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41. @Rattati: Logi Slot Layouts - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: And to the inevitable Amarr-losing-sidearm-QQ posters , if I can live with all the nerfs and crap that's happened and are happening to Cal scouts and ADSs and still get by, you can handle losing your little sidearm (while...
- by Victor Moody Stahl - at 2014.12.06 05:29:00
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42. Hey Ratatti, Can we get more Combat and Scrambler Rifles, please? - in Feedback/Requests [original thread]
I'm not disagreeing that the Fusion Rifle isn't cool (it's pretty chill, IMO), rather I think that the Fusion Rifle's mechanics are more suited to a shotgun weapon. And while I did Google the "Phage" weapon in Warframe... it is cool for sure, but...
- by Victor Moody Stahl - at 2014.12.05 01:22:00
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43. Large Blaster Turret Proposition - Re-designation of Role - in Feedback/Requests [original thread]
True Adamance wrote: I used very simply logic to determine this as a suggestion. -People say the Large Blaster requires no skill. -People say the Plasma Cannon does require skill. Thus if I fire Plasma Cannon rounds my turret now requires sk...
- by Victor Moody Stahl - at 2014.12.05 01:04:00
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44. Buff Prox Explosives - in Feedback/Requests [original thread]
Alaika Arbosa wrote: [...]Also, you only do the math for PRO PE, which isn't really the greatest comparison since I think we can all agree that PRO AV should lolwtfpwn STD V. Just chiming in on this part, but I find this to be disingenuous....
- by Victor Moody Stahl - at 2014.12.05 01:01:00
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45. Hey Ratatti, Can we get more Combat and Scrambler Rifles, please? - in Feedback/Requests [original thread]
Fizzer XCIV wrote: GÇóBurst Scrambler RifleGÇó Charges, then fires in extremely fast 7 round bursts. The charge cannot be held. Can overheat, but it takes a bit. Has to be fully charged to fire. Amarr Assault will prevent any overheating. I'l...
- by Victor Moody Stahl - at 2014.12.05 00:53:00
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46. Please normalize Logistics slot progression - in Feedback/Requests [original thread]
Joel II X wrote: I feel like EVERY suit should require a fitting optimization module to fit all proto +¦ unless they have all cores and fitting optimization skills. I contend that Alena's point is that it's necessary to fit a Complex CPU mod...
- by Victor Moody Stahl - at 2014.12.05 00:50:00
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47. [Discussion] Flux Grenades and Shield-Based Suits. - in Feedback/Requests [original thread]
Jacques Cayton II wrote: I can tell you dont shield tank because i dont see a grenade that takes 800+ hp from armor tankers Well, as a fun fact: Core Locus does 600 damage. It deals explosive damage, so it gets a +20% bonus against armor. T...
- by Victor Moody Stahl - at 2014.12.04 04:37:00
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48. [Discussion] Flux Grenades and Shield-Based Suits. - in Feedback/Requests [original thread]
Ace Boone wrote: I don't even play the game anymore. I'm just a forum warrior since my PS3 broke, but I think the tiers of fluxes need to be changed. It's an AV/Infantry grenade that doubles as an anti-equipment spam utility. That's too much v...
- by Victor Moody Stahl - at 2014.12.04 03:21:00
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49. [Discussion] Flux Grenades and Shield-Based Suits. - in Feedback/Requests [original thread]
True Adamance wrote: Jacques Cayton II wrote: This game makes it clear. You can't have anti infantry and anti vehicle example forges are gimped (not assaults) swarms are only vehicle when they used to be dumb fire. And plc is the only rand...
- by Victor Moody Stahl - at 2014.12.04 03:16:00
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50. Large Blaster Turret Proposition - Re-designation of Role - in Feedback/Requests [original thread]
True Adamance wrote: That's debatable and basically if I do post it I need critical feed back from other vehicle users because it will have a MASSIVE impact on how they pilot.... because it will introduce them to the kind of Tanking I am used t...
- by Victor Moody Stahl - at 2014.12.04 00:17:00
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51. Large Blaster Turret Proposition - Re-designation of Role - in Feedback/Requests [original thread]
I too would like to see the Railgun change proposal of True Adamance. Something tells me that there are very few people who are even so much as equally qualified to form an intelligent discussion about Large Railgun turrets. Unfortunately, I al...
- by Victor Moody Stahl - at 2014.12.04 00:03:00
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52. [Discussion] Flux Grenades and Shield-Based Suits. - in Feedback/Requests [original thread]
So, first off, get your numbers right please. The following: STD: 1200 damage ADV: 1500 damage PRO: 1800 damage Is the correct "damage" statistics for Flux grenades. Secondly the only real issue with flux grenades is that they seem to be desi...
- by Victor Moody Stahl - at 2014.12.03 23:44:00
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53. Make shields on par with armor - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Y'all shieldfggts need to stop your whining. Look at this fit! Look at it! [...] *Looks at fit* DAAYUUUM /walks away jelly of shield tanking
- by Victor Moody Stahl - at 2014.11.30 22:16:00
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54. Scrambler Rifle - in Feedback/Requests [original thread]
TIMMY DAVIS wrote: To victor I didn't bother reading your reply. It went something like this... [You're stupid, blah, blah, blah....] I mean seriously, do you think that will make me believe your position?? There are reasons why forums, Gam...
- by Victor Moody Stahl - at 2014.11.30 22:08:00
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55. Make shields on par with armor - in Feedback/Requests [original thread]
Jacques Cayton II wrote: Please stop my Caldari suit can rep 20 hp armor like it is nothing a good armor fit is easy to fit. You armor guys get constant regen we shields dont and when we do regen 1/2 hp damage can stop that regen. I mean a fly ...
- by Victor Moody Stahl - at 2014.11.30 06:06:00
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56. Make shields on par with armor - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Until such time as we get an infantry portable Remote Shield Booster, Armor still technically has the better regen as it can be increased by logi's assisting a teammate. Additionally, shields do not recharge at all whil...
- by Victor Moody Stahl - at 2014.11.30 03:36:00
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57. Scrambler Rifle - in Feedback/Requests [original thread]
TIMMY DAVIS wrote: So the argument against my proposal is, Because the Sentinel - a third tier dropsuit, with the highest base EHP of all the dropsuits, needs three charged shots to kill it, it's not out of balance? I'll just point out that...
- by Victor Moody Stahl - at 2014.11.30 01:17:00
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58. Make shields on par with armor - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: hfderrtgvcd wrote: working as intended. Shields have no movement penalty and regen much faster than armor. not quite, at proto level you can easly get armor suits repping 20-40hp/s while still having sizeable buffer...
- by Victor Moody Stahl - at 2014.11.29 21:02:00
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59. Make shields on par with armor - in Feedback/Requests [original thread]
Yes. Keep in mind, however, that such a fit is ass for two reasons: 1. 2x reactives+base regen is ass regen. Either fit better reactives, a proper rep, or rep hives 2. Complex Armor Plates are bad unless you're using a full protosuit, or a sentin...
- by Victor Moody Stahl - at 2014.11.29 19:04:00
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60. Can we have advanced and Proto breach Flaylocks? - in Feedback/Requests [original thread]
I'm doubtful of their "swamped"-ness preventing them from adding the ADV/PRO variants of the Breach Flaylock as well as the PRO variant of the Breach ScP and STD/PRO variants of the Burst ScP- oh, and a PRO specialist Flaylock. Mostly this is in ...
- by Victor Moody Stahl - at 2014.11.29 03:29:00
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