thales-like bonus to zoom and shared LoS target acquisition + WP. Sneak and Peak - Low attack capability, low HP, high risk. Massive WP rewards. Dead in .01 seconds or dead in 0.5s makes no difference to me. I get seen, I'm dead, or at the very least, must withdraw. At least, that is how I approach battles. That's how it was pre-1.8, and that was a viable if not ultra-hard-mode playstyle. I believe it still can be done today. The whole point of scouts having ewar is so they can be stealthy, and have better situational awareness. That is what they should use instead of HP. I don't agree with you saying they're too squishy for combat. It's just a different style of play, and it can be *incredibly* fun to run. You can usually best another merc if they're solo, and you can have great fun with squads and confuse the hell out of them - doesn't require a kill, though it's usually possible. Also I'm not really seeing a problem with existing alpha weapons - shotgun and nova knife are highly effective. You should be able to get the 2nd shot off before taking fire, and even then if you're skillful (and partly lucky) you can finish off a heavy. And before anyone jumps on the cloak bandwagon, none of what I am describing requires it. Let's not forget the use of REs too. As for WP - I think it's fine as is. I probably make on average 1000 WP per game. Sometimes it's only 500, other times it's closer to 2000. I know others make far more, but I influence the game too. More so skirmish, but Dom has it's moments. Please stop thinking scouts can't do combat without HP. They can, they do it effectively, and it brings another dimension to a game. I agree with your thinking as it relates to Pubs. But PC (and to a lesser degree, competitive Pubs) are quite different. These conceptual paperthins need to be sufficiently viable and valuable for a Field Commander to need them.
I don't play PC so I may be missing important experience, but I don't see how the fits you mentioned are much different to what we have now, or useful in more competitive battles. Genuinely interested in being enlightened! :)
Vitantur Nothus wrote: 1. Glass-Cannon - Bonuses to SGs and NKs which insta-gib even the tankiest of targets. 2. Scout Sniper - Thales-like bonus to zoom and shared LoS target acquisition + WP. 3. Sneak and Peak - Low attack capability, low HP, high risk. Massive WP rewards.
1. We have this now. NKs OHK most suits, shotgun isn't that far behind and benefits from more range. Isn't it just harder to get in close enough to use these with more organised teams?
2. Never sniped so not sure I'm qualified to comment, but I don't see the point of shared LoS. Isn't that what scanners and comms are for? If you're not able to take a target out and can only perform overwatch, why not just be a scanning logi instead? WP - why? Isn't the main aim to win? I'm assuming you want extra WP to entice mercs into performing the role, but don't you wear what the FC requires you to?
3. Again, why boost WP? For orbitals? Can't think of another reason for WP in a battle where the whole point is to win. What reason would an FC get this "sneak and peak" role into their team? Why not just use a scanner logi and good old eyesight. You've a team of 16 right?
Maybe I'm seeing it too black and white, but EWAR is binary after all. Way I look at it, a stealthy scout is a useful scout, for killing, hacking, getting around and generally causing havoc. They can do that in pubs now. If they can't do it in PC due to the higher organisation of a balanced competitive team, what to do? If you're seen, you need more HP and a longer range gun.
I'm all for making scouts PC-competitive outside of light assaults, but not seeing how your proposals help with that. You said these "need to be sufficiently viable and valuable for a Field Commander to need them".
Would it be useful to start with what it is an FC needs, then tick off what is already available with existing suits?
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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The Master Race
Immortal Guides
276
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Posted - 2014.11.14 13:23:00 -
[30] - Quote
How about this restore the cloak to what it was and replace the timer with a 90-95% damage debuff and give the cloak 100% tacnet ping. This way you don't get to linger you either strike or you hide not both because if you enter someones tac range or if you strike to early you completely expose yourself. If they want use the cloak and live they need range amps and damps and would be better off striking uncloaked if there is more than one target. This really doesn't fix the problem though scouts really need to be side arm only, but I will play along for ***** and giggles.
The Impossible Dream and Wizard Talk
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