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101. assault combat rifle - in Feedback/Requests [original thread]
VikingKong iBUN wrote: Coming from a CR user, yes it does need some more PG required. Because getting the fitting optimization skill makes you end up spending millions of SP on nothing. I am slightly shocked that somebody agrees with me on t...
- by Victor Moody Stahl - at 2014.11.23 06:00:00
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102. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
manboar thunder fist wrote: Can you add a sight to the assault rail rifle? The iron sights are ridiculous they don't even show where the rounds go.... it's just a misleading target the ASCR has a sight because it's "LONG RANGE" Therefore, so s...
- by Victor Moody Stahl - at 2014.11.22 19:39:00
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103. assault combat rifle - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: http://www.protofits.com/fittings/shared/1307/9526 690.x armor hp, 30 or 31 hp/s, proto damage mod 2x, adv damage mod 1x, flux, smg so yeah.. there you have it.. and i was just like 1 pg off fitting a 3rd complex damage ...
- by Victor Moody Stahl - at 2014.11.22 19:27:00
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104. [Suggestion] Upgrade the Templar Suit BPO to Proto - in Feedback/Requests [original thread]
Breakin Stuff wrote: Aikuchi Tomaru wrote: Breakin Stuff wrote: Templar suit is customizable. Honestly i'd rather keep my ability to load advanced mods or a proto gun on it over swapping it to an APEX setup. Apex is cute, but my templar ...
- by Victor Moody Stahl - at 2014.11.22 19:10:00
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105. Please normalize Logistics slot progression - in Feedback/Requests [original thread]
I absolutely agree that the Logis and Assaults should have a normalized slot layout between them. That being said, I would also be absolutely livid if the Amarr Logi lost it's sidearm- that sidearm has been incredibly helpful to me, particularly ...
- by Victor Moody Stahl - at 2014.11.22 19:06:00
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106. assault combat rifle - in Feedback/Requests [original thread]
I don't think you understood me in the slightest, because if you had, you would be thinking less "Amarr Assault+ScR" and more " everybody else ". Literally, you can use a CR/ACR on, say, a scout suit or a logi and have vastly more PG to fill ou...
- by Victor Moody Stahl - at 2014.11.22 07:17:00
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107. assault combat rifle - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: if you disregard fitting as that is not the issue here.. you go shoot a proto cal assault with a CR or ACR and you will find you die faster then them.. and will mostlikly die alot against shield tankers.. UNLESS you get ...
- by Victor Moody Stahl - at 2014.11.22 06:41:00
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108. assault combat rifle - in Feedback/Requests [original thread]
Imp Smash wrote: Do you happen to have the link to the original quote? I went looking for it for 45 minutes and couldn't find it and would like to double check my assertion. Don't bother- considering your exact words were: Imp Smash wrote...
- by Victor Moody Stahl - at 2014.11.22 05:09:00
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109. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
KA24DERT wrote: After I refute your points, you keep advertising your CQC/Sentinel proposal, which is totally compatible with my proposal, and does not negate the need for my proposal. To be fair, I'm the one doing that (and I am not relat...
- by Victor Moody Stahl - at 2014.11.21 18:26:00
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110. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
I believe the main point is " solo " scout. While I would contend that it's reasonable to expect a single AV-weapon (IE, swarms, PLC, forge) user to be able to kill a tank on their own, I think it may be unreasonable to expect a scout to solo remo...
- by Victor Moody Stahl - at 2014.11.21 02:50:00
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111. To Rattati: ARR final tweaks - in Feedback/Requests [original thread]
I don't know about the TacAR, as it seems quite capable at longer ranges. I don't recall the current optimal range, but I never feel like the TacAR is actually bad at the 70-meter band. With the Burst... I don't really know, I've not actually tou...
- by Victor Moody Stahl - at 2014.11.21 02:39:00
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112. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
John Demonsbane wrote: That is pretty crazy. Quantums sticking around as the middle ground option between the current and what we have now sounds good. You could just get rid of gauged links, really, they wouldn't have much purpose with the p...
- by Victor Moody Stahl - at 2014.11.21 02:36:00
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113. To Rattati: ARR final tweaks - in Feedback/Requests [original thread]
After referencing the HF Delta notes, it seems the Bolt Pistol's optimal is about 68 meters.
- by Victor Moody Stahl - at 2014.11.21 02:11:00
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114. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
Just chiming in: First, some background: I primarily run Amarr Logi. I used to absolutely love the regular RR. It was simply awesome in my view; I wanted to love the ARR more, but I just couldn't find my groove with it. The RR recoil nerf did cha...
- by Victor Moody Stahl - at 2014.11.21 00:36:00
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115. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
John Demonsbane wrote: @Shayz: I'm still not really coming around to the uplinks with only 5 spawns but you can carry a crapton of them thing. Instead of 5 spawns and carry 8, why not 10 spawns and you carry 4? Obviously the quantum uplinks wit...
- by Victor Moody Stahl - at 2014.11.21 00:20:00
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116. [Feedback] Logi progression is awful - in Feedback/Requests [original thread]
sabre prime wrote: ^ Six equipment slots is too much. How so? Mostly I ask because the idea was initially "hmm, wouldn't it be interesting if..." sabre prime wrote: The reason I said five is because equipment should be the dominant slots...
- by Victor Moody Stahl - at 2014.11.20 04:46:00
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117. [Feedback] Logi progression is awful - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: *snipped amazing awesomely written and well-reasoned post* I do agree completely- in terms of internal class balance, the Amarr and Minmatar Logis are superior at STD and ADV level, with Gallente and Minmatar e...
- by Victor Moody Stahl - at 2014.11.20 00:17:00
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118. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Samki Licui wrote: CCP Rattati wrote: Every dropsuit has a built-in Equipment Controller, which has a certain Bandwidth Capacity (in MHz). Shouldn't units of bandwidth capacity be in bits per second (Kbps, Mbps, Gbps, etc) instead of cycl...
- by Victor Moody Stahl - at 2014.11.19 06:35:00
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119. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
For the record, that "hidden" bonus for nanohives comes from the Nanocircuitry skill providing a 5% CPU reduction per level to nanohives and needles. The only flaw of that skill is that it's simply not listed in the description that there's a CPU...
- by Victor Moody Stahl - at 2014.11.19 06:27:00
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120. [Suggestion] MedFrame EWAR Buffs - in Feedback/Requests [original thread]
...OP produces something that is legitimately reasonable. Am mildly surprised. To business: There's really only two things that come to mind- first, that my AmLogi needs a slot layout update so I can get a few more lows across the board in excha...
- by Victor Moody Stahl - at 2014.11.19 06:23:00
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